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Journal : Vision: Journal for Language and Foreign Language Learning

APPRAISAL SYSTEM ON THE JAKARTA POST OPINION “A HUMAN RIGHTS MEMORIAL: JOKOWI AND THE SORCERER’S STONE” Wijayanto, Pikir Wisnu
Vision: Journal for Language and Foreign Language Learning Vol 5, No 1 (2016)
Publisher : Faculty of Education and Teacher Training, Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/vjv5i1865

Abstract

This study aims at examining the meaning of  text in detail through metafunctions  analysis with appraisal systems. The appraisal system is deployed in order to explore texts in detail from the perspectives of discourse semantics developed by James Martin and David Rose (2003). The data is taken from the opinion article column of the Jakarta Post (a national English newspaper in Indonesia), published on Thursday, October 23rd, 2014. The article entitled “A Human Rights Memorial: Jokowi and the Sorcerer’s Stone” written by Barikatul Hikmah. According to the appraisal systems of attitude text, the writer uses more positive option for affect the reader than the negative options. The dominant positive options are used in order to express the writer’s opinions, suggestions, and expectation to the Jokowi’s government, in term of Jokowi’s commitment to human rights enforcement and the importance of building a human rights memorial. The direct opinion for affect in emotional states category used around 13 expressions, and 4 words and phrases for showing the physical expressions. The implicit opinion of clause used in this article consist of 2 extraordinary behavior expressions and 3 metaphors expressions. In the amplifying of (gradable) attitudes text, the article is expressing the force of attitudes (intensifiers) that make it possible for us to compare things or to say how strongly we feel about someone or something by making comparison to others. Related to the source of attitude analysis, the text is a narrative with some clauses containing the affect values. The writer can be said to be fully responsible for all of the evaluation, and the sources of attitudes are attributable to the writer’s expectation.
DESIGNING AND IMPLEMENTING THE EDUCATIONAL GAME “INDONESIAN TRIBES” FOR THE KINDERGARTEN STUDENTS Wisnu Wijayanto, Pikir; Siradj, Yahdi
Vision: Journal for Language and Foreign Language Learning Vol 5, No 2 (2016)
Publisher : Faculty of Education and Teacher Training, Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/vjv5i21040

Abstract

This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia application in the learning activities for the students in kindergarten. This multimedia application is de- signed to facilitate the students in order to improve their knowledge of tribes and cultures in Indonesia such as the traditional clothes, houses, dances in Indonesia, and the gamelan musical instruments. This application is equipped with a Kinect sensor technology to de- tect the external trigger such as speech and gesture recognition that will further encourage the liveliness; children are play while learning. It is in line with the characteristics of the kindergarten students who love to play and learn in their own imagination. The game is also completed with audio-visual animations in various contents, and interactive nature in terms of  playing and learning activities with a simple description and instruction of the English language. The use of interactive contents in this application enables them to have some senses owned better and more effective, such as the senses of sight, hearing, and motorist functions. Also for teachers, it can increase the teaching creativity and create a good atmosphere of learning. In other words, this educational game can enrich the way children understand the essence of learning through playing.
DESIGNING AND IMPLEMENTING THE EDUCATIONAL GAME “INDONESIAN TRIBES” FOR THE KINDERGARTEN STUDENTS Pikir Wisnu Wijayanto; Yahdi Siradj
Vision: Journal for Language and Foreign Language Learning Vol 5, No 2 (2016)
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/vjv5i21040

Abstract

This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia application in the learning activities for the students in kindergarten. This multimedia application is de- signed to facilitate the students in order to improve their knowledge of tribes and cultures in Indonesia such as the traditional clothes, houses, dances in Indonesia, and the gamelan musical instruments. This application is equipped with a Kinect sensor technology to de- tect the external trigger such as speech and gesture recognition that will further encourage the liveliness; children are play while learning. It is in line with the characteristics of the kindergarten students who love to play and learn in their own imagination. The game is also completed with audio-visual animations in various contents, and interactive nature in terms of  playing and learning activities with a simple description and instruction of the English language. The use of interactive contents in this application enables them to have some senses owned better and more effective, such as the senses of sight, hearing, and motorist functions. Also for teachers, it can increase the teaching creativity and create a good atmosphere of learning. In other words, this educational game can enrich the way children understand the essence of learning through playing.
APPRAISAL SYSTEM ON THE JAKARTA POST OPINION “A HUMAN RIGHTS MEMORIAL: JOKOWI AND THE SORCERER’S STONE” Pikir Wisnu Wijayanto
Vision: Journal for Language and Foreign Language Learning Vol 5, No 1 (2016)
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/vjv5i1865

Abstract

This study aims at examining the meaning of  text in detail through metafunctions  analysis with appraisal systems. The appraisal system is deployed in order to explore texts in detail from the perspectives of discourse semantics developed by James Martin and David Rose (2003). The data is taken from the opinion article column of the Jakarta Post (a national English newspaper in Indonesia), published on Thursday, October 23rd, 2014. The article entitled “A Human Rights Memorial: Jokowi and the Sorcerer’s Stone” written by Barikatul Hikmah. According to the appraisal systems of attitude text, the writer uses more positive option for affect the reader than the negative options. The dominant positive options are used in order to express the writer’s opinions, suggestions, and expectation to the Jokowi’s government, in term of Jokowi’s commitment to human rights enforcement and the importance of building a human rights memorial. The direct opinion for affect in emotional states category used around 13 expressions, and 4 words and phrases for showing the physical expressions. The implicit opinion of clause used in this article consist of 2 extraordinary behavior expressions and 3 metaphors expressions. In the amplifying of (gradable) attitudes text, the article is expressing the force of attitudes (intensifiers) that make it possible for us to compare things or to say how strongly we feel about someone or something by making comparison to others. Related to the source of attitude analysis, the text is a narrative with some clauses containing the affect values. The writer can be said to be fully responsible for all of the evaluation, and the sources of attitudes are attributable to the writer’s expectation.