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Pengembangan Media Pop-Up Book untuk Memperkuat Karakter Nasionalisme pada Siswa Sekolah Dasar Abda’u, Marissa Jenyo; Sofiana, Nina; Muhaimin, Muh
Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i3.465

Abstract

This research aims to develop a pop up book media that can strengthen the character of nationalism in elementary school students. The development model used in this development research is the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this study were all grade IV students of SDIT Ali Bin Abi Talib with a total of 34 people and 1 class teacher. Data were obtained from observation, interviews, documentation, and tests and analyzed quantitatively and qualitatively. The results showed that students needed pop-up book learning media to improve the character of nationalism. The pop-up book media developed gets a very valid category based on the validation results of each expert. The results of validation by material experts and media experts are included in the "Good" category. Then, the results of the t-test on the test data showed that there was a significant difference in nationalism character between students who were taught using Pop up book media and students who were not taught using media. Therefore, the pop-up book media developed is feasible and can be used as an alternative learning media for students to improve the character of nationalism.
Voices from the Field: English Education Students’ Perceptions of Research Readiness After Project-based Blended Learning Experiences Sofiana, Nina; Hartono, Rudi; Wahyuni, Sri
Journal of English Teaching and Learning Issues Vol 8, No 1 (2025): June
Publisher : Institut Agama Islam Negeri Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jetli.v8i1.31315

Abstract

Research competence is a key requirement for pre-service English teachers, yet its development remains a challenge. Project-Based Blended Learning (PjBBL), known for promoting engagement and autonomy, holds potential to address this issue. However, its influence on students’ research readiness is still underexplored. This study investigates English education students’ perceptions of their research readiness after engaging in PjBBL. Using a mixed-methods approach, data were collected through surveys, interviews, and focus group discussions with undergraduate students enrolled in a research methods course. Findings indicate that PjBBL enhances foundational research skills, critical thinking, and collaboration but presents challenges in advanced data analysis, time management, and resource accessibility. The study underscores the need for structured guidance, resource support, and training in research methodologies. Future research is encouraged to explore longitudinal impacts of PjBBL on research competence and to examine its integration with digital tools for advanced data analysis and academic writing.
The Effect of Snake and Ladder Game on Students’ Speaking Skill Sholikatin, Ana Arifa; Sofiana, Nina
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 3 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i3.107415

Abstract

Fourth-grade students at SDN 01 Purwogondo struggle with English speaking skills, especially vocabulary and pronunciation, due to limited confidence, low motivation, and monotonous teaching methods lacking engaging media. The purpose of this study was to determine the use and effect of snakes and ladders game activities on students' speaking skills. This study investigated at SDN 01 Purwogondo in Grade IV totaling 30 students. This study used a quantitative research design using a pre-test and post-test. Speaking performance was evaluated based on vocabulary, fluency, pronunciation, and comprehension. The results showed a significant increase in students' speaking skills, with an average pre-test score of 66.2 and a post-test score rising to 92.9. The results of the paired sample t-test calculation with a sign (2 tails) the result was .000, lower than 0.05 as a significance level. The results of the analysis obtained a p-value of 0.000, so H0 was rejected and H1 was accepted, and the results of the hypothesis showed that there was a significant increase in students' speaking skills after using the snakes and ladders game. Siswa kelas empat di SDN 01 Purwogondo mengalami kesulitan dalam keterampilan berbicara bahasa Inggris, terutama dalam hal kosakata dan pelafalan, akibat kurangnya kepercayaan diri, motivasi yang rendah, dan metode pengajaran yang monoton tanpa media yang menarik. Tujuan dari penelitian ini adalah untuk menentukan penggunaan dan pengaruh aktivitas permainan ular tangga terhadap keterampilan berbicara siswa. Penelitian ini menyelidiki di SDN 01 Purwogondo pada Kelas IV yang berjumlah 30 siswa. Penelitian ini menggunakan desain penelitian kuantitatif dengan menggunakan pre-test dan post-test. Kinerja berbicara dievaluasi berdasarkan kosakata, kelancaran, pengucapan, dan pemahaman. Hasilnya menunjukkan peningkatan yang signifikan dalam keterampilan berbicara siswa, dengan skor rata-rata pra-tes menjadi 66,2 dan skor pasca-tes naik menjadi 92,9. Hasil perhitungan uji-t sampel berpasangan dengan tanda (2 ekor) hasilnya adalah .000, lebih rendah dari 0,05 sebagai tingkat signifikansi. Hasil analisis memperoleh nilai p sebesar 0,000, jadi H0 ditolak dan H1 diterima, dan hasil hipotesis menunjukkan bahwa ada peningkatan yang signifikan dalam keterampilan berbicara siswa setelah menggunakan permainan ular tangga.