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PERANCANGAN SISTEM INFORMASI AKADEMIK BERORIENTASI OBJEK MENGGUNAKAN UNIFIED MODELLING LANGUAGE DI UNIVERSITAS SAHID SURAKARTA Hardika Khusnuliawati; Arif Nugraha Hernanjaya; Firdhaus Hari Saputro Al Haris
JURNAL GAUNG INFORMATIKA Vol 10 No 2 (2017): Jurnal Gaung Informaika Vol 10 No 2 Juli 2017
Publisher : Universitas Sahid Surakarta

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Abstract

In a university, the academic process becomes one of the processes that need to be a major concern. The academic process need to run smoothly. Unfortunately, the academic process in the university of Sahid Surakarta is often hampered because the students have difficulties in taking the study plan card. Students must take the study plan card manually. Therefore, an academic information system is required that the study plan card can be accessed online by the students.The academic information system is a complex system. Object-oriented design becomes the most suitable method for this system. The system can be divided into subsystems. UML is selected as a modeling language. There will be three diagrams used to describe this system. They are use case diagram, activity diagram, and class diagram. Finally, this paper aims to design academic information system based on object-oriented approach using unified modelling language in the university of Sahid Surakarta.
APLIKASI SISTEM SELEKSI CALON KARYAWAN PT. DATACOM SOLUSINDO Retno Noviyanti; Dwi Retnoningsih; Firdhaus Hari Saputro Al Haris
JURNAL GAUNG INFORMATIKA Vol 11 No 2 (2018): Jurnal Gaung Informatika Vol 11 No 2 Juli 2018
Publisher : Universitas Sahid Surakarta

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Abstract

Company as an organization that is driven by human resources faced with a variety of selection in order to determine a quality workforce. The success of a company can not be separated from the role of employees as Human Resources (HR), which runs the activities to promote the company in question.The choices made by a company in the recruitment of new employees is very influential on the performance and progress of the company, so the company must be careful in selecting new candidates. Decision-making involving many alternatives and many of the criteria is certainly not an easy thing, it will take a lot of time and a great opportunity errors occur. It is based because the screening directly handled by the manager so that the manager is sometimes difficult to divide his time. Based on these problems, PT. Datacom Solusindo requires Selection of Prospective Employees Systems in order to assess new candidates. The research objective is to build an application System Selection of Prospective Employees are expected to help PT. Datacom Solusindo in selecting new candidates. The methods used in researchare the waterfall method, profile matching and black box waterfall method, profile matching method and black box method.The result of research is that new system is able to provide the calculation result in accordance with manual result and is able to provide on rangking candidates from the most recommended based on calculation of weighted value of prospective employees. The test results on the Admin is logged, the post of managing data, manage the data of prospective employees, prospective employees manage profile data, personnel data management, doing the counting process, and report test results to the user that is logged in and view reports on ranking all work well.
PEMODELAN APLIKASI UNIT KEGIATAN MAHASISWA (UKM) UNIVERSITAS SAHID SURAKARTA Firdhaus Hari Saputro Al Haris; Sri Huning Anwariningsih; Aziz Jihadian Barid
JURNAL GAUNG INFORMATIKA Vol 8 No 2 (2015): Jurnal Gaung Informatika Vol 8 No 2 Juli 2015
Publisher : Universitas Sahid Surakarta

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Abstract

The development of information systems has a lot of influence on human life and is necessary for data processing facilities to obtain information quickly, precisely, andaccurately. The purpose of this research is to apliction modelling a UKM information system based on the website of Sahid Surakarta University can be accessed via theinternet with ease.The research method used of UKM at the University of Sahid Surakarta is using data collection methods that are divided into methods of observation, literature method,interview method.. System design method using object-oriented programming is using Unified Modeling Language (UML).
DESAIN APLIKASI OBYEK WISATA KOTA PACITAN BERBASIS ANDROID Dahlan Susilo; Firdhaus Hari Saputro Al Haris; Heru Ariwibowo
JURNAL GAUNG INFORMATIKA Vol 8 No 1 (2015): Jurnal Gaung Informatika Vol 8 No 1 Januari 2015
Publisher : Universitas Sahid Surakarta

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Abstract

The tourism sector is one of the main sectors of economic activity oriented to the expansion of employment and employment opportunities. Pacitan city in general has awide range of tourist attractions that are very potential to increase Pacitan income. In recent time, Pacitan Regency does not yet have an android application that providesinformation related to tourism in the pacitan that can be accessed offline and can access the locations which connected with google maps . The purpose of this research isto build the application of Pacitan tourism based Android with the aim to facilitate the public in general to access information related to pacitan city tour that they need.The Methods used for data collection are literature method, observation, interview, analysis, design, programming, testing and implementation. The Analysis ofdata used object-based with Use Case Diagram, Use Case Realization Diagram Class Diagram, Activity Diagram, Sequence Diagram, Component Diagram, and DeploymentDiagram.
ANALISIS DAN PERANCANGAN SISTEM APLIKASI KAMUS ISTILAH BIOLOGI BERBASIS ANDROID UNTUK SISWA SMA Sri Huning Anwariningsih; Firdhaus Hari Saputro Al Haris; Nurul Hastuti
JURNAL GAUNG INFORMATIKA Vol 8 No 1 (2015): Jurnal Gaung Informatika Vol 8 No 1 Januari 2015
Publisher : Universitas Sahid Surakarta

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Abstract

Biology subjects aimed at studying the identity and characteristics of living things ie humans, animals, and plants. The identities of living thing often use foreign namesthat are very hard to memorize. The use of methods taught so far explain the lesson with the book companion SW (Student Worksheet) or the package book as a supporter. The number of biology terms that exist to make some students have difficulty in understading the existing subject matter and momorize the term. The purpose of this research is to design and analysis the dictionary applications of biology terms based android in Senior High School Muhammadiyah 4 Kartasura.The designing of this application using UML (Unified Modeling Language) and implemented using JQuery language which includes components from javascript,Cascanding Style Sheet (CSS), and HTML (Hypertext Markup Language). The research method used by waterfall research method and system test using five view method with the same specification with different type and OS version. On theAdvan i7A device of 8 features provides an average rating of 3.3 seconds, the Oppo Mirror 5 device of 8 features provides an average rating of 3.4 seconds, the SamsungGalaxy V Plus device of 8 features provides an average rating 3.5 seconds and all runs smoothly resulting of an educative and interactive android based biology dictionaryapplication which consists of the main display page/ splash screen, main menu page, biology term page list, term translation page, application page, application informationpage, company profile page that is user friendly and assist in the learning process. The results of the display resolution/ width of the smartphone, a nice smartphone screenwith 5 inch screen compared with other resolutions such as 7 inch screen or 4 inch screen.
PERENCANAAN PEMBUATAN MEDIA PEMBELAJARAN MATA PELAJARAN SIMULASI DIGITAL DI SMK NEGERI 5 SURAKARTA Dwi Retnoningsih; Firdhaus Hari Saputro Al Haris; Dwi Esti Wardani
JURNAL GAUNG INFORMATIKA Vol 8 No 1 (2015): Jurnal Gaung Informatika Vol 8 No 1 Januari 2015
Publisher : Universitas Sahid Surakarta

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Abstract

Learning media is one of important component in teaching and learning activities. The use of media in learning activities to make learning and teaching more enjoyable.Students will feel interested in learning that will enhance the learning results. The problem is the media that is used for this is still the conventional so that learning andteaching becomes monoton,teachers are less able to develop and students to be difficult to understand and accept the lesson .The purpose of this research was to design media based learning multimedia interactive and informative in SMK Negeri 5 Surakarta.This research used data collection methods (the necessary data obtained by the method of observation and documentation), and the Waterfall method for systemdevelopment. This research resulted in a multimedia-based learning program that can be directly used by teachers as a tool in the learning process.
PERAKITAN 3D PRINTER FUSED DEPOSITE MODELING (FDM) BERBASIS ARDUINO MEGA 2560 Alpin Kurnia Putra; Faqih Fidiyanto; Bayu Prakoso; Rian Zandy Armantya; Firdhaus Hari Saputro Al Haris
JURNAL GAUNG INFORMATIKA Vol 12 No 2 (2019): Jurnal Gaung Informatika Vol.12 No 2 Juli 2019
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/gi.v12i2.380

Abstract

3D Printer is a hardware used to print object in 3D. The objects are designed in Computer Aided Design (CAD) software. The purpose of building 3D Printer using arduino mega 2560 is to reduce the production cost. So, the micro small and medium enterprises will have chances to prototype their own product. This research was using experimental method to built the 3D Printer. There are four main steps on building the 3D Printer : (1) Framing, (2) Building the extruder, (3) Configuring the code, and (4) Powering the printer. This research was taken on April to October 2018, in Surakarta and Yogyakarta. The result of this research is a 3D Printer based on Arduino Mega which can print object up to 0.4mm detail and cost less than IDR 2.4 Million, which mean it’s the cheapest 3D Printer with 30cm x 30cm working area.
APLIKASI BERITA ACARA PEMERIKSAAN BARANG BERBASIS WEB PADA KPPBC TIPE MADYA PABEAN B SURAKARTA Dwi Ratna Sari; Dwi Retnoningsih; Firdhaus Hari Saputro Al Haris
JURNAL GAUNG INFORMATIKA Vol 12 No 2 (2019): Jurnal Gaung Informatika Vol.12 No 2 Juli 2019
Publisher : Universitas Sahid Surakarta

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The making of investigating report on the factory of tobacco products (cigarette and tobacco factories) in middling KPPBC Pabean B at Surakarta was still done semi-manually with Microsoft Office. Even though an investigating report was computerized but it was still not effective. It is due to the fact that the officers had to manually record of investigation results on the forms and input the data one section at a time in Microsoft Excel. Semi-manual data processing is a problem in completing work. These problems include lag in processing data. The investigating report system on web-based in middling KPPBC Pabean B at Surakarta is used to complete the work in making the investigating report to be faster and more accurate. It is because the large number of supervision and work areas of middling KPPBC Pabean B at Surakarta. This study used the waterfall method as a system design while data collection techniques used interviews, observation, literature studies and questionnaires. Whereas, the system testing used the webqual method. This research produces a system of investigating report on web-based in middling KPPBC Pabean B at Surakarta. System testing shows that usability quality has a positive effect on user satisfaction because it has a significance value of 0.03 0.05 and interaction service quality has a positive effect on user satisfaction because it has a significance value of 0.001
RANCANG BANGUN AUGMENTED REALITY PADA MEDIA PROMOSI PERUMAHAN VILLA GREEN AULIA Firdhaus Hari Saputro Al Haris
JURNAL GAUNG INFORMATIKA Vol 13 No 1 (2020): Jurnal Gaung Informatika Vol 13 No 1 Januari 2020
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/gi.v13i1.454

Abstract

The house will not be separated from everyday human, because the house is a human need as a place to live. Therefore, prospective home buyers should consider the choice of home. In a housing exhibition, the agents used the media in the form of mockups and printed brochures of interestable prints possible to sell housing products. Through promotional media brochures and mockups is not uncommon for prospective buyers are still confused to imagine the image or shape of the house to be built because the promotion is still using 2-dimensional objects that have a limited viewpoint. Agents also choose brochures rather than mockups in their promotional media because in the cost of making a maket the price is too expensive and must make some type of type. And to perfect the mock and the brochures, then in this study aims to apply augmented reality technology to describe the housing sold in the form of 3dimensional objects. After augmented reality is used, the Agent can promote the house to replace the maket and brochure with the marker. A marker is a pattern created, in the form of an image the camera will recognize. Data collection methods in this study using observation, literature study and documentation while the method of system development using the Multimedia Development Life Cycle (MDLC) method. Making this application using various software that is 3ds Max for creating object 3D, Unity3D to create augmented reality, and Photoshop to create layout design, marker, and brochure. The test results android device shows the application has been compatible with all smartphones with a minimum of 1GB of RAM. The results of user testing on 20 respondents as a tester, where the response of 97% states well to very well so that the application made accordingly with the expected.
Evaluasi Penerapan E-Learning sebagai Media Pembelajaran Perkuliahan Online bagi Mahasiswa Universitas Sahid Surakarta Firdhaus Hari Saputro; Moch. Bagoes Pakarti
Tekinfo: Jurnal Ilmiah Teknik Industri dan Informasi Vol 5 No 2 (2017)
Publisher : Program Studi Teknik Industri Universitas Setia Budi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1101.836 KB) | DOI: 10.31001/tekinfo.v5i2.235

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ELUSS (E-Learning University of Sahid Surakarta) adalah sebuah website yang dikelola oleh Universitas Sahid Surakarta untuk menyediakan informasi dan sebagai media pembelajaran perkuliahan secara online. Selama ini, belum pernah dilakukan penelitian untuk mengetahui tingkat kepuasan mahasiswa dalam menggunakan ELUSS. Dalam penelitian ini digunakan variabel pengukuran yang meliputi tingkat kepuasan (satisfaction), efisiensi (efficiency), dan kemudahan untuk dipelajari (learnability) sebagai faktor untuk mengetahui tingkat penggunaan ELUSS oleh mahasiswa Universitas Sahid Surakarta. Responden dalam penelitian ini ialah 100 mahasiswa yang mewakili semua mahasiswa Universitas Sahid Surakarta. Analisis data dilakukan menggunakan Partial Least Square (PLS) dengan bantuan perangkat lunak SmartPLS. Hasil penelitian menunjukkan bahwa pengguna merasa puas dan nyaman dalam menggunakan ELUSS. Pengguna juga menyatakan bahwa dengan ELUSS, mereka mudah mendapatkan materi-materi perkuliahan. Ketidakpuasan yang dirasakan olehpengguna ialah saat dimana akses website lambat dan terputus-putus sehingga memerlukan waktu yang relatif lama dan biaya yang mahal, dan menjemukan. Kata kunci : e-learning, kepuasan, efisiensi, kemudahan, usabilitas