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Augmented Reality Based Flashcard Media to Improve Student Learning Outcomes on the Topic Water Cycle V Grade Elementary School Kadek Kartika Listiani; Wayan Eka Paramartha
International Journal of Elementary Education Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v1i1.94634

Abstract

The problem of lack of motivation and learning experience that causes a decrease in student learning outcomes. This study aims to develop augmented reality-based flashcard media to improve student learning outcomes on the topic of the water cycle in grade V SD that is valid, practical and effective. The research conducted is a development research (Research & Development) and uses the ADDIE development model. The data collection method used in this research is using questionnaire instruments and objective tests. Data on the results of media validity comes from the assessment of learning material experts and learning media experts. In this study obtained the results of the material expert assessment of 4.87 and 4.91 from the assessment of learning media experts, so that these results have very good qualifications. Data from the practicality of the media comes from the assessment of the practitioner's response and the response of 10 fifth grade students. The percentage result of the practitioner's response is 91% and the student's response is 95.2%, so that the response results can be qualified as very good.The results of the research on augmented reality-based flashcard media to improve student learning outcomes on the topic of the water cycle in grade V elementary school were declared: (1) valid based on the aspects of content, design and learning media, (2) practical based on the perspectives of practitioners and students, (3) effective to improve student learning outcomes on the topic of the fifth grade water cycle as evidenced by the results of the t-test. Based on these results, it can be concluded that flashcard media based on augmented reality is valid, practical and effective in improving student learning outcomes.
SMART-R Counseling: Developing Student Resilience during the COVID-19 Pandemic Suranata, Kadek; Paramartha, Wayan Eka; Dharsana, I Ketut; Abu Bakar, Abu Yazid
Bisma The Journal of Counseling Vol. 6 No. 1 (2022): Bisma The Journal of Counseling
Publisher : Department of Guidance and Counseling, FIP, Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/bisma.v6i1.48829

Abstract

The COVID-19 pandemic that has lasted for two years is a dynamic condition that has an impact on all dimensions of life, including educational field. Various changes that appear in learning activities at school can not be denied has become a stressful situation that requires students to adapt quickly. Several findings have shown that there is a decrease in students' psychological well-being during the pandemic. This condition emphasizes that students need to have good psychological resilience so they are able to face difficulties and misfortunes, and be adaptive due the changes. The development of student resilience can be done through guidance and counseling services. SMART-R is a strength-based counseling model that can be implemented by counselors (BK teachers) to develop student resilience. Through the implementation of SMART-R counseling, students can have a more adaptive response in dealing with pressures and changes due to the COVID-19 pandemic, and can develop more positive feelings, thoughts, and behaviors.
Interactive Multimedia Based on Augmented Reality for Photosynthesis Material to Improve Science Learning Outcomes of Fourth Grade Elementary School Students Sri Asmini, Ni Ketut; Rati, Ni Wayan; Paramartha, Wayan Eka
MIMBAR PGSD Undiksha Vol. 13 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i2.93922

Abstract

Learning problems in IPAS (Natural and Social Sciences) for fourth-grade students are still dominated by conventional teaching methods and limited interactive learning media, which negatively affect students’ learning outcomes. This study aims to develop, validate, evaluate the practicality, and examine the effectiveness of interactive multimedia based on Augmented Reality (AR) on photosynthesis material to enhance students’ learning outcomes. This research is a type of research and development (R&D) using the ADDIE model. The subjects involved were 13 fourth-grade students for the effectiveness test, 2 teachers for practicality testing, and 2 experts as validators. Data were collected through validation questionnaires, practicality questionnaires, and multiple-choice tests to measure learning outcomes. The data were analyzed using descriptive qualitative and quantitative techniques. The results showed that the AR-based interactive multimedia was declared valid by media experts (3.75) and content experts (3.80), highly practical by teachers (4.00) and students (3.88), and effective in improving learning outcomes with a significance value of 0.000 < 0.05. The findings conclude that AR-based multimedia is a valid, practical, and effective innovation for enhancing students’ IPAS learning outcomes. Its implication suggests potential for broader application in digital-based elementary school learning.
A HOLISTIC APPROACH OF TRANSPERSONAL COUNSELING IN EDUCATIONAL SETTINGS TO IMPROVE ADOLESCENTS’ PSYCHOLOGICAL WELL-BEING Paramartha, Wayan Eka; Dharsana, I Ketut
EDUCATIONE Volume 3, Issue 2, July 2025
Publisher : CV. TOTUS TUUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59397/edu.v3i2.59

Abstract

Psychological well-being enables adolescents to feel happy, have a sense of purpose, and manage emotional and social pressures effectively. However, many adolescents face stress due to academic demands, social expectations, and emotional disturbances, disrupting their psychological balance. Existing interventions often lack a holistic approach and fail to effectively integrate psychological, emotional, and spiritual aspects to enhance psychological well-being. This study aims to evaluate the effectiveness of transpersonal counseling as an intervention to improve adolescents' psychological well-being. The method employed was a quasi-experimental design with pre-test and post-test, involving 20 adolescents aged 15-18 years selected through purposive sampling. The results indicated that the average psychological well-being score significantly increased from 62.5 in the pre-test (low category) to 81.7 in the post-test (higher category). Statistical analysis using a related sample t-test yielded a t-value of 5.32 with a p-value < 0.05, signifying a significant difference before and after the intervention. These findings suggest that transpersonal counseling can be an effective approach to improving adolescents' psychological well-being through a holistic integration of psychological, emotional, and spiritual dimensions.
Interactive Learning Multimedia to Increase Student Motivation in Science Learning on the Photosynthesis Topic for Grade IV Elementary School Maritza Agustin; I Made Citra Wibawa; Wayan Eka Paramartha
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.99685

Abstract

The problem addressed in this study is the low learning motivation of students in IPAS (Science) learning, particularly on the topic of photosynthesis in Grade IV of elementary school. This study aims to: (1) produce a design of interactive learning multimedia based on Canva; (2) determine its validity; (3) test its practicality; and (4) test its effectiveness. This is a development research using the ADDIE model and employing a one-group pretest-posttest design. The instruments used were questionnaires with a rating scale, and the data were analyzed using descriptive quantitative and qualitative methods. The subject of this research was interactive learning multimedia, involving 1 teacher and 20 Grade IV elementary school students as participants. The results showed that: (1) the multimedia was successfully designed using Canva, (2) the validity test received high scores from media experts (0.944) and material experts (0.962), (3) the practicality test obtained very good scores from the teacher (99%) and students (92%), and (4) the effectiveness test showed a significance value of 0.000 < 0.05. Therefore, the developed interactive learning multimedia is considered valid, practical, and effective in increasing students' learning motivation. The implication of this research is that the media can serve as an innovative alternative in IPAS learning, especially for the topic of photosynthesis, to create a more engaging and motivating learning process.