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Hypermedia Adaptif Pembelajaran Daring Komunikasi Data Berbasis VARK untuk Memberdayakan Kemampuan Berpikir Kritis Mahasiswa Sulistyanto, Hernawan
Prosiding University Research Colloquium Proceeding of The 12th University Research Colloquium 2020: Teknik dan Rekayasa
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

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Penelitian ini bertujuan untuk mengembangkan hypermedia pembelajaran adaptif yang mampu mengidentifikasi gaya belajar mahasiswa. Adaptifitas media menggunakan pendekatan gaya belajar visual, auditory, read/write, dan kinestetik (VARK). Hasil identifikasi akan memberikan rekomendasi bentuk materi yang dibutuhkan sesuai dengan gaya belajar mahasiswa sehingga dapat mempermudah dalam memahami materi kuliah Komunikasi Data dalam rangka memberdayakan kemampuan berpikir kritis. Metode penelitian ini menggunakan mixed method design dengan menggabungkan prosedur penelitian kualitatif dan kuantitatif. Tahapan penelitian meliputi: 1) tahap studi pendahuluan dengan menerapkan pendekatan deskriptif kualitatif; 2) tahap desain dilaksanakan dengan melakukan rancang-bangun hypermedia adaptif dilanjutkan validasi aplikasi oleh ahli media dan konten, ujicoba terbatas, serta evaluasi akhir. Hasil validasi ahli menunjukkan bahwa rata-rata skor dari aspek isi, teknis dan penyajian sebesar 86.5% dari skor ideal dan hasil uji kelayakan dengan skor 76 dalam skala System Usability Scale (SUS) dalam arti baik. Sedangkan indeks interpretasi tanggapan mahasiswa terhadap penggunaan media sebesar 81.65% yang berarti sangat setuju adanya hypermedia adaptif. Akhirnya, berdasarkan desain dan validasi yang telah dikerjakan dapat disimpulkan bahwa hypermedia adaptif berbasis gaya belajar mahasiswa layak untuk diimplementasikan pada pembelajaran daring kuliah Komunikasi Data secara mandiri guna mendukung gerakan belajar di rumah pada masa pandemic Covid-19 saat ini.
VARK: Kajian Survei dalam Domain Kognitif Keilmuan dari Mahasiswa Sebuah Universitas Terbesar di Kota Surakarta Sulistyanto, Hernawan
Prosiding University Research Colloquium Proceeding of The 14th University Research Colloquium 2021: Bidang Pendidikan
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

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This research is a quantitative study that examines the preferences of Visual, Auditory,Read/Write, Kinesthetic (VARK) learning styles in the scientific cognitive domain. Threegroups of students with different scientific backgrounds were compared to obtain the latestfacts about differences in learning style preferences. Data was collected online based onthe VARK questionnaire version 7.1 of 270 students in three different study programs froma public university in Surakarta City, Indonesia. The results show that the differences inknowledge being studied by students in different study programs make a significantcontribution to the differences in learning style preferences of each student. However, thedifference is not much difference between students in the same study program, both maleand female. This difference in learning style preferences provides a sign for educators todesign innovative learning process models that are tailored to students' learning stylepreferences.
Web Application Training with Hypermedia Engineering to Increase Global Marketing Competitiveness of Decorative Umbrella Industry Sulistyanto, Hernawan
Prosiding University Research Colloquium Proceeding of The 15th University Research Colloquium 2022: Bidang Pengabdian Masyarakat
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

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This service activity is intended for a group of people to empower economic independence (management aspects) and improve skills (hard skills and soft skills) (educational aspects) in the dimensions of strengthening promotions and improving marketing models for ornamental umbrella industry production in the Klaten area. The form of activity is in the form of training on web application design based on hypermedia engineering. A target audience is a group of craftsmen, namely groups of productive people who work as ornamental umbrella craftsmen in Klaten. The main problem found based on empirical observations in the field is that there is currently no more modern marketing model available to promote and market umbrella production worldwide. The main consequence of this is that product marketing has stalled so that it has an impact on the accumulation of product results among craftsmen. This has implications for abundant production stock so it is very detrimental in the calculation of the production process which in the end makes many craftsmen stop their business. One of the efforts to overcome this is by improving the promotion model and marketing tools through the use of hypermedia navigation technology. The main target of this activity is to empower and improve the skills of craftsmen in marketing products using modern web applications through hypermedia engineering. Activities are debriefing and in the form of training carried out using lecture, demonstration, exercise, and mentoring methods. The lecture method is used to activate the spirit of entrepreneurship and competition, as well as to explain the concept of online marketing and hypermedia technology. The demonstration method is used to demonstrate a work and learning process, namely the stages of designing and installing a modern web application with hypermedia, as well as presenting examples of how to pioneer a form of global promotion and marketing. Meanwhile, the training method is used to practice how to design and manage promotional content for marketed products and interconnect them in interactive hypermedia navigation. While the mentoring method will provide opportunities for participants (craftsmen) to consult directly and continuously in overcoming obstacles that arise during the training process and early implementation of hypermedia applications. Based on the activities that have been carried out, several conclusions can be drawn, namely a significant increase in the ability to master web applications and online marketing of the craftsmen and the potential for increasing product marketing on a global scale. The main obstacle in this activity is the low awareness of the craftsmen to increase their potential and competence.
Pelatihan Aplikasi Pembelajaran dengan Materi Berbasis Gaya Belajar Sesuai Karakter Siswa SD Sulistyanto, Hernawan; Prayitno, Harun Joko; Anif, Sofyan; Narimo, Sabar
Prosiding University Research Colloquium Proceeding of The 16th University Research Colloquium 2022: Bidang Pengabdian Masyarakat
Publisher : Konsorsium Lembaga Penelitian dan Pengabdian kepada Masyarakat Perguruan Tinggi Muhammadiyah 'Aisyiyah (PTMA) Koordinator Wilayah Jawa Tengah - DIY

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Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pelatihan kepada pendidik dalam penggunaan aplikasi pembelajaran bagi para siswa. Kegiatan ini diselenggarakan dengan maksud agar para pendidik mahir menggunakan aplikasi pembelajaran yang mampu menyediakan media pembelajaran bagi para siswa sesuai dengan gaya belajar yang dimiliki siswa. Adanya keunikan karakteristik inilah yang menjadikan aplikasi ini sangat memungkinkan untuk digunakan sebagai media utama dalam pemberdayaan kemampuan berpikir tingkat tinggi siswa. Pelatihan diikuti oleh sekelompok guru sekolah dasar dari SDN Banyuanyar 1 Kota Surakarta, Provinsi Jawa Tengah. Pelaksanaan kegiatan pengabdian ini meliputi beberapa metode yaitu ceramah, demonstrasi, latihan, dan tanya jawab. Hasil yang dapat disampaikan dari pelaksanaan pengabdian ini ialah seluruh peserta pelatihan sangat antusias dalam mengikuti kegiatan pelatihan aplikasi pembelajaran ini dengan indikasi para peserta (para guru) terlihat sangat aktif dan tekun didalam mengikuti setiap metode pelatihan yang diadakan. Kesimpulan yang diperoleh ialah sekitar 89% guru telah mampu dan mahir menggunakan aplikasi pembelajaran yang dilatihkan untuk kelak digunakan didalam proses pembelajaran bagi siswa yang disesuaikan dengan gaya belajar siswa. Salah satu kendala yang muncul selama kegiatan pelatihan yakni masalah keterbatasan peralatan komputer sehingga mengakibatkan pelaksanaan pelatihan belum dapat berjalan secaramaksimal.
Penguatan Literasi Budaya Indonesia pada Siswa Sanggar Belajar Sentul Kuala Lumpur dengan Permainan Tradisional Djumadi, Djumadi; Sulistyanto, Hernawan; Narimo, Sabar; Prayitno, Harun Joko; Suleha, Suleha; Rosita, Erni; Fitriyani, Nabila; Shohenuddin, Shohenuddin
Buletin KKN Pendidikan Vol. 5, No. 2, Desember 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/bkkndik.v5i2.23177

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Indonesia memiliki kekayaan budaya yang tersebar dari Sabang sampai Merauke. Keanekaragaman budaya ini patut untuk diketahui oleh seluruh anak Indonesia dimanapun berada sebagai generasi pelestari budaya Indonesia. Pengenalan budaya dapat dilakukan melalui pendidikan formal, informal, dan non formal. Pemenuhan kebutuhan pendidikan anak-anak migran di Malaysia telah diupayakan oleh perkumpulan masyarakat Indonesia yang bekerja sama dengan Kedutaan Besar Republik Indonesia (KBRI) di Kuala Lumpur melalui Sanggar Bimbingan (SB) yang sudah berjalan secara rutin, salah satunya yakni SB Sentul Kuala Lumpur. Kemampuan mengenal keragaman budaya daerah Indonesia menjadi masalah utama anak migran Indonesia di SB Sentul karena mereka tinggal di luar Indonesia. Oleh karenanya anak-anak migran tersebut perlu dikenalkan dengan budaya tanah air Indonesia. Tujuan dari Pengabdian Masyarakat (PkM) Kemitraan Internasional (KI) ini adalah untuk menguatkan pengetahuan budaya Indonesia. Metode yang digunakan adalah dengan menggunakan bentuk permainan tradisional yang dilakukan melalui demonstrasi dan pendampingan. Metode demonstrasi digunakan untuk mencontohkan bentuk permainan, sedangkan metode pendampingan memberikan kesempatan kepada peserta untuk berinteraksi dengan mencoba mempraktekkan permainan yang diajarkan. Hasil dari kegiatan pengabdian ini lebih dari 93% anak telah mampu memahami beragam budaya Indonesia. Akhirnya mereka diharapkan tetap mengenal budaya Indonesia meskipun berada di negara asing.
Pemberdayaan Literasi-Numerasi Siswa Sanggar Kulim Kedah dan Ar-Rahmah Penang Malaysia dengan Media Digital Sulistyanto, Hernawan; Djumadi, Djumadi; Narimo, Sabar; Prayitno, Harun Joko; Anif, Sofyan; Tahang, Heriyanti; Kusuma Budi, Anggun; Setyaningrum, Fadtma Alfita
Buletin KKN Pendidikan Vol. 5, No. 1, Juni 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/bkkndik.v5i1.22611

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Kemampuan literasi dan numerasi merupakan ketrampilan dasar kependidikan yang perlu dimiliki oleh siswa termasuk anak pekerja migran asal Indonesia di Malaysia. Paguyuban masyarakat Indonesia melalui Sekolah Indonesia Kuala Lumpur (SIKL) telah bekerja sama dengan pihak Kedutaan Besar RI di Kuala Lumpur membentuk sanggar-sanggar belajar (SB) yang sudah berjalan secara rutin dengan target para siswa dapat mengikuti “Kejar Paket”, diantaranya yakni SB Ar-Rahmah Penang dan SB Kulim Kedah. Sesuai hasil observasi, kemampuan literasi dan numerasi menjadi permasalahan utama pada siswa migran Indonesia di kedua SB tersebut. Sehingga tujuan kegiatan Pengabdian kepada Masyarakat Kemitraan Internasional (PkM KI) ini yang terintegrasi dengan Kuliah Kerja Nyata (KKN) ialah memberdayakan kemampuan literasi dan numerasi siswa dengan berbantuan media digital. Pendekatan yang digunakan yaitu Partisipatori Rural Appresial (PRA). Sasaran kegiatan yakni 36 siswa SB Ar-Rahmah Penang dan SB Kulim Kedah Malaysia. Kegiatan pengabdian dilakukan dengan metode ceramah, demonstrasi, latihan, dan pendampingan. Hasil utama pengabdian ini yakni adanya peningkatan sebesar 83% pada kemampuan literasi dan 74% pada kemampuan numerasi. Berdasarkan hasil yang telah dicapai maka kegiatan PkM KI dan KKN ini amatlah penting sehingga pendampingan literasi dan numerasi akan terus dilakukan secara berkesinambungan setelah selesainya masa kegiatan ini melalui daring.
Pembiasaan Pengelolaan Sampah sebagai Strategi Pendidikan Karakter Peduli Lingkungan bagi Siswa MI Muhammadiyah Cekel, Karanganyar Sulistyanto, Hernawan; Syafira, Iqna Maulidya; Isnaini, Amalia Quratul; Prasetyo, Fitroni Hadi; Qolby, Wafafi; Pramita, Esti; Tyas, Retno Aruming; Fauziah, Indhityas Kurnianing; Muhammad, Farid; Khusain, Rifki
Buletin KKN Pendidikan Vol. 1, No. 2, Desember 2019
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/bkkndik.v1i2.10768

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Sampah adalah material sisa yang berasal dari kegiatan sehari-hari manusia yang sudah tidak dapat digunakan. Pengelolaan sampah harus dilakukan dengan baik dan benar sehingga tidak menimbulkan dampak-dampak yang dapat merugikan lingkungan sekitar dan dapat merusak ekosistem alam. Tujuan pengamatan ini dilakukan yaitu untuk membiasakan siswa MI Muhammadiyah Cekel dalam pengelolaan sampah, untuk mempermudah dalam pengelompokan sampah saat dibawa ke TPA, dan untuk mengurangi sampah yang dihasilkan di MI Muhammadiyah Cekel. Metode pelaksanaan pada pengabdian ini yaitu: 1) metode ceramah, 2) metode demontrasi, 3) metode tanya jawab, dan 4) pendampingan. Hasil dari pengabdian ini yaitu: 1) Kegiatan sosialisasi, pendampingan, dan pengarahan pengelolaan sampah di MI Muhammadiyah Cekel mendapat respon positif dari peserta didik dan 2) Adanya keberlanjutan yang akan dilakukan sekolah untuk membiasakan mengarahkan peserta didik membuang sampah sesuai dengan jenis tempat sampah dan membiasakan peserta didik membawa piring dan gelas plastik untuk mengurangi produksi sampah plastik di sekolah sebagai pendidikan karakter untuk peserta didik agar mencintai lingkungan dan menerapkan pola hidup sehat.
Hotel Reservation System Using Daily Language to Optimize the Hotel Occupancy Sulistyanto, Hernawan; Nurgiyatna, N
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2016: Proceeding ISETH (International Conference on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.2385

Abstract

Hotel occupancy leveling is one of crucial components in the hotel revenue management. Revenue management is meant to maximize the revenue management from various limited supplies. There has been a trend that the prevailing hotels nowadays have improved the technology aspect to increase the hotel quality and eventually the hotel occupancy. The modeling for hotel occupancy representation is a complex problem because the presentation has linked with the other processes, such as: the arrival reservation, cancelation, length of stay, no-show, group reservation, seasonality, and so on. In fact, the problems rising up recently are not limited on the workers or capital, but more in providing the reservation information. The information should give facility by providing simple method of reservation for the customers. This paper provided brief explanation regarding with the hotel occupancy and then explored the reservation system which implemented Indonesian language called Humane Reservation Assistance (HuResTan). Obvious contribution of this application was the implementation of Indonesian language in the reservation process. Furthermore, it provided the preference to make a reservation for the hotel room after the searching result for targeted room was completed.
Development of Prophetic Motion Graphic Animation Videos Fahma, Naomi; Sumardjoko, Bambang; Prayitno, Harun Joko; Sulistyanto, Hernawan
International Conference on Education for All Vol. 3 No. 1 (2025)
Publisher : Asosiasi Lembaga Pendidikan Tenaga Kependidikan Peguruan Tinggi Muhammadiyah dan Aisyiyah

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This aim of research to determine the development and effectiveness of motion graphic video for elementary school students in science subjects. This exploratory sequential mixed method research uses a combination of qualitative descriptive methods to define the current situation and product development process as as well as experimental methods in each control and experimental group. This research was conducted in two different selected elementary schools. Researchers used interviews and observation methods for qualitative research, as well as tests to measure the effectiveness of the motion graphic media being developed. At the qualitative stage, this research found the need to develop interactive audio-visual media. This research shows the values ​​of prophetic education and establishes its connection with the pillars of positive politeness. Values ​​are divided based on humanization (amar ma'ruf), liberation (nahi mungkar), and transcendence (tu'minubillah). First, the values ​​of cooperation, generosity, honesty, politeness, and tolerance are included in humanization. Second, the values ​​of education, health, mutual cooperation, and hard work fall into the category of liberation. Third, Istiqomah, the value of worshiping Allah SWT, gratitude, and humility (tawadhu') are grouped under transcendence.
Education Application Testing Perspective to Empower Students' Higher Order Thinking Skills Related to The Concept of Adaptive Learning Media Hernawan Sulistyanto; Sofyan Anif; Sutama; Sabar Narimo; Anam Sutopo; Muhammad Izzul Haq; Gamal Abdul Nasir
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 4, No. 3, September 2022
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v4i3.19432

Abstract

This article aims at arguing for the importance of the testing step when designing an educational application by taking a case study from the development of adaptive learning media. The media contains a set of in-struments that are specifically built to empower students' critical thinking skills. Three aspects that are con-sidered in testing this educational application are application validity at each stage of system development, measurement of the final system feasibility test for user needs, and system implementation by running learning media on the test sample. Implementation of testing on application products is carried out accord-ing to system requirements and models. The existence of the characteristics of adaptive media and the diver-sity of menus in the application implies the importance of doing a lot of improvisation when carrying out tests, such as determining the right test cases, choosing the appropriate test model and method, determining a suitable test environment, and considering several other aspects aimed at optimizing test results. obtained in order to ensure the quality of learning media products. This study analyzed the test data using Likert scale as an interpretation of the results of the validation assessment from the experts by referring to certain perceived standards of assessment. Meanwhile, the analysis of the data from the feasibility test results from a sample of 20 students using the system usability scale (SUS) instrument. The technique to test the effec-tiveness was using a pretest-posttest control group design with a sample of 98 students. Parametric/non-parametric data analysis was then applied to analyze the data on the results of testing the effectiveness or efficacy of adaptive media products in improving students' higher order thinking skills (HOTS). Based on the testing steps applied to the application of adaptive learning media, the results obtained that the product was considered feasible and effective in empowering students' HOTS. The study concludes that the educa-tional application testing that has been carried out is able to provide an objective and independent view of the application of adaptive learning media which will be useful in operational functions to understand the level of effectiveness in its implementation before being widely used in learning.