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Design and Implementation of TPACK-Based Differentiated Interactive Multimedia for Enhancing Pancasila Education in Elementary Schools Aulia, Bunga; Dharma, Surya; Sriadhi, Sriadhi
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): In Progress September 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7161

Abstract

This study aimed to develop and evaluate TPACK-based interactive differentiated multimedia for Pancasila Education in Grade V elementary schools. The goal was to enhance students' understanding of the application of Pancasila values within family and school environments. Employing a Research and Development (RD) approach, the study followed the ADDIE model—Analysis, Design, Development, Implementation, and Evaluation. Participants included content, language, and media experts; teachers of classes V-A and V-C; and 33 fifth-grade students at Alwashliyah Private Elementary School Rentang 80. The result of the development process was an interactive learning application based on TPACK principles and differentiated instruction. This multimedia resource could be accessed via laptops or smartphones, both online and offline. Expert validation confirmed its feasibility, with material experts rating it at 90.6%, language experts at 85%, and media experts at 95%, all categorized as "Very Appropriate." Practicality assessments by classroom teachers yielded an average score of 94.95%, while student responses averaged 96.88%, both rated as "Very Practical." These findings indicate that the multimedia is both effective and practical for classroom use. It not only facilitates the teaching of Pancasila values but also serves as a valuable reference for the integration of TPACK and differentiated instruction in the development of future educational media.
Animated Video “Dare to Dream”: Media Development in Enhancing Children's Creativity Veryawan, Veryawan; Syahputra, Hermawan; Sriadhi, Sriadhi; Mahyuni, Mahyuni
International Journal of Educational Insights and Innovations Vol. 2 No. 3 (2025): September 2025 - International Journal of Educational Insights and Innovations
Publisher : PT. Technology Laboratories Indonesia (TechnoLabs)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the feasibility of developing the “Dare to Dream” animated video interactive learning media in enhancing creativity in early childhood. The research method used is Research and Development (R&D) with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The concept of the animated video is to introduce various professions. After watching, children will be invited to role-play with their classmates with the aim of enhancing creativity. The subjects of this development study were media validators, material validators, language validators, and early childhood children. The results of the media expert validation showed a percentage of 87% in the “highly feasible” category. The results of the material validation obtained a percentage of 85% with a category of “very feasible”. The results of the language expert validation obtained a percentage of 90% with a category of “very feasible”. Then, the results of the trial with children obtained a category of very feasible or very effective with a percentage of 92%. Based on this research, it can be concluded that the animated video media “Dare to Dream” is very feasible and effective for increasing the creativity of early childhood.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MODEL TEAM BASED PROJECT (TBP) BERBANTU GOOGLE SITES PGSD FIP UNIMED Rozi, Fahrur; Sriadhi, Sriadhi
JURNAL HANDAYANI PGSD FIP UNIMED Vol. 14 No. 2: December 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jh.v14i2.54101

Abstract

Berdasarkan situasi obyektif yang terjadi pada saat pembelajaran mata kuliah œKonsep IPA Dasar di PGSD FIP UNIMED, 1) perkuliahan pada masa new normal mengharuskan mahasiswa untuk belajar mandiri, 2) Belum tersedia Pengembangan media pembelajaran berbasis team based project yang memenuhi persyaratan kurikulum Merdeka saat ini; 3) Hasil tracer survey menunjukkan bahwa lulusan mata kuliah PGSD masih belum memiliki keterampilan yang setara dengan penguasaan IT atau digital. Tujuan dari penelitian ini adalah untuk pengembangan produk dan melakukan percobaan kelayakan dan efektivitas pengembangan media pembelajaran berbasis tim berbasis proyek pada mata kuliah konsep sains dasar PGSD FIP UNIMED.Penelitian pengembangan ini menggunakan model empat dimensi yang terdiri dari empat tahap pengembangan yaitu Define, Plan, Design, Develop, dan Disseminate. Selain menciptakan produk media pembelajaran interaktif, juga memberikan pengalaman kepada mahasiswa dan dosen dalam menyampaikan perkuliahan online dengan menggunakan pembelajaran proyek berbasis tim, sehingga perkuliahan menjadi lebih interaktif, efektif, dan efisien. Evaluasi aspek kelayakan isi materi (efektif/layak pakai) mempunyai persentase sebesar 86,61%, evaluasi aspek kelayakan Desain dan tampilan teknis mempunyai persentase 82,05% (efektif/layak digunakan).Hasil persentase aspek kepraktisan ditetapkan sebesar 92,88% (efektif/layak digunakan).Sedangkan hasil efektivitas pre-test dan post-test sebesar 81,55%. Berdasarkan hasil uji kelayakan, kepraktisan, dan keefektifan produk ini, media pembelajaran berbasis model team-based project berbantuan Google Sites sangat layak, praktis, dan efektif untuk digunakan, sehingga dapat disimpulkan bahwa.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS MULTIMEDIA UNTUK MENINGKATKAN AKTIVITAS BELAJAR SISWA Maulida, Rizki; Hutasuhut, Riska Fadhilah; Sriadhi, Sriadhi
JURNAL HANDAYANI PGSD FIP UNIMED Vol. 15 No. 1: Juni 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jh.v15i1.59397

Abstract

Penelitian ini merupakan penelitian pengembangan dengan menggunakan metode plomp. Tujuan pada penelitian ini adalah mengembangkan media pembelajaran berbasis multimedia yang valid, praktis, dan efektif untuk digunakan pada proses pembelajaran pada mata pelajaran IPA. Media pembelajaran yang dikembangkan ini akan dilihat keefektifannya dalam meningkatkan aktivtas belajar siswa, efektifitas aktivitas belajar siswa dilihat dengan membandingkan antara kelas kontol yang diberikan media pembelajaran yang umum dilakukan didalam kelas, sedangkan kelas eksperimen adalah kelas yang diberikan perlakuan dengan media pembelajaran berbasis multimedia. Melihat efektifitas media pembelajaran ini menggunakan uji N gain.hasil dari penelitan ini diperoleh Hasil aktivitas belajar siswa sebelum dan sesudah menggunakan rancangan media pembelajaran berbasis multimedia mengalami peningkatan. Sebelum menggunakan menggunakan rancangan media pembelajaran berbasis multimedia adalah 44 dan setelah menggunakan rancangan media pembelajaran berbasis multimedia Nilai siswa 75.