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Development of Learning Media Using Smart Apps Creator Based on Local Wisdom in Work and Energy Materials Nurmila; Tirtawaty Abdjul; Ritin Uloli
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5818

Abstract

Technology-based learning media in this era's education field is essential to deliver more exciting and interactive learning that can be linked to local wisdom. This research aims to describe the validity, practicality, and effectiveness of learning media using SAC based on local wisdom on the material of work and energy in 10th grade of SMA Negeri 1 Tinangkung and SMA Negeri 2 Tinangkung. This research uses the development of ADDIE Models. The namely obtained the average percentage validation results for media of 96.67% and material of 96.69% and is in the very valid category, the practicality of learning media used with an average percentage of assessment for small classes of 91.47% and large classes of 97.68% with a very good predicate. The average assessment percentage for learner responses in small classes is 94.46%. In contrast, for large classes, it is 87.14%. The effectiveness of learning media for learner activity observation sheets in small classes is 100%, and in large classes is 99.78%, with a very good predicate. For learning outcomes in the small class, N-Gain was 0.98 with a high category, and the extended class was 0.965 with a very high category.
STEAM Approach to Students' Critical Thinking Ability on the Concept of Sound Waves for Developing PBL Model Learning Tools Yulianti Kohohon; Mursalin; Muhammad Yusuf; Masri Kudrat Umar; Tirtawaty Abdjul; Ritin Uloli
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6776

Abstract

One learning model that supports improving critical thinking skills and developing 21st century education is the PBL model. This research aims to describe the quality of the STEAM approach-based PBL model learning tools development for Students' Critical Thinking Ability on the concept of sound wave using the ADDIE development model. The results of the validation carried out by three validators obtained an average percentage for the learning implementation plan of 93.08%, student activity sheets of 92.58%, teaching materials of 90.82%, and critical thinking tests of 92.72%, and all included in the very valid criteria. The practicality of learning tools is seen from learning implementation of 90.72% with excellent criteria, the student's response to the learning tools was very positive with the ease aspect percentage of students' responses was 86.67%, the enthusiasm aspect percentage of 93.33%, the motivated aspect percentage of 86.67% and the involvement aspect percentage of 83.33%. The effectiveness of learning tools in student activity of 91.67% with excellent criteria, the results of the critical thinking test increased by 49.00%, from previously the overall average score of students was 30.33% to 79.33% and the effectiveness category through the N-Gain test was 0.71 with high criteria
E-Module Development Using the Canva Application on Environmental Pollution Concept Andika Wijaya Putra; Chairunnisah J. Lamangantjo; Ritin Uloli
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7790

Abstract

This research uses the ADDIE development model to produce an E-Module using the Canva application on environmental pollution concept that is Valid, Practical, and Effective. This research was conducted at SMP Negeri Molibagu involving students in Class VII. The research results show that the results of the validation of the E-Module using the Canva application from media experts achieved a score of 85%, which is included in the valid category and suitable for use in learning. The practicality of the E-Module using the Canva application as shown by the implementation of learning during three meetings with a percentage of 85% with excellent category, and the student responses reached 83% with excellent criteria. The effectiveness of the E-Module using the Canva application is demonstrated by student activity with a percentage of 86% with good criteria. Thus, it is concluded that the E-Module using the Canva application on environmental pollution concept has met the valid, practical, and effective criteria.
The Influence of the PBL Model to Student Learning Outcomes on Heat and its Transfer Concepts Sri Maulina Otoluwa; Ritin Uloli; Tirtawaty Abdjul; Mursalin; Abdul Haris Odja; Nova Elysia Ntobuo
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.8003

Abstract

This research aims to determine the influence of the Problem-Based Learning (PBL) model to student learning outcomes on heat and transfer concepts by using experimental research, with the research design being One Group Pretest-Posttest Design. The population of this study was class VII students of SMP Negeri 5 Gorontalo. The sample consists of 3 classes, namely experimental class, replication 1, and replication 2, with the sampling technique being Cluster Random Sampling. The instrument of research used was a learning outcomes test in the form of a pretest-posttest to see student learning outcomes. Then, the data was analyzed using descriptive and inferential statistics, including normality tests, hypothesis tests, and n-gain analysis. The average score for class VII students is greater than the Criteria for Achieving Learning Goals, shown by an average score for the experimental class of 82.25, replication 1 of 79.94, and replication 2 of 79.04, compared to the Criteria for Achieving Learning Goals of 70. Based on the hypothesis testing criteria for the class, experimental Tcount 7.036 is greater than Ttable 2.035, replication 1 Tcount 6.684 is greater than Ttable 2.035, and replication 2 Tcount 5.824 is greater than Ttable 2.035 so it stated Tcount is more prominent than Ttable. This can be interpreted that the PBL model influences student learning outcomes.
Development of Learning Media for the Katapel Quiz Application on the Concept of Energy in Living Systems Sridiyanti S. Dunggio; Tirtawaty Abdjul; Citron S. Payu; Masrid Pikoli; Ritin Uloli; Abdul Haris Odja
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.9031

Abstract

This research aims to produce a product and describe the validity, practicality, and effectiveness of the Katapel quiz application learning media on energy in living systems. The research method used is Research and Development (R&D) research and uses the 4D development model. The research target was class VII of SMP Negeri 1 Asparaga, involving 22 students. The results of Katapel quiz application consist of validity obtained 3.73 in the "valid" category; practicality obtained 85.71% in the "Very Good" category, and through student response questionnaires, which received 88.59% in the "Very Good" category; the effectiveness obtained 84.42% in the "Good" category and through learning outcomes tests of students who obtained a pretest score of 39.09% and a posttest of 90.55% with an N-Gain of 0.84 in the "high" category. The research results concluded that the learning media for the Katapel quiz application had met the valid, practical, and effective criteria for improving student learning outcomes on the subject of Energy in Living Systems.
Development of an E-Module Based on 3D Pageflip Professional on the Concept of Vibration and Wave Melisa Damayanti R. Saleh; Tirtawaty Abdjul; Mohamad Jahja; Mursalin; Ritin Uloli; Asri Arbie
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.9138

Abstract

This e-module based on 3D Pageflip Professional can support and facilitate students in the learning process. This research aims to determine the quality of the E-module based on validity, practicality, and effectiveness. The method used is Research and Development (R & D) with a 4D model. This research was conducted in class VIII, namely Class VIII.1 and Class VIII.2, at SMP Negeri 1 Telaga Jaya. Data collection techniques are carried out through observation, questionnaires, tests, and data analysis using descriptive analysis. The research results show that the validity determined through media expert validation reached 3.69 and material expert 3.77, obtaining valid criteria. The practicality is determined through learning implementation, reaching 90% with very good criteria, and student response reaching 87% with good criteria. The effectiveness is determined through student activity, reaching 89% with good criteria and student learning outcomes with an N-Gain value of 0.8 with high N-Gain criteria. Based on the research results, the E-module based on 3D Pageflip Professional is suitable for use and meets the valid, practical, and effective criteria.
Pelatihan Pembuatan Media Pembelajaran IPA berbasis Simulasi PhET dengan Model Discovery Learning terhadap Guru-Guru Sekolah Menengah Pertama di Desa Poowo Kecamatan Kabila Kabupaten Bone Bolango Ritin Uloli; Trisnawaty Junus Buhungo; Supartin Supartin
Jurnal Sibermas (Sinergi Pemberdayaan Masyarakat) Vol 13, No 3 (2024): Jurnal Sibermas (Sinergi Bersama Masyarakat)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/sibermas.v13i3.18862

Abstract

The role of learning media based on virtual lab simulations that can improve student learning outcomes in understanding the concept of physics in hydrostatic pressure material is by using the PhET (Physics Education Technology) simulation application. This virtual lab media or simulation contains simulations in learning physics, biology, chemistry, etc. PhET simulation was developed in order to assist students in understanding abstract concepts in lessons.
Pengaruh Pendekatan Deep Learning Berbasis Smart Apps Creator (SAC) terhadap Hasil Belajar Siswa pada Materi Pesawat Sederhana Felma Fitrah Lando; Muhammad Yusuf; Ritin Uloli; Abdul Haris Odja; Citron S Payu
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 2 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i2.4561

Abstract

Rendahnya capaian hasil belajar siswa menjadi salah satu alasan dilaksanakannya penelitian ini. Selain itu, diperlukan strategi pembelajaran yang dapat mendorong keikutsertaan siswa secara responsif, memberikan pengalaman belajar yang bermakna, serta selaras dengan kemajuan teknologi dalam bidang pendidikan. Oleh karena itu, tujuan dari penelitian ini adalah untuk melihat bagaimana pendekatan deep learning berbasis Smart Apps Creator (SAC) terhadap hasil belajar siswa pada materi pesawat sederhana. Subjek penelitian yakni siswa kelas VIII SMP Negeri 2 Telaga, yang dibagi menjadi kelas eksperimen dan kelas replikasi. Penelitian ini menggunakan pendekatan kuantitatif dan menggunakan desain eksperimen tipe One Group Pretest-Posttest Design. Teknik analisis data yang diimplementasikan yakni dilakukan melalui uji normalitas Shapiro-Wilk, sedangkan pengujian hipotesis menggunakan Wilcoxon Signed Rank Test berbantuan SPSS 27. Selain itu, dilakukan perhitungan N-Gain untuk meninjau peningkatan hasil belajar siswa setelah diterapkan perlakuan pembelajaran. Hasil penelitian memperlihatkan bahwa ada peningkatan hasil belajar siswa setelah diimplementasikan pendekatan deep learning berbasis Smart Apps Creator. Ada perbedaan signifikan antara skor pretest dan posttest, dengan nilai signifikansi Wilcoxon Signed Rank Test di bawah 0,05. Nilai posttest kelas eksperimen rata-rata 74,67, sedangkan nilai kelas replikasi 72,06. Selain itu, hasil perhitungan N-Gain yang masuk dalam kategori sedang menunjukkan bahwa pembelajaran yang diimplementasikan cukup efektif untuk meningkatkan hasil belajar siswa. Hasil penelitian memperlihatkan bahwa integrasi pendekatan deep learning dengan Smart Apps Creator dapat mewujudkan pembelajaran yang aktif, kontekstual, dan bermakna, yang pada akhirnya membantu siswa menguasai konsep IPA secara lebih mendalam.
Penerapan Media Pembelajaran Virtual Laboratory (Phet) terhadap Kemampuan Literasi Sains Siswa pada Materi Zat dan Perubahannya di SMP Kelas VII Nurain Duhe; Tirtawaty Abdjul; Ritin Uloli; Muhammad Yusuf; Nurhayati Nurhayati
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 2 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i2.4563

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media Laboratorium Virtual berbasis Physics Education Technology (PhET) terhadap kemampuan literasi sains siswa pada materi zat dan perubahannya di SMP Kabupaten Gorontalo. Penelitian menggunakan metode kuasi-eksperimen dengan desain One Group Pretest-Posttest Design. Subjek penelitian terdiri atas satu kelas eksperimen di SMP Negeri 1 Dungaliyo dan tiga kelas replikasi di SMP Negeri 1 Bongomeme dengan jumlah masing-masing 20 siswa pada tahun ajaran 2025/2026. Data dikumpulkan melalui tes esai literasi sains, lembar observasi, dan angket respons siswa. Analisis data dilakukan menggunakan uji-t dan indeks N-Gain. Hasil penelitian menunjukkan bahwa penggunaan laboratorium virtual PhET berpengaruh signifikan terhadap kemampuan literasi sains siswa. Rata-rata nilai meningkat dari 46,5 pada pretest menjadi 90,3 pada posttest, didukung oleh nilai thitung > ttabel sehingga hipotesis alternatif diterima. Nilai N-Gain berada pada kategori tinggi. Peningkatan terjadi pada aspek menjelaskan fenomena ilmiah, mengevaluasi penyelidikan ilmiah, dan menafsirkan data serta bukti ilmiah. Dengan demikian, media PhET efektif digunakan sebagai inovasi pembelajaran IPA untuk meningkatkan literasi sains siswa.
Pengaruh Pendekatan Deep Learning Berbasis Media Scratch terhadap Hasil Belajar Siswa pada Materi Gaya di SMP Kelas VII Febriyani Puhi; Mursalin Mursalin; Muhammad Yusuf; Nurhayati Nurhayati; Ritin Uloli
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 2 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i2.4572

Abstract

Penelitian ini dilatar belakangi oleh metode pembelajaran konvensional yang kurang bervariasi, yang menyebabkan siswa kurang aktif dan mengalami kesulitan untuk memahami konsep IPA.Tujuan penelitian ini adalah untuk mengetahui bagaimana penerapan metode pembelajaran mendalam dengan bantuan media Scratch berdampak pada hasil belajar kognitif siswa pada materi gaya di SMP. Menyelesaikan masalah ini, pendekatan deep learning yang dipadukan dengan media Scratch digunakan. Penelitian ini dilakukan secara kuantitatif dengan jenis quasi-eksperimen dan menggunakan desain kelompok kontrol yang tidak sebanding. Penelitian ini melibatkan 28 siswa dari kelas VII SMP Muhammadiyah Batudaa pada tahun ajaran 2025/2026. total sampling digunakan untuk memilih sampel, yang dibagi menjadi kelas kontrol (VII B) dan kelas eksperimen (VII A). Data dikumpulkan melalui lembar observasi proses pembelajaran dan tes pilihan ganda, yang memiliki 20 soal pada tahap pre-test dan post-test. Hasil penelitian menunjukkan bahwa hasil belajar kedua kelas meningkat berdasarkan uji N-Gain, tetapi kelas eksperimen menunjukkan peningkatan yang lebih besar dengan nilai post-test rata-rata 76,67 dan nilai kontrol 63,46, dengan nilai Sig. (2-tailed) 0,039, yang lebih rendah dari 0,05, yang menunjukkan bahwa Hα diterima. karena itu, telah terbukti bahwa pendekatan pembelajaran mendalam yang dibantu Scratch lebih baik dan lebih efisien daripada pendekatan pembelajaran konvensional dalam meningkatkan hasil belajar IPA siswa.