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Rancang Bangun Aplikasi Career Mentoring dan Bootcamp Berbasis Website dengan Framework Next.JS Zaqli, Abi Khoir Naufal; Prakisya, Nurcahya Pradana Taufik; Budianto, Aris
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 14, No 1 (2026)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/justin.v14i1.94093

Abstract

Penelitian ini bertujuan untuk (1) mengidentifikasi dan menganalisis proses pengembangan aplikasi career mentoring dan bootcamp berbasis website menggunakan framework Next.JS dan metode Scrum.; (2) Mengevaluasi kinerja dan kepuasan pengguna terhadap aplikasi career mentoring dan bootcamp yang dikembangkan dengan framework Next.JS dan metode Scrum. Penelitian ini termasuk dalam jenis penelitian Research and Development (R&D) dengan menggunakan framework Next.JS dan model pengembangan Scrum. Dalam penelitian ini, framework Next.JS membuktikan kelayakannya sebagai kerangka kerja aplikasi website. Dibuktikan dengan serangkaian tahap penelitian mulai dari proses pengembangan yang cepat dan tepat, uji kelayakan sistem yang memadai, hingga kepuasan pengguna yang terbilang tinggi. Penelitian ini berhasil melibatkan serangkaian tahap dalam pengembangan aplikasi website dengan menerapkan model Scrum, mencakup tahap product backlog, sprint planning, sprint backlog, sprint, sprint review, dan sprint retrospective. Dibuktikan dengan hasil dari evaluasi pengembangan pada tahap sprint retrospective yang mendapat hasil akhir nilai focus factor sebesar 77%. Hasil dari uji kelayakan sistem dengan black box testing terpenuhi 95% yang membuktikan bahwa sistem yang dibangun dapat berfungsi sesuai kebutuhan. Dan hasil evaluasi kegunaan sistem mendapatkan nilai rata-rata usability 77 yang berada pada di posisi Good. Sehingga hasil uji dan evaluasi tersebut menunjukkan bahwa sistem yang dikembangkan sangat layak digunakan sebagai aplikasi career mentoring dan bootcamp berbasis website.
Development of Decision-making Support System to Determine the Feasibility of the Job Training Industry Using Simple Additive Weighting Method Zubaeti, Kaisah Riski; Budianto, Aris; Maryono, Dwi
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.12332

Abstract

The activities of the job training is an activity that must be implemented at Vocational Secondary School. The lack of utilization of technology on such activities in Vocational Secondary School,  so the data management of the job training become less effective and efficient. Therefore, it is necessary the information system for manage the data on the job training and produces the decision support of the decent industry of the job training as a result of the evaluation of the job training. This research has a goal to produce decision support system to determine the feasibility of the job training industry (SPK-KTP), measure the feasibility of the system, and produce a decision support using a Simple Additive Weighting (SAW) method. The information system can help the school to manage the administration on the job training, recap the daily journal, recap the reports in pursuit, and provide decision support the job training of decent industry used in the next period. SPK-KTP uses SAW method to produce decision support the job training of decent industry. SPK-KTP is the web-based information system which it is developed using the programming language PHP (Hypertext Preprocessor). This information system uses The Waterfall Model as its system development method. The steps of The Waterfall Model consists of Analysis, Design, Code, and Test. SPK-KTP has done testing to an expert of the information system with value 90,7%, an expert of the substance of the job training with value  91,6%, supervising teachers with value 83,3%, and learners with value 90,6%. Based on the result, so SPK-KTP is very decent to use. 
Sekar Indonesia: Interactive Android-Based Learning Media for History Learning Massaty, Muhammad Hassan; Sujana, Yudianto; Budianto, Aris
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 2 (2017): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i2.12392

Abstract

Historical learning in Indonesia is very minimal innovation. Due to the lack of innovation from year to year emerged various problems in historical learning activities such as monotonous, boring and uninteresting. The variety of learning media will be able to increase interest of learners in the learning process. The result of this research is an interesting and non-boring Android-based history learning media that is called Sekar Indonesia and worthy of being used as a learning media. This research method is research and development (R & D). This study was conducted using a research model developed by Borg & Gall. The research model consists of five steps: research and data collection, planning, product drafting, preliminary field testing and main product revision. Applications Sekar Indonesia tested by material experts, media experts and users. Expert testing results obtained percentage of 86.1% from material experts, 92.85% from media experts, and 97.7% form users. From the test results obtained the conclusion that the application Sekar Indonesia that has been developed can be used as a learning media.
Technology Acceptance Model for Examining the Feasibility of a Computer-based Test System (an Indonesian Context) Nugroho, Septian; Budiyanto, Cucuk; Budianto, Aris
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 2 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (520.666 KB) | DOI: 10.20961/ijie.v2i2.12598

Abstract

Indonesia is a country with rapid technological developments in all sectors including education. This can be proved by the government's success in applying computer-based test in 2014 junior high school. Many conveniences obtained when the exam using computer such as the assessment automatically, get feedback quickly and the question can be stored in the bank question. In this research, computer-based test system will be developed based on the convenience as above and will be added some other features to suit of the school using waterfall development model. Additional features include classroom major, question grouping in the question bank, user management and ease of registration during new year academic calendar. After developing system has been done, the CBT system is tested to one class at a vocational high school in Indonesia using an system feasibility instrument adapted from technology acceptance model (TAM) to know the level of feasibility the CBT system in perceived usefulness and perceived easy of use. The test results show that CBT system is very suitable for use in the class and can be applied to all schools in Indonesia.
Design and Implementation of Microcontroller-Based Building Automation for Smart Computer Laboratory Hatta, Puspanda; Dadungawigra, Dimmapraha Fatuardi; Budianto, Aris
IJIE (Indonesian Journal of Informatics Education) Vol 3, No 2 (2019): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v3i2.27304

Abstract

This research provided device management automation for computer laboratories using Arduino. Some devices in computer laboratories such as Air Conditioners and LCD Projectors were always on while the device not used. It caused inefficient uses of electricity resulting in increased electricity bills and reduce the device lifetime. Device automation made the electronic devices work automatically. The first automation we applied on the Air Conditioner, the other one was on LCD Projectors. This schematic developed based on Arduino Uno R3 with several components such as the infrared transmitter, humidity sensor DHT11, relay board and I2C OLED display. Arduino Uno R3 provided as the central controller. The two methods of testing were used for measuring this system performance. The first test was done by testing the performance of the components used, such as the IR Transmitter, DHT11, relay board, and I2C OLED Display. The second test was done by testing the functionality of Arduino Uno R3 as a controller. This test resulted that the automation system can work properly with fully automatic control LCD projectors and air conditioners by periodically stabilizing room temperature and turning on the projector's LCD automatically when needed.