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Integrating Animated Video to Cause Effect Essay Writing Learning Material Aula, Farisa Afza; Hoesny, Mariana Ulfah; Budianto, Aris
Journal of English Language and Education Vol 10, No 6 (2025)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v10i6.1512

Abstract

Writing is a fundamental skill that supports students’ critical thinking, yet many still struggle due to ineffective teaching methods. This study was aimed at developing cause-effect writing learning material integrated with animated video. Using the Design and Development Research (DDR) approach by Richey and Klein (2007) and applying the ADDIE model, data were collected through questionnaires and interviews during the analysis stage. The result of this study is one chapter of writing learning material specific for cause-effect essay. There are reading texts, definitions of the essays, the structure of the essays, writing tips, a grammar corner, and graded exercises. While the video explained aspects of cause-effect essay, and the grammar required to write the essay.
TikTok as Microlearning: Unveiling Vocational Students’ Experiences in Learning Computer Systems Larasati, Sukma; Budianto, Aris; Liantoni, Febri; Ulfa, Saida
Jurnal Pemberdayaan Masyarakat Vol 5, No 1 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jpm.v5i1.574

Abstract

This study aims to explore the learning experiences of vocational high school students in using TikTok as a microlearning medium for computer systems. The study aims to identify the factors that support or inhibit this process. The study used a qualitative descriptive approach. Data were collected through questionnaires and in-depth interviews with 10th-grade students at a vocational high school in Surakarta. Data analysis was conducted thematically based on three aspects: Cognitive Strategies, Efforts, and Metacognitive Strategies. The results indicate that using TikTok in learning provides a positive learning experience. This positive outcome is due to TikTok's concise, visual, and easily accessible content. Students can learn independently through short videos, create summaries, engage in peer discussions, and manage their study time. Inhibiting factors also include distractions from non-educational content and the videos' limited depth of information. In conclusion, TikTok has the potential to be an effective microlearning platform for vocational high school students, particularly for learning computer systems. The implications of this study's findings fill a gap in the literature, particularly regarding TikTok-based microlearning for productive subjects in vocational education.
Rancang Bangun Aplikasi Career Mentoring dan Bootcamp Berbasis Website dengan Framework Next.JS Zaqli, Abi Khoir Naufal; Prakisya, Nurcahya Pradana Taufik; Budianto, Aris
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 14, No 1 (2026)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/justin.v14i1.94093

Abstract

Penelitian ini bertujuan untuk (1) mengidentifikasi dan menganalisis proses pengembangan aplikasi career mentoring dan bootcamp berbasis website menggunakan framework Next.JS dan metode Scrum.; (2) Mengevaluasi kinerja dan kepuasan pengguna terhadap aplikasi career mentoring dan bootcamp yang dikembangkan dengan framework Next.JS dan metode Scrum. Penelitian ini termasuk dalam jenis penelitian Research and Development (R&D) dengan menggunakan framework Next.JS dan model pengembangan Scrum. Dalam penelitian ini, framework Next.JS membuktikan kelayakannya sebagai kerangka kerja aplikasi website. Dibuktikan dengan serangkaian tahap penelitian mulai dari proses pengembangan yang cepat dan tepat, uji kelayakan sistem yang memadai, hingga kepuasan pengguna yang terbilang tinggi. Penelitian ini berhasil melibatkan serangkaian tahap dalam pengembangan aplikasi website dengan menerapkan model Scrum, mencakup tahap product backlog, sprint planning, sprint backlog, sprint, sprint review, dan sprint retrospective. Dibuktikan dengan hasil dari evaluasi pengembangan pada tahap sprint retrospective yang mendapat hasil akhir nilai focus factor sebesar 77%. Hasil dari uji kelayakan sistem dengan black box testing terpenuhi 95% yang membuktikan bahwa sistem yang dibangun dapat berfungsi sesuai kebutuhan. Dan hasil evaluasi kegunaan sistem mendapatkan nilai rata-rata usability 77 yang berada pada di posisi Good. Sehingga hasil uji dan evaluasi tersebut menunjukkan bahwa sistem yang dikembangkan sangat layak digunakan sebagai aplikasi career mentoring dan bootcamp berbasis website.