Claim Missing Document
Check
Articles

Found 30 Documents
Search

Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Developing engaging STEAM-geometry activities: Fostering mathematical creativity through the engineering design process using Indonesian cuisine context Pramasdyahsari, Agnita Siska; Rubowo, Maya Rini; Nindita, Velma; Astutik, Iin Dwi; Pant, Binod Prasad; Dahal, Niroj; Luitel, Bal Chandra
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p213-234

Abstract

Enhancing mathematical creativity requires more learning activities that foster creative thinking. However, teachers need more resources and activities to nurture students' creativity in mathematics effectively. Therefore, this study aimed to design STEAM-based geometry activities using the Engineering Design Process (EDP) to explore how such projects can enhance students' mathematical creativity. In this study, creativity focuses on how students use geometric principles to design Wingko Babat as an Indonesian cuisine, making culturally meaningful connections and solving design challenges. The study involved research and development using the analysis, design, development, implementation, and evaluation (ADDIE) model, continuing with a descriptive qualitative approach. The activities designed for the STEAM-Geometry projects allow students to think creatively and elaborate on the engineering design process. Through expert reviews that involved multiple educators, the design activities on the STEAM-Geometry project are reliable and valid. The findings show that the EDP on Geometry project enables students to think creatively. The findings imply that teaching geometry can develop the students' mathematical creativity through the engineering design process in STEAM activities. Furthermore, it indicates that the design activities encompass more than just understanding geometry; they also nurture creativity by applying STEAM principles in the engineering design process. Integrating STEAM principles within culturally meaningful, geometry-based tasks enhances students' critical thinking, creativity, collaboration, and real-world problem-solving skills, preparing them to tackle complex challenges beyond the scope of mathematics.
Learning Design of Sphere using Realistic Mathematics Education Assisted by Interactive Video Nursyahidah, Farida; Albab, Irkham Ulil; Rubowo, Maya Rini
Mathematics Education Journal Vol. 17 No. 3 (2023): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Numerous studies, particularly in sphere material, have highlighted students' challenges in grasping the notion of geometry. Typically, the teacher only teaches the subject using the formula, omitting the notion altogether. Moreover, this study intends to create a hypothetical learning trajectory for the sphere material by incorporating the Syawalan tradition from Pekalongan into the learning process through the Indonesian Realistic Mathematics Education approach, or PMRI. The methodology employed is design research, divided into three stages: preliminary design, design experiment, and retrospective analysis. As a result, this study focuses exclusively on the outcomes of the design experiment process, namely the pilot experiment. Video recordings, photographs, observations, deep interviews, documentation, field memos, and student activity sheets were all used to collect and analyze data to improve HLT. The outcome of this study is a hypothetical learning trajectory for sphere material in the context of the Syawalan tradition. The student learning sequence comprises four series, which include observing an interactive video of the syawalan tradition context to characterize sphere elements, utilizing orange fruit to find the sphere's surface area, discovering the sphere's volume through the cylinder and magic seeds, and resolving sphere-related contextual problems. Additionally, the activities devised in this study can potentially develop students' interest and conception of sphere material in the ninth grade. DOI: https://doi.org/10.22342/jpm.17.3.20040.297-312
Designing Learning Trajectory on Data Distribution Measurement through PMRI Nursyahidah, Farida; Albab, Irkham Ulil; Rubowo, Maya Rini
Mathematics Education Journal Vol. 19 No. 3 (2025): Mathematics Education Journal
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/mej.v19i3.pp527-546

Abstract

The concept of data distribution measures plays a pivotal role in statistical education, fostering students’ data literacy, critical thinking, and evidence-based decision-making. Despite its importance, many students continue to struggle with interpreting statistical data, demonstrating low levels of statistical reasoning and limited ability to apply these concepts to real-world contexts. Addressing this gap, this study introduces a culturally grounded and context-based instructional design that integrates the traditional Javanese calendar system, Pranata Mangsa, into the learning of data distribution measures. The objective of this research is to develop a learning trajectory that supports students’ conceptual understanding of data distribution through meaningful and realistic mathematical experiences. This study involved 32 eighth-grade students from a junior high school in Central Java and employed a design research methodology encompassing three phases: preparation for the experiment, experimental design, and retrospective analysis. The instructional activities were implemented using the Video-assisted Pendidikan Matematika Realistik Indonesia (PMRI) approach. The resulting learning trajectory comprises three interconnected activities, namely analyzing Pranata Mangsa video content to gather and present data, deriving formulas for data distribution measures, and solving contextual problems linked to the cultural theme. The findings indicate that the integration of culturally relevant contexts and visual media in PMRI effectively enhances students’ comprehension of statistical concepts. This research contributes to the field by offering a novel approach that bridges ethnomathematical elements with formal statistical instruction and serves as a reference for future studies seeking to incorporate local wisdom into mathematics education.
Hypothetical Learning Trajectory for Ninth Graders’ Understanding of Curved Three-Dimensional Shapes through Javanese Ethno-Realistic Mathematics Education Nursyahidah, Farida; Albab, Irkham Ulil; Rubowo, Maya Rini
Plusminus: Jurnal Pendidikan Matematika Vol. 5 No. 2 (2025): July
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/plusminus.v5i2.2906

Abstract

Geometri merupakan aspek penting dalam matematika yang mendukung perkembangan kemampuan kognitif siswa. Meski demikian, pemahaman terhadap konsep-konsep geometri, khususnya yang berkaitan dengan bangun ruang sisi lengkung, sering kali menjadi kendala bagi siswa. Artikel ini bertujuan untuk menyusun dan menyajikan sebuah lintasan pembelajaran hipotetik mengenai bangun ruang sisi lengkung dengan pendekatan Etnomatematika Realistik Jawa. Penelitian dilakukan menggunakan metode design research yang mencakup tiga tahap utama, yaitu perancangan awal, pelaksanaan eksperimen pembelajaran, dan analisis retrospektif. Penelitian ini melibatkan siswa kelas IX di salah satu SMP di kota Semarang. Fokus pembahasan artikel ini berada pada tahap desain awal, yakni pengembangan hipotesis lintasan pembelajaran yang meliputi empat aktivitas utama: (1) mengenali unsur-unsur bangun ruang sisi lengkung melalui pengamatan video berbasis konteks budaya, (2) menyusun pemahaman tentang luas permukaan dan volume tabung, (3) merumuskan luas permukaan dan volume kerucut, dan (4) menemukan rumus luas permukaan serta volume bola. Rangkaian aktivitas dalam lintasan pembelajaran ini dirancang untuk membantu siswa membangun pemahaman yang lebih mendalam terhadap konsep bangun ruang sisi lengkung, sekaligus menumbuhkan apresiasi terhadap budaya lokal dan keragaman dalam berpikir matematis. Lintasan pembelajaran hipotetik ini dirancang untuk diimplementasikan pada kelas eksperimen dan pengajaran berbasis penelitian menggunakan E-RME untuk meningkatkan kemampuan pemecahan masalah matematika siswa yang merupakan novelty dari penelitian ini. Geometry plays a vital role in mathematics to foster students' cognitive growth. Nevertheless, grasping geometry concepts can be particularly difficult, especially when dealing with three-dimensional shapes with curved surfaces. This paper proposes a Hypothetical Learning Trajectory (HLT) for teaching such shapes, grounded in Javanese Ethno-Realistic Mathematics Education (E-RME). The study adopts a design research methodology comprising three key phases: initial design, experimental teaching design, and retrospective analysis. The participants in this research are ninth-grade students from a junior high school in Semarang. The article focuses on the outcomes of the initial design phase, specifically the development of an HLT that includes four learning activities: (1) recognizing components of curved surface solids through contextual video observation, (2) exploring the surface area and volume of cylinders, (3) deriving formulas for the surface area and volume of cones, and (4) discovering the formulas for the surface area and volume of spheres. This sequence of activities is intended to help students build a meaningful understanding of curved 3D objects, while also fostering an appreciation for their cultural background and encouraging diverse approaches to mathematical reasoning. The HLT developed in this study is intended for implementation in trial classrooms and experimental teaching through E-RME, with the goal of enhancing students’ problem-solving skills, which is the novelty of this research.
Implementasi Teknologi, RME, dan Etnomatematika dalam Pembelajaran Matematika bagi MGMP Guru Matematika Kota Semarang Subrayon 9 Nursyahidah, Farida; Albab, Irkham Ulil; Rubowo, Maya Rini
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 16, No 3 (2025): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v16i3.24482

Abstract

Kemampuan guru dalam merancang pembelajaran matematika berbasis konteks dan teknologi masih menjadi tantangan di berbagai daerah Indonesia. Sebanyak dua puluh guru yang tergabung dalam MGMP Matematika Subrayon 9 mengikuti pelatihan untuk meningkatkan kemampuan pedagogik melalui integrasi Pendidikan Matematika Realistik (PMR) dan etnomatematika berbantuan teknologi informasi. Hasil evaluasi pra-pelatihan (pretes) menunjukkan skor rata-rata sebesar 35,53, sedangkan pasca-pelatihan (postes) meningkat menjadi 75. Peningkatan ini mengindikasikan penguatan pemahaman guru terhadap materi, metode, dan penerapan teknologi dalam pembelajaran. Integrasi teknologi informasi dapat mendorong guru mengembangkan sumber belajar interaktif, menarik, serta kontekstual (Goos, 2005). Pendekatan PMR menekankan pembentukan konsep matematika melalui konteks nyata (Gravemeijer Doorman, 1999), sedangkan etnomatematika menghubungkan konsep matematika dengan nilai dan budaya lokal (D’Ambrosio, 1985; Barton, 1996). Kolaborasi kedua pendekatan tersebut diharapkan mampu meningkatkan relevansi pembelajaran, keterlibatan peserta didik, pemahaman konsep secara mendalam, dan penguatan literasi budaya di kelas matematika.
Pelatihan Pembuatan Sapu Tangan Motif Batik di Pojok Kreatif Desa Cerdas Kedungboto Royhan, Mas’ud Hadad; Nursyahidah, Farida; Rubowo, Maya Rini; Zuhri, Muhammad Saifuddin; Purwosetiyono, FX Didik; Ahmad, Dzulfiqar Issac; Hardiyanto, Dwi
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 15, No 3 (2024): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v15i3.19964

Abstract

Pelatihan pembuatan saputangan bermotif batik bertujuan untuk meningkatkan keterampilan teknik batik peserta serta mendorong kreativitas dalam desain produk rumah tangga. Program pengabdian ini melibatkan penyampaian teori dan praktik langsung. Hasil pelatihan menunjukkan bahwa peserta berhasil menerapkan teknik batik dengan baik, menghasilkan produk akhir yang berkualitas. Peserta juga menunjukkan tingginya tingkat kreativitas dalam menciptakan motif batik. Tanggapan balikan pihak penyelenggara pelatihan adalah kepuasan atas materi pembicaraan dan arahan seperti juga rencana di masa depan pencapaian dari langkah-langkah tersebut untuk memperoleh penghidupan kerajinan tangan. Pelatihan ini memberikan dampak positif pada aspek ekonomi dan sosial, dengan potensi untuk pemberdayaan ekonomi lokal dan pelestarian budaya batik. Hendaknya program pelatihan diperluas ke komunitas lain agar hasil lebih maksimal lagi di mana itu menjadi hal penting atau materi dikembangkan lebih lanjut guna hasil lebih optimal.
Kreativitas Anak Usia Dini dan Anak SD Kelas Kecil di Lingkungan RT 14 RW 1 Kedungmundu Semarang Purwosetiyono, F X Didik; Zuhri, M Saifuddin; Nursyahidah, Farida; Rubowo, Maya Rini
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 3 (2023): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51651/pjpm.v3i3.378

Abstract

This PKM (Community Service) activity aims to instill children's activity and creativity in motor activities and skills through training on simple Tangram and Origami media for early childhood and small elementary school through the early childhood and small elementary school mentoring program in the neighborhood of RT 14 RW 1 Kedungmundu Semarang. Tangram and Simple Origami emphasize shapes, train memory, and students' cognitive, affective, and psychomotor aspects, where children are invited to recognize several forms and manipulate these objects, and increase students' abilities to be more creative. With this PKM, early childhood and small elementary school children in RT 14 RW 1 Kedungmundu Semarang get an overview of an activity that provides a playful atmosphere for children (learning while playing) so that children get a more meaningful and enjoyable learning atmosphere. This PKM activity runs in an orderly, smooth, and enthusiastic manner to provide benefits for students, able to apply both independently and in groups in subsequent actions in the RT 14 RW 1 Kedungmundu Semarang and also more expansive environments, providing a variety of learning and creativity for children about Tangram and Simple Origami media, especially early childhood and slight grade elementary school children in their environment. This activity also restores children's learning activities after the Covid-19 pandemic in their neighborhood.
Workshop Penelitian Tindakan Kelas (PTK) dan Publikasi Artikel Ilmiah ke Jurnal Nasional bagi Guru di MAN Demak Zuhri, Muhammad Saifuddin; Nursyahidah, Farida; Rubowo, Maya Rini; Roshayanti, Fenny; Sugiyanti, Sugiyanti
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 2 (2024): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51651/pjpm.v4i2.515

Abstract

This activity aims to accompany teachers at MA Negeri Demak in Classroom Action Research (PTK) as well as the publication of scientific articles in national journals. The output of this activity is that teachers at MA Negeri Demak take PTK training so that they can make proposals, carry out PTK in class, prepare PTK reports and write scientific articles to be published in national journals. The workshop was carried out in groups using an andragogic approach. The training method is carried out using questions and answers, lectures, discussions, demonstrations, exercises and practice. The material is presented 25% theoretically and 75% practically. The research location is in the Demak State MA hall/meeting room. The material provided to teachers to improve cognitive abilities and PTK practice includes basic PTK concepts, PTK procedures, techniques for preparing PTK proposals, techniques for making PTK data collection instruments, techniques for preparing PTK reports, and techniques for preparing articles for National journals.