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COLLABORATIVE VIDEO PROJECTS IN EDUCATIONAL CONTEXT: EXPLORING THE OUTPUT OF GRAMMAR LEARNING Hustiana, Hustiana; Bahtiar, Muflihah; Meiliza, Zuhra
ENGLISH Vol 18 No 1 (2024)
Publisher : Fakultas Keguruan Ilmu Pendidikan Universitas Ibn Khaldun Bogor

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Abstract

This research endeavored to represent the results of students' grammar learning as recapitulated in the Collaborative video project. It strived to find out whether students were able to adapt the context of the video content with the usage of grammar itself. This was a qualitative case study research that departed from the results of the researcher's observations in class where students still have grammar scores below 70 and many students still duplicated sentences from the internet if requested to create a sentence using certain tenses in class. This research method was a descriptive analysis where the researcher transcribed utterances in three randomly selected videos and then categorized them into materials that have been studied in class over fourteen meetings. It was discovered that the three videos used more simple present tense and past tense. Meanwhile, material that never appeared in the video at all were past continuous and past perfect continuous. There were 33 simple present tense utterances in the first video, 18 utterances in the second video, and 6 utterances in the third video. Meanwhile, past tense utterance were 5 sentences in the first video, 9 sentences in the second video, and 6 sentences in the third video. The results of this collaborative video can increase students' creativity in adapting conditions to the use of grammar and can increase their vocabulary used in grammar. This research can be used as a reference for future researchers who desire to do something comparable by exploring different grammar points. Apart from that, this video projects can be used as a medium for further grammar learning. Keywords: Collaborative Video Project, Educational Context, Grammar Learning
Determinasi Keterampilan dan Motivasi Teknologi terhadap Kreativitas Mahasiswa PGSD dalam Mendesain Worksheet Joyful learning Meiliza, Zuhra; Meivawati, Eli; Khatimah, Husnul
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2122

Abstract

The advancement of digital technology requires pre-service teachers to possess both the skills and motivation to utilize technology. They should not be passive users but rather active developers of instructional media that incorporate technological elements. This study aims to analyze the influence of technological skills and technological motivation on students’ creativity in designing joyful learning-based worksheets. The research was conducted in July 2025, involving 118 students from the Elementary Teacher Education (PGSD) program at Universitas Sulawesi Barat. Data were collected using a four-point Likert scale questionnaire comprising 17 items, of which 8 were validated. Data analysis employed Structural Equation Modeling-Partial Least Squares (SEM-PLS) using SmartPLS software. Descriptive analysis revealed that the majority of respondents were 20 years old (53%) and predominantly female (82.2%). The measurement model (outer model) confirmed the validity and reliability of the instrument, while the structural model (inner model) yielded an R² value of 0.752 for the student creativity construct, indicating a strong effect. Bootstrapping analysis showed that both technological skills (p = 0.000) and technological motivation (p = 0.000) had a positive and significant influence on student creativity. These findings affirm that the higher the students’ technological skills and motivation, the greater their creativity in developing innovative instructional media. This study expands the theoretical understanding of the integration between technology and pedagogical creativity, and offers practical implications for curriculum development that responds to the demands of the digital era.