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Collaboration Based Clinical Learning Model For Ners Professional Education Students At RSUP M.Djamil Padang Rhona Sandra; Alwen Bentri; Ridwan; Darmansyah; Ramalis
International Journal Of Humanities Education and Social Sciences (IJHESS) Vol 2 No 4 (2023): IJHESS-FEBRUARY 2023
Publisher : CV. AFDIFAL MAJU BERKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55227/ijhess.v2i4.350

Abstract

Clinical learning is an educational process that must be passed by undergraduate nursing students at the nursing professional education level, with a study period of 2 semesters, by applying a collaboration-based clinical learning model, but in reality students experience obstacles in achieving learning objectives, resulting in low learning outcomes in clinic. This research is intended to apply the Collaboration-based Clinical Learning Model to Nursing Education students. This research method uses pre-experimental research conducted in the Surgery Room of M.Djamil Hospital, Padang. The samples in this study were selected purposively. Respondents included 12 students who took the Medical Surgical Nursing course for 8 effective weeks. The research data was collected through participatory observation and distributing questionnaires. Data were analyzed using descriptive analysis and dependent T-test. The results of this study indicate that the learning methods applied include: conferences twice a week, clinical tutorials conducted twice for 8 weeks, teaching actions and bedside observations once a week, client care, resumes, and case seminars conducted once for 8 weeks. Among the methods that scored high were: conference 54.5%, BST 54.5%, tutorial clinic 45.4%, client care 72.7%, and case seminar 45.5%. The results of the T-test showed a significant effect of collaboration-based integrated clinical learning methods on learning methods (p=0.006; correlation 43.2%). Discussion of Collaboration-based clinical learning models for Nursing students to be able to apply learning methods that enable students to achieve maximum learning competence. Therefore, this model needs to be continuously developed to help improve optimal learning according to each competency level.
Development of Moodle-Based Learning Management System Integrated with Virtual Programming Lab for Basic Vocational Subjects of Software and Game Development Akbar Muzaki; Abna Hidayati; Ulfia Rahmi; Ridwan
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.9914

Abstract

Programming instruction in Vocational Basics for Software and Game Development (PPLG) often encounters challenges such as limited lab practice time, restricted learning media, and conventional one-way teaching methods. This study aims to develop a Moodle-based Learning Management System (LMS) integrated with a Virtual Programming Lab (VPL) that is valid, practical, and effective. Utilizing the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), the LMS was tested on 36 grade X PPLG students at SMKN 2 Padang. Results showed high validity with a score of 4.4 (highly feasible), practicality scores of 5.0 (teachers) and 4.4 (students) (highly practical), and effectiveness with an N-gain of 0.80 (high). The findings indicate that the LMS significantly enhances learning outcomes, offering a flexible and effective solution for teaching Vocational Basics. This study concludes that the Moodle-based LMS with VPL integration is a viable tool to address existing instructional challenges in PPLG education.
Effectiveness of Project-Based Learning in Textile Dyeing Course to Improve Work Readiness as Entrepreneurs in the Digital Era Sri Zulfia Novrita; Nizwardi Jalinus; Ridwan; Rijal Abdullah; Weni Nelmira; Adriani
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11616

Abstract

Student work readiness in facing the world of digital entrepreneurship is still an obstacle that requires a more effective learning approach. This study aims to examine the effectiveness of project-based learning model on students' work readiness in digital era entrepreneurship. By using pre-test and post-test design, 40 students were prepared to be tested at the beginning and at the end who were taught using a project-based learning model. Students participated in the learning process for one semester with real-world projects relevant to the digital fashion industry. The t-test results indicate a significant difference between pretest and posttest scores (t-calculated = 38.561 > t-table = 1.990; sig. < 0.05), indicating a significant improvement in digital work readiness. This improvement includes technical skills, creativity, digital literacy, collaboration, and business management skills based on technology. Additionally, project-based learning was proven to enhance students' motivation and engagement in the learning process. These findings reinforce the effectiveness of PjBL as an approach responsive to the demands of Industry 4.0. This study concludes that the project-based learning model is effective in preparing competent graduates in digital entrepreneurship and can be adopted as an adaptive and applicable vocational learning strategy in the era of digital transformation.
Development of E-Modules Integrate with PBL (Problem Base Learning) in High School Physicts Subject Class XI Nurhasnah Sikumbang; Jasrial; Ridwan; Rayendra
Jurnal Penelitian Pendidikan IPA Vol 11 No 6 (2025): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i6.11627

Abstract

This study aims to test the feasibility, practicality and effectiveness of the development of e-modules based on Problem Based Learning (PBL) on sound wave material in Physics class XI at SMA Pertiwi 1 Padang. The method used in this research is Research and Development (R&D) with the 4D model (Define, Design, Develop, Disseminate). The sample used in this study was class XI students at SMA Pertiwi 1 Padang totaling 33 students. The instrument used in the study was a questionnaire sheet for validation of feasibility and practicality. Data collection techniques in this study include tests in the form of pre-test and post-test work while non-tests include observation, questionnaire filling, interviews and documentation. The results showed that the feasibility value of developing e-modules with PBL syntax provided by media, material and language experts met the criteria with an average validity of 82.53%, 88.51%, and 100% respectively (very valid category). The practicality test by students showed an average practicality level of 93.87% (very practical category). Based on the results of the pre-test and post-test, the development of e-modules with PBL syntax meets the effective criteria, this can be seen from the effectiveness analyzed with the results of a significant increase based on the t test (t_hitung = 5.51 > t_table = 2.037). Thus, this PBL-integrated e-module is declared valid, practical, and effective as Physics learning media, and is able to significantly improve students' concept understanding of sound waves material.
Effectiveness of Dick & Carey Instructional Design Model and Learning Attitudes Towards Science Learning Outcomes at UPT SMPN 2 Bayang Kiki Permatasari; Darmansyah; Zulhendri Zen; Ridwan
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.12241

Abstract

Learning outcomes are important for students. In the implementation of learning in schools, efforts to improve student learning outcomes experience many obstacles and barriers. This study aims to test the effect of the Dick & Carey instructional design model and learning attitudes on students' science learning outcomes. This instructional design model is expected to improve students' science learning outcomes compared to the TPACK instructional design model. The type of research used is a quasi-experiment with a Treatment by Block design. This study involved 2 classes, the experimental class, namely the class that was given treatment with the application of the Dick & Carey instructional design model, while the control class was the class that used the TPACK instructional design model. The results of the data analysis showed that students who were taught with the Dick & Carey instructional design model, both those with good or bad attitudes, obtained significantly higher learning outcomes than the science learning outcomes of students taught with the TPACK instructional design model. And there is the effectiveness of the application of the Dick & Carey instructional design model and learning attitudes towards student learning outcomes. In general, learning with the Dick & Carey instructional design model is more effective than learning with the TPACK instructional design model.
Mathematic Games as an Educational Technology Strategy to Improve Motivation and Learning Outcomes of Elementary School Students Serni Mulia Hartati; Ulfia Rahmi; Jasrial; Ridwan
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.12253

Abstract

This study investigated the effect of Mathematics Games and learning motivation on the mathematics achievement of fifth-grade students at SDN 03 Koto Kaciak. Using a quantitative approach with a 2×2 factorial quasi-experimental design, students were assigned to experimental and control groups. Data were collected through pre- and post-tests and a learning motivation questionnaire. Two-way ANOVA was used for analysis. The results showed that the Mathematics Games method did not significantly affect learning outcomes (p > 0.05), although the experimental group demonstrated slightly higher mean scores than the control group. In contrast, learning motivation significantly influenced students’ mathematics achievement (p < 0.05), with high-motivation students outperforming their peers. No significant interaction was found between teaching method and motivation level. These findings suggest that while the Mathematics Games method did not produce statistically significant gains, learning motivation remains a key factor in academic success. The study’s contribution lies in its contextual application of Mathematics Games as an instructional strategy in a rural elementary school setting, highlighting the importance of implementation quality and learner characteristics. Further research with longer treatment duration and larger samples is recommended to assess long-term effects and refine the integration of educational games in elementary mathematics instruction.
Development of Interactive Learning Media Based on Google Sites In Physics Learning for Class XI Ulil Kurnia; Ulfia Rahmi; Alwen Bentri; Ridwan
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12329

Abstract

This study aims to develop a valid, practical, and effective Google Sites-based interactive learning media for Grade XI Physics. The research employed the Research and Development (R&D) method, utilizing the 4D development model which consists of four phases: Define, Design, Develop, and Disseminate. The data sources included assessments from experts, educators, and students, which described the level of validity, practicality, and effectiveness of the developed media. The validity test results indicated that the Google Sites-based interactive learning media is suitable for implementation in the learning process according to experts. The responses from educators and students also demonstrated that the media is practical for use in learning. The effectiveness test results revealed that the developed interactive learning media is effective in improving student learning outcomes, with an N-Gain score of 0.76 for the knowledge aspect. Meanwhile, for the skills aspect, it was categorized as moderately effective with an N-Gain score of 0.73. Therefore, the Google Sites-based interactive learning media is valid, practical, and effective for use in the Physics learning process.
The Development of Interactive Multimedia Based on Technological Pedagogical Content Knowledge (TPACK) to Improve the Learning Outcomes of 5th Grade Elementary School Students Winda Boyusta; Rayendra; Abna Hidayati; Ridwan
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12444

Abstract

This study aims to develop interactive multimedia based on Technological Pedagogical Content Knowledge (TPACK) to improve fifth-grade elementary students’ learning outcomes. The research was motivated by students’ low learning interest, limited use of engaging learning media, and insufficient tools to support material comprehension. This research used a Research and Development (R&D) approach with the 4D model, consisting of the stages of Define, Design, Develop, and Disseminate (limited to the development stage). The multimedia’s validity was evaluated by material, media, and language experts; practicality was measured through teacher and student response questionnaires; and effectiveness was analyzed using pretest–posttest data with a t-test. The findings indicate that the developed multimedia met the validity, practicality, and effectiveness criteria, showing improvements in students’ learning outcomes. The developed TPACK-based multimedia proved suitable for use in Pancasila Education for grade V elementary school. The study implies that the multimedia can enhance student engagement, promote independent learning, and strengthen understanding of Pancasila values within Indonesia’s cultural diversity. However, the study was limited to the development phase and has not yet undergone large-scale dissemination.