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Digital-based Vertical Jump Test Tool; Is it effective for power measurement? Yusfi, Herri; Xaverius, Findi; Aryanti, Silvi; Destriani, Destriani; Bayu, Wahyu Indra; Syamsuramel, Syamsuramel
Jurnal Pendidikan Jasmani Indonesia Vol. 20 No. 2 (2024)
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v20i2.76766

Abstract

Penelitian ini bertujuan untuk mengetahui apakah alat tes vertical jump berbasis digital efektif digunakan untuk pengukuran power pada pelatih dan atlet PB Pusri Palembang dan Ranau Gymnastic Club. Penelitian ini menggunakan jenis penelitian metode penelitian deskriptif kuantitatif, dengan menggunakan angket dan tes vertical jump menggunakan alat vertical jump berbasis digital. Analisis data yang digunakan adalah presentase error secara perhitungan manual. Selanjutnya, mengambil kesimpulan dari tes dengan menggunakan uji presentase error secara digital dan penarikan kesimpulan. Subjek penelitian dalam penelitian ini adalah pelatih dan atlet Pengurus Besar Pusri Palembang dan Ranau Gymnastic Club. Subjek penelitian berjumlah 22 orang. Hasil penelitian menunjukkan bahwa didapatkan nilai keefektifan sebesar 96,16% dan hasil analisis angket menyatakan alat tes vertical jump layak untuk digunakan dengan hasil analisis angket pada atlet PB Pusri Palembang sebesar 96,75%, hasil analisis angket pada atlet Ranau Gymnastic Club sebesar 97%, sedangkan hasil analisis angket pada pelatih PB Pusri Palembang dan Ranau Gymnastic Club sebesar 100%. Berdasarkan hasil tersebut dapat disimpulkan bahwa alat vertical jump berbasis digital ini efektif digunakan untuk mengukur power pada pelatih dan atlet PB Pusri Palembang dan Ranau Gymnastic Club. Abstract: This research aims to find out whether a digital-based vertical jump test tool is effective for measuring power in coaches and athletes at PB Pusri Palembang and Ranau Gymnastics Club. This research uses a quantitative descriptive research method, using a questionnaire and a vertical jump test using a digital-based vertical jump tool. The data analysis used is the percentage error using manual calculations. Next, draw conclusions from the test using a digital error percentage test and draw conclusions. The research subjects in this study were coaches and athletes from the Pusri Palembang Executive Board and the Ranau Gymnastic Club. The research subjects were 22 people. The results of the research showed that the effectiveness value was 96.16% and the results of the questionnaire analysis stated that the vertical jump test tool was suitable for use with the results of the questionnaire analysis on PB Pusri Palembang athletes being 96.75%, the results of the questionnaire analysis on Ranau Gymnastic Club athletes being 97% , while the results of the questionnaire analysis for PB Pusri Palembang and Ranau Gymnastic Club coaches were 100%. Based on these results, it can be concluded that this digital-based vertical jump tool is effectively used to measure power in PB Pusri Palembang and Ranau Gymnastic Club coaches and athletes.
Pelatihan Massage Kebugaran Bagi Guru Pendidikan Jasmani Olahraga dan Kesehatan (PJOK) Destriana, Destriana; Aryanti, Silvi; Octara, Kevin; Solahuddin, Soleh; Resah Pratama, Reza; Destriani, Destriani
Jurnal Pengabdian Masyarakat Bhinneka Vol. 1 No. 3 (2023): Bulan Februari
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v1i3.50

Abstract

Kegiatan pengabdian ini dilatarbelakangi oleh masih kurangnya pengetahuan dan keterampilan di bidang massage kebugaran serta kurangnya pelatihan-pelatihan guru PJOK di Kota Palembang. Kegiatan pengabdian ini bertujuan untuk untuk meningkatkan  pengetahuan  dan keterampilan  guru PJOK di Kota Palemban. Pengabdian ini dilakukan secara hybrid dengan menggunakan metode ceramah, demonstrasi dan praktek. Kegiatan pengabdian ini dihadiri sebanyak 50 guru PJOK baik yang hadir ditempat dan secara daring. Berdasarkan hasil evaluasi kegiatan pendampingan didapatkan bahwa sebesar  89,26%  guru-guru PJOK menguasai pengetahuan tentang materi massage kebugaran dan 80,18% peserta pendampingan memiliki keterampilan dalam melakukan massage kebugaran. Kegiatan pengabdian ini meningkatnya pengetahuan dan keterampilan massage kebugaran guru-guru PJOK selain itu guru PJOK dapat melaksanakan kegiatan massage kebugaran secara mandiri dan menjadikan program masasge kebugaran sebagai salah satu industri olahraga, selain itu kegiatan hasil kegiatan PKM ini juga diharapkan dapat disebarluaskan kepada guru-guru PJOK di Kota Plaembang yang tidak mengikuti kegiatan pendampingan
Efektivitas pelatihan permainan sisi kecil pada akurasi passing pemain sepak bola muda Rahmania Putri, Riska; Syafaruddin, Syafaruddin; Aryanti, Silvi; Destriani, Destriani; Yusfi, Herri
Jurnal SPORTIF : Jurnal Penelitian Pembelajaran Vol 9 No 3 (2023): Jurnal SPORTIF: Jurnal Penelitian Pembelajaran
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/js_unpgri.v9i3.21047

Abstract

The research aimed to determine the effect of small-side game training on the passing accuracy of young soccer athletes Farmel Hatta Palembang. The research method used in this study is experimental. The research design used was a pretest-posttest group design. The sampling technique used in this study used all members of the population in a youth soccer team of 40 players. The analysis techniques used are normality tests, homogeneity tests, and paired sample tests using the SPSS program version 26. The result obtained from the normality test (Kolmogorov-Smirnov Test) for the pre-test data was 0.56, and the post-test data was 3.28, so the data obtained from the pre-test and post-test were normal. The homogeneity test results show that the sig p is 0.633>0.05. Then the results of the hypothesis test obtained are t count 10.801 and t table 1.685 (df 39) with a sig (2-tailed) value of 0.000, so that small-sided game practice greatly influences the results of passing accuracy. Based on the research results on the impact of small game training, it fully affects the passing accuracy of young athletes of the FIFA football school Farmel Hatta Palembang.
Utilization of Video-Based Learning Media to Improve Digital Literacy of Junior High School Physical Education Teachers Aryanti, Silvi; Destriana, Destriana; Ramadhan, Anugrah Agung; Anisa, Anisa; Qibtiyah, Maryatul
DIKDIMAS : Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 3 (2025): DIKDIMAS : JURNAL PENGABDIAN KEPADA MASYARAKAT VOL 4 NO 3 DESEMBER 2025
Publisher : Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/dikdimas.v4i3.548

Abstract

Background: Digital literacy is crucial in the Industry 4.0 era. The use of technology in education involves various learning media. One such learning medium is video, which is more engaging than conventional media by presenting images, audio, and explanatory sentences, thereby improving digital literacy.Aims: The purpose of this community service activity is to improve the digital literacy of middle school physical education teachers in Palembang by utilizing video-based learning media, thereby actively engaging teachers. The scope of this paper is to introduce digital concepts and literacy for physical education teachers, provide guidance on the use of video for basic badminton footwork techniques, and evaluate the implementation of these activities.Methods: This community service activity uses a participatory approach, namely a combination of training and mentoring for physical education teachers.Results: The pre-test and post-test results showed an 80% increase. This indicates that physical education teachers are interested in participating in community service activities, have improved knowledge of video-based learning media, and are able to effectively utilize it.Conclusion: Researchers found that community service activities were successfully implemented with active participant involvement. The activities included the presentation of video-based learning media on badminton footwork techniques.
Pendampingan dan Bimbingan Teknis Penggunaan Media Pembelajaran D’Volleyball Learning Application Bagi Guru PJOK di Kabupaten Ogan Ilir Destriani, Destriani; Yusfi, Herri; Destriana, Destriana; Agung Nanda, Fitri; Aryanti, Silvi; Richard Victorian, Ahmad; Saputra, Dandi; Mujahidin, Amirul
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2026): Februari
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v5i1.433

Abstract

The learning media that was developed in 2022, initially in the form of an application called "D'Volleyball Learning Application" which could only be accessed by downloading it from the Play Store, in 2023 the application developed and can be accessed without downloading it from the Play Store using the web, which can be accessed through the web https://dvolleyball.penjasapps.com/. This website contains features such as written theoretical review features of basic techniques in volleyball, movement phases made with a sequence of movement images for each basic technique, as well as video features that will explain basic techniques in volleyball. The objectives of this activity are: 1) to provide technical assistance and guidance on the use of web-based learning media "D'volleyball learning application" to Physical Education, Sports and Health (PJOK) teachers in Ogan Ilir district, 2) to increase the digital literacy capacity of PJOK teachers in terms of integrating technology in learning activities, 3) to encourage innovation and the latest updates on the modernization of PJOK learning, and 4) to optimize research results in 2023 so that they can be of direct benefit to the community, such as teachers and students. The relationship with SDG's (Sustainable Development Goals) namely SDG 4- Quality education, namely in terms of improving the quality of education by utilizing learning technology. Community service partners are SMP PJOK teachers who are members of the MGMP of Ogan Ilir district. The methods used are mentoring, lectures, questions and answers, and demonstrations. Data collection techniques use questionnaires distributed through Google forms and distributed during training. This community service activity provides a deep understanding of PJOK teachers in using web-based learning media. This understanding can be implemented by PJOK teachers in their respective schools.
Developing Baamboozle-Based Learning Media to Enhance Badminton Footwork Techniques for Senior High School Students Qibtiyah, Maryatul; Aryanti, Silvi; Bayu, Wahyu Indra; Nanda, Fitri Agung; Hartati, Hartati; Azhar, Samsul
IJOEM: Indonesian Journal of Elearning and Multimedia Vol. 5 No. 1 (2026): Indonesian Journal of E-learning and Multimedia
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v5i1.603

Abstract

Background: The use of technology-based learning media in Physical Education, Sports, and Health remains limited, particularly in badminton footwork instructional materials. This limitation affects students’ motivation, engagement, and understanding. Therefore, innovative and interactive learning media are required to support effective learning.Aims: The aim of this research is to develop Baamboozle-based learning media for badminton footwork technique materials for senior high school students and to evaluate its feasibility and examine student responses.Methods: This study employed research and development (R&D) using the ADDIE model with stages of analysis, design, development, implementation, and evaluation. The sample consisted of eleventh-grade students at Rambang Dangku State Senior High School 2. Data were analyzed using percentage analysis techniques.Results: This research resulted in a Baamboozle-based learning media product that was declared highly suitable by experts. Validation results showed a percentage of 86% from material experts, 84% from language experts, and 88.89% from media experts. Teacher responses reached 92.5%, categorized as very interesting. Student responses were 94.58% in minor trials and 93.86% in major trials, both classified as very interesting.Conclusion: The learning media developed using Baamboozle is highly suitable and effective for application in teaching badminton footwork techniques at the high school level and can be an alternative interactive learning medium for physical education subjects.