Claim Missing Document
Check
Articles

Found 23 Documents
Search

Perbedaaan Minat Berbelanja Offline dan Online pada Peserta Didik Desain dan Produksi Busana SMK Negeri 3 Blitar Danada Syamsa Belia; Lutfiyah Hidayati; Peppy Mayasari; Ma’rifatun Nashikhah
Mutiara : Jurnal Penelitian dan Karya Ilmiah Vol. 3 No. 4 (2025): Agustus : Jurnal Penelitian dan Karya Ilmiah
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/mutiara.v3i4.2709

Abstract

Technological developments have influenced various aspects of life, one of which is shopping methods. Consumers now have two main options for shopping: offline and online. Competition between offline and online stores is increasingly fierce, so it is important to understand the differences in consumer shopping interests in both methods. This study aims to identify whether there are significant differences in offline and online shopping interests and to measure the magnitude of these differences. The method used in this study is quantitative with a difference test approach. The study was conducted at SMK Negeri 3 Blitar with students from the Fashion Design and Production department as research subjects. The data collection technique was carried out using a questionnaire distributed to respondents. The collected data were then analyzed using a paired two-sample T-test to determine differences in shopping interests between offline and online. After that, the effect size calculation was carried out using Cohen's D to measure the magnitude of the existing differences. The results showed that there are significant differences in interest in offline and online shopping. The results of the T-test indicate a clear difference between these two shopping methods. Furthermore, the Cohen's D effect size analysis produced a value of -0.940, which indicates that the difference is in the large category. This means that Fashion Design and Production students at SMK Negeri 3 Blitar are more likely to have a higher interest in online shopping than offline shopping. This is due to the convenience and practicality of online shopping, where consumers do not need to come to a physical store to make a transaction. This study provides an overview of how shopping interest can be influenced by the ease of access offered by online shopping.
Penerapan Media Video Tutorial Pada Kompetensi Dasar Sulaman Aplikasi Di Kelas XI SMK Dharma Wanita Gresik Risna Taftiyana Dewi; Yulistiana Yulistiana; Deny Arifiana; Ma’rifatun Nashikhah
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 1 No. 2 (2023): APRIL : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v1i2.357

Abstract

The media is one important factors in learning activities. Learning media is an intermediary between educators and students in delivering materia. The aim of this research were (1) to describe the implementation of leraning by applying video tutorial media to the basic competence of application embroidery (2) to describe student learning outcomes in the basic competence of application embroidery after applying video tutorials (3) to describe student responses to video tutorials on the basic competence of application embroidery. The type of research is pre-experimental with design one shot case study.this research was conducted at Dharma Wanita Vocational School Gresik in class XI fashion design in the odd semester of the 2022/2023 school years. The data collection method used is the observation method, the questionnaire method, and the test method for learning outcomes. Based on the result data analysis, the implementation of learning by applying video tutorial media was obtained from the assessment of 2 observers 0f 97, 7% for teacher activities and 89,5% for student activities which were declared very good. Student learnimg outcomes were stated to have completed the KKM with average 0f 84, 62. Student responses to the video tutorial media that wer eapplied obtained an average percentage of 93, 75% including very good category.
Pengembangan Handout Digital Berbasis Aplikasi Ibis Paint X Pada Materi Pembuatan Desain Busana Malinda Ayu Dewi; Imami Arum Tri Rahayu; Ma’rifatun Nashikhah; Mita Yuniati
Jurnal Bintang Pendidikan Indonesia Vol. 2 No. 2 (2024): Mei: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i2.2983

Abstract

One of the roles of technology in learning activities is to make it easier for teachers and students to access various educational resources. Technology integration in learning activities is a planned activity of using or combining technology in classroom learning activities to improve the quality of the learning process.In the era of digital transformation, conventional learning media became less practical to use. For instance, when learning how to make fashion designs, there were not many digital handouts available to study the use of drawing applications for learning activities to create fashion designs. To address this gap, this research aims to develop digital handouts based on Ibis Paint X. The research follows the ADDIE research design as part of its research and development (R&D) process. The results of the feasibility test by two media validators obtains an average score of 86.25% with very feasible criteria. The results of the feasibility test by two material validators obtains an average score of 95% with very feasible criteria. Based on the research results, it can be concluded that the digital handouts developed are very suitable for use in learning to make fashion designs.