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Efektivitas Pemanfaatan Media Digital Gadget dalam Meningkatkan Minat Membaca Anak Inayati, Nazilah; Dewanti, Hana Putri; Sutopo, Rahmat; Danuri, Danuri
Jurnal Basicedu Vol. 8 No. 3 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i3.7621

Abstract

Proses mendidik anak-anak untuk menjadi orang dewasa yang berani dan bertanggung jawab disebut pendidikan.  Karena membaca ialah kegiatan belajar yang penting dan langkah pertama dalam mengembangkan kecintaan terhadap membaca, semua proses belajar didasarkan pada kemampuan seseorang untuk membaca. Mengetahui seberapa baik perangkat media digital bisa dipakai untuk memicu minat baca anak adalah tujuan dari penelitian ini. Teknik studi literatur ialah pendekatan yang dipakai dalam studi ini. Studi literatur melibatkan pengumpulan informasi tentang topik studi ini dari berbagai publikasi ilmiah cetak dan online. Sedangkan temuan studi ialah Teknologi diyakini berdampak negatif terhadap minat membaca anak. Namun teknologi ini juga mempunyai kelebihan. Dengan memanfaatkan teknologi gadget, orang tua dapat membantu anaknya belajar membaca dan menulis. Dengan gadget Anda bisa mendapatkan banyak e-book gratis. Ini mencakup tidak hanya e-book berbasis teks tetapi juga e-book berbasis gambar.Pembuatan e-book dalam bentuk gambar merangsang minat membaca anak. Menurut temuan studi tersebut, teknologi dapat mendorong siswa untuk membaca lebih banyak. Kesimpulan ini didukung oleh temuan studi sebelumnya yang dilakukan oleh sejumlah akademisi.
Aplikasi web promosi kuliner dan rumah makan online Suhada, Khairus; Danuri, Danuri; Putra, Fajri Profesio
Digital Zone: Jurnal Teknologi Informasi dan Komunikasi Vol. 8 No. 1 (2017): Digital Zone: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Publisher: Fakultas Ilmu Komputer, Institution: Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (379.614 KB) | DOI: 10.31849/digitalzone.v8i1.618

Abstract

Abstrak- Kemajuan teknologi mendorong pertumbuhan dan perkembangan sektor perdagangan, usaha dan pemasaran. Tingginya tingkat keberhasilan dalam perdagangan didorong oleh berbagai faktor pendukung termasuk promosi dan periklanan. Melalui promosi dan periklanan yang tepat, perdagangan dibidang kuliner dapat tumbuh dengan baik. Memanfaatkan teknologi melalui aplikasi promosi kuliner dan rumah makan secara online dapat menjadi media promosi yang tepat. Aplikasi Web Promosi Kuliner dan Rumah Makan Online dibangun menggunakan metode System Development Life Cycle(SDLC). Perancangan sistem menggunakan Konteks diagram dan Data Flow Diagram (DFD) dan diterapkan menggunakan bahasa pemrograman PHP serta database MySQL. Aplikasi memberikan fasilitas berupa pencarian informasi seperti harga menu, alamat rumah makan, lokasi rumah makan serta kontak rumah makan. Fasilitas unggulan berupa fitur peta lokasi rumah makan yang terhubung dengan google map. Kata kunci: aplikasi web, promosi kuliner dan rumah makan, google map Abstract- Technological advances promote the growth and development of the trade, business and marketing sector. The high level of success in trading is driven by various supporting factors including promotion and advertising. Through proper promotion and advertising, culinary trade can grow well. Utilizing technology through culinary promotion apps and restaurants online can be the right promotional media. Web Application Culinary Promotion and Online Restaurant is built using System Development Life Cycle (SDLC) method. System design using Context diagrams and Data Flow Diagrams (DFD) and applied using PHP programming language as well as MySQL database. Application provides facilities in the form of information search such as menu price, restaurant address, restaurant location and restaurant contact. Excellent facility in the form of map location map of restaurant that connected with google map. Keywords: web application, Culinary and restaurant promotion, google map .
Platform Monitoring Berbasis Web untuk Sistem Stabilitas dan Pelacakan Kapal Nelayan Tedyyana, Agus; Ratnawati, Fajar; Danuri, Danuri
Digital Zone: Jurnal Teknologi Informasi dan Komunikasi Vol. 14 No. 2 (2023): Digital Zone: Jurnal Teknologi Informasi dan Komunikasi
Publisher : Publisher: Fakultas Ilmu Komputer, Institution: Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/digitalzone.v14i2.16419

Abstract

Fishing activities in the waters of Bengkalis Island face a number of serious problems, including a lack of data during fishing activities and ship accidents caused by delays in information. In response to this problem, this research proposes the development of a "Web-Based Monitoring Platform for the Stability and Tracking System for Fishing Vessels on Bengkalis Island", or also known as the SMARST tool. Safety is the top priority. SMARST is equipped with an early warning system that uses predictive algorithms to identify potential dangers, such as bad weather conditions. If an emergency occurs, fishermen can immediately contact the authorities via the integrated emergency communications facility. This tool is designed to monitor fishing activities, including monitoring the safety of ships when operating at sea. The implementation of the SMARST tool is expected to increase the success of fishing activities at sea and ensure the safety of fishermen and their vessels. This innovation offers an integrated solution to support the sustainability and efficiency of the fishing industry on Bengkalis Island. The SMARST tool will be able to identify the location of vessels in real-time, ensure their safety from threats such as conflicts with Malaysian authorities and assist in mitigating the risk of accidents. The system was built using an Agile approach, which allows for iterative development and is responsive to user needs. Key functionalities of SMARST include real-time tracking of vessel locations, monitoring vessel conditions, and providing the latest information relevant to fishing activities. From a non-functional perspective, this system emphasizes reliability, ease of use, and scalability.
HAKIKAT KEBENARAN: STUDI KOMPARASI PEMIKIRAN AL-GHAZALI DAN JOHN DEWEY TENTANG PENDIDIKAN Supriyadi, Supriyadi; Zaenudin, Jejen; Hermawati, Hermawati; Danuri, Danuri; Rifki, Muchamad
Al-Muaddib : Jurnal Ilmu-Ilmu Sosial & Keislaman Vol 9, No 1 (2024): Al-Muaddib : Jurnal Ilmu-Ilmu Sosial & Keislaman
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/muaddib.v9i1.91-100

Abstract

Penelitian ini membahas hakikat kebenaran dalam konteks pendidikan melalui studi komparatif terhadap pemikiran Al-Ghazali dan John Dewey. Menggunakan metode kualitatif deskriptif dan pendekatan studi pustaka, penelitian ini bertujuan untuk memahami pandangan keduanya mengenai pendidikan sebagai hakikat kebenaran. Analisis data dilakukan melalui analisis konten dan analisis komparatif untuk mengidentifikasi persamaan, perbedaan, dan implikasi dari sudut pandang keduanya. Hasil penelitian ini memberikan wawasan mendalam mengenai konsep kebenaran dalam konteks pendidikan, merinci perspektif Al-Ghazali yang mencakup aspek spiritual dan nilai-nilai Islam, serta pandangan John Dewey yang lebih menekankan pada pengalaman, eksperimen, dan kebebasan berpikir. Kesimpulan dari penelitian ini dapat memberikan kontribusi pemahaman yang lebih holistik tentang hakikat kebenaran dalam pendidikan dengan melibatkan perbandingan antara pemikiran dua tokoh ini.
PENGGUNAAN MEDIA CANVA SEBAGAI MEDIA PEMBELAJARAN DI SEKOLAH DASAR Agustiyani, Denis; Tianna, Vinda; Az-Zahra, Vania Sacharissa Zada; Danuri, Danuri
MIDA : Jurnal Pendidikan Dasar Islam Vol 7 No 2 (2024): July 2024
Publisher : Universitas Islam Darul 'Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/mida.v7i2.6915

Abstract

The use of learning media is important and useful for improving the quality of education with the development of science and technology. One of them is Canva media. This research aims the determine the use of Canva media as a learning medium in elementary schools. This research is a literature review type. This research uses the Priferred Reporting Items For Systematic Reviews and Meta-analyses method called PRISMA. Systematic Review is a method that uses reviews, classification studies, structured evaluations, and categorization of previously produced evidence based data. So that the results of using Canva media can be used as a reference/solution in using the right application media in an innovative learning process, especially in elementary schools, because the Canva application is a unique & interesting platfrom as well as being very innovative, so it can be used as a learning media effective and efficient. Apart from that, Canva media can be a reference for educators in determining learning media so that students play a more active role in the process. However, the use of Canva media as a learning medium in elementary schools still has shortcomings, namely that Canva media has not been implemented for children with special needs in inclusive schools. So, researchers suggest that further research is needed in implementing the use of Canva media as a learning medium for children with special needs in inclusive schools.
Efektivitas Pemanfaatan Media Digital Gadget dalam Meningkatkan Minat Membaca Anak Inayati, Nazilah; Dewanti, Hana Putri; Sutopo, Rahmat; Danuri, Danuri
Jurnal Basicedu Vol. 8 No. 3 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i3.7621

Abstract

Proses mendidik anak-anak untuk menjadi orang dewasa yang berani dan bertanggung jawab disebut pendidikan.  Karena membaca ialah kegiatan belajar yang penting dan langkah pertama dalam mengembangkan kecintaan terhadap membaca, semua proses belajar didasarkan pada kemampuan seseorang untuk membaca. Mengetahui seberapa baik perangkat media digital bisa dipakai untuk memicu minat baca anak adalah tujuan dari penelitian ini. Teknik studi literatur ialah pendekatan yang dipakai dalam studi ini. Studi literatur melibatkan pengumpulan informasi tentang topik studi ini dari berbagai publikasi ilmiah cetak dan online. Sedangkan temuan studi ialah Teknologi diyakini berdampak negatif terhadap minat membaca anak. Namun teknologi ini juga mempunyai kelebihan. Dengan memanfaatkan teknologi gadget, orang tua dapat membantu anaknya belajar membaca dan menulis. Dengan gadget Anda bisa mendapatkan banyak e-book gratis. Ini mencakup tidak hanya e-book berbasis teks tetapi juga e-book berbasis gambar.Pembuatan e-book dalam bentuk gambar merangsang minat membaca anak. Menurut temuan studi tersebut, teknologi dapat mendorong siswa untuk membaca lebih banyak. Kesimpulan ini didukung oleh temuan studi sebelumnya yang dilakukan oleh sejumlah akademisi.
Pengembangan Modul Matematika Dengan Pendekatan Kontekstual Untuk Memfasilitasi Kemandirian Belajar Siswa SD/MI Danuri, Danuri
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 6 No. 1 (2014): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v6i1.9041

Abstract

Penelitian ini merupakan penelitian Research and Development(R&D) yang menggunakan model ADDIE (Analysisi, Design, Development, Implementation, and Evaluation) dengan produk modul m(ltematika SDI MI menggunakan pendekatan kontekstual. Pengembangan dilakukan melalui beberapa tahap yaitu ana/isis, desain, pengembangan, implementasi, dan evaluasi. Model pengembangan yang digunakan adalah model pengembangan prosedural, yaitu model yang bersifat deskriptif, menggariskan langkah-langkah yang harus diikuti untuk menghasilkan produk. Hasil penelitian menunjukkan bahwa modul matematika SD/Ml dengan pendekatan kontekstual dapat memfasilitasi kemandirian be/ajar siswa. Respon siswa terhadap modul tergolong dalam kategori baik, sehingga modul matematika SDIMI dengan pendekatan kontekstuallayak digunakan.
Strategi Pembangunan Kekuatan TNI di Natuna Utara Dalam Menghadapi Konflik Laut Cina Selatan (LCS) Nopriadi, Nopriadi; Herly Dwiyanto, Herly Dwiyanto; Danuri, Danuri
Journal of Education, Humaniora and Social Sciences (JEHSS) Vol 7, No 2 (2024): Journal of Education, Humaniora and Social Sciences (JEHSS), November
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jehss.v7i2.2376

Abstract

Tensions in the Asia-Pacific region have escalated due to the aggressive actions of the People's Republic of China (PRC) regarding its South China Sea (SCS) claims. This situation has prompted regional countries to enhance their defense capabilities, further complicated by the involvement of the United States and the formation of the AUKUS pact, which has created a security dilemma. Indonesia faces several challenges in building its national defense capacity as a non-party to the direct conflict. These challenges include: (1) a relatively low defense budget allocation, less than 1% of GDP, despite its vast territory and significant maritime threats; (2) a budget focus skewed towards personnel development rather than modernizing primary weapons systems and investing in defense technology research; and (3) inconsistencies in defense procurement planning due to domestic and international political factors. To address the potential escalation of the SCS conflict, Indonesia requires a national defense strategy that can act as a balance of power in the region. This study employs a qualitative method with a descriptive-analytical approach, utilizing primary (interviews) and secondary data. The findings reveal that VUCA conditions, geographical challenges, and an Indonesia-centric development vision influence Indonesia's defense strategy. The Archipelago Defense Strategy (SPN), formulated by the Ministry of Defense and the Indonesian Armed Forces (TNI), prioritizes the Large Islands Strategy and the development of forward bases in Natuna to counteract the PRC's aggression in the SCS.
Harnessing Local Potential in Dusun Bengkung for STEAM Education: A Case Study Of Literacy Advancement at TBM Pelopor Literasi Dusunku Jannana, Nora Saiva; Danuri, Danuri; Wardani, Ajeng Kusuma
MANAGERIA: Jurnal Manajemen Pendidikan Islam Vol. 9 No. 2 (2024)
Publisher : Prodi Manajemen Pendidikan Islam FITK UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/manageria.2024.92-11

Abstract

This study explores the potential of Dusun Bengkung's local resources to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM)-based educational activities aimed at enhancing literacy and creativity among school-aged children. Employing a qualitative case study methodology, data were gathered through focus group discussions (FGDs) involving 15 community stakeholders and document analysis. The findings reveal three key local potentials: (1) strong social collaboration rooted in the village's cultural traditions, (2) abundant natural resources such as bamboo, rice, and fishponds, and (3) a substantial demographic of school-aged children eager for creative engagement. STEAM activities tailored to these local resources included bamboo-based string art, water filtration techniques, and natural dyeing using local plants. The Taman Bacaan Masyarakat (Community Reading Center) Pelopor Literasi Dusunku and its associated Rumah Belajar (Learning House) served as central hubs for facilitating these activities, supported by thematic community service programs and literacy initiatives aligned with the National Literacy Movement. The study highlights the impact of integrating local wisdom into STEAM education to foster literacy, creativity, and cultural sustainability. However, its focus on a single rural community limits generalizability. Future research should investigate the scalability of such models across diverse cultural and ecological contexts. Additionally, integrating digital tools into these localized frameworks offers opportunities for advancing digital literacy in rural education.
MEDIA PAPAN BANGUN RUANG BERBASIS ETNOMATEMATIKA UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP DAN KEAKTIVAN SISWA KELAS II SD NEGERI Setyarini, Jihan; Danuri, Danuri
Jurnal Riset Pendidikan Dasar (JRPD) JRPD Volume 6 Nomor 1, Maret 2025
Publisher : Jurnal Riset Pendidikan Dasar (JRPD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jrpd.v6i1.26024

Abstract

This research aims to 1) determine the effectiveness of the application of ethnomathematics-based space board making media on the ability to understand concepts for 2𝑛𝑑 A and 2𝑛𝑑 C grade students, 2) determine the effectiveness of the application of ethnomathematics-based space board making media on the activeness of 2𝑛𝑑 A and 2𝑛𝑑 C grade students, and 3 ) ethnomathematics-based space building board media is more effective than social-based image learning media on the ability to understand concepts and activeness of 2𝑛𝑑 grade.This research was conducted at SD Negeri Jarakan in the 2024/2025 academic year, with subjects in 2𝑛𝑑 A and 2𝑛𝑑 C grade. This research was conducted using an experimental method using a Nonequivalent Control Group Design research design. Data collection techniques use tests and questionnaires. The data analysis techniques in this research are the instrument test class validity test, normality test, homogeneity test, and t test. Based on the research results, it was obtained 1) Normality and homogeneity it can be concluded that the ethnomathematics- based building board learning media is effective in increasing students' understanding of concepts in 2𝑛𝑑 A and 2𝑛𝑑 C grade. 2) Normality and homogeneity it can be concluded that the building board learning media based on ethnomathematics is effective in increasing the activity of students in 2𝑛𝑑 A and 2𝑛𝑑 C grade. 3) The research results are proven by the experimental class it can be concluded that ethnomathematics-based building board media is more effective than social- based picture learning media on the ability to understand concepts and activeness of 2𝑛𝑑 grade.