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The Implementation of the Educaplay Interactive Digital Media Application via the Problem-Based Learning Model to Improve Learning Outcomes in Mathematics (Whole Number Multiplication) for Grade III Students Ayatullah Jaya Kusuma; Ribut Prastiwi Sriwijayanti; Didit Yulian Kasdriyanto
International Journal of Educational Evaluation and Policy Analysis Vol. 3 No. 3 (2026): July: International Journal of Educational Evaluation and Policy Analysis
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijeepa.v3i3.514

Abstract

This study examines the academic performance and motivation of third-grade students at SDN Ban-jarsawah 2 with respect to their comprehension of abstract mathematical concepts, particularly whole numbers, as demonstrated by the considerable proportion of students who do not meet the Minimum Mastery Criteria (KKM) score of 75. The predominance of traditional teaching approaches and a lack of diversity in educational methods are the causes of this predicament. The study is to analyse student learning results and explain the use of the Problem Based Learning (PBL) paradigm, which is supported by the interactive digital media application Edu-caplay. Two phases of a Classroom Action Research (CAR) methodology were used, each of which included preparation, execution, reflection, and observation. The research subjects were fifteen third-graders from SDN Banjarsawah 2. Data collection techniques included observation, learning achievement tests, and recording; data analysis techniques included both qualitative and quantitative descriptive approaches. The results showed that relatively few students met the learning requirements in the initial condition (pre-intervention), indicating low student learning achievement. After the intervention was implemented in Cycle I, the class-wide learning attainment rate reached 60% (9 out of 15 students), and the teacher activity implementation rate was 62.5% (rated "Fair"). In Cycle II, student learning results significantly increased following reflection and approach modification.
The Application of Wordwall-Based Digital Media Through the Problem-Based Learning Model to Improve Learning Outcomes in the Pancasila Education Course for Third Grade Students Chaterine Angel Anugrah Natalia; Ribut Prastiwi Sriwijayanti; Didit Yulian Kasdriyanto
International Journal of Educational Evaluation and Policy Analysis Vol. 3 No. 3 (2026): July: International Journal of Educational Evaluation and Policy Analysis
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The poor levels of student engagement and learning accomplishment among third-grade students at SDN Banjarsawah 2 in Probolinggo in the topic of Pancasila, which were brought on by the employment of dull lecture-based approaches, served as the impetus for this two stage classroom action research (CAR). The minimal accomplishment level (CCC), which is 75, had not yet been attained by many students. The goal of this study was to employ the digital tool Wordwall in the context of problem-based learning (PBL) to enhance student engagement and learning outcomes in the “following rules” curriculum. Fifteen students served as the study's subjects. Tests, documentation, and observation were used to gather data, which were then subjected to quantitative, qualitative, and descriptive analysis. The analysis's findings indicated a notable rise at every level. Just 20% of pupils in the pre-cycle demonstrated mastery of the standard curriculum (3 individuals). Following the intervention, the proportion rose to 60% (9 students) in the first cycle and 86.67% (13 students) in the second. As a result, student learning activities increased from the first cycle's "adequate" category (63.3%) to the second cycle's "very good" category (100%). In conclusion, third-grade elementary school students' engagement and learning outcomes have improved when the Wordwall digital media is used in conjunction with problem-based learning (PBL).
Development Of Educaplay-Based Educational Game Media in Ipas Subject On Energy Around Us for Grade 3 SDN Bulang 1 Fitri Yuliatin; Didit Yulian Kasdriyanto; Faridahtul Jannah
International Journal of Educational Evaluation and Policy Analysis Vol. 3 No. 3 (2026): July: International Journal of Educational Evaluation and Policy Analysis
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijeepa.v3i3.517

Abstract

This study aims to develop an Educaplay-based educational game for the Natural and Social Sciences (IPAS) subject specifically the topic of "energy around us" for third-grade students at SDN Bulang 1, and to determine the validity, practicality, and effectiveness of the developed media. The study was motivated by low student learning outcomes, a lack of instructional media usage, and a teaching process that remained teacher-centered. The research employed the Research and Development (R&D) method using the ADDIE model, which comprises five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection instruments included expert validation sheets, practicality questionnaires, and learning outcome tests. The results indicate that the developed Educaplay-based educational game achieved a very high level of validity, with validation scores of 92% from the subject matter expert and 95% from the media expert. The media's practicality was also rated very highly, with a 100% score from the class teacher and a 94.8% positive response from students. Furthermore, effectiveness testing showed an improvement in student learning outcomes; the average pretest score rose from 61.12 to 90.54 in the posttest, yielding an N-Gain score of 0.76, which falls into the high category. Based on these results, the Educaplay-based educational game is deemed highly valid, highly practical, and effective for use in third-grade IPAS instruction on the topic of energy around us.  
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS FLIPBOOK UNTUK MENINGKATKAN LITERASI DIGITAL SISWA PADA KONSEP MACAM-MACAM GAYA KELAS IV DI SDN KEDUNGREJO II Erviana Androrni Maulia; Didit Yulian Kasdriyanto; Ludfi Arya Wardana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18113

Abstract

This study was motivated by the low level of digital literacy among elementary school students and aimed to develop a valid, practical, and effective interactive flipbook-based learning medium to improve students’ digital literacy regarding the concept of various learning styles among fourth-grade students at SDN Kedungrejo II. The study employed the Research and Development (R&D) method using the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were 19 fourth-grade students at SDN Kedungrejo II. Data collection techniques included validation sheets from subject matter experts and media experts, teacher and student response questionnaires, as well as pretests and posttests to determine the level of validity and effectiveness, and to analyze the improvement in fourth-grade students’ digital literacy regarding the concept of various styles. The research results show that the flipbook medium achieved a subject-matter expert validity rate of 85%, classified as “valid.” Student responses to the medium reached 94%, classified as “very good,” while teacher responses were 95%, classified as “very practical.” The effectiveness results indicate an improvement in students’ learning outcomes and digital literacy, as evidenced by the average pretest score of 67.36, which increased to 92.10 on the posttest. Learning mastery increased from 36.86% to 100%. Thus, the flipbook-based interactive learning medium is deemed valid, practical, and effective for use in IPAS instruction on the topic of various styles to improve the digital literacy of elementary school students.
EKSPLORASI KEARIFAN LOKAL MASYARAKAT PESISIR DALAM PEMBENTUKAN NILAI KARAKTER SISWA SEKOLAH DASAR MAYANGAN 4: STUDI KUALITATIF Nurul Ilmiah; Didit Yulian Kasdriyanto; Ryzca Siti Qomariyah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18299

Abstract

This study was motivated by the weakening of communal practices and social solidarity among elementary school students, a condition influenced by rising individualism and rapid technological change in the 21st century. Character education in Indonesia places gotong royong (mutual cooperation) as one of the core dimensions of the Pancasila Student Profile, yet this value increasingly needs contextual reinforcement outside the classroom. This study aims to: (1) describe the forms of coastal community local wisdom that contain the value of gotong royong, (2) analyze the practice of gotong royong carried out by elementary school students in the school and coastal community environment, and (3) analyze the process of instilling gotong royong values rooted in coastal community local wisdom in shaping students' social solidarity. This study used a qualitative approach with a descriptive-exploratory case study design, conducted at SDN Mayangan 4, Probolinggo City, a coastal-area school. Research informants consisted of the school principal, a fifth-grade teacher, students, parents, and education staff, selected through purposive sampling. Data were collected through observation, semi-structured interviews, and documentation, and analyzed thematically through coding, categorization, and theme interpretation. Data validity was established through source triangulation, technique triangulation, member checking, and persistent observation. The results show that: (1) coastal community local wisdom related to gotong royong is reflected in communal clean-up activities, cooperative fishing-boat repair, coastal environmental clean-ups, and other collective social traditions passed down across generations; (2) students practice gotong royong through class picket duty, group work, helping classmates who face difficulties, and participation in community social activities; and (3) the internalization of gotong royong values occurs through consistent habituation, modeling by teachers and parents, direct social experience, and the school's integration of local culture into character education, which together foster students' cooperation, empathy, collective responsibility, and social solidarity.