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Pengembangan Bahan Ajar Berbasis Pendekatan STEM dalam Mata Pelajaran IPAS Kelas IV di SD/MI R, Salma Fauziah; Carlian, Yayan; Mahmud, Muhammad Rifqi; Rahmaniar, Andinisa; Rohimah, Siti Maryam
Jurnal PGSD Vol 18 No 1 (2025)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pgsd.18.1.1-12

Abstract

This research aims to develop STEM-based teaching materials for Natural and Social Sciences (IPAS) subjects for fourth-grade elementary school students. This development is carried out to meet the needs of 21st-century education. This research method used in this study is R&D (Research and Development) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model stages. This research uses qualitative and quantitative data. This research was conducted in the 4th grade of MI Baiturrahim. The data collection technique in this study used interviews with the 4th grade teacher, expert validation questionnaires including material, media, language, and STEM expert, as well as student response questionnaires after using STEM based teaching materials. The results of the validation test on the content feasibility aspect received a score of 87%, the graphic of 82%, the presentation of 79%, the language of 94%, and the STEM pf 100% and 97%. all validation test results from the 5 validators fall within the criteria of feasible. The score of all student responses after using STEM based teaching materials on a limited and broad scale received a score of 95% with very good criteria.
Gamification and Student Engagement: Evidence, Challenges, and Future Directions Irvani, Asep Irvan; Dewi, Andani Putri; Gunawan, Aditia Gustiana; Rahmaniar, Andinisa
Eduscape : Journal of Education Insight Vol. 3 No. 3 (2025): July 2025
Publisher : Indonesian Scientific Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61978/eduscape.v3i3.937

Abstract

This narrative review explores gamification as a pedagogical strategy in higher education, highlighting its role in improving student engagement, learning outcomes, and motivation. Literature was collected from Scopus, Web of Science, ERIC, and Google Scholar using keywords such as “gamification and student engagement,” “game-based learning in higher education,” and “gamification and learning outcomes.” Inclusion criteria emphasized empirical and theoretical studies published between 2010 and 2025. Findings show that gamification enhances participation, satisfaction, and academic performance by fostering both intrinsic and extrinsic motivation. Comparative evidence indicates stronger results in developed countries supported by robust digital infrastructure, while limited resources constrain adoption in developing regions. Cultural contexts also matter: competitive elements thrive where recognition is valued, while collaborative gamification proves more effective in cooperative cultures. The results align with Self-Determination Theory and Flow Theory, demonstrating how gamification supports autonomy, competence, and deep engagement. Challenges remain in ensuring equitable access, sustaining long-term impact, and addressing design limitations. Policy support through infrastructure, teacher training, and institutional investment is crucial. Future research should emphasize longitudinal evaluations, adaptive frameworks, and low-tech innovations to foster inclusivity and sustainability. Overall, gamification holds significant potential to transform higher education when integrated thoughtfully within systemic and cultural contexts
Mapping Pre-Service Science Teachers’ Understanding, Attitudes, and Skills in Entrepreneurial Thinking within Science Projects Latip, Abdul; Rahmaniar, Andinisa; Zanah, Farhatul; Puspita, Diana
ISER (Indonesian Science Education Research) Vol. 7 No. 1 (2025): Vol. 7 No. 1 (2025): Indonesian Science Education Research (ISER)
Publisher : UNIVERSITAS NEGERI MEDAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/iser.v7i1.68248

Abstract

This study aims to map the understanding, attitudes, and skills related to Entrepreneurial Thinking (ET) in the context of science projects among pre-service science teachers. ET is an essential component that can be integrated into science education, as it has the potential to enhance creativity, innovation, and the social impact of project-based learning outcomes. This research employed a descriptive quantitative method with a sample of 73 pre-service science teachers from various regions of Indonesia. Data were collected through an online questionnaire that measured three main aspects: conceptual understanding, attitudes, and ET-related skills within science projects. The results indicated that, in general, pre-service science teachers possess a good understanding of the concept of ET and its application in science projects. Attitudes toward ET were also highly positive, as shown by the strong enthusiasm for integrating ET into science projects. Furthermore, the participants demonstrated competency in ET-related skills, although certain aspects, such as designing innovative solutions and brainstorming, still require further development. These findings suggest that the integration of ET into science education holds significant potential in shaping innovative and solution-oriented mindsets among pre-service science teachers. 
Persepsi Calon Guru Terhadap Pentingnya Aspek “Religion” Pada Pembelajaran IPA Berbasis Pendidikan STREAM Rahmaniar, Andinisa
Jurnal Pendidikan UNIGA Vol 18 No 1 (2024): Jurnal Pendidikan UNIGA
Publisher : Fakultas Pendidikan Islam dan Keguruan Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpu.v18i1.4031

Abstract

Indonesia mengalami perubahan Kurikulum dari tahun 1984 dan 2022. Pada kurikulum yang terbaru yaitu Kurikulum Merdeka, pembelajaran ditekankan pada sikap, kognitif, dan keterampilan. Pembentukan karakter peserta didik diharapkan dapat terbentuk menjadi lebih baik. Pendidikan STREAM (Sains, Teknologi, Religion, Engineering, Art, Matematika) selaras dengan tujuan dan prinsip pembelajaran khususnya IPA pada Kurikulum Merdeka. Tujuan dari penelitian ini adalah menjelaskan persepsi calon guru terhadap pentingnya aspek Agama pada Pembelajaran IPA berbasis Pendidikan STREAM. Penelitian dilakukan dengan metode deskriptif kuantitatif dengan memberikan survey kepada 30 calon guru. Hasil yang diperoleh dari penelitian ini adalah guru memahami pembelajaran IPA berbasis Pendidikan STREAM walaupun belum sepenuhnya. Integrasi aspek agama dalam sains dianggap penting untuk pengembangan karakter dan moral siswa. Perencanaan pembelajaran terintegrasi ini memerlukan kolaborasi antar guru, serta bahan ajar dan penilaian harus sesuai dengan capaian pembelajaran dalam Kurikulum
In House Training: Pengembangan Profesionalisme Guru SMA Edu Global Bandung Melalui Penelitian Tindakan Kelas Latip, S.Pd., M.Pd., Abdul; Akmal, Rudi; Rahmaniar, Andinisa; Muhtar, A Haris
JPM: Jurnal Pengabdian Masyarakat Vol 3 No 1 (2024): Jurnal Pengabdian Masyarakat
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpm.v3i1.3564

Abstract

Pengabdian kepada masyarakat ini menggunakan metode In House Training (IHT) dengan tema utama pengembangan profesionalisme guru melalui penelitian tindakan kelas. Kegiatan ini terselenggara melalui kerja sama produktif antara program studi pendidikan IPA FPIK UNIGA dan SMA Edu Global Bandung dalam rangka meningkatkan kualitas guru dan pembelajaran di Sekolah. Pelaksanaan IHT ini terdiri atas tiga kegiatan utama, yaitu paparan materi PTK, diskusi materi dan rencana PTK, dan rencana tindak lanjut IHT. Pada setiap kegiatan IHT terjalin diskusi interaktif antara guru dan guru, guru dan pemateri, sehingga materi tentang PTK dalam dipahami dengan baik dan menghasilkan produk berupa rencana PTK yang akan dilaksanakan oleh para guru pada semester genap 2023/2024.