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EKSPLORASI MINAT BAKAT ANAK USIA DINI MELALUI KEGIATAN INTERAKTIF PEMROGRAMAN VISUAL MENGGUNAKAN SCRATCH-JR Rahmawati, Endra; Arianto, Muhammad Firdhi; Pitaloka, Diaz; Perdana, Muhammad Frizzy Alfarizzy
Jurnal Abdi Insani Vol 12 No 1 (2025): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v12i1.2196

Abstract

In the Industrial Revolution 4.0 Era, there is a great need for quality human resources who at least have critical thinking, problem solving, and creativity skills. To achieve this, grouping is needed to determine the interests and talents of early childhood students starting from the Kindergarten (TK) level. Exploring the interests and talents of early childhood can be a strategic approach to developing students' potential in the field of information technology. This activity can explore knowledge through creative visual programming activities using ScratchJr. ScratchJr is a visual programming application designed for children aged 5-7 years which is open source. This exploration activity method is packaged in the form of training and presentations which are divided into three stages, namely the Preparation Stage, Implementation, and Final Evaluation. The preparation stage begins with a survey and observation by coming directly to the school to find out what needs and challenges are faced by the teachers at the school in introducing the use of visual programming for students at the Kindergarten level. Then continued by compiling a training module that serves as a guide for participants, especially teachers, so that they can help their students learn Scratch Jr. In addition, there is an evaluation instrument to measure participants' understanding before and after the training ends, and there is an overall participant satisfaction value. The final evaluation results showed that 80.4% of participants were able to accept and utilize the ScratchJr application in creative visual programming activities such as character creation and animation. The use of ScratchJr in student collaborative activities can also provide social skills and develop children's holistic growth, but still accompanied by the student's Supervising Teacher.
Penerapan K-Means Clustering Pada Pariwisata Kabupaten Bojonegoro Untuk Mendukung Keputusan Strategi Pemasaran Al-Fahmi, Barron Mahardhika; Rahmawati, Endra; Sagirani, Tri
Jurnal Nasional Teknologi dan Sistem Informasi Vol 9 No 2 (2023): Agustus 2023
Publisher : Departemen Sistem Informasi, Fakultas Teknologi Informasi, Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/TEKNOSI.v9i2.2023.141-149

Abstract

Dinas Kebudayaan dan Pariwisata Kabupaten Bojonegoro merupakan lembaga pemerintahan yang berfokus pada pariwisata yang ada di Kabupaten Bojonegoro. Pada dinas ini terdapat beberapa bidang dalam menjalankan pengelolaan pariwisata salah satunya bidang pariwisata yang mana bertujuan untuk meningkatkan kontribusi sektor pariwisata di Kabupaten Bojonegoro. Bidang pariwisata dalam mencapai tujuannya, tentu harus memiliki strategi dalam meningkatkan kontribusi sektor wisatanya. Salah satu dari strategi tersebut adalah membuat strategi pemasaran. Pemasaran yang tengah dijalankan oleh Bidang Pariwisata pada Dinas Kebudayaan dan Pariwisata Kabupaten Bojonegoro melalui pemanfaatan digital marketing serta melakukan direct marketing dengan memberi brosur pada masyarakat ketika mengunjungi obyek wisata atau event pariwisata. Bersumber dari wawancara yang dilakukan, didapatkan bahwa strategi tersebut terus menerus dilakukan karena belum adanya gambaran lebih jelas mengenai strategi yang efektif dan efisien. Pengukuran kegiatan marketing yang dijalankan saat ini dapat dilihat dari realisasi jumlah kunjungan yang mana tidak adanya kestabilan jumlah pengunjung dimana grafik menunjukan naik turun terutama pada tahun 2021 jumlah pengunjung turun drastis. Maka dari itu, untuk menentukan strategi pemasaran perlu  dilaksanakan pengelompokan tempat wisata sesuai dengan kondisi dari data yang ada. Pengelompokan wisata dilakukan menggunakan teknik Data Mining menerapkan algoritma K-Means. Berdasarkan penelitian yang dilakukan dan perhitungan menggunakan K-Means menghasilkan 3 cluster.Sehingga, dengan adanya pengelompokan tempat wisata sesuai dengan kondisi dari data yang ada dapat menentukan strategi pemasaran perlu dilakukan dengan lebih efektif dan efisien.
Cara Mudah Belajar UI/UX : Pelatihan Membuat UI/UX untuk Pemula bagi Siswa SMAK Untung Suropati Krian Endra Rahmawati
Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat Vol. 3 No. 4 (2025): Oktober: Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/bumi.v3i4.1121

Abstract

SMAK Untung Suropati Krian is one of the institutions that wants to produce the students with computer skills, especially in the field of UI / UX. Students with basic UI / UX skills can be used as a provision for future work. The Training Activity on How to Easily Create UI / UX Designs for Beginners for SMAK Untung Suropati Krian Students has aim of providing basic UI / UX concepts to students, introducing the stages of creating UI / UX designs based on general methodologies, starting from making UI sketches to simple prototypes, increasing insight into the use of the Figma to design simple prototypes. In order to improve quality of students, 13 selected students were sent to take part in UI / UX training by learning about Crazy-8 Practice. All application design sketch ideas can be poured out at this stage within 5-8 minutes to produce 8 sketch forms. The Crazy-8 method is also considered the easiest method to start the UI / UX design process. The results of participant feedback showed that 95% of students gained new insights from this training and ease in learning the material provided, namely making Crazy-8 instantly.
PEMANFAATAN GENERATIVE AI DALAM PEMBUATAN PERANGKAT PEMBELAJARAN: WORKSHOP UNTUK GURU SMK NEGERI 10 SURABAYA Nurcahyawati, Vivine; Rahmawati, Endra
Jurnal Abdi Insani Vol 11 No 2 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i2.1577

Abstract

One of the fast-growing technologies that has great potential in the world of education is artificial intelligence. (Artificial Intelligence). The workshop aims to enhance teachers' understanding and skills in using Artificial Intelligence, the ChatGPT and Tome.App applications, to develop more interesting and effective learning plans and create more innovative material presentations. The method of this activity begins with conducting surveys to understand the needs and challenges faced by teachers in using Artificial Intelligence technology. Next, a workshop module is set up to guide the workshop participants. Evaluation instruments are also prepared to measure participants' understanding before and after the workshop, as well as to assess participants' satisfaction with the overall performance of the workshop. The evaluation results showed a significant improvement in participants' understanding of the material after attending the workshop. Based on pre-test and post-test data, the average answer accuracy increased from 55% to 86%. Besides, the participants' response to the workshop was also very positive, with the majority of participants giving a "Good" and "Very Good" rating on the material, the quality of the source, and the overall workshop atmosphere. Workshop participants became more confident in applying technology in their learning. The evaluation also highlighted the importance of mature preparation in conducting workshops, including better timing and location. The advice for the future is to conduct more intensive periodic workshops to enhance teachers' ability to use Artificial Intelligence technology in learning.
Travel Website Development Project Management Using The Agile Scrum Method Endra Rahmawati; Muhammad Zerq Elvonda Graha Yuda; Sri Hariani Eko Wulandari
Journal of Engineering, Electrical and Informatics Vol. 5 No. 3 (2025): October: Journal of Engineering, Electrical and Informatics
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jeei.v5i3.5758

Abstract

PT. Lentera Bangsa Benderang, which houses Binar Academy, is an educational institution that contributes to technology development in Indonesia. The company actively supports the development of digital-based technology, including a project to develop an airline ticket purchasing website for a travel client called GarudaNih. However, the company has a history of project delays of 40%. These delays occur due to a lack of backlog management, poorly managed changes in client needs, and ineffective communication between teams. Therefore, research was conducted to address the problem by offering the Agile Scrum method. In this study, effective and iterative stages were formulated in accordance with the methodology to resolve project issues on time. Furthermore, the feasibility of the method was tested as a solution to the disruption experienced by the project using Burndown Charts, Velocity, and Cycle Time. This research resulted in the application of the method to project management as an effort to overcome various problems previously faced by Binar Academy. Furthermore, the results of this study also proved that the method used had been tested for its feasibility and could be an effective solution in overcoming existing obstacles.
Pemodelan keputusan konsumen untuk pembelian mobil bekas menggunakan K-Means Clustering Endra Rahmawati; Pradita Maulidya Effendi
INFOTECH : Jurnal Informatika & Teknologi Vol 6 No 1 (2025): INFOTECH: Jurnal Informatika & Teknologi
Publisher : LPPMPK - Universitas Muhammadiyah Cileungsi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37373/infotech.v6i1.1587

Abstract

Pembelian mobil bekas telah menjadi salah satu motivasi hidup seseorang. Hal ini tidak kalah gengsinya seperti keinginan pembelian mobil baru. Banyak orang yang membeli mobil bekas dengan kondisi mobil yang masih bagus, performance mesin yang masih terjaga, dan harga yang lebih terjangkau untuk masyarakat kelas menengah ke bawah. Namun, di kota besar seperti Jakarta, banyak faktor yang mempengaruhi konsumen dalam membeli mobil bekas dan menjadi pertimbangan sebelum memilih mobil bekas yang tepat sesuai dengan kebutuhan. Penelitian ini bertujuan untuk mengkategorikan data penjualan mobil bekas di Jakarta menggunakan K-Means Clustering. Dengan menggunakan data penjualan mobil bekas di Jakarta sebanyak 210 data dengan berbagai atribut seperti merek, type, model, tahun, transmisi, jenis bahan bakar, informasi model spesifik, harga pembelian tunai, harga pembelian kredit, nilai Pajak Kendaraan Bermotor, dan lokasi pembelian telah dilakukan pengkategorian pembelian mobil bekas menjadi 3 klaster yang menjadi faktor utama konsumen menggunakan K-Means Clustering. Penentuan jumlah klaster maksimal dilakukan menggunakan metode Elbow. Hasilnya, tindakan konsumen dapat dipengaruhi oleh faktor merek, harga, tahun produksi, kapasitas mesin, dan biaya pajak kendaraan saat akan membeli mobil bekas. Selain itu, hasil klaster menunjukkan bahwa adanya perbedaan segmentasi atau golongan masyarakat saat membeli mobil bekas. Jenis mobil middle range (klaster=1) lebih menonjolkan pada efisiensi harga dibandingkan dengan jenis mobil top range (klaster=2) yang lebih menitikberatkan pada merek dan performa mesin. Dari hasil tersebut, dapat disimpulkan bahwa penjualan mobil bekas di Jakarta dipengaruhi oleh faktor utama seperti merek mobil, harga, tahun produksi kendaraan, kapasitas mesin (turbocharged), dan besaran PKB serta nilai jualnya.
APLIKASI E-COMMERCE UNTUK MENINGKATKAN USER EXPERIENCE PADA PT. JAYA UTAMA BEARING Jacky Setiawan; Ayouvi Poerna Wardhanie; Endra Rahmawati
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 8 No 2 (2023): Juli
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v8i2.3528

Abstract

One of the keys to success in building e-commerce that can provide convenience and comfort for its users is knowing the users' needs. This study aims to create a website-based online store application that can improve user experience, especially for Jaya Utama Bearing companies engaged in selling industrial goods and auto spare parts so that they have detailed with clear product information, consumers can easily make transactions online, have an attractive visual design, and makes it easier for companies to manage and store sales reports. Based on the results of interviews with 30 customers using the User Experience Questionnaire, it was found that on the previous website, for the factors of attractiveness, clarity, efficiency, accuracy, stimulation and novelty, the results were below average and even bad, causing a decrease in income due to lost consumer loyalty. The results of this study are a catalog feature that can be filtered by category to display detailed product information, product purchase features, chat features to accommodate customer questions before buying, review or feedback features after a purchase transaction, and a sales report recording feature. The researcher also compared websites before and after using UEQ with the same 30 respondents, where it was seen that the scores for the six factors had increased from below average to above average and bad to good.
PENERAPAN METODE GROSS PAJAK PADA APLIKASI PENGGAJIAN BERBASIS WEB PADA UMKM KANTIN TANTE Rizal Randy Saputra; Anjik Sukmaaji; Endra Rahmawati
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 9 No 1 (2024): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v9i1.3651

Abstract

Many developing UMKM require the application of technology in their business management processes. One of these UMKM is the UMKM Kantin Tante in Surabaya. This UMKM has 7 branches/stands located in several malls or shopping places in Surabaya. The payroll process for this UMKM still uses a manual process which is carried out at the end of every month by the UMKM’s owner. The payroll process starts from collecting employee data, recording attendance, calculating salaries, to printing employee pay slips. The existing process allows for errors in recording employee attendance data, difficulties in the process of searching for employee data and difficulties in making final reports or recaps. Therefore, we need an application that can help with the employee payroll process for UMKM. For application creation needs, this research utilizes the Waterfall SDLC (System Development Life Cycle) method to obtain requirements specifications and smooth the system design process. This application can make it easier for owners to manage employee data, salaries, allowances, and tax deductions. Features such as automatic salary calculation based on specified parameters, creating accurate payroll reports, and guaranteed data security, make this application a tool that can help companies optimize the payroll process. In addition, by using web technology, this application can be accessed from various devices and locations, allowing more flexible access and convenience in use. This application has been tested using BlackBox Testing with the result that all functionalities can run well. Meanwhile, for testing using SUS, the value is 77.1 where users can accept this application according to user needs.
Implementation of EOQ and ROP inventory control for raw materials in book printing businesses Heppy Putri Agustin; Endra Rahmawati; Pradita Maulidya Effendi
TEKNOSAINS : Jurnal Sains, Teknologi dan Informatika Vol 13 No 2 (2026): TEKNOSAINS: Jurnal Sains, Teknologi dan Informatika
Publisher : LPPMPK- Universitas Muhammadiyah Cileungsi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37373/tekno.v13i2.2365

Abstract

Book publishing businesses often face challenges in managing raw materials due to the diverse specifications of books. In reality, manual stock control can lead to inaccurate inventory data. This can lead to excess or shortages of stock and increased storage costs, disrupting the production process. This study aims to develop a web-based application for raw material inventory control in book printing by integrating the Economic Order Quantity (EOQ) and Reorder Point (ROP) methods. The application calculates the optimal order quantity using the EOQ method to minimize total inventory costs, while the ROP method determines the appropriate reorder point to prevent delays in material replenishment. The results indicate that the integration of EOQ and ROP provides effective recommendations for optimal ordering and timely replenishment, thereby improving stock stability. Black-box testing across 64 scenarios confirmed that all system functions operated correctly, while User Acceptance Testing (UAT) showed an acceptance rate of 84%, indicating good user satisfaction. Overall, the web-based inventory control system with the EOQ and ROP methods is able to optimize the determination of order quantities and ensure that raw material replenishment can be carried out on time
Co-Authors A. B. Tjandrarini Achmad Yusuf Effendi Adzkar, Qowiyyu Akbar Bintang Izzulhaq Al-Fahmi, Barron Mahardhika albian, Muhammad aswin albian, Muhammad aswin Aldito Doni Pasha Alif Firdiansyah Amrizal Rizky Fajar Ananda Azizul Akbar Angelina, Novi Dewi Anggraini, Nuriva Anjik Sukmaaji Ardiansyah, Muhammad Rafly Arianto, Muhammad Firdhi Arief Sandi Destianto Ashari, Adhitya Aryaputra astutik, ayu Atmiko, Fendi Puji Atmiko, Fendi Puji Ayouvi Poerna Wardhanie Ayouvi Poerna Wardhanie Ayouvi Poerna Wardhanie Ayouvi Poernawardhanie Ayuningtyas Ayuningtyas Bambang Hariadi Barron Mahardhika Al-Fahmi Beby Mutiara Islami Binawati, Lilis Bramanta, Tri Kunto Arif Bagus Bramanta, Tri Kunto Arif Bagus Cahya, Muhammad Muzamil indra Cavanaugh, Alif Bimananda Corhepaticha Hayuranistya daffa akbar Daffa Tyan Putro Dinda Anggraini Puspita Sari Dita Permata Sari Edyson Luhulima Effendi, Achmad Yusuf Effendi, Pradita Maulidya EKO YULIANTO Erwin Sutomo Evanda, Graciela Fendi Puji Atmiko Fenty Fahminnansih, Fenty Fitrayana, Mochamad Winnedi Fuad Asyhary, Mochamad Fuad Asyhary, Mochamad Gilang Arizky Ramadhan Habiburrohman Habiburrohman Hanif, Muhammad Afriza Haryanto Tanuwijaya Haviz Syah Viddyarta Hayuranistya, Corhepaticha Hayuranistya, Corhepaticha Henry Bambang Setyawan Heny Listiany Heppy Putri Agustin Hidayatullah, Muhammad Nurus Hidayatullah, Muhammad Nurus Huda, Nanang Misbachul I Gusti Ngurah Thierry Agusta intan permata sari Irawan, Yogi Islami, Beby Mutiara Ivan Surya Prinnatama Jacky Setiawan Januar Wibowo Julianto Lemantara Khusaini, Muhammad Fadhil Kiding, Patrick Kurniawan, Wildan Jerry Lermatin, Egen Endo Listiany, Heny Luhulima, Edyson Lutfiyah Lutfiyah M. J. Dewiyani Sunarto Marchella, Winda Maria Sherly Jevita Pratiwi Martinus Sony Erstiawan Maulana Arsandy, Noor Robby Maulana Arsandy, Noor Robby Meisya Jala Girinda Mochamad Fuad Asyhary Mochammad Arifin Mochammad Arifin Muhammad Arif Nurdiansah Muhammad aswin albian Muhammad Daud Restu Pengeran Muhammad Farid Alif Prasetyo Muhammad Fuad Muhammad Ivan Setiawan Muhammad Nurus Hidayatullah Muhammad Rafly Ardiansyah Muhammad Rizqi Farhandy Akbar Muhammad Zerq Elvonda Graha Yuda Musayyanah Musayyanah Naila Hida Kholik Ningsih, Norma Nugraha Caturriyanto Utama Nugroho, Riski Wahyu Nurdiansah, Muhammad Arif Nurdiansah, Muhammad Arif Nuriva Anggraini Pantjawati Sudarmaningtyas Pantjawati Sudarmaningtyas Perdana, Muhammad Frizzy Alfarizzy Pitaloka, Diaz Pradita Maulidya Effendi Pradita Maulidya Effendi Pramijas, Danica Audi Oryza Pramijas, Danica Audi Oryza Prasetio, Max Prasetio, Max Prasetyo, Muhammad Farid Alif Pratama, Fahrizal Fauzi Pratama, Fahrizal Fauzi Pratiwi, Maria Sherly Jevita Pratiwi, Maria Sherly Jevita Pujo Prabowo, Bagas Wiyarso Purnama, Yessa Satria puspita kartika sari Puspita Kartikasari Puspita Kartikasari Puspitasari, Anita Putra, I Gusti Ngurah Alit Widana Putro, Daffa Tyan Ra'uf, Dicky Pratama Putra Ra'uf, Dicky Pratama Putra Rachmansyah Anessa Putra Rahmat Julianto Putra Ramadhan, Gilang Arizky Ramadhan, Gilang Arizky revianto, tito revianto, tito Ridho Alvin Setiawan Rizal Randy Saputra Rizky Firman Setya Putra Rudi Santoso Rudi Santoso Safi'i, Imam Sari, Dinda Anggraini Puspita Sari, Gita Puspita Sasongko, Ikhsan Ardi Septian, Jerry Setiawan, Muhammad Ivan Setiawan, Ridho Alvin Setiawan, Ridho Alvin Sri Hariani Eko Wulandari Sulis tiowati Sulis tyowati Sulistiowati . Sulistiowati Sulistiowati Syafi'i, Muhammad Tan Amelia Teguh Sutanto Thierry Agusta, I Gusti Ngurah Thierry Agusta, I Gusti Ngurah tiowati, Sulis Tiowati, Sulis tito revianto Tony Soebijono Tony Soebijono Tri Kunto Arif Bagus Bramanta Tri Sagirani Tyowati, Sulis Tyowati, Sulis Valentinus Roby Hananto Viddyarta, Haviz Syah Vivine Nurcahyawati Wahyuningtyas, Nunuk Wardani, Nur Mohamad Prima Putra wati, Sulistio Wati, Sulistio Wulandari, Sri Hariani Eko Yogi Irawan Yogi Irawan Yosefine Triwidyastuti Zakiyatun Nafisah