Ranu Baskora Aji Putra
Unknown Affiliation

Published : 13 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 13 Documents
Search

Pengembangan Model Permainan King Queen Pembelajaran Senam Lantai Peserta Didik Sekolah Dasar Naila Elmuna; Agus Darmawan; Ranu Baskora Aji Putra; Dwi Tiga Putri
Indonesian Journal for Physical Education and Sport Vol. 5 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/inapes.v5i2.8205

Abstract

This present research used research and development (R & D) research methods, the subjects in this research are fourth grade in Elementary School. Data collection was carried out using expert evaluation sheets, student questionnaire sheets, and observation sheets. This finding showed that data analysis and evaluation results from experts with an average of 90% including the "very good" category. The results of small-scale trials reached 89%, including the "very good" category, while the results of large-scale trials achieved results of 91% which met the category. "Very good". The conclusion of this research is that the king queen development game model can be used in gymnastics learning for fourth grade elementary school students, with results reaching the very good category of 90%. The suggestions given by researchers are: 1) King queen game development products can be used as alternative learning models and new innovations that are effective and fun and can be used in elementary schools. 2) For physical education teachers, the hope is to be more creative in choosing game models and to innovate in learning. 
Kesiapan Mental Atlet Atletik Kabupaten Banjarnegara Dalam Menghadapi Event Student Athletic Championship (SAC) Central Java Feriska Amelia Putri; Donny Wira Yudha Kusuma; Ranu Baskora Aji Putra; Roas Irsyada
Indonesian Journal for Physical Education and Sport Vol. 5 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/inapes.v5i2.8828

Abstract

The Athletic Team in Banjarnegara Regency in facing the Central Java Students Athletic Championship (SAC) event has not been known the level of mental readiness because this is an international event that has only been held for the last two seasons. Mental Readiness is the most important thing in an athlete's performance in a match. Thus the purpose of this study is to determine the mental readiness of athletes in terms of motivation, self-confidence, anxiety and concentration. This study is a quantitative study with a survey design. The research analysis uses statistical analysis and descriptive exploration methods. The results of the analysis of the Mental Readiness of Athletic Athletes in Facing the Central Java Student Athletic Championship (SAC) Event are in the "high" category. This study is limited to the factors of motivation, self-confidence, anxiety and concentration. It is hoped that further research can add other psychological aspects. The conclusion of the results of this study is that the supporting factors in the mental readiness of athletic athletes include motivation factors in the "very high" category, self-confidence factors in the "high" category, anxiety factors in the "sufficient" category, and concentration factors in the "high" category. Suggestions in this study are that coaches must always monitor the mental readiness of athletes in every training to face a championship
Comparison of the Use of Animated and Non-Animated Video Media on Students' Cognitive Performance on Health Materials Fanhas Fanhas; Ranu Baskora Aji Putra
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v15i2.47323

Abstract

Video media serves as a powerful instructional tool, effectively presenting materials through an integration of visual and auditory elements that enhance student engagement and retention. This study aims to assess the impact of animated versus non-animated video media on the cognitive learning outcomes of Grade XI students at MAN 1 Bekasi. Employing a quasi-experimental design utilizing a Two Groups Pretest–Posttest approach, the research conducted cluster sampling across eight classes. Data were gathered through a validated multiple-choice. The statistical analysis demonstrated that both animated (Z = -7.711, p < 0.05) and non-animated (Z = -9.813, p < 0.05) videos significantly improved student learning outcomes. However, the Mann-Whitney U test (U = 33525.500, p = 0.763 > 0.05) indicated no significant difference in effectiveness between the two media types. Consequently, both animated and non-animated videos are equally effective in enhancing cognitive achievement. This finding suggests that educators have the flexibility to utilize either format to achieve comparable pedagogical results in physical education