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Bandwidth Management Design Using the Simple Queue Method in Mikrotik RouterOS and The Winbox Application Adika May Sari; Desy Suryani; Desri Yani; Rosmita Rosmita; Ahmad Rafik
INTERACTION: Jurnal Pendidikan Bahasa Vol 10 No 1 (2023): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Universitas Pendidikan Muhammadiyah (UNIMUDA) Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/jurnalpendidikanbahasa.v10i1.4441

Abstract

The function of bandwidth is to manage network bandwidth so that each network user can get the same bandwidth even though there are many users on the network. The use of the internet and computer networks is needed to support company operations. bandwidth requirements used are not small. In many companies, they have to get an internet connection for their individual needs and because the internet speed is only 10 Mbps, if it is not used according to the needs of the job, it will interfere with other workers who want to use the internet at PT. Five Main Techniques. To realize good bandwidth management, therefore the author will make bandwidth management with the simple queue method so that PT. Panca Teknik Utama has a network that can be used stably and according to the needs of each user even though many are using the internet simultaneously. To be able to make bandwidth management the author uses the observation method, interview method, and literature study method to collect data and supporting devices for making this bandwidth management are Mikrotik RouterOS and the Winbox application.
Implementasi Aplikasi Perpustakaan Online Pada Sekolah Menengah Kejuruan Berbasis Model UML Sari, Adika May; Yani, Desri
Building of Informatics, Technology and Science (BITS) Vol 2 No 2 (2020): December 2020
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1019.763 KB) | DOI: 10.47065/bits.v2i2.543

Abstract

Implementation of a computerized book lending data collection system can run better and more efficiently than manual systems, and can minimize paper usage. Data collection systems such as borrowing and returning books are still done manually, namely by recording borrowing and returning transactions in the book. Manual recording method like this is considered less effective and efficient, because it can consume time and librarian personnel in terms of manual data collection. Therefore, with computers and the internet, by making an online library application it will be able to provide satisfying services for students and assist librarians in processing book data collection. Through a computerized data collection system such as building an online library application website, it can help librarians in the process of collecting data and making reports that are more effective and efficient, and can make it easier for students who want to find books and borrow books in the library more easily. So the implementation of the online library application website is a good solution to make it easier to solve this problem. In this study, a website was created to carry out borrowing transactions and book data collection in the library, then a search engine was created which made it easy for users to become books according to the title. This implementation uses the UML (unified Modeling Language) method, where the UML method will create class diagrams, use case diagrams, activity diagrams, to explain the behavior of the system to be used in library applications. whose function can produce a good website.
IMPLEMENTASI SISTEM INFORMASI PENYIMPANAN ARSIP BERKAS PADA BADAN PENGELOLAAN KEUANGAN DAN ASET DAERAH KABUPATEN KUBU RAYA Rico Tri Wahyu; Adika May Sari
Kohesi: Jurnal Sains dan Teknologi Vol. 4 No. 8 (2024): Kohesi: Jurnal Sains dan Teknologi
Publisher : CV SWA Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.3785/kohesi.v4i8.6077

Abstract

Badan Pengelolaan Keuangan dan Aset Daerah Kabupaten Kubu Raya, atau disingkat BPKAD Kubu Raya, bertanggung jawab untuk mengelola keuangan dan aset yang dimiliki oleh pemerintah daerah Kubu Raya. Salah satu bagian dari BPKAD adalah sekretariat badan yang bertugas mengelola penyimpanan arsip dan berkas. Di era digital saat ini, teknologi informasi berkembang dengan pesat dan komputer menjadi alat yang sangat berguna untuk memudahkan berbagai pekerjaan manusia. Sejalan dengan perkembangan teknologi dan komunikasi, BPKAD Kubu Raya memerlukan sebuah sistem informasi yang dapat membantu dan memaksimalkan proses manajemen dalam penyimpanan arsip dan berkas. Hingga saat ini, metode yang digunakan masih manual atau belum terkomputerisasi, mulai dari penyimpanan data hingga pencarian arsip dan berkas, sehingga rentan terhadap kesalahan dalam proses penyimpanan tersebut. Dalam penelitian ini, penulis menggunakan metode waterfall untuk pengembangan perangkat lunak, dengan pengujian menggunakan metode Black-box Testing. Sistem informasi yang dirancang bertujuan untuk menyimpan berbagai jenis data, termasuk data pegawai, berkas ASN, berkas berkala, berkas SKCPNS, berkas SKP, dan berkas jabatan. Diharapkan dengan adanya sistem informasi ini, instansi dapat lebih mudah menyimpan data arsip dan berkas, serta mencapai efisiensi dan efektivitas dalam mendukung aktivitas pekerjaan pegawai melalui sistem yang terkomputerisasi.
Implementation Of Learning Quality In Kindergarten Kujang Fertilizer Using C45 And Sas Algorithm Methods (Structural Analytic And Synthetic) Rosmita, Rosmita; Sari, Adika May; Suryani, Desy; Rafik, Ahmad; Yani, Desri
Journal of Information System, Informatics and Computing Vol 8 No 2 (2024): JISICOM (July-December 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v8i2.1695

Abstract

Berdasarkan Peraturan Pemerintah Nomor 27 Tahun 1990, TK menyediakan program pendidikan untuk anak usia dini dengan tujuan mengembangkan berbagai aspek tumbuh kembang. Observasi di TK Pupuk Kujang menunjukkan bahwa banyak siswa mengalami kesulitan dalam membaca, yang berpengaruh pada perilaku mereka di kelas. Penelitian ini bertujuan untuk mengeksplorasi efektivitas penerapan metode algoritma dan SAS (Structural Analytical and Synthetic) dalam meningkatkan kemampuan membaca siswa. Metode ini dimulai dengan memperkenalkan kalimat utuh, kemudian menganalisis dan menyintesis komponen kalimat untuk membantu siswa memahami dan meningkatkan keterampilan membaca secara efektif.
Penerapan Data Mining untuk Prediksi Kelulusan Siswa SD Negeri Sukaresmi Kota Bogor Dengan Alogaritma C4.5 Nurul Elvida; Adika May Sari
Bulletin of Community Engagement Vol. 4 No. 3 (2024): Bulletin of Community Engagement
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bce.v4i3.1538

Abstract

Education is currently very important for enlightening the future generation and thus must be prioritized. This study at SDN Sukaresmi Kota Bogor aims to meet graduation requirements for students who must attend classes and be present at school. This research uses the C4.5 Algorithm method to form a decision tree, which requires grade and attendance data to assess student quality. Data mining collects and classifies data using RapidMiner tools for decision-making. The decision tree process transforms data into a tree model, which is then converted into rules and simplified. Applying data mining is crucial for facilitating data management, predicting graduation, identifying problems, and analyzing data. The objectives of this research are to predict students' eligibility for graduation, discuss the decision tree using the C4.5 Algorithm, and understand how students meet graduation requirements. This research is also a requirement for graduation from the Information Systems Bachelor's program at Universitas Bina Sarana Informatika. The results of this study obtained data showing 91.00% accuracy, with 1 student achieving Excellent graduation status, 32 students with Good status, 16 students with Fairly Good status, 5 students with Fair status, and 1 student with Satisfactory status.
PENGEMBANGAN DAN PERANCANGAN LOCAL AREA NETWORK PADA YAYASAN JOKO TINURUT JAKARTA Adika May Sari; Desriyani Desriyani; Desy Suryani
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 7 No. 3 (2022): Agustus
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58487/akrabjuara.v7i3.1861

Abstract

Dalam mendesain jaringan komputer, khususnya Local Area Network ada perbedaanmendasar antara desain LAN tradisional dan desain LAN dengan VLAN, DHCP,InterVlan dan ACLs. Pada desain LAN tradisional, interkoneksi host-host bersifat static karena dibatasi oleh lokasi dan koneksi fisik dari peralatan jaringan yang dibentuk. Sedangkan VLAN interkoneksi host-host bersifat dinamis dan fleksibel karena tidak dibatasi oleh lokasi dan koneksi fisik peralatan. Cara untuk menentukan keanggotaan VLAN pada penelitian ini dilakukan dengan mengelompokkan VLAN menurut unit kerja secara fungsional. Berdasarkan pengelompokkan ini, digunakan dua pendekatan dalam implementasi VLAN yakni pendekatan simulasi dan studi kasus dengan membuat konfigurasi pada switch. Konfigurasi untuk membuat VLAN dengan memetakan port demi port yang digunakan untuk mengakses VLAN-VLAN yang dibentuk. Setiap VLAN baru tersebut bisa berada pada switch yang sama ataupun pada switch yang berbeda. Dengan demikian pada VLAN dimungkinkan untuk membuat segmentasi LAN secara logika. VLAN juga dapat me-manage jaringan dengan membatasi broadcast domain dan mengontrol broadcast mac address hanya pada VLAN yang sama.
INTERACTIVE ANIMATION FOR INTRODUCING JAPANESE LANGUAGE (HIRAGANA, KATAKANA, DAYS OF THE WEEK, NUMBERS, AND KANJI) BASED ON WEB Ahmad Rafik; Adika May Sari; Amas Sari Marthanti; Desy Suryani; Rosmita
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 10 No. 2 (2025): Mei
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The utilization of creative and innovative technology as a medium for learning can be developed well if the community can make use of it. Animation is a science that combines elements of art with technology. Therefore, a web-based Japanese language learning medium has been designed, combined with simple interactive animation videos. Language is a tool for social communication in the form of a system of sounds produced by human speech. Language is categorized as one of the elements of culture. Therefore, many languages emerge in the world. This learning medium contains materials on hiragana, katakana, days of the week, and numbers. The result of this design is a simple Japanese language learning animation with materials and practice questions that can be used for evaluation. In addition, this animation can also be accessed anytime and anywhere, making it easier for users to learn Japanese.
E-COMMERCE APPLICATION IN ORDERING FLOWER BOUQUETS USING THE RUP (RATIONAL UNIFIED PROCESS) METHOD Yani, Desri; Sari, Adika May; Suryani, Desy; Rosmita, Rosmita; Rafik, Ahmad
Journal of Information System, Informatics and Computing Vol 7 No 2 (2023): JISICOM (December 2023)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v7i2.1334

Abstract

E-commerce is an online sales application that makes it easier for customers to buy and sell in cyberspace or via the internet. Application for utilizing e-commerce in ordering flower bouquets using the RUP (Rational Unified Process) method. The RUP method is Rational Unified Process (RUP) which is a software engineering method that was developed by collecting various best practices found in the software development industry.
DESAIN DAN IMPLEMENTASI SISTEM INFORMASI JUAL BELI RUMAH PADA PT. ADHIASTA KARYA PRATAMA Suryani, Desy; Sari, Adika May; Rafik, Ahmad; Yani, Desri; Rosmita, Rosmita
Jurnal Manajamen Informatika Jayakarta Vol 4 No 3 (2024): JMI Jayakarta (Juli 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v4i3.1548

Abstract

In today's civilization, the delivery of information is very fast, with technology and internet speed getting faster from year to year. Therefore, all forms of information, especially in marketing products, are very quickly accessible to consumers using online media. PT. Adiastha Karya Pratama really needs an online marketing system that supports marketing its products by using a personal website, in this way consumers will be helped to find information that supports their interest in buying PT products. Adiastha Karya Pratama. At this time PT. Adiastha Karya Pratama operates in the housing developer sector. A web-based home sales information system has advantages, including being effective and efficient for buyers. Buyers only need to access the computer to search for house sales information. Has a function to track the location where the buyer will go to the location of the house for sale.
Perancangan Sistem Informasi Penggajian Karyawan pada PT. Probesco Disatama : Penelitian Suryani, Dessy; Marthanti, Amas Sari; Sari, Adika May; Rosmita, Rosmita; Rafik, Ahmad
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.5403

Abstract

PT. Probesco Disatama merupakan salah satu perusahaan yang bergerak dibidang industri alat berat. Sistem penggajian karyawan yang berjalan saat ini masih menggunakan Microsoft word atau Excell, sehingga hal ini membuat penyampaian laporan perihal gaji karyawan menjadi lambat sehingga menyebabkan keputusan yang akan diambil oleh pihak manajemen terlalu lama diputuskan dan kemajuan yang diharapkan untuk perusahaan belum terlaksana. Sistem penggajian karyawan secara manual mempunyai resiko human error dalam hal efisiensi, keakuratan data , ketepatan waktu, perhitungan data dan pencarian data. Berdasarkan permasalahan tersebut, penulis mencoba memberikan solusi dengan merancang Sistem Penggajian Karyawan berbasis web untuk menanggulangi permasalahan yang ada. Adapun yang digunakan adalah metode waterfall, yang terdiri dari tahapan analisa kebutuhan, desain sistem, penulisan kode, pengujian, dan pemeliharaan program. Dengan adanya sistem penggajian ini, diharapkan dapat meminimalkan masalah yang terjadi pada sistem sebelumnya.