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The Effect of Government Expenditure in The Education, Health and Capital Expenditure Sectors on Poverty Adi Maulana Rachman; Ni Luh Putu Nita Yulianti; Okto Irianto; Elly Noer; Romualdus T.P.M.Djanggo; Fenty Y. Manuhutu; Esy Delia Lewaherilla; Agustinus Fangohoy; Marthen A. I. Nauhumury
Bulletin of Pedagogical Research Vol. 5 No. 2 (2025): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v5i2.2162

Abstract

This study aims to analyze the effect of government spending in the education and health sectors, the labor force participation rate (TPAK), and Gross Regional Domestic Product (GRDP) on poverty in Indonesia during the period 2010–2014. Poverty is a complex socioeconomic problem arising from individuals’ inability to meet basic needs, which in turn limits access to essential services such as education and health. In this study, poverty is treated as the dependent variable, while government expenditure on education and health, TPAK, and GRDP serve as the independent variables. The contribution of this study lies in providing empirical evidence on the relative importance of social sector spending and economic factors in reducing poverty at the regional level in Indonesia. The findings are expected to enrich the existing literature on poverty alleviation and serve as a reference for policymakers in designing more effective and targeted poverty reduction strategies
Storybook validation: Essential practices for student's financial literacy Okto Irianto; Susanto Susanto; Henie Poerwandar Asmaningrum; Adi Maulana Rachman; Jarot Budiasto; Habib Sokheh
Journal of Multidisciplinary Academic Business Studies Vol. 1 No. 2 (2024): February
Publisher : Goodwood Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35912/jomabs.v1i2.3398

Abstract

Purpose: To develop and validate a financial literacy storybook for Junior High School students using the 4D (Define, Design, Develop, Disseminate) method. Research Methodology: This study employs a development research approach, specifically utilizing the 4D (Define, Design, Develop, Disseminate) method to create and validate a financial literacy storybook for Junior High School students. Results: High feasibility scores from both material (72 points) and media (77 points) experts validated the storybook's content accuracy, relevance, and overall design quality. These results suggest that the approach of using digital storytelling, specifically through Storyjumper, can effectively bridge the gap between abstract financial concepts and relatable age-appropriate narratives for adolescents. Conclusions: The validated storybook enhances students’ financial literacy by combining pedagogical accuracy with engaging design, and digital storytelling innovatively boosts understanding and interest in financial education. Limitations: First, the validation process relied primarily on expert opinions, which, although valuable, may not fully capture the perspectives of the target audience, Junior High School students. The study did not include a pilot test with actual students, which could provide insights into the storybook's real-world effectiveness and engagement levels. Additionally, the research is limited to a specific geographical and cultural context, potentially affecting the generalizability of the findings to other regions or educational systems. Contribution: This research contributes a validated financial literacy storybook for Junior High School students, advancing educational tools in this crucial field and demonstrating the 4D method's effectiveness in educational material development.