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PERAN GURU DALAM MENANAMKAN NILAI TANGGUNG JAWAB DI SEKOLAH DASAR Herly Yuniarti; Haifaturrahmah; Inang Irma Rezkillah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35911

Abstract

Character education is an important foundation in shaping a generation with noble and responsible character. Teachers have a central role in instilling the value of responsibility through role models, habituation, and meaningful learning in elementary schools. This study aims to analyze the role of teachers in instilling the value of responsibility and the factors that influence its success. The method used is a library research with a qualitative descriptive approach to ten journal articles on character education and the role of teachers in elementary schools. The results show that teachers act as role models, guides, motivators, and evaluators in shaping students' responsible character. Supporting factors include a conducive school environment, parental support, and positive habits, while obstacles that arise include low student awareness and external environmental influences. In conclusion, the role of teachers is not only focused on the transfer of knowledge, but also the formation of personality through role models and the continuous habituation of the value of responsibility.
EFEKTIVITAS SENAM PAGI SEBAGAI UPAYAH MENINGKATKAN KESEHATAN ANAK USIA DINI DI SEKOLAH DASAR Nindia wulandari; Haifaturrahmah; Inang Irma Rezkillah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36305

Abstract

The decline in physical activity levels among school-age children is a global issue that impacts their physical and psychosocial health. The lack of physical activity in schools can exacerbate sedentary lifestyles, contributing to an increased risk of chronic diseases in the future. This study aims to analyze the effectiveness of morning exercise as a school-based intervention to improve physical fitness, fundamental motor skills, cognitive function, and psychosocial well-being in elementary school children. The method used is a Systematic Literature Review (SLR), gathering data from articles published between 2021 and 2025 through searches in databases such as Scopus, PubMed, and Google Scholar. Selected articles were narratively analyzed using qualitative data analysis techniques to identify emerging patterns in research related to the impact of morning exercise on children. The results indicate that morning exercise significantly improves cardiorespiratory endurance, muscle strength, and body composition, as well as enhances fundamental motor skills and increases concentration and on-task behavior. Additionally, morning exercise contributes to reducing anxiety and stress, while improving social interaction and psychosocial well-being. Based on these findings, morning exercise proves to be an effective and easily applicable intervention to support both physical and psychosocial health in elementary school children.
Pengaruh Media Pembelajaran Interaktif Berbantuan Genially Terhadap Minat Belajar Siswa Sekolah Dasar Rezkillah, Inang Irma; Mariyati, Yuni; Muhdar, Syafruddin
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.3960

Abstract

In today’s digital era, the use of interactive learning media has become increasingly important for improving the quality of teaching and learning processes in elementary schools. One widely adopted innovation is Genially; therefore, this study was conducted to investigate the effect of using Genially-based interactive learning media on students’ learning interest at MI NW Montong Selat. This research employed a quantitative approach with a quasi-experimental method, in which fourth-grade students served as the control group using picture-based learning media, while fifth-grade students served as the experimental group using Genially interactive learning media. Data collection techniques included learning interest questionnaires and observation of learning activities. The collected data were normally distributed, with significance values of 0.109 in the control class and 0.103 in the experimental class. Both classes were homogeneous, with a significance value of 0.806. The results of the independent t-test showed that the t-value (2.28) was less than the t-table (1.684), indicating a significant difference between the two classes. The findings concluded that the use of Genially-based interactive learning media had a positive and significant effect on students’ learning interest.
Persepsi Mahasiswa terhadap Pemanfaatan ChatGPT dalam Pembelajaran di Perguruan Tinggi: A Systematic Literature Review Nisya, Auliya Khaerun; Haifaturrahmah, Haifaturrahmah; Rezkillah, Inang Irma
Jurnal Ilmiah Telaah Vol 11, No 1: January 2026
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/telaah.v11i1.36906

Abstract

Berdasarkan analisis menyeluruh terhadap berbagai studi antara tahun 2019 hingga 2025, ditemukan empat elemen utama yang mencerminkan pandangan mahasiswa mengenai penggunaan ChatGPT dalam pendidikan tinggi. (1) mahasiswa melihat ChatGPT sebagai inovasi dalam metode pengajaran yang dapat membantu mereka memahami konsep-konsep yang sulit dan mendukung pembelajaran mandiri tanpa menghilangkan peran sosial dan emosional pengajar. (2) ChatGPT dianggap meningkatkan efektivitas dan efisiensi proses belajar karena mampu mempercepat akses informasi dan mempermudah penyusunan tugas akademis. (3) mahasiswa menyadari adanya tantangan dan dilema etis seperti kemungkinan plagiarisme, ketergantungan pada teknologi, serta masalah keaslian karya ilmiah yang perlu diwaspadai dengan adanya panduan etika penggunaan yang jelas. (4) ChatGPT memberikan dampak positif terhadap peningkatan kemandirian belajar dan literasi digital mahasiswa, meskipun penggunaannya perlu diimbangi dengan kesadaran kritis agar tidak mengurangi motivasi dan kemampuan berpikir reflektif. Secara keseluruhan, ChatGPT dianggap sebagai alat bantu pendidikan yang relevan dan bermanfaat jika digunakan dengan bijaksana dalam konteks akademik.
Rimpu Bima as a Basis for Internalising Religious Character in Primary Students Rosmini; Fujiaturrahman, Sukron; Rezkillah, Inang Irma; Muhammad Hafeez; Garba, Malami Muhammad
Moestopo International Review on Social, Humanities, and Sciences Vol. 6 No. 1 (2026)
Publisher : Universitas prof. Dr. Moestopo (Beragama)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32509/mirshus.v6i1.163

Abstract

Rimpu culture, as a reflection of the identity of the Bima community, contains religious values such as politeness, respect for women, and piety, making it relevant for character building in primary education. This study aims to identify the religious values embedded in the Rimpu tradition and analyse how these values are internalised in primary schools. Unlike previous studies that generally discuss character education based on local wisdom, this study specifically focuses on the formulation of the internalisation of religious values in the Rimpu tradition at the primary education level. This study uses qualitative ethnographic methods and was conducted in one of the primary schools in Bima Regency. Data were collected through participatory observation, in-depth interviews with traditional leaders, religious leaders, teachers, community members, and students, as well as documentation. Data analysis followed the Miles and Huberman model. The study shows that Rimpu religious values are reflected in community social practices and have begun to be applied in school activities. This study confirms that the Rimpu tradition can be positioned as a structured socio-religious value system with pedagogical significance in primary education.
Pengaruh Media Pembelajaran Interaktif Berbantuan Genially Terhadap Minat Belajar Siswa Sekolah Dasar Inang Irma Rezkillah; Yuni Mariyati; Syafruddin Muhdar
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.3960

Abstract

In today’s digital era, the use of interactive learning media has become increasingly important for improving the quality of teaching and learning processes in elementary schools. One widely adopted innovation is Genially; therefore, this study was conducted to investigate the effect of using Genially-based interactive learning media on students’ learning interest at MI NW Montong Selat. This research employed a quantitative approach with a quasi-experimental method, in which fourth-grade students served as the control group using picture-based learning media, while fifth-grade students served as the experimental group using Genially interactive learning media. Data collection techniques included learning interest questionnaires and observation of learning activities. The collected data were normally distributed, with significance values of 0.109 in the control class and 0.103 in the experimental class. Both classes were homogeneous, with a significance value of 0.806. The results of the independent t-test showed that the t-value (2.28) was less than the t-table (1.684), indicating a significant difference between the two classes. The findings concluded that the use of Genially-based interactive learning media had a positive and significant effect on students’ learning interest.
Membangun Pembelajaran Menyenangkan melalui Gamifikasi terhadap Motivasi dan Partisipasi Siswa Sekolah Dasar di Era Digital Kasturi Kasturi; Nurul Julaifah; Inang Irma Rezkillah; Saidah Ramadhan
Jurnal Elementary:Kajian Teori dan Hasil Penelitian Pendidikan Sekolah Dasar Vol 9, No 2: Juni 2026
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/elementary.v9i2.40588

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh penerapan gamifikasi dalam meningkatkan motivasi dan partisipasi belajar siswa sekolah dasar pada pembelajaran IPAS di era digital. Penelitian menggunakan pendekatan kuantitatif dengan jenis pra-eksperimental (pre-experimental design) melalui desain one-group pretest-posttest. Subjek penelitian berjumlah 30 siswa SDN 1 Rupe yang dipilih secara purposive. Instrumen penelitian berupa angket motivasi belajar dan angket partisipasi siswa masing-masing sebanyak 10 butir yang telah divalidasi. Pengumpulan data dilakukan melalui pretest dan posttest, kemudian dianalisis menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa penerapan gamifikasi mampu meningkatkan motivasi belajar siswa pada seluruh indikator, dengan peningkatan tertinggi pada aspek konsentrasi sebesar 25,45% dan peningkatan terendah pada aspek minat dan keantusiasan sebesar 9,88%. Selain itu, partisipasi belajar siswa juga mengalami peningkatan, terutama pada aspek keberanian bertanya sebesar 7,45%, sedangkan peningkatan terendah terdapat pada aspek pencarian informasi sebesar 0,85%. Temuan ini menunjukkan bahwa gamifikasi dapat menciptakan pembelajaran yang lebih menyenangkan, interaktif, dan efektif dalam meningkatkan motivasi serta partisipasi siswa sekolah dasar di era digital
REVITALISASI BAHASA DAERAH MELALUI DIGITAL STORYTELLING BAGI GENERASI ALPHA SEBAGAI UPAYA PENCEGAHAN KEPUNAHAN BAHASA DAERAH Baiq Yuliatin Ihsani; Linda Ayu Darmurtika; Baiq Desi Milandari; Inang Irma Rezkillah
JCES (Journal of Character Education Society) Vol 9, No 3 (2026): Juli
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jces.v9i3.41182

Abstract

Abstrak: Perkembangan teknologi digital dan dominasi konten global menyebabkan minat generasi muda terhadap bahasa dan budaya lokal semakin berkurang. Selain itu, guru masih menghadapi keterbatasan dalam mengembangkan media pembelajaran berbasis teknologi yang menarik dan kontekstual, sementara sekolah belum memiliki repositori digital budaya lokal yang dapat dimanfaatkan secara berkelanjutan. Program ini bertujuan untuk meningkatkan minat siswa terhadap Bahasa Sasak, memperkuat literasi budaya berbasis kearifan lokal, meningkatkan kompetensi guru dalam pengembangan media digital, serta membangun repositori digital cerita rakyat Sasak sebagai sumber belajar berkelanjutan. Metode pelaksanaan meliputi analisis kebutuhan, sosialisasi program, pelatihan guru, workshop digital storytelling bagi siswa, penerapan teknologi melalui pemanfaatan Canva dan CapCut, pendampingan, evaluasi, dan penyusunan strategi keberlanjutan program. Hasil kegiatan menunjukkan bahwa seluruh tahapan program terlaksana dengan baik. Sebanyak 5 guru berhasil dilatih dalam penyusunan storyboard dan produksi media digital, sedangkan 30 siswa terlibat aktif dalam pembuatan digital storytelling berbasis cerita rakyat Sasak. Program menghasilkan 15 video digital storytelling siswa, 5 video pembelajaran guru, digitalisasi 20 cerita rakyat Sasak, serta 1 repositori digital budaya sekolah. Evaluasi menunjukkan peningkatan minat siswa terhadap Bahasa Sasak sebesar 35,7% dan peningkatan kompetensi digital guru secara signifikan. Program ini memberikan dampak positif terhadap pelestarian Bahasa Sasak, peningkatan literasi budaya siswa, penguatan kompetensi digital guru, serta pengembangan sekolah sebagai pusat pelestarian budaya lokal berbasis teknologi yang berkelanjutan.Abstract:  The development of digital technology and the dominance of global content have led to a decline in the younger generation’s interest in local languages and cultures. In addition, teachers still face limitations in developing engaging and contextually relevant technology-based learning materials, while schools do not yet have a digital repository of local culture that can be utilized sustainably. This program aims to increase students’ interest in the Sasak language, strengthen cultural literacy based on local wisdom, enhance teachers’ competencies in developing digital media, and build a digital repository of Sasak folktales as a sustainable learning resource. Implementation methods included needs analysis, program outreach, teacher training, digital storytelling workshops for students, technology implementation using Canva and CapCut, mentoring, evaluation, and the development of a program sustainability strategy. The results of the activities showed that all program phases were successfully implemented. A total of 5 teachers were trained in storyboard development and digital media production, while 30 students were actively involved in creating digital storytelling projects based on Sasak folklore. The program produced 15 student digital storytelling videos, 5 teacher instructional videos, the digitization of 20 Sasak folklore stories, and 1 digital repository of school culture. The evaluation showed a 35.7% increase in student interest in the Sasak language and a significant improvement in teachers’ digital competencies. This program has a positive impact on the preservation of the Sasak language, the improvement of students’ cultural literacy, the strengthening of teachers’ digital competencies, and the development of schools as sustainable, technology-based centers for the preservation of local culture.
Pelatihan pengenalan Artificial Intelligence (AI) untuk meningkatkan kompetensi guru pada transformasi digital Inang Irma Rezkillah; Baiq Yuliati Ihsan; Nurul Julaifah; Saidah Ramadhan; Kasturi Kasturi
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 10, No 3 (2026): June
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v10i3.39560

Abstract

Abstrak Tujuan kegiatan pengabdian ini adalah meningkatkan pemahaman dan kemampuan guru MI NW Montong Daye dalam menggunakan AI, khususnya aplikasi seperti ChatGPT dan Educaplay, untuk pembuatan media pembelajaran, modul ajar, dan asesmen di kelas. Mitra sasaran adalah 14 guru MI NW Montong Daye yang terlibat secara aktif dalam seluruh rangkaian kegiatan pada bulan oktober.  Metode pelaksanaan meliputi tiga tahap utama: (1) pendahuluan berupa pretest dengan 20 butir pertanyaan untuk mengukur pengetahuan awal guru tentang AI dan penerapannya dalam pembelajaran; (2) kegiatan inti berupa pemaparan materi oleh narasumber tentang definisi, manfaat, dan contoh aplikasi AI yang relevan, dilanjutkan praktik langsung pembuatan modul ajar berbasis AI dengan pendampingan mahasiswa; (3) penutup berupa posttest dengan instrumen yang sama untuk mengukur peningkatan pengetahuan, serta diskusi reflektif. Hasil pretest menunjukkan bahwa mayoritas guru memiliki pengetahuan yang lemah pada aspek pemanfaatan AI untuk pembuatan media pembelajaran dan asesmen. Setelah pelatihan, terjadi peningkatan skor posttest secara signifikan, dengan rata-rata kenaikan sebesar 22% dibandingkan pretest. Secara kualitatif, guru menunjukkan peningkatan kepercayaan diri, antusiasme, dan kemampuan dalam mengintegrasikan AI ke dalam proses pembelajaran.  Kegiatan ini membuktikan bahwa pelatihan berbasis praktik dan pendampingan efektif dalam meningkatkan literasi digital dan kompetensi AI guru sekolah dasar, serta mendorong kesiapan mereka menghadapi transformasi digital di dunia pendidikan. Kata kunci:. artificial intelligence; sekolah dasar; transformasi digital. Abstract The objective of this community service activity is to enhance the understanding and abilities of teachers at MI NW Montong Daye in utilizing artificial intelligence (AI), particularly applications such as ChatGPT and Educaplay, for the development of learning media, teaching modules, and classroom assessments. The target partners consisted of 14 teachers from MI NW Montong Daye who actively participated in all stages of the program. The implementation method comprised three main phases: (1) an initial phase involving a pretest with 20 questions to assess the teachers’ baseline knowledge of AI and its application in education; (2) a core phase featuring material delivery by a resource person on the definition, benefits, and relevant AI applications, followed by hands-on practice in creating AI-based teaching modules with guidance from university students; and (3) a closing phase involving a posttest using the same instrument to measure knowledge improvement, as well as a reflective discussion session. The pretest results indicated that most teachers demonstrated limited knowledge, particularly regarding the use of AI for developing learning media and assessments. Following the training, there was a significant increase in posttest scores, with an average improvement of 22% compared to the pretest. Qualitatively, teachers exhibited enhanced confidence, enthusiasm, and ability to integrate AI into the learning process. This activity demonstrates that practice-based training and mentoring are effective in improving digital literacy and AI competence among elementary school teachers, as well as in fostering their readiness to face digital transformation in the field of education. Keywords: artificial intelligence; elementary; digital transformation.
Strategi Guru Dalam Mengajarkan Nilai Toleransi Melalui Pembelajaran PPKN Di Sekolah Dasar Erni Yulianti; Haifaturrahmah; Inang Irma Rezkillah
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 13 No. 1 (2026): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v13i1.4606

Abstract

Penelitian ini bertujuan untuk menganalisis strategi guru dalam mengajarkan nilai toleransi melalui pembelajaran PPKn di sekolah dasar, mengidentifikasi bentuk implementasinya dalam aktivitas belajar dan interaksi sosial, mengungkap berbagai tantangan yang dihadapi guru, serta merumuskan strategi pembelajaran yang efektif dan kontekstual guna memperkuat internalisasi nilai toleransi di lingkungan sekolah dasar. Penelitian ini menggunakan metode Systematic Literature Review (SLR) dengan menganalisis 43 artikel terpublikasi antara tahun 2020–2025 yang diperoleh dari berbagai basis data seperti Google Scholar, SCOPUS, dan DOAJ. Hasil kajian menunjukkan bahwa strategi guru yang bersifat partisipatif, reflektif, dan kontekstual seperti value discussion, case study, role playing, dan project-based learning terbukti efektif dalam menumbuhkan sikap empati, kerja sama, dan penghargaan terhadap perbedaan. Keberhasilan internalisasi nilai toleransi juga sangat dipengaruhi oleh peran guru sebagai teladan moral, dukungan lingkungan sekolah yang inklusif, serta keterlibatan keluarga. Namun, masih terdapat tantangan berupa keterbatasan waktu pembelajaran, rendahnya kompetensi guru dalam pendidikan nilai, dan bias sosial budaya. Implikasi dari temuan ini menegaskan pentingnya pengembangan kompetensi pedagogik guru PPKn berbasis pendidikan karakter serta perancangan model pembelajaran yang lebih adaptif dan kontekstual dalam menanamkan nilai toleransi sejak pendidikan dasar.