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Pelatihan Media Pembelajaran Dalam Meningkatkan Kapasitas Guru di SMA PGRI 4 Gandrungmangu Mahardika, Fajar; Bambang Sumantri, R. Bagus; Prima Yuniarto, Abdul Hakim
Jurnal Pengabdian Masyarakat Progresif Humanis Brainstorming Vol 6, No 3 (2023): Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstormin
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/japhb.v6i3.4393

Abstract

Media yang digunakan dalam proses belajar mengajar haruslah memiliki mutu dan kualitas yang baik meskipun media tersebut hanyalah sederhana. Kebanyakan ketika mengajar guru menggunakan LCD yang nantinya akan menayangkan pembelajaran tersebut di LCD biasanya dapat berupa video, Seorang guru ketika mengajar harus memperhatikan berbagai banyak hal, misalnya karakteristik dari setiap siswa, tujuan pembelajaran yang ingin dicapai, metode pembelajaran yang akan digunakan, isi dari materi yang akan dijelaskan, serta strategi pembelajaran yang akan digunakan. Dengan adanya peningkatan kapasistas guru diharapkan Guru memegang kontribusi besar dalam pendidikan karena guru tugas utamabya mendidik, mengajar, membimbing, mengarahkan, melatih, menilai, dan mengevaluasi dan yang berhadapan langsung dengan peserta didik. Serta mengembangkan pembelajaran yang tidak hanya meningkatkan pada aspek pengetahuannya, tetapi dengan aspek spiritual, sosial maupun keterampilannya dan menciptakan desain pembelajaran yang inovatif dan menarik dengan cara yang efektif. Hasil akhir dari pelatihan ini guru dapat meningkatkan kapasistas untuk membuat media pembelajaran yang menarik dan interaktif dengan menggunakan media powerpoint. Dengan media yang berkembang dapat meningkatkan motivasi siswa untuk aktif dan belajar lebih baik.
Design of the HealthyQue Mobile Application for Hospital Registration Based on Android Using the Design Thinking Approach and UML Modeling Mahardika, Fajar; Ripai, Rizki; Shandy, Sony Veri; Fazar Sidik; Pari, Riki Aldi; Muhammad, Kukuh
Blend Sains Jurnal Teknik Vol. 4 No. 2 (2025): Edisi Oktober
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/blendsains.v4i2.1287

Abstract

The increasing number of patient visits to hospitals each year poses challenges in providing fast and efficient services, especially during the registration process. Conventional registration systems often cause long queues and patient discomfort. This study aims to design the HealthyQue mobile application as a digital solution for hospital registration based on the Android platform. The application development follows the Design Thinking approach through five stages: empathize, define, ideate, prototype, and test, to deeply explore user needs and behaviors. The results of this process are realized in the form of system modeling using Unified Modeling Language (UML), including use case diagrams, activity diagrams, sequence diagrams, and class diagrams to structurally depict the system's workflow and architecture. This application offers features such as online patient registration, doctor schedule checking, and real-time queue notifications. The implementation of HealthyQue is expected to improve hospital administrative efficiency, reduce patient waiting times, and enhance service quality. The design results demonstrate that the Design Thinking approach effectively produces solutions aligned with user needs, while UML modeling supports the system documentation in a technical and systematic manner.
IMPLEMENTASI PROTOTYPE PADA SISTEM APLIKASI PERSURATAN KELURAHAN KEDUNGWUNI BARAT (SIPRAKAT) BERBASIS ANDROID Fajar Mahardika; Sumantri, Raden Bagus Bambang; Ripai, Rizki
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 8 No. 1 (2024): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol8No1.pp1-8

Abstract

Every agency needs letters, especially the Village Office, because many people need them for purposes such as moving, getting married, giving birth, etc. West Kedungwuni is one of the sub-districts in Kedungwuni District, Pekalongan Regency, Central Java. Prototyping is used when developing systems. This model produces software prototypes that allow users and developers to interact during the information system development process. After completing all research stages, the system created can meet the needs stated in the problem formulation and can assist in managing incoming and outgoing mail in West Kedungwuni District by integrating the database with the Mobile application. Results: 1. Can help in managing incoming and outgoing mail in West Kedungwuni District. 2. Process of distributing incoming and outgoing letters in West Kedungwuni District
Implementasi QR Code untuk Sistem Penyewaan Lapangan Futsal Berbasis Android Mahardika, Fajar; Sumantri, Raden Bagus Bambang; Ripai, Rizki; Pari, Riki Aldi
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 8 No. 2 (2024): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol8No2.pp147-154

Abstract

This research aims to implement QR code technology in an Android-based futsal field rental system. The development method used is an Android-based software development method (Mobile Apps Development). QR codes are used as a medium for user identification and verification when ordering a futsal field. This system is designed to make it easier for users to make field reservations quickly and efficiently. Users can make orders via the Android application by scanning the QR code available at the futsal field location. The implementation results show that using QR codes can speed up the reservation process and reduce the possibility of data input errors. Apart from that, using this system can also improve the user experience in ordering futsal fields. It is hoped that the implementation of QR codes in this system can increase efficiency and convenience in the overall futsal field ordering process.
Penerapan Kincir Air Otomatis Berbasis Sensor Suhu untuk Meningkatkan Efisiensi Budidaya Ikan Nila di Kelompok Kegiatan Wildatul Sholihah, Bogor Basri, Hasan; Arie Aryanto; Ihsan Alparisi; Fajar Mahardika
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol. 7 No. 1 (2025): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service activity aims to improve the efficiency of tilapia pond management through the implementation of a manually operated waterwheel system for the Wildatul Sholihah Activity Group in Bojong Village, Bogor Regency. The partner’s challenges include fluctuating water temperatures, low oxygen levels, and limited manpower, as pond maintenance is only carried out on weekends. As an initial solution, the service team conducted training and installed a simple manually operated waterwheel unit. The activity took place on May 28, 2025, and involved several stages: coordination, module preparation, equipment assembly, technical training, and field testing. The results showed that the waterwheel successfully improved water circulation and temperature stability, while also reducing the frequency of manual water replacement. Training participants demonstrated increased technical understanding, high enthusiasm, and the ability to operate and maintain the device independently. This initiative had a tangible impact in supporting more efficient and sustainable tilapia farming. In the future, the system has the potential to be further developed with the integration of digital technologies such as IoT-based monitoring systems
Penerapan Metode Extreme Programming pada Perancangan UML Sistem Informasi Penggajian Karyawan Mahardika, Fajar; Merani, Sania Galuh; Suseno, Akrim Teguh
Blend Sains Jurnal Teknik Vol. 2 No. 3 (2024): Edisi Januari
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/blendsains.v2i3.313

Abstract

Penelitian ini bertujuan untuk menerapkan metode Extreme Programming (XP) pada perancangan UML (Unified Modeling Language) sistem informasi penggajian karyawan. Sistem informasi penggajian karyawan adalah suatu sistem yang penting dalam pengelolaan keuangan perusahaan, memastikan bahwa gaji karyawan dibayar dengan akurat dan tepat waktu. Metode perancangan ini melibatkan beberapa tahap, termasuk analisis kebutuhan penggajian karyawan, perancangan struktur sistem, dan perancangan alur proses penggajian. UML digunakan sebagai alat perancangan utama, dengan menggunakan diagram Use Case untuk mengidentifikasi fungsi dan interaksi antara pengguna sistem, diagram Class untuk mendefinisikan entitas dan atribut yang terlibat, dan diagram Activity untuk menggambarkan alur langkah-langkah dalam proses penggajian. Penerapan metode XP pada perancangan UML sistem informasi penggajian karyawan memberikan beberapa manfaat. Pertama, melalui praktik perencanaan yang adaptif, tim dapat secara fleksibel menyesuaikan perubahan kebutuhan atau prioritas yang muncul selama proses pengembangan. Dengan menerapkan metode Extreme Programming (XP) pada perancangan UML (Unified Modeling Language) sistem informasi penggajian karyawan diharapkan dapat menghasilkan sistem yang efisien, terstruktur dengan baik, dan mudah dipahami. Rancangan sistem ini dapat menjadi panduan bagi pengembang dalam mengimplementasikan sistem penggajian karyawan yang sesuai dengan kebutuhan perusahaan. Dengan menggunakan UML, kesalahan dan kekurangan dalam perancangan dapat diidentifikasi sebelum implementasi, sehingga mengurangi risiko kesalahan dan meningkatkan efisiensi dalam penggajian karyawan.
Perancangan Sistem Arsip Surat Masuk dan Surat Keluar Desa Wanutengah Kab. Temanggung Berbasis Mobile Jayusman, Hadi; Mahardika, Fajar
Blend Sains Jurnal Teknik Vol. 3 No. 1 (2024): Edisi Juli
Publisher : Ilmu Bersama Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56211/blendsains.v3i1.566

Abstract

Perkembangan teknologi informasi dan komunikasi telah memberikan dampak signifikan dalam pengelolaan administrasi pemerintahan, termasuk di tingkat desa. Desa Wanutengah, Kabupaten Temanggung, sebagai contoh, menghadapi tantangan dalam manajemen arsip surat masuk dan surat keluar secara efisien dan terstruktur. Penelitian ini bertujuan untuk merancang sistem arsip surat masuk dan surat keluar Desa Wanutengah berbasis mobile guna meningkatkan aksesibilitas, efisiensi, dan transparansi informasi. Metode penelitian yang digunakan adalah analisis kebutuhan pengguna melalui wawancara dan studi literatur, serta desain sistem berbasis mobile yang mengintegrasikan fitur-fitur penting seperti pencarian berbasis teks, manajemen kategori surat, dan tata kelola akses pengguna. Sistem ini dirancang menggunakan platform yang mendukung aplikasi mobile agar dapat diakses oleh petugas desa dari berbagai lokasi dengan menggunakan perangkat smartphone atau tablet. Hasil dari penelitian ini menunjukkan bahwa penerapan sistem arsip berbasis mobile di Desa Wanutengah dapat meningkatkan efisiensi dalam pengelolaan surat masuk dan surat keluar. Dengan adopsi teknologi ini, proses pencarian dan penyimpanan informasi menjadi lebih mudah dan cepat, sementara transparansi informasi kepada masyarakat desa juga dapat ditingkatkan.
IMPLEMENTASI PENDEKATAN METODE DESIGN THINKING SISTEM PERSURATAN ONLINE BERBASIS MOBILE DAN WEB BASE Mahardika, Fajar; Bambang Sumatri, Raden Bagus; Ratih, Ratih
Jurnal Informatika dan Teknik Elektro Terapan Vol. 13 No. 2 (2025)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v13i2.6247

Abstract

The application of the Design Thinking method in the development of a mobile web-based online mail system aims to increase efficiency and convenience in creating, managing, and sending letters digitally. Design Thinking, as an approach that focuses on solving problems by understanding user needs in depth, is used to design more intuitive and user-centric solutions in online correspondence systems. This approach consists of five main stages: empathy, problem definition, ideation, prototyping, and testing, all of which have an important role to play in creating mobile web applications that are accessible, secure, and meet user needs, both in terms of functionality and user experience. In the ideation stage, various concepts and features that can improve efficiency, such as automated mail delivery, cloud-based mail archive management, and electronic notifications and verification, were developed. In the prototyping stage, the design of the interface and basic functions of the application is created which is then tested by involving users to obtain feedback that can improve the system. Testing is carried out on an iterative basis, with a focus on testing functionality and user experience, to ensure that the application can be used effectively and efficiently. The results of the implementation show that this system can increase the speed and ease of digital mail management and provide a better user experience compared to conventional mail systems
Fuzzy Inference System Tsukamoto–Decision Tree C 4.5 in Predicting the Amount of Roof Tile Production in Kebumen Tundo, Tundo; Mahardika, Fajar
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 7, No 2 (2023): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v7i2.13034

Abstract

Tile is a product that is in great demand by many people. This has become a trigger for producers to improve their management. The company's tile production management is still experiencing problems, namely frequent miscalculations in determining the agreement that must be issued in making tile production from customer requests. One of the efforts made is to predict the production that can be done to get the optimal amount obtained, to get a big profit. In this study, to obtain a prediction of the amount of tile production, computerized calculations were carried out using the Tsukamoto fuzzy logic method. This method uses the concept of rules from the C 4.5 decision tree in the building to make it easier to determine the rules that are built without having to consult an expert because C 4.5 will study existing datasets to serve as a reference in forming these rules according to conditions that often occur. The modeling results produce relevant rules after being compared with the actual results. The results of the comparison of predictions with actual production have an error percentage of 29.34%, with a truth of 70.66% (based on the calculation of the Average Forecasting Error Rate (AFER)). Therefore when implemented in the Tsukamoto Fuzzy Inference System it can produce predictions of tile production that are quite optimum. It is said to be quite optimum because all customer requests are met, either generated by the production prediction itself or the prediction results are added up with inventory data, and all predictions are close to actual production.
PENDAMPINGAN PENGEMBANGAN SISTEM INFORMASI JUAL BELI MAKELAR MOTOR DI KABUPATEN PEKALONGAN BERBASIS WEB Mahardika, Fajar; Al’ Amin, M.
ADIMAS Jurnal Pengabdian Kepada Masyarakat Vol 8 No 1 (2024): Maret 2024
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/adi.v8i1.7145

Abstract

Community service is an activity that aims to help a particular community in several activities. This activity is one part of the Tri Dharma of Higher Education, an educational activity in the community in the form of introducing website-based motorbike sales technology. This technology was introduced in order to increase sales of motorbikes, especially to 2-wheeled motorbike brokers. The program partner is the two-wheeled motorbike broker community in Kedungwuni sub-district, Pekalongan district. With many problems occurring, one of which is lack of sales and lack of knowledge of buyers as well as crime when purchasing vehicles. In this service, we developed a motorbike sales application that utilizes advances in information technology to overcome these obstacles. This application is designed with a user-friendly interface, so it can be used easily by the realtor community. In the framework of this service, we also carry out outreach and training to the broker community regarding the use of this application. The aim is for the realtor community to optimize their motorbike sales potential through this application, as well as obtain other benefits, such as wider access to the market and efficiency of time and energy. Through this service, it is hoped that it can increase efficiency and effectiveness in the motorbike sales process, as well as provide benefits to the broker community in increasing access to the market. The results of program implementation show that the broker community received the training quite well with a score of 66.5%.