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Journal : International Journal Software Engineering and Computer Science (IJSECS)

VoIP (Voice over Internet Protocol) Based on Asterisk Using Trixbox at SMKN 1 Bangkinang Pribadi, Antoni
International Journal Software Engineering and Computer Science (IJSECS) Vol. 3 No. 2 (2023): AUGUST 2023
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v3i2.1275

Abstract

The rapid advancement of informatics technology in the telecommunications sector has remarkably mitigated the challenges of distance and time, rendering them inconsequential in today`s dynamic landscape. Presently, long-distance conversations are effortlessly facilitated through telephone media, predominantly employing the Public Switch Telephone Network (PSTN) network technology. However, at SMKN 1 Bangkinang Kota, conventional communication practices persist, leading to inefficiencies, particularly in locating teachers, staff, and employees within the school premises. This search process, whether for determining their whereabouts or utilizing smartphones, often necessitates additional time and may incur expenses related to data quotas or credits. In response to these challenges, the primary objective of this research is to conceptualize and establish a VoIP communication system, strategically designed to alleviate operational expenditures associated with communication. The study is conducted within the framework of an existing internet network established on a local scale, involving the integration of wireless and LAN cable technologies. Notably, two distinct operating systems are evaluated, and their performance is compared to identify the optimal choice for serving as a VoIP server. Through this comparative analysis, the study seeks to determine the most suitable operating system that aligns seamlessly with the project's objectives. Central to the research is the successful deployment of a VoIP server utilizing the available local network infrastructure, a feat achieved through the implementation of the Trixbox Linux server. This innovative approach harnesses the existing network facilities to facilitate cost-free communication, effectively bypassing the need for additional expenses typically associated with conventional communication tools like smartphones and PCs. A notable aspect of the system is the pivotal role played by the VoIP server, particularly the Trixbox variant, in managing Session Initiation Protocol (SIP) calls emanating from the diverse client base registered on the Trixbox server. In summation, this research showcases the transformative potential of VoIP technology within educational institutions such as SMKN 1 Bangkinang Kota. By adopting innovative strategies like deploying the Trixbox Linux server, the study underscores the capability of VoIP to streamline communication processes, optimize resource utilization, and ultimately enhance operational efficiency.
Development of a Mixed Reality Based Learning Application for Microcontroller Education Using the Luther Sutopo Multimedia Development Method Pribadi, Antoni; Ufayrah, Ratu Natalia Marjani; Nofiar. Am, Andri; Nurkholis, Nurkholis; Perdana, M. Alkadri
International Journal Software Engineering and Computer Science (IJSECS) Vol. 6 No. 1 (2026): APRIL 2026
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET) - Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v6i1.6817

Abstract

The rapid advancement of immersive technologies has created new opportunities to improve learning effectiveness, particularly in technical education such as microcontroller systems. Conventional teaching methods still rely heavily on static visualizations and theoretical explanations, which limit students' ability to understand complex hardware interactions. A mixed reality (MR)-based learning application was developed to improve students' conceptual understanding of microcontroller components and their functions in an interactive and immersive environment. The development process followed the Luther–Sutopo multimedia development method, consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The application was built using Unity and Blender and deployed on the Oculus Meta Quest 2 platform. Usability testing involved 10 vocational students with prior knowledge of microcontrollers. The application achieved an average usability score of 4.54 out of 5 (90.8%), placing it within the "very feasible" category. Beyond feasibility metrics, the system appeared to strengthen students' spatial understanding, engagement, and interaction with microcontroller components. These findings suggest that pairing mixed reality with a structured multimedia development model can meaningfully improve the effectiveness of technical education.