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Numeracy literacy ability in three-dimensional topic learning design using Augmented Reality Erviani, Erviani; Putri, Agustiany Dumeva; Agustiani, Riza; Zahra, Atika; Faisal, Muhammad
Jurnal Pendidikan Matematika RAFA Vol 10 No 1 (2024): Jurnal Pendidikan Matematika RAFA
Publisher : Program Studi Pendidikan Matematika, Universitas Islam Negeri Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jpmrafa.v10i1.22014

Abstract

This research aims to produce a learning trajectory on the topic of three dimensions of projection material and describe the numeracy literacy ability of students in class X MAN, using the classroom context through augmented reality technology. The research method used is design research (DR) of the validation studies type. This study is divided into three stages, namely preparing for the experiment, design experiment and the retrospective analysis. The data collection techniques used are observation, interviews, tests, and documentation. The data analysis techniques used were reduction, display, and conclusion drawn. The learning design can attract students' interest and provide new experiences in carrying out mathematics learning. After the learning design went through a series of research stages to produce HLT, which was then implemented and analyzed so that it was suitable for LIT and the results of the analysis also obtained students' numeracy literacy skills as seen from 3 indicators, still experiencing difficulties in indicator 1, namely using various kinds of numbers and symbols related to basic mathematics to solve practical problems in various life contexts everyday.
LITERASI NUMERASI PESERTA DIDIK DALAM PENGGUNAAN MEDIA PEMBELAJARAN DENGAN ISPRING 11 Abdullah, Anisyah; Agustiani, Riza; Zahra, Atika; Putri, Agustiany Dumeva
KALAMATIKA Jurnal Pendidikan Matematika Vol 9 No 1 (2024): KALAMATIKA April 2024
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/KALAMATIKA.vol9no1.2024pp83-98

Abstract

The low level of numeracy literacy in Indonesia is due to the material tested on TIMSS and PISA, which consists of questions in real-life context problems. Students are not accustomed to solving real problems and cannot analyze information in various forms. The lack of engaging learning materials contributes to students' boredom and makes it difficult for them to tackle numeracy and literacy challenges. This study investigates how well students can read and compute after using the iSpring 11 learning resources. Twenty students from class VII at State Junior High School 46 Palembang were the research subjects. The research method used is design research with a development study, which at the prototype stage uses the Tessmer model. The focus of discussion in this research is the results of the field test stage, where data collection techniques include tests and interviews. Data analysis techniques include test data analysis and interview analysis. This research demonstrates that students' numeracy literacy skills are excellent, with an average score of 88 after learning using the iSpring 11 learning media.
Proses Validasi Pengembangan Media Pembelajaran dengan iSpring 11 Marisa, Anggun; Dumeva Putri, Agustiany; Agustiani, Riza; Zahra, Atika
Wahana Matematika dan Sains: Jurnal Matematika, Sains, dan Pembelajarannya Vol. 17 No. 2 (2023): Agustus 2023
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/wms.v17i2.75130

Abstract

Penelitian ini bertujuan untuk menghasilkan media pembelajaran materi perkalian dua pecahan berbasis literasi numerasi dengan iSpring 11 yang valid. Media pembelajaran berbasis teknologi dapat membantu pendidik untuk menyampaikan konsep dari materi pecahan kepada peserta didik. Jenis dari penelitian ini adalah Research and Development yang dikembangkan berdasarkan Tessmer. Metode penelitian ini terdiri dari tahap Preliminary (persiapan dan pendesainan) dan tahap prototyping (validasi, evaluasi dan revisi). Pengumpulan data dilakukan dengan menggunakan lembar validasi dan wawancara. Data validitas diperoleh dari komentar dan saran validator. Data kevalidan diperoleh pada tahap expert review. Media pembelajaran yang dikembangkan oleh peneliti divalidasi oleh 3 ahli yaitu ahli media, ahli soal dan ahli materi. Tujuan analisis data tahap expert review yaitu untuk memudahkan keputusan dalam merevisi media pembelajaran. Hasil penelitian menunjukkan bahwa media pembelajaran dikatakan valid secara kuantitatif dan kualitatif dengan persentase 85,6%. Kata kunci: Media Pembelajaran, Perkalian Dua Pecahan, Literasi Numerasi.
Penerapan Algoritma Support Vector Machine (SVM) Dalam Memprediksi Calon Mahasiswa Baru Pendidikan Matematika Sabila, Hanum Sal; Zahra, Atika
Jurnal Malikussaleh Mengabdi Vol. 3 No. 2 (2024): Jurnal Malikussaleh Mengabdi, Oktober 2024
Publisher : LPPM Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/jmm.v3i2.17859

Abstract

Banyaknya jumlah mahasiswa baru yang masuk dijadikan sebagai kesuksesan atau kemajuan dari suatu perguruan tinggi. Semakin meningkat jumlah mahasiwa baru, maka semakin baik keberadaan perguruan tinggi tersebut. Oleh kerena itu, penting untuk memprediksikan jumlah mahasiswa baru pada tahun berikutnya. Namun dalam melakukan pemprediksian metode yang digunakan harus minim dengan kesalahan peramalannya sendiri. Salah satu metode prediksi yang dapat digunakan adalah Support Vector Machine (SVM). Dari hasil penerapan algoritma Support Vector Machine (SVM) dengan menggunakan kernel Radial Basic Function (RBF) dan parameter C = 1 dapat disimpulkan bahwa banyaknya calon mahasiswa pada tahun 2024 adalah 104 calon mahasiswa. Berdasarkan hasil evaluasi yang dilakukan dengan menggunakan metode  forecasting Mean Absolute Percentage Error (MAPE) dimana nilai yang didapat adalah sebesar 17%. Maka dapat dikatakan bahwa Support Vector Machine (SVM) memiliki kemampuan model peramalan yang baik dalam memprediksi calon mahasiswa baru pendidikan matematika.
ENHANCING HIGH SCHOOL STUDENTS' NUMERACY SKILLS IN 3D POSITIONING THROUGH AUGMENTED REALITY Yuspira, Lidia; Agustiani, Riza; Zahra, Atika; Putri, Agustiany Dumeva
KALAMATIKA Jurnal Pendidikan Matematika Vol 9 No 2 (2024): KALAMATIKA November 2024
Publisher : FKIP Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/KALAMATIKA.vol9no2.2024pp192-212

Abstract

This study explores a learning trajectory to teach three-dimensional positioning using augmented reality (AR) and assesses students' numeracy literacy skills after using AR-based learning. The research follows a three-stage design research approach: preparation, the design experiment (split into pilot and teaching phases), and retrospective analysis. The study incorporates three AR-based activities in a student worksheet. In the first activity, students observe the AR simulation of a futsal field to identify spatial elements. In the second, they interact with the AR to determine positions in three-dimensional space. In the third, students solve related spatial problems, applying their numeracy skills. The AR-based design aims to enhance students' understanding of three-dimensional positioning for Grade XII high school students and assess improvements in their numeracy literacy through these interactive, structured activities.
Students' Numeracy Literacy Using Artificial Intelligence (AI)-Based Worksheets Agustiani, Riza; Zahra, Atika; Putri, Agustiany Dumeva; Hadi, Muhammad; Marwan, Aji; Solehah, Asna Markhotun; Saputri, Anggun Meylani; Sopani, Ahmad
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 7 No. 1 (2024): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v7i1.17032

Abstract

Artificial Intelligence has significant potential to enhance the mathematics learning experience. To fully realize the benefits of AI integration, it is crucial to develop teaching materials that effectively incorporate AI into classroom instruction. This study focuses on developing AI-based student worksheets to improve numeracy literacy skills among junior high school students. These worksheets were created with the support of AI technology and include AI applications that can be used directly during the learning process. Conducted in state junior high schools (SMP) and Islamic junior high schools (MTs) in Palembang, the project followed a series of formative evaluation stages. These stages involved self-evaluation, expert reviews, one-on-one sessions, small group testing, and field testing, alongside product dissemination activities. Data on students' numeracy literacy skills were gathered through interviews and tests, while the analysis process consisted of three key stages: data reduction, data presentation, and drawing conclusions. The findings showed that some students had already grasped the steps to solve problems. Overall, the evaluation results for the numeracy literacy test were categorized as high performance. The AI-based worksheets proved effective in helping teachers deliver engaging teaching materials and enhancing students' learning experiences, particularly in improving their numeracy literacy.
Analysis of the Use of Gen Z Terminology on the Purchase of Fashion Trends of Jims Honey Products on the Tiktok Platform Napitu, Christin; Pinem, Dhea; Hutagalung, Sondang Lamsarina; Marpaung, Agung; Irawan, Desi; Zahra, Atika; Dalimunthe, Syairal Fahmy
Journal of Citizen Research and Development Vol 1, No 2 (2024): November 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jcrd.v1i2.3956

Abstract

The study aims to find out the level of use of the term gen z in the TikTok platform towards the purchase of Jims Honey fashion products. The research was also made to find out what words Jims Honey uses in their fashion content on TikTok. The information in this study was obtained by listening to words or terms written on TikTok social media videos. The method used in the study is the Qualitative Descriptive Method. Information processing is carried out using documentation on the TikTok platform. This study was also made to determine the influence of the use of the term gen z or slank language on costumer purchase decisions. The results of this study show that the level of use of the term gen z in the TikTok platform increases the attractiveness and interest of consumers or costumers in purchasing fashion trends on Jims Honey products.
Developing AI-assisted learning worksheets to strengthen literacy and numeracy skills Agustiani, Riza; Putri, Agustiany Dumeva; Zahra, Atika; Hartatiana, Hartatiana; Saputri, Anggun Meylani
Jurnal Gantang Vol 9 No 1 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i1.6932

Abstract

According to research, PISA, and national exams, pupils' numeracy literacy is generally low; teachers frequently utilize less participatory and irrelevant real-life teaching methods. Learning can be made more engaging by integrating technology into it, one example being the application of artificial intelligence (AI). This study aims to examine the validity and usefulness of student worksheets created using artificial intelligence to improve numeracy literacy abilities in the area of linear inequality of one variable. This is a preliminary and formative evaluation study. Product preparation and design were completed at the preliminary stage. Furthermore, formative evaluation stages include expert review, one-on-one, small group, and field tests. The material used is linear inequality in one variable, and the questions are related to numeracy literacy metrics. Questionnaires and interviews were employed to obtain the data. The questionnaire consists of both validity and practicality questionnaires. Validity data is derived from expert comments and suggestions. Questionnaires and interviews are used to collect practical data. The validity and practicality of data were qualitatively assessed by changing the worksheets in response to the validator and student comments and suggestions. The study's findings revealed that worksheets using AI were deemed valid at the expert review stage and very practical based on the results of the practicality questionnaire and interviews at the one-on-one, small group, and field testing phases. AI-powered worksheets can be utilized more widely to promote learning in class and individually. Schools might include AI technology in their learning strategies to increase numeracy literacy.
Developing AI-assisted learning worksheets to strengthen literacy and numeracy skills Agustiani, Riza; Putri, Agustiany Dumeva; Zahra, Atika; Hartatiana, Hartatiana; Saputri, Anggun Meylani
Jurnal Gantang Vol 9 No 1 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i1.6902

Abstract

According to research, PISA, and national exams, pupils' numeracy literacy is generally low; teachers frequently utilize less participatory and irrelevant real-life teaching methods. Learning can be made more engaging by integrating technology into it, one example being the application of artificial intelligence (AI). This study aims to examine the validity and usefulness of student worksheets created using artificial intelligence to improve numeracy literacy abilities in the area of linear inequality of one variable. This is a preliminary and formative evaluation study. Product preparation and design were completed at the preliminary stage. Furthermore, formative evaluation stages include expert review, one-on-one, small group, and field tests. The material used is linear inequality in one variable, and the questions are related to numeracy literacy metrics. Questionnaires and interviews were employed to obtain the data. The questionnaire consists of both validity and practicality questionnaires. Validity data is derived from expert comments and suggestions. Questionnaires and interviews are used to collect practical data. The validity and practicality of data were qualitatively assessed by changing the worksheets in response to the validator and student comments and suggestions. The study's findings revealed that worksheets using AI were deemed valid at the expert review stage and very practical based on the results of the practicality questionnaire and interviews at the one-on-one, small group, and field testing phases. AI-powered worksheets can be utilized more widely to promote learning in class and individually. Schools might include AI technology in their learning strategies to increase numeracy literacy.
Desain Pembelajaran dengan Pemanfaatan Augmented Reality untuk Penguatan Kemampuan Literasi Numerasi Siswa Materi Ruang Tiga Dimensi Monika, Sintia; Putri, Agustiany Dumeva; Zahra, Atika; Agustiani, Riza
Indiktika : Jurnal Inovasi Pendidikan Matematika Vol. 7 No. 2 (2025): Indiktika : Jurnal Inovasi Pendidikan Matematika
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/indiktika.v7i2.14740

Abstract

Penelitian ini bertujuan untuk menghasilkan lintasan belajar tentang dimensi tiga dalam materi sudut dengan tujuan meningkatkan kemampuan literasi numerasi di kelas XII Madrasah Aliyah. Pendekatan yang digunakan adalah menggunakan teknologi augmented reality dalam konteks ruang kelas. Metode penelitian yang diterapkan adalah design research (DR), yang terdiri dari tiga tahap: Tahap pertama preparing of experiments, tahap kedua design experiment, dan tahap ketiga retrospective analysis. Tahapan preparing of experiments menghasilkan  hipotesis aktivitas pembelajaran berupa Hyphotetical Learning Trajectory (HLT), tahap  design experiment menghasilkan gambaran tentang bagaiamana aktivitas pembelajaran di kelas atau Actual Learning Trajectory (ALT), sedangkan melalui tahap retrospective analysis didapat teori berupa Local Instruction Theory (LIT). Desain pembelajaran mencakup tiga aktivitas yang memanfaatkan teknologi augmented reality di ruang kelas, membantu siswa berinteraksi dengan menampilkan ruang kelas dalam bentuk augmented reality untuk membantu pemahaman konsep sudut. Hasil penelitian menunjukkan bahwa siswa juga memberikan respon yang sesuai dengan konjektur berpikir siswa yang telah diduga pada HLT, sehingga hal ini dapat menunjukkan bahwa HLT yang telah peneliti rancang berjalan sesuai dengan tujuan pembelajaran. Analisis lembar aktivitas siswa dan tes akhir menunjukkan bahwa kemampuan literasi yang cukup baik dengan capaian maksimal di 2 dari 3 indikator literasi numerasi.