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The Effect of Group Investigation Model Assisted by Diorama Media on Learning Outcomes in Science Material for Class V Students at SDN Pelemkerep 1 Arrasyad, Muhammad Labib; Sutriyani, Wulan; Efendi, Abdullah
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 2 (2024): Jurnal Ilmiah Mandala Educartion (April)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i2.6826

Abstract

The appearance of progress in a country is that there is a good quality of education. There is a subject that is important in the advancement of science and technology and a person's character, the subject is IPAS. The research was conducted in order to determine the effect of Group Investigation Model assisted by Diorama Media. By doing learning in groups, it has the potential to increase student activity and learning outcomes in IPAS learning. This study uses a type of quantitative research in the form of a true experiment with the type of post-test only control group, which in its design has two classes, namely the control class and the experimental class. The samples used were class A with a total of 17 students and class B with a total of 15 students, sampling using random sampling techniques. The data collection technique used is a test method with a description format. The research results showed that learning using the Group Investigation Model with the help of Diorama Media in the experimental class could affect the improvement of learning outcomes.
PEMBERDAYAAN MEDIA PEMBELAJARAN VIRTUAL REALITY UNTUK MENINGKATKAN PEMAHAMAN MATERI DI SEKOLAH DASAR Amalia, Dina; Efendi, Abdullah; Laily Kasuya, Igast; Sofia, Irwanda; Fadlillah, Nur
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 1 (2024): MARTABE : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i1.46-53

Abstract

Pengabdian ini menggali potensi peningkatan kekuatan media pembelajaran virtual reality (VR) untuk meningkatkan pemahaman materi di Sekolah Dasar. Tujuan kegiatan ini, melalui pendekatan interaktif dan menarik, realitas virtual reality dapat menciptakan pengalaman belajar yang imersif dan menarik bagi siswa.  Pengabdian ini mencakup kolaborasi antara institusi pendidikan, komunitas sekolah dasar, dan pemangku kepentingan untuk memperkenalkan dan menerapkan teknologi VR dalam pembelajaran. Fokus kegiatan pengabdian ini tidak hanya pada siswa tetapi juga melibatkan pelatihan guru. Metode evaluasi meliputi supervisi partisipatif, pengukuran pemahaman materi, dan feedback dari peserta. Hasil pengabdian menunjukkan dampak positif program pengabdian dalam meningkatkansejumlah 83% berupa pemahaman partisipatif fisik dan aktif peserta dalam pendidikan berbasis VR di sekolah dasar. Makna praktis dan arah pengembangan program serupa ditetapkan untuk memberikan kontribusi nyata terhadap peningkatan kapasitas pendidikan di tingkat dasar.
The Effect of Floor Gymnastics Exercises on Body Movement Flexibility in Fifth Grade Students at SDN 9 Jambu Mlonggo Jepara Ibawi, M. Mahfud; Efendi, Abdullah
Jurnal Gentala Pendidikan Dasar Vol. 10 No. 3 (2025): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study investigates the effect of floor gymnastics training on body movement flexibility among fifth-grade students at SDN 9 Jambu Mlonggo, Jepara. Using a quantitative experimental approach with a one-group pretest–posttest design, a total of 25 students were selected through total sampling. The independent variable was floor gymnastics training, while the dependent variable was body movement flexibility measured by the sit-and-reach test over six consecutive weeks. Statistical analysis using the Paired Sample t-test revealed that flexibility improvements were not significant in the first two weeks, indicating an initial adaptation phase. However, significant increases were observed starting from week four (p = 0.003) and continued to weeks five and six (p < 0.001), demonstrating the cumulative effect of structured and progressive training. These results highlight that sustained floor gymnastics practice enhances flexibility through neuromuscular adaptation and increased elasticity of muscles and joints. The findings reinforce the importance of incorporating continuous and progressive flexibility training within physical education programs, especially in the context of the Indonesian “Merdeka Curriculum” which emphasizes active, student-centered learning.
Pengaruh Permainan Tradisional Gobak Sodor Terhadap Ketrampilan Motorik Fakhri, Muh Slamet; Efendi, Abdullah
Jurnal Gentala Pendidikan Dasar Vol. 10 No. 3 (2025): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

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Abstract

Traditional games are a cultural heritage that plays an important role in supporting child development, especially in terms of motor skills. However, in the digital age, children's interest in traditional games has declined due to the dominance of gadgets and online games, which can potentially hinder the development of gross motor skills such as balance, speed, and agility. Gobak Sodor, as one of Indonesia's traditional games, involves active physical movements such as running, jumping, and maintaining balance, making it a relevant medium for physical education. This study aims to determine the effect of the traditional game of Gobak Sodor on the motor skills of fifth-grade students at MI Matholiul Ulum Menco. The study used a quantitative approach with a one-group pretest–posttest quasi-experimental design. The research subjects consisted of 31 students (12 boys and 19 girls). The instrument used was a motor skills test covering aspects of balance, speed, agility, and coordination. The data were analyzed using normality, homogeneity, and paired sample t-tests to examine the differences between the pretest and posttest results. The results showed a significant improvement in students' motor skills after participating in Gobak Sodor. Posttest scores were consistently higher than pretest scores (p < 0.05) across all indicators. This proves that Gobak Sodor is effective in improving motor skills while fostering cooperation, sportsmanship, and appreciation of local culture. This study contributes to the understanding that traditional games can be integrated into physical education as an innovative and contextual strategy to support children's holistic development.