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Development of an AR-Based Solar System Flashcard Learning Media for Elementary Students Using the MDLC Method Rassy, Regania Pasca; Nurrahmadayeni, Nurrahmadayeni; Raihan, Muhammad Dzulhi; Agustini, Latifa Zahra; Mahdi, Anandi Neina Aeyska; Octariana, Ghina Briliana Fatin; Az Zahro, Luthfiyyah
Jurnal Teknologi Informasi dan Multimedia Vol. 8 No. 2 (2026): May
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v8i2.917

Abstract

Understanding the solar system remains challenging for elementary school students due to the abstract, spatial, and three-dimensional nature of astronomical concepts, which are often difficult to convey through conventional learning media. In response to this challenge, this study aims to develop and evaluate an Augmented Reality (AR)–based solar system flashcard learning media to support interactive and meaningful science learning at the elementary level. The learning media was developed using the Multimedia Development Life Cycle (MDLC) method, which consists of concept formulation, design, material collection, assembly, testing, and distribution stages. The AR application integrates three-dimensional planetary visualizations with flashcards to facili-tate concrete representation of abstract concepts and enhance student engagement. The evaluation focused on usability and learning support through User Acceptance Testing (UAT), involving 10 elementary school students and employing a 3-point Likert scale questionnaire. The results indi-cate that the AR-based flashcard media is easy to use, functions reliably, and effectively supports students’ understanding of solar system concepts. Students reported positive experiences in in-teracting with the learning media, suggesting its potential to improve motivation and conceptual comprehension in science learning. This study contributes to the development of innovative digi-tal learning media that promotes inclusive and quality education by integrating emerging tech-nologies into early science instruction. In alignment with Sustainable Development Goal (SDG) 4, the proposed AR-based learning media supports equitable access to engaging educational re-sources and enhances learning quality through interactive, technology-enabled instruction for elementary students.
DESIGN AND DEVELOPMENT OF A POSTCARD-INTEGRATED AUGMENTED REALITY APPLICATION FOR EDUCATIONAL EXPLORATION OF LOMBOK ISLAND TOURIST ATTRACTIONS Rassy, Regania Pasca; Amarta Putra, Lalu Romy Rahmad; Rustanto, Muhammad Rifkyandryan; Imkani, Nazila; Audiarrahman Charisma, Risfanda; Tri Lusiana, Zahra
JTIKA (Jurnal Teknik Informatika, Komputer dan Aplikasinya) Vol 8 No 1 (2026): Maret 2026
Publisher : Program Studi Teknik Informatika, Fakultas Teknik, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jtika.v8i1.578

Abstract

Indonesia possesses diverse tourism destinations, including Lombok Island, known for its natural landscapes and cultural heritage. However, the introduction of local tourism knowledge to elementary school students remains limited, as textbooks and two-dimensional images predominate, which are less engaging for digital-age learners. This study aims to design and develop an augmented reality-based mobile application to support the educational exploration of tourist attractions on Lombok Island. The development process adopted the Multimedia Development Life Cycle model, which comprises the concept, design, material collection, assembly, testing, and distribution stages. The application visualizes prominent destinations such as Mount Rinjani, Gili Trawangan, and Sade Village through interactive three-dimensional objects accompanied by concise educational information. Functional testing results indicate that the application operates effectively on mobile devices and provides an interactive learning experience. The findings suggest that integrating Augmented Reality technology into local geography and cultural education enhances student engagement and understanding. The application can serve as an innovative digital learning medium to promote awareness and appreciation of regional heritage among elementary school students.
Development of a Textured Picture Book Equipped with Crosswords as a Media for Learning Biology Sub-Material Epithelial Tissue Anggraeni, Fima Diah Rovvy; Rassy, Regania Pasca; Sereesuchat, Sopida
Journal of Educational Technology and Learning Creativity Vol. 1 No. 2 (2023): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v1i2.793

Abstract

Purpose of the study: To test the suitability of textured picture books equipped with crossword puzzles as a learning medium for Biology, epithelial tissue sub-material for class XI semester 1, it was assessed by experts and teachers and reviewed based on the effectiveness of its use. Methodology: This research uses the Research and Development (R&D) method with a 4-D development model. The research samples involved were 18 test students and 16 control students. Qualitative data was obtained from advice from material experts and media experts, quantitative data from the results of assessments carried out by media experts, material experts, teachers and students Main Findings: Based on the assessment of media material experts, it has appropriate criteria (very good) with a percentage of 90.9%, the assessment according to media experts is included in the appropriate criteria (very good) with a percentage of 85.5% and the assessment according to teaching teachers is in the appropriate category (very good) with a percentage of 98.48%. The effectiveness of the media on student grades is in the quite effective category with an average test student score of 6.77 compared to an average control student score of 5.70. The media readability test after use in learning is in the very good category with a percentage of 86.1%. Novelty/Originality of this study: The novelty of this research lies in its innovative approach in presenting learning materials, expanding evaluation methods, and its potential to increase students' understanding and involvement in learning epithelial tissue topics.