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Examining Opportunities for Implementing Blended Learning in Physical Education Learning at SMA Negeri 9 Semarang Rahayu Ngudi Sari; Muh. Isna Nurdin Wibisana; Priyo Hutomo; Bertika Kusuma Prastiwi
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.91485

Abstract

This study investigates the potential implementation of blended learning in Physical Education, Sports, and Health (PJOK) at SMA Negeri 9 Semarang. Blended learning, which combines traditional face-to-face instruction with online learning components, offers a balanced educational experience that addresses the challenges posed by traditional PJOK teaching methods. The research involved qualitative data collection through interviews, observations, and documentation, supported by literature reviews on blended learning in physical education. The findings reveal that while students and teachers are proficient with gadgets and digital systems, the application of technology in PJOK is still limited. The main issues identified include students' difficulties with theoretical assessments and the predominance of practical over theoretical teaching. The study highlights the readiness of teachers to adopt digital tools and the availability of adequate infrastructure to support blended learning. The analysis connects these findings with previous research, demonstrating that blended learning can enhance learning outcomes and motivation in physical education. The study concludes that implementing self-directed blended learning, where theoretical content is delivered online and practical sessions are conducted offline, could effectively address the identified challenges and improve the overall PJOK learning experience at SMA Negeri 9 Semarang. 
Analysis of the Application of the Game Gobak Sodor in Character Education for Students at SMKN 4 Semarang Wara Widi Wigati; Muh. Isna Nurdin Wibisana; Biyarini Koshendarti; Utvi Hinda Zhannisa
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.91926

Abstract

Education is the main key to creating civilized humans. Character formation and development is carried out over time in the learning process at school. Efforts to form and develop character can be done through PJOK learning at school. This research aims to analyze character education through the game gobak sodor at SMKN 4 Semarang. The research method used is qualitative with a descriptive type. The research sample was 32 students in class XI Automotive Engineering. Data collection instruments use observation, interviews and documentation. The results of the research show that by implementing the Gobak Sodor game, it can grow and form character values in students, such as cooperation between followers of religions and beliefs, self-confidence, discipline, law-abiding, cooperation, solidarity, deliberation, hard work, creativity, courage, toughness, honesty and responsibility.
The Effects of L-Arginine Supplementation on Oxygen Saturation and Blood Lactic Acid on the Physical Fitness Level of Muaythai Athletes in West Kalimantan Ibrah Fastabiqi Bawana Mukti; Jayadi; Heri Purnama Pribadi; Dhoni Akbar Ghozali; Agam Akhmad Syaukani; Muh. Isna Nurdin Wibisana; Herdianty Kusuma Handari
Journal of Physical Education Health and Sport Vol. 11 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpehs.v11i2.17298

Abstract

This study aims to determine the extent of the effect of L-Arginine amino acid supplementation on oxygen saturation and lactic acid levels at the fitness level (VO2Max) of West Kalimantan muaythai athletes. High lactic acid levels can be an indicator of fatigue in athletes after undergoing a physical fitness test. This type of quantitative descriptive research used a randomized group pretest-posttest group design sampling method. The subjects in the study used were male athletes on the West Kalimantan Muaythai team who will be prepared for the 2024 International Student Muaythai Championship. In this study, the subjects were divided into two groups, the first group was given a placebo and the second group was given the amino acid L-arginine. Each group was given the same treatment, namely a physical fitness test to determine the VO2Max level using a bleep test. Before and after carrying out the physical fitness test, the subjects were checked for oxygen saturation, and blood lactic acid samples were taken. The results showed that L-Arginine supplementation had a positive effect in helping to maintain optimal oxygen saturation in the body and reducing the accumulation of blood lactic acid levels that can cause fatigue in Muay Thai athletes. This shows the significant role of L-arginine supplementation in helping to enhance physical endurance performance and speed up recovery during and after physical activity.
Pengaruh Media Audio Visual dan Media Visual untuk Meningkatkan Hasil Belajar Three Point Bola Basket di SMA N 8 Semarang Muhammad Shiddiq At Tamimi; Bertika Kusuma Prastiwi; Muh Isna Nurdin Wibisana
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol. 9 No. 5 (2026): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/ddk9bm43

Abstract

The use of audio-visual and visual media is necessary to improve learning outcomes. This study aims to determine the effect of audio-visual and visual media on the learning outcomes of three point basketball shooting among students at SMA Negeri 8 Semarang, and to compare the effectiveness of the two learning media. This study used a quantitative approach with a quasi-experimental method through a two-group pretest-posttest design. The research sample consisted of 72 tenth-grade students divided into two groups, namely class X 5 as the experimental class using audio-visual media and class X 3 as the control class using visual media, with each group consisting of 36 students. The data analysis techniques used were the normality test, homogeneity test, and t-test (Independent Sample t-test) with the assistance of SPSS Indonesia. The results showed that: (1) there was no significant difference in initial ability between the two groups based on the pretest scores (Sig. = 0.085 > 0.05); (2) the results of the Independent Sample t-test on the posttest showed a significance value of 0.004 (p < 0.05); (3) the average posttest score of the experimental class was 89.06, higher than the control class at 86.64; and (4) audio-visual media was more effective than visual media in improving learning outcomes for the three point basketball material. Thus, it can be concluded that audio-visual media is more effective than visual media in improving the learning outcomes of three point basketball shooting among students at SMA Negeri 8 Semarang. Keywords: Basketball, Learning Outcomes, Audio Visual Media, Visual Media, Physical Education and Health (PJOK), Three Point
Peningkatan Pengetahuan Pelatih dan Atlet Senam Artistik melalui Pelatihan Penggunaan Alat Senam Inovatif pada Ruang Latihan Terbatas Donny Anhar Fahmi; Tubagus Herlambang; Muh Isna Nurdin Wibisana; Utvi Hinda Zhannisa
Jurnal Pengabdian Olahraga Masyarakat (JPOM) Vol. 7 No. 2 (2026): Juli (2026)
Publisher : PJKR Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpom.v7i2.965

Abstract

Keterbatasan ruang latihan dan minimnya ketersediaan alat senam standar menjadi kendala dalam pembinaan senam artistik di Kabupaten Grobogan. Selain itu, pelatih dan atlet belum memiliki pengetahuan yang memadai mengenai penggunaan alat senam inovatif sehingga pemanfaatan alat alternatif belum optimal. Kegiatan pengabdian ini bertujuan meningkatkan pengetahuan pelatih dan atlet mengenai penggunaan alat senam inovatif yang aman dan efektif pada ruang latihan terbatas. Kegiatan dilaksanakan menggunakan pendekatan Participatory Action Research (PAR) yang dikombinasikan dengan pelatihan berbasis praktik melalui tahapan identifikasi kebutuhan, pengembangan alat, pelatihan, pendampingan, dan evaluasi. Peserta kegiatan berjumlah 20 orang yang terdiri atas 3 pelatih dan 17 atlet. Evaluasi dilakukan menggunakan instrumen pretest dan posttest yang terdiri atas 20 soal pilihan ganda serta observasi keterampilan penggunaan alat. Hasil kegiatan menunjukkan bahwa nilai rata-rata pengetahuan pelatih meningkat dari 73,33 menjadi 95,00, sedangkan atlet meningkat dari 59,12 menjadi 86,47. Hasil uji paired sample t-test menunjukkan peningkatan yang signifikan (p<0,05). Selain itu, sebagian besar peserta mampu menggunakan alat sesuai prosedur dan menerapkan prinsip keselamatan selama praktik. Kegiatan ini terbukti efektif meningkatkan pengetahuan pelatih dan atlet serta mendukung pemanfaatan alat senam inovatif dalam pembinaan senam artistik pada ruang latihan terbatas