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Journal : International Journal Software Engineering and Computer Science (IJSECS)

Designing a User-Centered Facial Health Application (Glowessence) with Usability Testing Anak Agung Adi Wiryya Putra; Kadek Wahyu Santika Putra; Arefcy Theneven Saban
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3422

Abstract

The study is carried out for developing the UI (User Interface) and UX(UX) of Glowessence App that enables users to determine their skin type and choose suitable facial care treatment for them. UI/UX Design process involves the User-Centered Design (UCD) principle which is primarily based on customer comfort and finding user requirements. In this study, the method adopted is Design Thinking (5 steps) which started from Empath, Define, Ideate, Prototype and Test. A System Usability Scale (SUS) is used during the testing phase to test the app with 29 participants and an average of 87 was scored — which falls into the "Excellent" category. Research results show the significance that UI/UX design based on direct user feedback could improve the success rate at solving skin care problems, making people more comfortable. The biggest novelty of this study is in a user-centered design solution enhancing application accessibility for a wider audience.
Developing a Web-Based Basketball Court Booking Application (Baszone) Using Design Thinking Anak Agung Adi Wiryya Putra; I Gde Suwastika Pande Liemena
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 3 (2025): DECEMBER 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i3.3424

Abstract

This study designs Baszone, a web-based basketball court booking application developed through design thinking methodology. As basketball participation increases, manual reservation processes create significant obstacles for users and administrators. The research employed interviews with field administrators at DC Basketball in Denpasar, Bali, to identify operational challenges and user needs. Design thinking was implemented across five stages: empathize, define, ideate, prototype, and test. During empathize, interviews revealed booking difficulties including time-consuming manual processes and schedule conflicts. The define stage established user personas representing target audience characteristics. Ideate produced storyboards visualizing application workflows. Prototype development utilized Figma to create high-fidelity interface designs. Testing involved potential users evaluating the application through System Usability Scale (SUS) methodology. Results demonstrate that Baszone significantly enhances booking efficiency and accessibility. The application provides real-time field availability, streamlined reservation processes, and transparent payment management. SUS testing yielded a score of 92, indicating excellent usability performance. Respondents reported satisfaction with operational simplicity, optimal functionality, and comfortable interaction patterns. Baszone successfully addresses manual booking limitations while meeting user expectations for modern sports facility management systems.