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GEMAR (Game Belajar Al-Qur’an) : Inovasi Desain Belajar Al-Qur’an Berbasis Game Interaktif Nur Cahyo, Ahmad; Azahar, Ridho; Noufal, M. Zaky
Elektriese: Jurnal Sains dan Teknologi Elektro Vol. 13 No. 02 (2023): Artikel Riset Oktober 2023
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/elektriese.v13i02.3382

Abstract

Peningkatkan penggunaan ponsel di Indonesia membuat masyarakat semakin banyak berinteraksi dengan gadget terkhususnya anak-anak. Penggunaan ponsel yang baik dapat memberikan dampak pembelajaran yang signifikan dengan memanfaatkan berbagai fitur yang ada. Pada penelitian ini pengembangan media pembelajaran Gemar bertujuan menjadikan proses pembelajaran Al-qur’an menjadi menarik dan menyenangkan bagi anak-anak. Metode yang digunakan adalah studi literatur dengan teknik analisis data deskriptif dan Argumentatif. Subjek yang dituju pada penelitian ini adalah anak usia dini dengan rentang usia 3 sampai 12 tahun. Hasil penelitian menunjukkan bahwa penggunaan Game Belajar Al-qur’an memberikan kemudahan bagi anak-anak dalam pembelajaran dan menjadikan pembelajaran Al-qur’an menjadi menyenangkan. Dengan adanya pengembangan Game belajar Al-Quran maka dapat meningkatkan minat pembelajaran Al-qur’an pada anak-anak dan dapat membantu dan mempermudah guru dan orang tua dalam memantau pemahaman anak dalam mempelajari Al-qur’an Kata kunci: Al-Quran, Anak Usia Dini, Game Interaktif
FACTORS AFFECTING STUDENT PERFORMANCE ON ENGINEERING DRAWINGS IN THE INDUSTRIAL REVOLUTION 4.0 Azahar, Ridho; Putu Sudira
International Journal of Multidisciplinary Reseach Vol. 1 No. 1 (2025): April
Publisher : International Journal of Multidisciplinary Reseach

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The Industrial Revolution 4.0 has transformed education, particularly in technical drawing, requiring students to develop ICT literacy, social skills, and active engagement. However, many students face challenges in mastering ICT tools and collaborative skills, impacting their academic performance. This study uses a quantitative approach with an ex post facto design to analyze the relationships between student engagement, ICT literacy, social skills, and student performance. A Likert-scale questionnaire was distributed to 91 technical drawing students at Yogyakarta State University, and the data were analyzed using the SEM-PLS method. The results show that student engagement is the most influential factor in improving academic performance, followed by ICT literacy and social skills. Active student engagement enhances ICT literacy, which supports collaboration and boosts learning outcomes. Social skills, while less directly impactful, facilitate teamwork, which is crucial for technical drawing projects. This study emphasizes the need for integrated learning approaches combining engagement strategies, ICT literacy development, and social skill enhancement through digital tools and collaborative projects. These findings contribute to curriculum development, ensuring students are equipped to meet Industry 4.0 demands.
Fostering Green Skills in Vocational Students: The Impact of Learning Environment, Attitudes, and Competence Azahar, Ridho; Hariyanto, Valentinus Lilik; Prayogo, Wisnu; Fitria, Laili
Indonesian Journal on Learning and Advanced Education (IJOLAE) Vol. 8, No. 1, January 2026
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ijolae.v8i1.11746

Abstract

Vocational education plays a crucial role in preparing a workforce that is adaptable to the demands of sustainable development. However, the green skills of vocational school students are still classified as moderate to low, indicating a gap between knowledge and sustainability practices. This research aims to analyse the influence of the learning environment, environmental attitudes, and cognitive competencies on the green skills of vocational school students. The study employs a quantitative approach with a correlational descriptive method, involving 60 students from the construction engineering program selected through simple random sampling. The instrument, in the form of a Likert scale questionnaire, was tested for validity and reliability and analysed using multiple linear regression. The identification results showed that 87% of students have a positive perception of the learning environment, 60% have a good environmental attitude, 22% demonstrate high cognitive competence, and 55% fall into the fairly good category. Statistically, environmental attitude has the most dominant influence (β = .659, p = .000), followed by the learning environment (β = .286, p = .027) and cognitive competence (β = .286, p = .039). The R² value of .761 indicates that the three variables affect students' green skills by 76.1%. These findings imply the importance of transforming vocational learning through the integration of a green curriculum, strengthening sustainable pedagogy, and collaborating with the green industry