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KEMAMPUAN ASESMEN GURU TAMAN KANAK-KANAK DI KECAMATAN LUBUK SIKAPING Dara Mulyana, Dhinka; Mahyuddin, Nenny; Rakimahwati; Yaswinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41579

Abstract

In learning evaluation as part of the educational process, teacher assessment skills are a crucial competency required to optimize student assessment. This study aims to determine the assessment skills of kindergarten teachers in Lubuk Sikaping District. The research method used was descriptive quantitative research, with data collection using a questionnaire administered to a sample of 35 kindergarten teachers in Lubuk Sikaping District. The findings indicate that teachers' ability to implement learning assessments is in the high category (>80%). This level of achievement is achieved through the planning, implementation, processing, and utilization stages. Teachers are able to plan learning assessments, implement learning assessments using assessment techniques, process and analyze assessment results, and utilize assessment results for follow-up learning. This indicates that teachers understand the basic concepts of assessment and can apply them to learning activities in kindergarten. However, it is recommended that teachers continuously improve their assessment competencies to support the quality of learning and optimal early childhood development.
Integrating augmented reality storytelling into early childhood mathematics: design, validation, and effectiveness of a marker based interactive e-book Sihombing, Sri Cahaya; Utoyo, Setiyo; Rakimahwati; Mahyuddin, Nenny
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i1.30287

Abstract

Purpose: This study aimed to develop and evaluate an Augmented Reality (AR) marker based interactive picture story e-book designed to enhance early childhood mathematical abilities. Method: A Research and Development (R&D) approach was employed using the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. The study involved 28 children aged 5 6 years. The development process began with a needs analysis to identify gaps in existing instructional practices. The e-book incorporated key mathematical domains, including number concepts, patterns, geometry, measurement, and simple data representation, supported by AR visualization and interactive activities. Content validity was assessed by media, material, and early childhood mathematics experts. Practicality was examined through small and large group trials, while effectiveness was measured using a one-group pretest posttest design analyzed with the Wilcoxon Signed Ranks Test and N-gain score calculation. Findings: The needs analysis revealed a high demand for interactive digital mathematics media (89.8%). Expert validation indicated high validity levels, and practicality testing demonstrated strong usability. Statistical analysis showed a significant improvement in children’s mathematical abilities (p < .05), with a high N-gain score (0.70). Significance: The findings suggest that AR integrated storytelling provides an effective and engaging approach to strengthening early mathematical competencies within technology-enhanced learning environments.
Effects of the RADEC learning model and cultural integration on early childhood mathematics achievement Putri, Elsy Assari; Rakimahwati; Utoyo, Setiyo; Mahyuddin, Nenny
Al-Jabar: Jurnal Pendidikan Matematika Vol 17 No 1 (2026): Al-Jabar : Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v17i1.30290

Abstract

Purpose: This study aims to examine the effects of the RADEC (Read, Answer, Discuss, Explain, and Create) learning model and local cultural integration on early childhood mathematical development. The research specifically analyzes the independent and interaction effects of instructional model and cultural context on children’s mathematical performance. Method: A quantitative approach was employed using a 2×2 factorial experimental design. The participants consisted of 52 kindergarten children divided into four groups: RADEC with cultural integration, RADEC without cultural integration, conventional learning with cultural integration, and conventional learning without cultural integration. The cultural component incorporated elements of Minangkabau traditions into mathematics learning activities. Children’s mathematical abilities were assessed using a validated instrument covering numbers, classification, measurement, sequencing, geometry, and patterns. The data were analyzed using Two-Way Analysis of Variance (ANOVA) at a 0.05 level of significance. Findings: The results revealed significant main effects of both the RADEC learning model and local cultural integration on children’s mathematical development (p < .05). Learners exposed to RADEC-based instruction achieved higher mathematical performance compared to those receiving conventional instruction. Similarly, integrating cultural contexts significantly enhanced children’s conceptual understanding. However, no statistically significant interaction effect was found between the learning model and cultural integration. Significance: The findings provide empirical support for the role of structured constructivist pedagogy and culturally responsive instruction in early childhood mathematics education, offering practical implications for designing meaningful and context-based learning experiences.
Revitalizing Early Childhood Creativity through the Integration of Animated Videos in Problem Based Learning and Project Based Learning Annisa Rahmi, Indah; Rakimahwati
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini Vol. 7 No. 1 (2026)
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v7i1.23793

Abstract

Early childhood creativity is a crucial developmental outcome that can be fostered through the strategic integration of appropriate pedagogical models and digital learning media. This study examines the effect of animated video media on children’s creativity when integrated with Problem Based Learning and Project Based Learning approaches. A quantitative experimental design was employed, and the data were analyzed using analysis of variance to examine both main and interaction effects. The findings reveal that the use of animated video media has a statistically significant effect on children’s creativity within both instructional approaches (p < 0.05). However, no statistically significant difference was identified between the two learning models (p > 0.05), nor was a significant interaction detected between the instructional models and the use of animated video media (p > 0.05). These results suggest that both pedagogical approaches function comparably in supporting creativity development when combined with animated video media. Conceptually, this study reinforces the role of multimedia-supported, student-centered learning environments in early childhood education and contributes empirical evidence to discussions on instructional model equivalence in fostering creative capacities. The findings also provide a theoretical basis for future research on optimizing digital media integration to support creativity development in early childhood contexts.
Development of an "I Love the Earth" E-Module to Support Mutual Cooperation in Early Childhood Education Novia, Novia Sri Wilanda; Dadan Suryana; Rakimahwati; Yaswinda
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 11 No. 1 (2026)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2026.111-10

Abstract

This study examined the development and initial evaluation of an e-module themed "I Love the Earth" designed to support mutual cooperation in early childhood education. The study was motivated by the need to strengthen young children’s prosocial dispositions, particularly collaboration, caring, helping, and sharing, within the framework of the Pancasila Student Profile. It adopted a Research and Development approach using the ADDIE model, comprising analysis, design, development, implementation, and evaluation. The e-module was developed as a project-based digital resource that combined environmental themes with collaborative learning activities for children aged 5 to 6 years. The study involved expert validators, teachers, and children at TK Negeri Pembina Linggo Sari Baganti. The findings showed that the developed e-module obtained an average validity score of 94%, a practicality score of 93%, and an effectiveness score of 87%. Effectiveness was assessed through observational indicators related to children’s mutual cooperation during project activities, including collaboration in groups, caring for peers, empathy, helping behavior, and sharing. These results suggest that the e-module was not only feasible for classroom use, but also showed potential to support the cultivation of mutual cooperation through contextual and developmentally appropriate learning experiences. Rather than implying that digital media are inherently effective for character formation, the study indicates that digital resources may become pedagogically meaningful when they are structured around social interaction, shared activity, and children’s everyday experience. In broader terms, the study offers a contextually grounded example of how digital pedagogy, project-based learning, and value-oriented early childhood education may be brought into relation, with possible relevance for wider discussions on prosocial and environmentally situated learning in diverse educational settings.
PENGARUH MEDIA KOPIN (KOTAK PINTAR) TERHADAP KEMAMPUAN MENGENAL HURUF PADA ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK PERTIWI 3 PADANG Yunisa, Vira; Rakimahwati; Suryana, Dadan; Saridewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46702

Abstract

Students' struggles with letter recognition when they are five or six years old in kindergarten serve as the impetus for this study. Many kids still have trouble learning to recognize individual letters, distinguish between them, and associate them with their sounds, so clearly this is a problem. Furthermore, engaging and diverse learning materials are still not enough to support the continuous learning process. Finding out how using kopin media (smart box) affects letter recognition in 5-6 year olds in Pertiwi 3 Kindergarten Padang is the main goal of this study. This research makes use of a quantitative approach with a quasi-experimental methodology. All of the students of Pertiwi 3 Kindergarten Padang make up the study's population. The sample for this study consists of 26 students from B1 and B2 courses. The data was gathered through careful observation, as well as performance testing and documentation. Hypothesis testing, homogeneity tests, and normality tests were used to analyze the data. Based on the findings of the hypothesis test, the two-tailed sig value is 0.000 < 0.05. According to the study's findings, Ha is accepted and H0 is denied. Children at Pertiwi 3 Kindergarten, Padang, Indonesia, who are five or six years old, demonstrate a remarkable improvement in their letter recognition skills after using the Kopin media (smart box).
PENGARUH PERMAINAN MEMANCING IKAN MAS KOKI UNTUK KEMAMPUAN MENGENAL HURUF ANAK DI TAMAN KANAK-KANAK AISYIYAH 14 PADANG Fitriyanti, Anggi; Rakimahwati; Yulsyofriend; Anggraini, Vivi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47077

Abstract

This study aims to determine the effect of the goldfish fishing game on children's letter recognition ability at TK Aisyiyah 14 Padang. This research employed a quantitative approach with a quasi-experimental design, specifically a pretest-posttest control group design. The subjects were group A kindergarten children divided into experimental and control classes. Data were collected through observation and letter recognition tests, including identifying letter shapes, naming letters, and associating letters with sounds.The results showed a significant improvement in children's letter recognition ability after the implementation of the goldfish fishing game. This finding is supported by previous studies indicating that activity-based games such as alphabet fishing significantly improve children's letter recognition skills . Therefore, the goldfish fishing game can be used as an effective and enjoyable learning medium to enhance early literacy skills in early childhood education.
PENGARUH PENGGUNAAN VIDEO ANIMASI DUA DIMENSI TERHADAP KEMAMPUAN MENGENAL ANGKA PADA ANAK USIA DINI DI TK AISYIYAH 14 PADANG Auliza, Della; Rakimahwati; Utoyo, Setiyo; Syafnita, Tisna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47078

Abstract

This study is motivated by the low ability of early childhood students in recognizing numbers at TK Aisyiyah 14 Padang, as indicated by many children who are not yet able to mention, identify, and match number symbols with the correct quantity of objects. This problem is caused by the limited use of learning media, which tends to be less attractive, making children easily bored and less actively involved in the learning process. Therefore, this study aims to determine the effect of using two-dimensional animated videos on children's ability to recognize numbers. This study employed a quantitative method with an experimental design using pre-test and post-test in both experimental and control groups. The results showed that there was a significant improvement in the number recognition ability of children in the experimental class after being given treatment using two-dimensional animated videos compared to the control class that used conventional methods. Thus, it can be concluded that the use of two-dimensional animated videos has a significant effect on improving early childhood number recognition ability at TK Aisyiyah 14 Padang.
PENGARUH STRATEGI OUTDOOR LEARNING BERBASIS EKSPLORASI ALAM TERHADAP PERKEMBANGAN MOTORIK KASAR ANAK USIA DINI DI TAMAN KANAK-KANAK IQRA’ KOTA PADANG Widia Masrida; Rakimahwati; Farida Mayar; Nenny Mahyuddin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13250

Abstract

This study is motivated by the low level of gross motor skills among early childhood students at Taman Kanak-kanak IQRA’ Padang, as indicated by children’s limited ability to perform movements such as running, jumping, throwing, and catching. This problem is caused by the lack of active and engaging learning strategies, as most learning activities are conducted indoors. Therefore, this study aims to determine the effect of outdoor learning strategies based on nature exploration on children's gross motor development. This study employed a quantitative method with a quasi-experimental design using pre-test and post-test in both experimental and control groups. The results showed a significant improvement in the gross motor skills of children in the experimental class compared to the control class. Thus, it can be concluded that outdoor learning strategies based on nature exploration have a significant effect on improving early childhood gross motor skills at Taman Kanak-kanak IQRA’ Padang.
DEVELOPMENT OF A FLIPBOOK E-MODULE ON PROJECT-BASED PANCASILA INCORPORATING LOCAL WISDOM TO STRENGTHEN THE VALUES OF MUTUAL COOPERATION AND CREATIVITY IN KINDERGARTEN Lidia Fransiska; Farida Mayar; Rakimahwati Rakimahwati; Delfi Eliza
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 6 No. 2 (2025): Volume 6 Number 2 (April 2025)
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v6i2.4096

Abstract

This study aims to develop and evaluate the effectiveness of a local wisdom-based e-Module to enhance the dimensions of mutual cooperation (gotong royong) and creativity in early childhood education. The research uses a Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Conducted at Taman Kanak-Kanak Pembina Pancung Soal, the study involves children aged 4-6 years and teachers who will implement the e-Module. The analysis phase revealed that existing Pancasila-based modules were insufficient in fostering cooperative behavior among children. Consequently, a local wisdom-based e-Module, focusing on the use of Lokan shells as a creative learning material, was developed to support project-based learning that integrates the values of cooperation and creativity. The design phase involved planning the content, language, and visual design of the e-Module, which was then validated by experts, achieving an average validity score of 94%, indicating the module's high validity. The practicality test by teachers resulted in a 97% feasibility rating, while the effectiveness test with 15 participants showed a 94% effectiveness rate. Final evaluations indicated that the e-Module successfully enhanced cooperation and creativity in children while offering culturally relevant learning. This research provides important implications for the development of interactive learning media in early childhood education, utilizing digital technology and local wisdom to support character development and social skills in young learners.