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The Relationship Between Sprint Running and Long Jump Results in Class X Students of SMK Negeri 1 Simpang Ulim Tonara, Arda; Prayetno, Bambang Eko
Literacy: Journal of Education and Social Science Vol. 2 No. 01 (2024): Literacy: Journal of Education and Social Science
Publisher : Literacy: Journal of Education and Social Science

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the relationship between sprint running speed and long jump ability among Grade X students of SMK Negeri 1 Simpang Ulim. The population of this study consisted of all Grade X students of SMK Negeri 1 Simpang Ulim, totaling 150 students. Given the relatively large population, the researcher took 20% of the total population as a sample, amounting to 30 students, using a random sampling technique. Data collection in this study involved measuring sprint running speed using a 50-meter sprint test and long jump ability using a long jump test. Data analysis was conducted using correlational statistical techniques.The data analysis results showed that the average sprint running speed of Grade X students at SMK Negeri 1 Simpang Ulim was 49.98, with a standard deviation of 0.83, and the average long jump ability was 50.10, with a standard deviation of 10.07. The correlation calculation resulted in a value of 0.41. To test the hypothesis, the t-test was used, and the calculated t-value was 2.42, which is greater than the critical t-value of 2.05553. Thus, it can be concluded that there is a relationship between sprint running speed and long jump results among Grade X students at SMK Negeri 1 Simpang Ulim. In other words, the hypothesis is accepted. It is recommended that physical education teachers emphasize that muscle strength, speed, and power are key supporting factors in athletic sports, particularly in the long jump event. Teachers should pay more attention to and provide training to improve students' long jump performance.
Esports Basketball dan Transformasi Industri Olahraga Digital di Indonesia dan Upaya Perlindungan Hukumnya Amrizal Amrizal; Arda Tonara; Seri Mughni Sulubara
Jurnal Sporta Saintika Vol 10 No 2 (2025): Jurnal Sporta Saintika Edisi September 2025
Publisher : Departemen Kesehatan Dan Rekreasi Fakultas Ilmu Keolahragaan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sporta.v10i2.595

Abstract

Perkembangan teknologi digital telah mendorong transformasi berbagai sektor kehidupan, termasuk industri olahraga. Salah satu bentuk transformasi tersebut adalah munculnya Esports Basketball, yaitu kompetisi bola basket berbasis platform digital yang mengintegrasikan unsur olahraga, teknologi, dan bisnis digital. Esports Basketball tidak hanya menjadi sarana hiburan dan kompetisi, tetapi juga berkembang menjadi bagian dari industri olahraga digital yang memiliki nilai ekonomi melalui sponsorship, hak siar digital, monetisasi konten, dan berbagai aktivitas komersial lainnya. Penelitian ini bertujuan untuk menganalisis perkembangan Esports Basketball sebagai bentuk transformasi industri olahraga digital di Indonesia serta mengkaji upaya perlindungan hukum yang diperlukan untuk mendukung keberlanjutan industri tersebut. Metode penelitian yang digunakan adalah penelitian hukum normatif dengan pendekatan perundang-undangan (statute approach) dan pendekatan konseptual (conceptual approach). Sumber data diperoleh melalui studi kepustakaan terhadap bahan hukum primer, sekunder, dan tersier yang relevan dengan olahraga digital, hukum bisnis, hak kekayaan intelektual, dan perlindungan data pribadi. Hasil penelitian menunjukkan bahwa Esports Basketball telah berkembang menjadi bagian dari ekosistem ekonomi digital yang melibatkan berbagai pihak, seperti atlet, organisasi esports, pengembang permainan, sponsor, investor, dan platform digital. Namun, perkembangan tersebut masih menghadapi berbagai permasalahan hukum, antara lain belum adanya regulasi khusus yang mengatur esports secara komprehensif, perlindungan kontrak atlet yang belum optimal, potensi pelanggaran hak kekayaan intelektual, risiko penyalahgunaan data pribadi, serta keterbatasan mekanisme penyelesaian sengketa. Oleh karena itu, diperlukan penguatan perlindungan hukum melalui pembentukan regulasi khusus esports, standarisasi kontrak atlet, perlindungan hak kekayaan intelektual, optimalisasi perlindungan data pribadi, dan pengembangan mekanisme penyelesaian sengketa yang efektif. Dengan adanya kepastian hukum yang memadai, Esports Basketball berpotensi menjadi salah satu sektor strategis dalam pengembangan industri olahraga digital Indonesia yang berdaya saing dan berkelanjutan.
Pengaruh Pendekatan Teaching Games for Understanding Terhadap Motivasi Belajar dan Keterampilan Lari Sprint pada Mahasiswa Nopri Abadi Miko; Ashari Efendi; Arda Tonara; Birrul Walidaini
Jurnal Sporta Saintika Vol 10 No 2 (2025): Jurnal Sporta Saintika Edisi September 2025
Publisher : Departemen Kesehatan Dan Rekreasi Fakultas Ilmu Keolahragaan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sporta.v10i2.603

Abstract

This study aimed to analyze the effect of the Teaching Games for Understanding (TGfU) approach on learning motivation and sprint running skills among physical education Students. The study employed a quantitative approach using a quasi-experimental design with a pretest-posttest control group design. The sample consisted of 40 students divided into an experimental group and a control group using purposive sampling techniques. Data were collected through a Likert-scale learning motivation questionnaire and a 100-meter sprint skill test. The data were analyzed using paired sample t-test and independent sample t-test after fulfilling the assumptions of normality and homogeneity tests. The results showed significant differences between the experimental and control groups in learning motivation and sprint running skills, with a significance value of 0.000 (p < 0.05). The average learning motivation in the experimental group increased by 17.35, while the control group increased only by 5.35. In sprint running skills, the experimental group improved by 2.10 seconds, whereas the control group improved only by 0.75 seconds. These findings indicate that the TGfU approach is effective in improving student engagement, learning motivation, and motor skills. Therefore, TGfU can be used as an innovative alternative learning model in higher education physical education.
PENGUATAN KEWIRAUSAHAAN LINTAS BUDAYA MELALUI WORKSHOP PEMBUATAN MOCHI KOPI BERBASIS KOPI GAYO BAGI PESERTA SUMMER CAMP THAILAND Syafridha Yanti; Sulistio Ningsih; Zainal Abidin; Rizky Bintang Setiawan; Tias Sil Romansyah; Iskandar; Evi Lestaria; Nopri Abadi miko; Arda tonara; Ashari Efendi; M Khoiri
Amaliah: Jurnal Pengabdian Kepada Masyarakat Vol 10 No 1 (2026): Amaliah: Jurnal Pengabdian kepada Masyarakat
Publisher : LPPI UMN AL WASHLIYAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ajpkm.v10i1.6756

Abstract

The Summer Camp program serves as a cross-cultural learning platform that enables international participants to explore local resources while developing entrepreneurial competencies. However, most participants had limited knowledge of Gayo Coffee as Aceh's leading commodity and its potential for product diversification as a creative business opportunity. This community service program aimed to strengthen the cross-cultural entrepreneurial competencies of Thailand Summer Camp participants through a workshop on producing Gayo Coffee-based mochi. The program employed Participatory Learning and Experiential Learning approaches, including lectures, demonstrations, hands-on group practice, discussions, and evaluation sessions. The results indicated that participants improved their understanding of the characteristics and economic value of Gayo Coffee, acquired practical skills in producing coffee mochi, and enhanced their ability to collaborate within multicultural teams. In addition to improving entrepreneurial knowledge and practical skills, the workshop broadened participants' perspectives on utilizing local resources as innovative and value-added products with entrepreneurial potential. Therefore, the Gayo Coffee-based mochi workshop can serve as an effective learning medium for strengthening cross-cultural entrepreneurship while promoting Aceh's flagship local product to the international community.
Analisis Dampak Program Makan Bergizi Gratis (MBG) terhadap Partisipasi Siswa dalam Pembelajaran Pendidikan Jasmani: Studi Kasus di SD Negeri 1 Bebesen Nopri Abadi Miko; Budiman; Birrul Walidaini; Arda Tonara
Jumper: Journal of Educational Multidisciplinary Research Vol 5 No 1 (2026): Jumper: Journal of Educational Multidisciplinary Research
Publisher : LSM Catimore dan Sahabat Jl. Paya Ilang/Pertamina Desa Lemah Burbana, Takengon, Aceh Tengah 24552

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56921/jumper.v5i1.368

Abstract

Quality education is influenced not only by pedagogical aspects but also by students’ physical readiness, which is closely related to nutritional status. This study aims to analyze the implementation of the Free Nutritious Meal Program (MBG) and its impact on student participation in Physical Education learning at SD Negeri 1 Bebesen. The research employed a qualitative approach with a case study design. Data were collected through observation, semi-structured interviews, and documentation, and analyzed using an interactive analysis model consisting of data reduction, data display, and conclusion drawing. Data validity was ensured through source and technique triangulation as well as member checking. The findings indicate an increase in students’ average attendance from 85% to 93% after the implementation of the program, along with a decrease in the number of students absent due to illness or fatigue. These changes are described based on observational and documentation data within the qualitative case study context. Observational results reveal improvements across all participation indicators, including active engagement in warm-up activities, endurance during core exercises, enthusiasm in games, and responsiveness to teacher instructions. Thematic analysis identified four main themes: increased physical energy, enhanced enthusiasm and motivation, active participation in physical activities, and improved attendance consistency. These findings suggest that the MBG program contributes not only to students’ physical well-being but also to psychological readiness, thereby supporting the effectiveness of Physical Education learning. Integrating school nutrition policies with activity-based learning represents a holistic approach to improving health-oriented educational quality.