Claim Missing Document
Check
Articles

Found 16 Documents
Search

KLASIFIKASI KENDALA GURU SEKOLAH DASAR DALAM PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI Aisyah Iswala; Shevia Angel Widawati; Alyaa Nuur Fariidah; Qeynaya Zahra Adira Putri; Luna Jelita; Delia Indrawati; Hana Andriningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45268

Abstract

This study aims to analyze and classify the obstacles faced by elementary school teachers in utilizing technology-based learning media. The research method used is a Systematic Literature Review (SLR) with a qualitative descriptive approach. Data were obtained from 20 relevant journal articles published between 2021–2026. The results show that technology-based learning media have significant potential to improve the quality of learning, particularly in enhancing student engagement and understanding. However, several obstacles were identified, including: (1) teacher competence, (2) facilities and infrastructure, (3) access to technology and internet, (4) training and institutional support, and (5) pedagogical challenges. These obstacles are interconnected and influence the effectiveness of technology integration in learning. Therefore, a comprehensive and integrated approach is required to optimize the use of technology in elementary education.
Efektivitas Eduplay Job Berbantuan Aplikasi Qreatif Terhadap Hasil Belajar Bahasa Indonesia Materi Jenis Pekerjaan Kelas II SD Dhika Febriansyah; Gadis Clairina Putri Nuhida; Siti Mahmudah; Wella Aliffathul Aulia; Anggit Jiewa Chelsya; Hana Andriningrum; Vit Ardhyantama; Muhammad Imaddudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52453

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar Bahasa Indonesia siswa kelas II sekolah dasar pada materi jenis pekerjaan dan tugasnya akibat masih terbatasnya penggunaan media pembelajaran yang inovatif. Penelitian ini bertujuan untuk mengetahui efektivitas media Eduplay Job berbantuan aplikasi Qreatif dalam meningkatkan hasil belajar siswa. Penelitian menggunakan pendekatan kuantitatif dengan metode Pre-Eksperimental dalam bentuk one group Pretest-Posttest Design. Subjek penelitian berjumlah 10 siswa kelas II SDN Bogem 1 yang dipilih menggunakan teknik purposive sampling. Data dikumpulkan melalui tes pretest dan posttest, kemudian dianalisis menggunakan uji normalitas Shapiro-Wilk, analisis N-Gain, dan uji paired sample t-test dengan bantuan SPSS 25. Hasil penelitian menunjukkan bahwa data pretest dan posttest berdistribusi normal dengan nilai signifikansi masing-masing sebesar 0,095 dan 0,131. Rata-rata nilai siswa meningkat dari 77,80 pada pretest menjadi 90,80 pada posttest. Hasil analisis N-Gain memperoleh nilai rata-rata sebesar 0,6811 yang termasuk kategori sedang dengan tingkat efektivitas cukup efektif. Selain itu, hasil uji paired sample t-test menunjukkan nilai signifikansi sebesar 0,001 (p < 0,05) yang menunjukkan adanya perbedaan yang signifikan antara nilai pretest dan posttest. Dengan demikian, media Eduplay Job berbantuan aplikasi Qreatif efektif dalam meningkatkan hasil belajar Bahasa Indonesia materi jenis pekerjaan dan tugasnya pada siswa kelas II sekolah dasar.
ANALISIS LITERATUR TENTANG EFEKTIVITAS PROJECT BASED LEARNING BERDASARKAN PENELITIAN EKSPERIMEN TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA SD Setyowati, Mahira Intan; Nathania, Naddya; Amelia Kurnia Aji, Rizki; Ilmita Putri, Dona; Andhika Lusiana, Erny; Andriningrum, Hana; Indrawati, Delia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.54323

Abstract

Critical thinking skills are among the skills elementary school students need to prepare them for the challenges of modern learning. However, classroom learning is still largely teacher-focused, leaving students with limited opportunity for in-depth thinking. Project-Based Learning (PjBL) is one learning model that can be implemented to address this issue by engaging students in project-based activities. This study aims to determine the effectiveness of implementing Project-Based Learning, based on experimental research findings, on critical thinking skills. The method used in this study was a literature review by examining various relevant scientific sources. The results indicate that implementing Project-Based Learning can improve students' critical thinking skills, particularly in analyzing problems, finding solutions, and disseminating work results. Therefore, this model can be an effective alternative for implementation in elementary school learning.
Design of a Literacy–Science Prototype Learning Model to Strengthen Main-Idea Comprehension through Texts on the Human Movement System in Elementary Students Berlian Prida Agustin; Marsya Alea Try Julieta; Alifa Bambang Ayyuni; Anang Tri Laksono; Hana Andriningrum; Vit Ardhyantama; Muhammad Imaduddin
STEAM Journal For Elementary School Education Vol. 2 No. 02 (2026): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.2.02.2026.3

Abstract

The ability to identify the main idea is an essential reading comprehension skill that enables students to understand the information presented in a text. However, elementary school students often experience difficulties in identifying the main idea, particularly in texts containing science-related concepts. This study aimed to develop a Science Literacy Board as a learning medium that integrates Indonesian language and science learning through main idea identification activities using texts on the human movement system. This study employed a Research and Development (R&D) approach using the 3D model, which consists of the Define, Design, and Develop stages. The Define stage involved a needs analysis based on classroom observations, the Design stage focused on the development of the learning medium, and the Develop stage included product development and expert validation. Data were collected through observation and expert validation sheets and were analyzed descriptively. The findings revealed that students still encountered difficulties in identifying the main idea and comprehending science texts, while literacy and science skills had not yet been optimally integrated in classroom learning. The resulting product was a Science Literacy Board consisting of reading cards and main idea cards packaged in the form of an educational game. Expert validation indicated a feasibility score of 77%, categorized as feasible with minor revisions. Therefore, the Science Literacy Board has the potential to serve as an alternative integrated learning medium that supports students in identifying main ideas while simultaneously enhancing their understanding of the human movement system.
Development of a Digital Media Prototype: Petualangan Aqua Based on Short Stories for Water Cycle Learning among Elementary School Students Andrearahman Damar Alivio; Anisa Nur Sa'adah; Evi Febriana; Zuyyina Millaty Az-Zahro; Nur Wafiq Azizah; Hana Andriningrum; Vit Ardhyantama; Muhammad Imaduddin; Muh. Syauqi Malik
STEAM Journal For Elementary School Education Vol. 2 No. 02 (2026): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.2.02.2026.4

Abstract

This study aimed to develop a short-story-based digital learning media prototype entitled Petualangan Aqua for teaching the water cycle to fifth-grade elementary school students. The development was motivated by the limited use of innovative learning media in science instruction, which often results in low student engagement and difficulties in understanding abstract scientific concepts. This study employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. However, the development process was limited to the expert validation stage. The prototype was developed using Canva and integrated water cycle content with short stories, interactive exercises, immediate feedback, and an educational game created using Scratch. The product was validated by two experts, including a university lecturer and an elementary school teacher, through media and material validation instruments. The results showed that the media expert validation achieved an average feasibility score of 93.75%, categorized as very valid, while the material expert validation obtained an average score of 95.00%, also categorized as very valid. These findings indicate that the developed media is highly feasible for supporting elementary school science learning. The integration of storytelling and interactive digital features provides meaningful learning experiences that support students’ conceptual understanding and literacy development. This study contributes to the development of innovative digital learning media by demonstrating the potential of story-based approaches to enhance science learning and literacy simultaneously in elementary education.
Development of Smart Box Media to Support Early Literacy and Healthy Living Education for First-Grade Elementary School Students zulfa zuhdiyyah; Farah Nurromah; Anggris Putri Anatolis; Dafa Reandra Kusuma; Hana Andriningrum; Vit Ardhyantama; Muhammad Imaduddin
STEAM Journal For Elementary School Education Vol. 2 No. 02 (2026): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.2.02.2026.5

Abstract

This study aimed to develop Smart Box media to support early literacy skills and healthy living education among first-grade elementary school students. The study employed a modified ADDIE Research and Development (R&D) model consisting of analysis, design, development, implementation, and evaluation stages. The media was validated by a media expert and subsequently tested through a one-to-one evaluation involving four first-grade elementary school students. Data were collected using media validation sheets and observation sheets. The observation instrument consisted of five aspects: students’ interest in the media, ability to use the media, ability to arrange handwashing steps, ability to recognize syllables, and ability to mention simple words. The results showed that the developed Smart Box media met the feasibility criteria based on expert validation and received positive responses from students. Most students were able to use the media independently, participate actively in learning activities, recognize syllables, arrange handwashing steps correctly, and mention simple words with minimal assistance. These findings indicate that Smart Box media is feasible, practical, and engaging for supporting both early literacy development and healthy living education among first-grade elementary school students. Therefore, Smart Box media has the potential to be used as an alternative learning medium in elementary school classrooms.