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Journal : Jurnal Teknik Informatika (JUTIF)

DESIGNING A 3D ROGUELIKE GAME WITH PROCEDURAL CONTENT GENERATION USING THE GRAPH GRAMMARS METHOD Vatresia, Arie; Putra Utama, Ferzha; Yulianto, Adi
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 6 (2023): JUTIF Volume 4, Number 6, Desember 2023
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2023.4.6.546

Abstract

Roguelike is a genre of role-playing video game in which the player explores dungeons through procedurally generated levels. If they lose, the player loses progress, and the character starts over again. Procedural Content Generation (PCG) is a computer program that can create game content automatically, randomly, and uniquely, either by itself or with human assistance. In this study, the 3D roguelike game was designed with players playing a character to explore dungeons. Players will enter at one point, explore the surrounding environment, defeat the enemies encountered, avoid traps, collect treasure, and finally exit at another point. Each time the player starts a new game session, the game will generate a dungeon with a mission structure that changes randomly to create a variety of gameplay. This mission generation is implemented using the Graph Grammar method. The game is built using the Unity game engine and is intended to run on Android devices. Based on the black box test results, all the game's features are running well according to their functions. The built games will be evaluated using the GUESS-18 to determine the level of player satisfaction. Based on the evaluation results, the game is included in the "GOOD" category, with an overall score of 49.07 out of 63 maximum scores. The game that has been built is superior in the aspect of personal gratification, while it is weak in the aspect of social connectivity.
Spatial Information System for Housing Data Collection at The Department Of Public Housing and Settlement Areas Vatresia, Arie; Utama, Ferzha Putra; Sugianto, Nanang; Turrahma, Ridha Nafila
Jurnal Teknik Informatika (Jutif) Vol. 7 No. 1 (2026): JUTIF Volume 7, Number 1, February 2026
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jutif.2026.7.1.5513

Abstract

The Bengkulu City Public Housing and Settlement Agency is a government agency tasked with assisting the mayor in administering government affairs related to public housing, settlement areas, and land matters under regional jurisdiction. In addition, the Department of Public Housing and Settlement Areas also has an obligation to serve the community and always strives to provide the best service information to the community, especially in Bengkulu City. This is particularly true in terms of housing data collection processed by the Department of Public Housing and Settlement Areas in Bengkulu City. The housing data collection system used for office purposes in terms of monthly or annual reports and archives at the Public Housing and Settlement Agency is not yet computerized. However, to date, these main activities are still carried out manually. The storage of this data is also still piled up in cabinets, which requires a long time to create reports and search for the data itself. This need can be facilitated by the existence of computational products and algorithms in the Informatics program that synergize with Geophysics in addressing data collection and landscape analysis issues related to housing and settlements. The implementation of this integrated system improves the management process of plot pattern data, basic infrastructure, uninhabitable house, and developer.  This research showed that the total calculation, the average System Usability Testing score obtained was 62.5, which falls under the good category. This indicates that the developed system meets usability standards and is well accepted by its users.
Co-Authors Aan Erlansari Adhadi Kurniawan Adi Yulianto, Adi Ahmad Faris, Ahmad Alfarobi, Jemmi Andang Wijanarko Andang Wijanarko Andrei Aiman Omega Apri Andani Arie Vatresia Arie Vatresia Arie Vatresia Arie Vatresia Arie Vatresia Arie Vatresia Asahar Johar Asahar Johar Azzahrah Nur Awaliah Sobri Basuki Sigit Priyono Bismantolo, Putra Daratha, Novalio Debby Seftyarizki Desi Andreswari Desi Andreswari Desi Andreswari Desviansyah Yoga Prasetyo Devina Fitria Eko Sumartono, Eko Enda Esyudha Pratama, Enda Esyudha Endang Widi Winarni Endina Putri Purwandari FAISAL HADI Faurina, Ruvita Febrianti, Tiara E Funny Farady Coastera Hadi, Faisal Hanan Raihana Hastri Winanda Hidayat, Pradifta Irsyad Hilmi Nurhadi, Raden Muhammad Jemmi Alfarobi Julia Purnama Sari Julia Purnama Sari Julia Purnama Sari Kiki Akiong Manishe Kurnia Anggriani Kurnia Anggriani Kurnia Anggriani, Kurnia Lestari, Etika Dwi Lindung Zalbuin Mase Maya Angraini Muhammad Panji Ramadhan Murfid Aqil Nanang Sugianto Nanang Sugianto Nanang Sugianto Nanang Sugianto Nirwana Nirwana Nurul Renaningtias Okta Piani, Sri Oktariani, Widhia Omega, Andrei Aiman Pradifta Irsyad Hidayat Prasetyo, Bimo Pratama, Yogi Putra Bismantolo Putri, S.T, M.Kom, Tiara Eka Putri Raden Muhammad Hilmi Nurhadi Rais, Rendra Regen Regen, Rendra Rendra R Rais Rendra Regen Rendra Regen Rais Rizkianda Rahmansyah Rizky Amanah Putra Rusdi Efendi Ruvita Faurina Safitri Nurhaeni Salsabila, Elvina Sandhy Akmal Nasution Sinta Iryani Stern Imanuel Kristian Tiara E Febrianti Turrahma, Ridha Nafila Vika Fitranita Widhia Oktariani Wijanarko, Andang Wijaya, Gusman Wijayanti, Indah Oktari Yudi Setiawan Zalbuin Mase, Lindung