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Mengembangkan Kemampuan Kerjasama Anak melalui Permainan Estafet Bola Di RA Al-Fikri Tarokan Kediri Lestari, Puji; Iswantiningtyas, Veny; Nugroho, Isfauzi Hadi
Journal of Islamic Education for Early Childhood Vol. 7 No. 1 (2025): Volume 7, No 1 (2025) JIEEC : Journal of Islamic Education for Early Childhood
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/jieec.v7i1.9300

Abstract

Kemampuan kerja sama anak Raudhatul Athfal Al-Fikri Kedungsari Kecamatan Tarokan Kabupaten Kediri anak 4-5 tahun belum berkembang secara optimal. Terdapat anak yang masih sering berebut tempat dan berebut mainan. Begitu juga saat menyelesaikan tugas kelompok yang dibeikan oleh guru, mereka cenderung tidak bekerja sama. Ketika bermain, baik di dalam maupun di luar kelas, beberapa anak enggan bermain dalam kelompok dengan teman-temannya dan lebih memilih bermain sendiri. Selain itu, ada juga anak yang masih suka memilih-milih teman ketika bermain dan belajar. Permainan estafet bola adalah sebuah permainan yang dapat mempengaruhi berbagai aspek, salah satunya adalah kerjasama. Tindakan penelitian ini dilakukan dengan dua siklus yang meliputi tahapan perencanaan, pelaksanaan Tindakan, evaluasi, dan refleksi. Data dikumpulkan melalui observasi dengan menggunakan instrumen lembar observasi.. Hasil penelitian ini menunjukkan bahwa terjadi peningkatan kemampuan kerjasama anak pra siklus 28,57%, siklus I sebesar 57,15%, sedangkan pada siklus II, terjadi peningkatan dengan hasil mencapai 85,72%. Temuan penelitian ini menunjukkan adanya kemajuan dalam kemampuan kerjasama anak melalui permainan estafet bola di Raudhatul Athfal Al-Fikri Kedungsari Kecamatan Tarokan Kabupaten Kediri.
Unveiling the Value of Pancasila Learning in Early Childhood: The Garuda Bird Puzzle Game Approach Nursalim; Widodo, Agus; Pristiani, Yunita Dwi; Iswantiningtyas, Veny; Karisma, Dwi Yogi
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 9 No. 4 (2024)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2024.94-11

Abstract

The cultivation of Pancasila values in early childhood is essential for shaping individuals with a strong national identity. However, current methods for instilling these values remain suboptimal. This study investigates the effectiveness of the Garuda Pancasila puzzle game in enhancing the internalization of Pancasila values among early childhood learners. Using a quasi-experimental nonequivalent control group design, the study involved 77 children aged 5–6 years from Perwanida I Kindergarten, Kediri City. Data were collected using observation sheets structured around the five fundamental values of Pancasila: (1) Belief in One God, (2) Just and Civilized Humanity, (3) Unity of Indonesia, (4) Democracy Led by Wisdom in Representative Deliberation, and (5) Social Justice for All Indonesians. The research instrument comprised 18 items rated on a binary scale (1 or 0). The findings indicate a significant improvement in the internalization of Pancasila values in the experimental group (mean score: 9.60) compared to the control group (mean score: 7.88) after implementing the Garuda puzzle game. The independent t-test results (t = -2.068, p = 0.042) confirm a statistically significant difference, underscoring the effectiveness of the game-based intervention. Additionally, children in the experimental group exhibited greater engagement, active participation, and improved social interactions, reinforcing both cognitive and socio-emotional development. The structured yet flexible nature of the game facilitated hands-on learning, enabling children to explore ethical reasoning and collaborative problem-solving. These results highlight the potential of play-based learning strategies in character education. The study recommends integrating culturally relevant games into early childhood curricula to strengthen civic awareness and national identity. Future research should examine longitudinal effects and explore the integration of digital puzzle games to assess long-term value internalization and broader scalability in diverse educational settings.
Pengembangan Nilai Pendidikan Karakter Berbasis Profil Pelajar Pancasila Melalui Permainan Kotak Dolananku Pada Anak Iswantiningtyas, Veny; Widi Wulansari; Rosa Imani Khan; Yunita Dwi Pristiani; Nursalim; Yolanda Titis Sofwina
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 11 No. 3 (2023): Desember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v11i3.61628

Abstract

The child's attitude of not wanting to cooperate with friends to play together and the lack of group activities causes the child's cooperative character values less developed, resulting in an attitude of not caring about friends. Instilling the value of character education plays a vital role in supporting the Pancasila student profile program. This research explores the role of the Dolananku box game in strengthening the character values of cooperation and creativity based on the Pancasila student profile in early childhood. The type of research used is quasi-experimental. The research subjects were 62 children aged 5-6 years. Data collection techniques use tests and observations, while data analysis techniques use the Wilcoxon and Independent t-test. The research results show that applying the Dolananku box game has significantly strengthened children's cooperative and creative character values. The research concludes that there is an increase in the strengthening of cooperation and creative character values after being taught using the Dolananku box game compared to the abilities of children who were not given the Dolananku box game. The research implies a change in the value of cooperation, shown in the behavior of working together to assemble blocks into a work, and children can string beads.
Keefektifan Pembelajaran Project Based Learning Untuk Meningkatkan Manajemen Waktu Belajar Siswa Nur Isna; Veny Iswantiningtyas; Anisyah, Anisyah
Jurnal Pendidikan Sosial Dan Konseling Vol. 3 No. 1 (2025): April - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In adolescence, there are often problems with time management difficulties because they do not have an understanding of time management. Students' inability to manage time can have a negative impact on students, namely a lot of wasted time. This study aims to determine the effectiveness of Project Based Learning to improve high school students' study time management. The purpose of this study is to find out. Implementation of Project Based Learning to improve study time management of class XI-12 students at SMAN 2 Kediri. This study uses the guidance and counseling action research method with a popularity of 36 students carried out in the pre-cycle and two cycles with pretest-posttest. The results showed a significant increase in students' study time management from 75% in the pre-cycle, 80% in the first cycle and 86% in the second cycle. So it can be concluded that the project-based learning strategy is effective in improving study time management in class XI-12 students of SMAN 2 Kediri.
ANALISIS DAMPAK PANDEMI COVID-19 TERHADAP KEBERLANGSUNGAN PEMBELAJARAN SISWA DI SEKOLAH DASAR KABUPATEN KEDIRI Santi, Novi Nitya; Laila, Alfi; Khan, Rosa Imani; Iswantiningtyas, Veny; Sahari, Sutrisno
Tarbiyatuna Kajian Pendidikan Islam Vol 6 No 1 (2022): (Februari 2022)
Publisher : LPPM Institut Agama Islam Ibrahimy Genteng Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69552/tarbiyatuna.v6i1.1303

Abstract

This study aims to describe the impact of the Covid-19 pandemic in; 1) Students, 2) Parents, and 3) Teachers on the Sustainability of Learning. The research approach uses descriptive qualitative research. The data source in this study was 202 students, 119 guardians of students, and 33 elementary school teachers in five sub-districts (Puncu, Kandangan, Mojo, Tarokan, and Baiyakan) Kediri Regency. Data collection techniques use quizzes, interviews, and documentation. The Miles and Huberman model uses the data analysis technique with data reduction measures, data presentation, and conclusion withdrawal. The results showed that; 1) Students are finished at the decline in competencies and characters that have been formed in face-to-face learning activities in schools in the form of learning outcomes, discipline, power, and learning interest that tend to be faster, understanding and completeness of learning outcomes, learning concentration, the intensity of guidance and Consult with Teacher also students. 2) Diversity background guardians of students in terms of education, age, work, income, experience, social and competence greatly affect the sustainability, assistance, and learning outcomes of children. Many students who are less successful in holding a baton from the teacher are caused by the diversity of the background possessed. 3) Inflanganization of infrastructure and facilities is a major obstacle for teachers in developing online learning for their students. This has an impact on children's motivation and learning outcomes during online learning in the Pandemic Covid-19 period. The results of this study are very important as the basis for improving further education quality.
Sosialisasi Pola Asuh Orangtua bagi Perkembangan Sosial Emosional Anak Yulianto, Dema; Iswantiningtyas, Veny; Annisa Mutiara Vani
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 2 No 1 (2022): Juni
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (501.725 KB) | DOI: 10.29407/dedikasi.v2i1.17929

Abstract

Social-emotional development has a very important role in a child's life. Emotions are a form of communication for children to convey their feelings and needs to others. In addition, emotions can also influence children to make adjustments to their social environment. To optimize the social emotional development of children, parenting is needed. Socialization activities for parenting parenting for social emotional development is to increase knowledge for parents. Socialization participants are expected to be able to practice the material that has been socialized to parents and their children in their daily lives, so that children are able to control their emotions and are able to socialize in their lives. The socialization was carried out using direct observation, interviews and socialization methods (small seminars and training). As a result of these activities, participants
Implementing Classroom Guidance using the Problem-Solving Method to Enhance High School Students’ Learning Responsibility through Group Games Az-zahroh, Tsania Maulida; Iswantiningtyas, Veny
Quanta : Jurnal Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 2 (2025): VOLUME 9, NOMOR 2 (2025): MAY-AUGUST
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/quanta.v9i2.6019

Abstract

This study aimed to determine the effectiveness of implementing the problem-solving method through the “Battle of Brain” group game in enhancing students’ learning responsibility at SMAN 2 Kediri. The research employed a Guidance and Counseling Action Research (GCAR) approach in two cycles. The research sample consisted of second-year students at SMAN 2 Kediri. The instruments used included a learning responsibility questionnaire and an observation guide. The results showed a significant improvement in students’ learning responsibility, with an average increase of 48% in the first and 73% in the second cycles. The findings conclude that classical guidance using the problem-solving method through the “Battle of Brain” simulation game effectively enhances students’ learning responsibility. The implication of this study serves as a foundation for developing classical guidance service programs in schools, particularly using problem-solving approaches and group games to improve students’ sense of learning responsibility.