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KETERBUKAAN INFORMASI PUBLIK DALAM MENINGKATKAN PEMBANGUNAN DESA (KECAMATAN KEDUNGWUNI KABUPATEN PEKALONGAN): PUBLIC INFORMATION DISCLOSURE IN IMPROVING VILLAGE DEVELOPMENT (KEDUNGWUNI DISTRICT, PEKALONGAN REGENCY) Mafturrahman Mafturrahman; Aria Elshifa; Budi Nugraha; Aghus Jamaluddin
Jurnal Riset Manajemen dan Akuntansi Vol. 2 No. 2 (2022): Agustus : Jurnal Riset Manajemen dan Akuntansi
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurima.v2i2.226

Abstract

  Tujuan penelitian ini mengkaji mengenai keterbukaan informasi publik yang dijalankan oleh Desa di Kecamatan Kedungwuni Kabupaten Pekalongan dalam meningkatkan pembangunan Desa. Metode penelitian yang digunakan pada penelitian ini adalah deskriptif kualiatif. Objek penelitian ini dilakukan pada pemerintah desa di kecamatan Kedungwunni Kabupaten Pekalongan yaitu pada bulan Mei sampai bulan Juni 2022. Adapun informan yang menjadi sumber dalam penelitian ini adalah keterbukaan informasi publik pemerintah desa diantaranya; kepala desa, staf desa, masyarakat, tokoh masyarakat, tokoh pemuda dan tokoh agama. Sumber data pada penelitian ini adalah data primer dan data sekunder. Keterbukaan informasi publik  desa di Kecamatan kedungwuni Kabupaten Pekalongan akan dipandang baik jika bisa terpenuhi berbagai aspek. Asas transparansi, asas partisipasi, asas akuntabilitas dan asas reponsibilitas berdasarkan peraturan perudang-undangan yang berlaku.  
PENGARUH EXPERIENTIAL MARKETING, SERVICE QUALITY, KUALITAS SISTEM INFORMASI WEBSITE TERHADAP MINAT PEMBELIAN ULANG MELALUI KEPUTUSAN PELANGGAN: INFLUENCE OF EXPERIENTIAL MARKETING, SERVICE QUALITY, QUALITY OF WEBSITE INFORMATION SYSTEMS ON REPURCHASING INTEREST THROUGH CUSTOMER DECISIONS Azharianto, Tunjung Anggitasari; Derriawan Derriawan; Miranda, Agustinus
Jurnal Riset Manajemen dan Akuntansi Vol. 2 No. 2 (2022): Agustus : Jurnal Riset Manajemen dan Akuntansi
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurima.v2i2.251

Abstract

The purpose of this research is to analyzed factors that affect repurchase intention of IKEA Indonesia products. The variabels used in this research are experiential marketing, service quality, and website information system quality as independent variables, customer satisfaction as communicator variable, while repurchase intention as dependent variable. The sample consist of 300 IKEA AlamSutera and Sentul City consumers. The data that was used in this research was the primary data and selected by using purposive sampling method. Data was processed using Stuctural Equation Modeling (SEM) with SmartPLS. The result of this research provides that experiential marketing, service quality, website information system quality haveinfluence on by significance to customer satisfaction, then experiential marketing, service quality, customer satisfaction have influence on by significance to repurchase intention. Howeverthere’s no evidence that website information system quality on have influence to repurchase intention.
The Role of Information and Communication Technology in the FP3K Community (Youth Forum Cares for Karo Education) Ahmad Andrehadi Hasibuan; Niatul Mukarramah; Razkiatul Fitri Matondang; Sherly Alfina; Silvi Hibriyanti; Elfi Yanti Ritonga
Jurnal Akuntansi, Manajemen dan Bisnis Digital Vol 1 No 2 (2022): Juli
Publisher : Fakultas Ekonomi Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jambd.v1i2.2586

Abstract

Humans are basically social creatures. In traditional life, the tendency of humans to live socially can be seen from their daily activities that require interaction with other humans such as fulfilling basic needs. They try to find connectivity with other humans in the search for these needs even though they are in different environments and do not know each other, it is the process that then forms communities which are social groups of several organisms that share an environment that generally has the same interests. The development of technology, especially the Internet, has a great impact on the culture of the community in their activities, the growth of this media has an influence on the culture of the community in interacting and communicating. With various developments of internet media such as social media, blogs, microblogs, web-communities, portals and so on, people can easily interact online or directly at the same time without any geographical, space or time restrictions, they can share anything "realtime". “Especially with the development of gadgets that make it easier for people to connect with each other. Interaction between individuals in cyberspace can be said to be a process of representing themselves through the medium of digital internet media, not physical presentations. The ease of connection that continues to develop changes the culture of social activities such as the ease in sharing various problems that exist around them and opening up the active role of its members to build solutions or a common goal. The focus of research in discussing this journal is the role of Information and Communication Technology in the FP3K community (Forum Pemuda Peduli Pendidikan Karo).
The Effect of Information Technology in Eradicating Poverty (Case Study: Punk Community in Medan City) Eli Yanti Ritonga; Khafita Aini; Suci Nabila; Rayan Al Ghazali; Nurfadila Nurfadila; Arkanuddin PDG
Jurnal Akuntansi, Manajemen dan Bisnis Digital Vol 1 No 2 (2022): Juli
Publisher : Fakultas Ekonomi Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jambd.v1i2.2588

Abstract

From year to year, the poverty rate in Indonesia is getting lower. However, reducing poverty is still far from the goals set by the government, such as the MDGs and the 2009–2014 RPJMN. The government needs a new approach to achieve its goal of alleviating poverty, not Information and communication technology is one method (ICT). ICT is considered to be able to evaluate poverty relief in many countries. The Technology Development Index can be used to track ICT growth. One of the main causes of the failure of poverty alleviation efforts in Indonesia is the lack of knowledge of the Indonesian people about technology management and their lack of access to information. Even in big cities, access to complete information and the latest technology is not evenly distributed, as evidenced by the buskers and beggars who still roam the roads (Rizky, et al., 2015: 133). The poverty rate in the city of Medan can increase because of the large punk community there. In theory, information and communication technology should be widely known in all fields (Argiati, 2010:60), but in practice, the urban poverty rate in Medan can increase due to the emergence of a large punk subculture with a poverty background. Therefore, it is interesting to conduct this research to find out how information and communication technology can reduce urban poverty, especially for the punk community in Medan. The lack of information and communication technology literacy also contributes to the creation of many marginalized groups. The purpose of this article is to: Describe the history of punk culture; and discuss how technology, knowledge, and communication can help the punk community fight urban poverty. This study uses a qualitative descriptive methodology. Medan City is the city where this research was conducted. In-depth interviews, documentation, and observation are the three methods used to obtain data.
Change Management Analysis of the Use of Information Technology in Running MSMEs During the Covid-19 Pandemic Miftahul Husna Hutapea; Nuri Aslami
Jurnal Akuntansi, Manajemen dan Bisnis Digital Vol 1 No 2 (2022): Juli
Publisher : Fakultas Ekonomi Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jambd.v1i2.2644

Abstract

This study aims to examine how the management of change in the use of information technology can be used to support sustainable business in MSMEs during the Covid-19 pandemic. To survive the COVID-19 pandemic, the role of information technology and change management is very important, because information technology functions as a manager of the information available at that time. Change management provides a structured approach to assisting individuals in business from their current state to their desired state. Change management is concerned with identifying the groups and individuals who must change. Not only that, change management requires the development of customized plans to successfully implement changes. The main goal of change management is to prepare for a smooth and successful transition..
THE EFFECTIVENESS OF COMMUNICATION AND INFORMATION SERVICE GROUP COMMUNICATION IN THE DISSEMINATION OF DEVELOPMENT INNOVATIONS IN NORTH SUMATRA PROVINCE Alfikri, Muhammad
International Journal of Islamic Education, Research and Multiculturalism (IJIERM) Vol 3 No 3 (2021)
Publisher : The Islamic Education and Multiculturalism Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47006/ijierm.v3i3.126

Abstract

Abstract: This study aims to determine the Effectiveness of Communication And Information Service Group Communication in the Spread of Development Innovation in North Sumatra Province, Jalan H. Muhammad Said No.27 Medan. The focus of this study is How is the effectiveness of group communication of the Communication and Informatics Service of North Sumatra Province in spreading innovation? This research uses a qualitative approach through the design of the Case Study model. The results of this study are the activity of group communication in the dissemination of innovations in the development of North Sumatra, through various techniques. Meanwhile, the effectiveness and communication strategy of the group how to process the available sources to improve the quality of communication of the group. In terms of dissemination of group or program communication through the media of brochures, posters, billboards, banners, while through IT Television, RRI, website, e-mail.
PENGEMBANGAN MEDIA POWERPOINT INTERAKTIF BERBASIS ANDROID UNTUK MELATIHKAN LITERASI INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) SISWA SMA PADA MATERI GELOMBANG CAHAYA Inas Zhafirah; Eko Risdianto; Sutarno Sutarno
DIKSAINS : Jurnal Ilmiah Pendidikan Sains Vol. 2 No. 2 (2022): Juni 2022
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diksains.2.2.84-95

Abstract

ABSTRAKPenelitian dan pengembangan ini bertujuan untuk menghasilkan produk dan mengetahui kelayakan media powerpoint interaktif berbasis android untuk melatihkan literasi ICT siswa SMA pada materi gelombang cahaya. Model pengembangan yang digunakan pada penelitian ini adalah model pengembangan 4D yang dimodifikasi menjadi 3D yaitu define, design, dan development. Pada tahap define dilakukan studi literatur, perancangan  instrumen untuk tahap define,  analisis  RPP, analisis media pembelajaran powerpoint, dan analisis kebutuhan awal pengembangan. Tahap  design  terdiri dari rancangan desain media interaktif dan rancangan instrumen untuk mengevaluasi media interaktif. Tahap development terdiri daripengembangan instrumen untuk mengevaluasi media interaktif, validasi ahli terhadap produk serta revisi berdasarkan hasil validasi ahli dan uji keterbacaan  produk. Berdasarkan hasil validasi ahli pada 8 aspek media interaktif  diperoleh ; 1)persentase skor rata-rata pada aspek isi/materi adalah 84,37% dengan interpretasi sangat layak, 2) aspek interaksi pengguna sebesar 87,50% dengan interpretasi sangat layak, 3) aspek individual/mandiri sebesar 100%  dengan interpretasi sangat layak, 4) aspek umpan balik sebesar 87,50%  dengan interpretasi sangat layak, 5) aspek tipografi sebesar 75% dengan interpretasi layak, 6) aspek layout sebesar 81,25% dengan interpretasi sangat layak, 7) aspek bahasa sebesar 84,37% dengan interpretasi sangat layak, dan 8) aspek literasi ict sebesar 85,23% dengan interpretasi sangat layak. Berdasarkan hasil tersebut diperoleh nilai rata-rata keseluruhan sebesar 84,64% dengan interpretasi sangat layak. Berdasarkan hasil uji keterbacaan produk oleh guru dan siswa pada 7 aspek yaitu ; 1) aspek isi/materi, 2) aspek interaksi pengguna,  3) aspek individual/mandiri, 4) aspek umpan balik, 5) aspek tipografi, 6) aspek layout, dan 7) aspek bahasa diperoleh persentase keseluruhan skor rata-rata oleh guru sebesar 93,75% dengan interpretasi sangat layak dan oleh siswa sebesar 85,25% dengan interpretasi sangat layak. Berdasarkan hasil tersebut dapat disimpulkan bahwa media interaktif  yang dikembangkan “sangat layak” untuk dilanjutkan  pada tahap uji coba lapangan.Kata kunci: Penelitian dan Pengembangan, Powerpoint, Media Interaktif, Literasi ICT, Gelombang Cahaya ABSTRACTThis research and development aim to produce products and determine the feasibility of interactive PowerPoint media based on Android to train high school students' ICT literacy on lightwave material. The development model used in this research is a 4D development model which is modified into 3D, namely define, design, and development. At the define stage, literature study, instrument design for the define stage, RPP analysis, PowerPoint learning media analysis, and initial needs analysis were carried out. The design phase consists of interactive media design and instrument design to evaluate interactive media. The development stage consists of developing instruments to evaluate interactive media, expert validation of the product and revisions based on the results of expert validation, and product readability tests. Based on the results of expert validation on 8 aspects of interactive media obtained; 1) the percentage of the average score on the content/material aspect is 84.37% with a very decent interpretation, 2) the user interaction aspect is 87.50% with a very decent interpretation, 3) the individual/independent aspect is 100% with a very decent interpretation, 4) feedback aspect is 87.50% with a very decent interpretation, 5) typography aspect is 75% with a decent interpretation, 6) layout aspect is 81.25% with a very decent interpretation, 7) language aspect is 84.37% with a very decent interpretation, and 8) ICT literacy aspect of 85.23% with a very decent interpretation. Based on these results obtained an overall average value of 84.64% with a very feasible interpretation. Based on the results of the product readability test by teachers and students on 7 aspects, namely; 1) content/material aspects, 2) user interaction aspects, 3) individual/independent aspects, 4) feedback aspects, 5) typographical aspects, 6) layout aspects, and 7) language aspects, the percentage of the overall average score obtained by the teacher by 93.75% with a very proper interpretation and by students by 85.25% with a very proper interpretation. Based on these results, it can be concluded that the interactive media developed is "very feasible" to be continued at the field trial stage.Keywords: Research and Development, PowerPoint, Interactive Media, ICT Literacy, Light Wave
Search Engine Menggunakan Metode Information Retrival Rudiansyah, Rudiansyah; Ariyansyah, Rafly; Nanda, Rian; Wiranda, Ovi
Jurnal SANTI - Sistem Informasi dan Teknik Informasi Vol. 2 No. 1 (2022)
Publisher : Yayasan Rahmatan Fiddunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/santi.v2i1.68

Abstract

Pencarian data pada database yang biasa dilakukan oleh kebanyakan orang hanya mampu mencari judul artikel yang sesuai berdasarkan kata kunci yang diinputkan, Contoh, jika kata kunci yang dimasukkan adalah “Kecerdasan buatan” maka akan yang ditampilkan semua dokumen yang mengandung kata “Kecerdasan buatan” namun sistem tidak bisa mengukur mana dokumen yang paling mirip. Oleh karna itu ,untuk dapat memenuhi kebutuhan pengguna dalam menemukan keyword yang cocok tetapi dapat mewakili data tersebut, kemudian sistem menghitung kemiripan antara keyword dengan daftar dokumen yang diwakili oleh kata perkata di dalam form. Artikel akan di tampilakn berdasarkan kata yang paling mirip.  Dari hasil yang di dapat  Ketika kita masukan keyword “android” maka akan tampil empat dokumen yang diurutkan sesuai tingkat kemiripannya, yaitu docId 3 dengan tingkat kemiripan 0.9512, docId 4 dengan tingkat kemiripan 0.5020, docId 2 dengan tingkat kemiripan 0.2671, docId 8 dengan tingkat kemiripan 0.1522.
Analisis Pengaruh Pengungkapan Terhadap Information Asymmetry Dengan Discretionary Accruals Sebagai Variabel Moderating Frinan Satria
Journal of Accounting and Management Innovation Vol 5, No 2 (2021)
Publisher : Universitas Pelita Harapan Medan Campus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/%JAMI%6%2%2022%

Abstract

Abstract: Information asymmetry can harm users until discloser can solve it. The objective of the research was to analyze the influence of disclosure on information asymmetry by analyzing determinant fundamental disclosure. Disclosure is proxied by access to growth, firm size, firm value, complexity, institutional ownership, leverage, profitability, and public ownership with earning management as moderating variable. The research object was food and beverages companies listed in the Indonesian Stock Exchange in the period of 2010-2014. The samples were taken by using purposive sampling technique. The data were analyzed by using multiple linear regression analysis. The result of the research showed that, partially, access to growth had insignificant influence on information asymmetry. Institutional ownership and public ownership had positive and significant influence on information asymmetry, while firm size had negative but significant influence on information asymmetry. Simultaneously, the four independent variables had significant correlation with information asymmetry. Earning management as moderating variable strengthened the correlation between disclosure and information asymmetry.Keywords: Information Asymmetry, Disclosure, Earning Management, Window Dressing, Income Management
ANALISIS PEMANFAATAN e-PUSKESMAS DENGAN METODE PERFOMANCE, INFORMATION, EKONOMI, CONTROL, DAN EFISIENSI, SERVICE (PIECES) DI PUSKESMAS KOTA PADANG Devid Leonard; Dewi Mardiawati; Dian Sari
Ensiklopedia of Journal Vol 1, No 1 (2018): Vol 1 No 1 Edisi 1 Oktober 2018
Publisher : Lembaga Penelitian dan Penerbitan Hasil Penelitian Ensiklopedia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (105.984 KB) | DOI: 10.33559/eoj.v1i1.2

Abstract

Implementation of e-puskesmas in Padang City health centers is expected to contribute to health centers in improving the effectiveness and efficiency of health services. The results of observations of e-puskesmas applications are not in accordance with the needs of health center staff (from registration to reporting). To assess the benefits of implementing an e-puskesmas one of the evaluation methods that can be used is an evaluation based on the user's perception using the PIECES method. This research is a qualitative case study approach. This research was conducted at the Padang City health center from February to May 2018. The informants in this study amounted to 10 people taken by purposive sampling technique, data analysis results of Focus Group Discastion (FGD) will be carried outprocess transcription, data reduction, coding, categories, presentation data and data interpretation. Aspects of Performance input of patient data and response time is faster, in the aspect of information there are still obstacles, namely the resulting report is still limited to LB1 reports, still constrained for data briging with P-care BPJS, on theaspect the economic use of e-puskesmas still does not provide benefits which is large in terms of reporting because there are still data input activities and reporting that must be done manually. In terms ofaspects control, the implementation of e-puskesmas still faces constraints in terms of data security because all officers can access the e-puskesmas with the same user and password. For theaspects of efficiency the e-puskesmas users are still constrained by the workload of recording and reporting that is still done manually to the City Health Office, theaspect service needs to be the development of the modules in the e-puskesmas such as the LB2 to LB 4 reporting menu module. It is necessary to develop a menu / module on the e-Puskesmas system, the need for a data security system by providing login access according to the user level and the need for communication with BPJS related to briging data.

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