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Jurnal Pendidikan (Teori dan Praktik)
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Articles 355 Documents
MENINGKATKAN EFEKTIFITAS HASIL BELAJAR SISWA MELALUI SISTEM PENDIDIKAN 4 JAM PEMBELAJARAN PADA JENJANG SMA Vitria Indriyani Setyaningsih; Nabila Jayshi Syah Putri; Oldri Permata Sari; Miftakhul Huda
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n1.p%p

Abstract

Full Day school is an education system that carries out a full-day learning process that starts from 6:45 until 3:00. Behind the advantages of the 2013 curriculum that allows productive students to study in school for a long time. The system also has a weakness that is quite influential on students that is not effective in providing rest time for the brain. The system might cause students to become bored, tired and feel burdened because they have to study for the duration of that long. This study aims to discuss how the planned forms of innovation provide solutions to the ineffectiveness of the education system in the 2013 curriculum and about how the 4-hour learning innovation system in one day as a form of the effectiveness of learning outcomes. This system has a disadvantage that is quite influential on students that is not effective in providing rest time for the brain. The system might cause students to become bored and feel burdened because they have to study for the duration of that long. The research method used is descriptive qualitative by examining several data sources and analyzing and comparing existing innovations with previous research. The development of this innovation is that it can reduce the burden of students' minds from the 2013 curriculum education system by using a 4-hour learning design to focus students on learning some subjects they want to master, it is supported by holding reflections on student learning outcomes so that teachers can evaluate how development learners learn from the teaching and learning process that has taken place.
The Emotive Rational Approaches and Its Effects on Student Behavior Ahmad Suradi
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n1.p%p

Abstract

Religious teachers are very important in the moral formation of students, because morals are not enough just to learn, without any strategy to form a moral person. Cultivating the values of good morality have been familiarized in daily life, the habit will be something light. Emotional rational approach is assumed to be able to reduce the number of student delinquency in this problem. Emotional rational approach is an attempt to approach by improving through thinking patterns and eliminating irrational thinking patterns. So this study aims to reveal the effect of emotive rational approaches by religious teachers on student behavior at school. This research method uses quantitative methods, the sample of which is students and teachers of Religion in State Senior High School 4 of Bengkulu City. The results showed that the emotive rational approach affected the behavior of students in State Senior High School 4 of Bengkulu City. Proven by t test calculation of -21,897. While the Sig (2-tailed) value of 0,000 <0.05 so it can be concluded that (Ha) is accepted and (Ho) is rejected, so Ha states that there is an influence of emotive rational approach to student behavior in State Senior High School 4 of Bengkulu City.
PENERAPAN MODEL INKURI TERBIMBING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SD Tri Wiyoko; Nidar Astuti
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n1.p%p

Abstract

Learning in elementary schools that do not innovate with the development of learning models will cause learning processes and outcomes to be low. So there is a need for research to improve the process and student learning outcomes by applying the guided inquiry model. The steps of guided inquiry include (1) orientation, (2) formulating the problem, (3) formulating hypotheses, (4) collecting data, (5) testing hypotheses, and (6) concluding. Classroom action research (CAR) was carried out in class III SD 38 / II Pauh Agung. Data collection techniques consisted of test and non-test techniques. The test technical instrument is in the form of essay test questions. The results of the study concluded that the application of the guided inquiry model for grade III students of SD Negeri 38 / II Pauh Agung could improve the learning process and student learning outcomes. Improved student learning processes can be reviewed from student learning activities by 85.71% with an N-gain score of 0.55 in the medium category and teacher teaching activities by 84.09% with an N-gain score of 0.5 in the medium category. Furthermore, for student learning outcomes that complete KKM increased from cycle I by 40% to 76% in cycle II. So the application of guided inquiry learning models can improve the process and learning outcomes of grade III students.
PEMBELAJARAN E-LEARNING, PEMBELAJARAN IDEAL MASA KINI DAN MASA DEPAN PADA MAHASISWA BERKEBUTUHAN KHUSUS Ilham Saifudin; Wiwik Suharso
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n2.p30-35

Abstract

Teknologi informasi kini telah merambah hampir setiap sendi dalam kehidupan masyarakat tanpa terkecuali pada bidang pendidikan. Bidang pendidikan menjadi hal yang menarik untuk dikembangkan dalam kurun lima tahun terakhir. Salah satunya yaitu dengan metode belajar dalam jaringan (daring). Penelitian ini bertujuan untuk mengetahui respon dari penerapan sistem pembelajaran berbasis E-learning pada mahasiswa berkebutuhan khusus (Difabel). Metode penelitian yang dipakai ialah Research and Development (RnD). Sedangkan metode analisa datanya menggunakan menggunakan ELR. Hasil dari penelitian ini diperoleh penilaian dari validator terkait desain konten E-learning sebesar 4,52. Sedangkan penilaian observer dari segi desain E-learning sebesar 4, materi pembelajaran sebesar 3,7 dan penilaian dari mahasiswa berkebutuhan khusus sebesar 4,3. Dapat diketahui bahwa faktor inovasi media pembelajaran yang perlu ditingkatkan.
PENGARUH EKSTRAKURIKULER BOLA BASKET TERHADAP PRESTASI BELAJAR MATA PELAJARAN OLAHRAGA Laila Fathia Zulfiani
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n2.p36-39

Abstract

Tujuan penelitian ini adalah untuk mengetahui pengaruh kegiatan ekstrakuler bola basket terhadap prestasi belajar mata pelajaran olahraga siswa kelas XI IPA SMAN 10 Semarang. Pokok pembahasan yang dibahas adalah kegiatan ekstrakurikuler yang ada di SMAN 10 Semarang, bagaimana prestasi belajar mata pelajaran siswa XI IPA SMAN 10 Semarang yang mengikuti kegiatan ekstrakurikuler bola basket dan bagaimana pengaruh kegiatan tersebut terhadap prestasi belajar mata pelajaran olahraga siswa XI IPA SMAN 10 Semarang. Populasi penelitian ini adalah seluruh siswa XI IPA SMAN 10 Semarang angkatan 2018/2019. Penentuan sample penelitian menggunakan purposive sampling. Teknik pengumpulan data dalam penelitian ini adalah observasi dan dokumentasi. Berdasarkan uji hipotesis analisis didapatkan nilai Fhitung > Ftabel, atau 8,569 > 0,05. jika nilai Fhitung > Ftabel maka Ho ditolak.  Karena Fhitung lebih besar dibandingkan dengan Ftabel, maka Ho ditolak dan Ha diterima, artinya terdapat pengaruh yang positif dan signifikan antara kegiatan ekstrakurikuler bola basket terhadap prestasi belajar mata pelajaran olahraga siswa kelas XI IPA SMAN 10 Semarang.
Memahami Manajemen Pendidikan dan Kepemimpinan pada Mahasiswa Melalui Pembelajaran Kontekstual Yayuk Hidayah
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n2.p40-49

Abstract

Pengalaman belajar secara  kontekstual diperlukan guna membekali peserta didik denga keterampilan yang dibutuhka sesuai dengan kebutuhan masyakat. Mahasiswa memiliki kesempatan dalam belajar dengan porsi yang lebih leluasa. Tujuan penelitian ini adaah untuk  memahami manajemen pendidikan dan kepemimpinan pada mahasiswa melalui pembelajaran kontekstual melalui organisasi kemahasiswa. metode yang digunakan adalah kualiatatif fenomenologi. Hasil penelitian menunjukan bahwa melalaui organisasi adalah sifat kepemimpinan keyakinan, sifat kepemimpinan intelegensi, sifat kepemimpinan kepercayaan sosial, sifat kepemimpinan integritas.  Pembelajaran kontekstual pada mahasiswa melalui organisasi di maknai sebagi aktivitas yang bermakna sehingga mengkohkan kepemimpinan pada mahasiswa.
DESAIN GAME ONLINE MATEMATIKA MENGGUNAKAN HTML DAN FLASH DALAM PERKULIAHAN MULTIMEDIA PENDIDIKAN MATEMATIKA BERBANTUAN E-LEARNING Eyus Sudihartinih; Dewi Rachmatin
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n1.p%p

Abstract

This study aims to obtain a description of online mathematical game design using HTML and Flash in e-learning-assisted mathematics education multimedia lectures. This research is a pre-experimental type of one-shot case study. The research participants were a class of students consisting of 34 people (5 men and 29 women), 5th- semester students in multimedia mathematics education courses in the mathematics education department at one of the universities in Indonesia. The research instrument was a questionnaire through Google forms and interviews. In this study, triangulation was carried out using documentation, interviews, and theory. Based on the results of the study note that HTML and Flash can be used in the design of mathematical games even though students have not previously learned both but the results are good. The author suggests that students be able to try the math game at school during research or teaching practice. In addition, the authors hope the game can be published on the internet so that it can be used by many students.
PENGEMBANGAN MODUL PENDIDIKAN AGAMA BUDDHA BERBASIS GUIDED INQUIRY MATERI PASCA PENERANGAN SEMPURNA BUDDHA GAUTAMA DI TINGKAT SMP mirrah megha Singamurti
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n2.p50-54

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan modul pendidikan agama buddha berbasis guided inquiry pada materi pasca penerangan sempurna buddha gautama. Penelitian dilakukan menggunakan metode R&D menggnakan langkah-langkah dari Borg and Gall. Lokasi penelitian dilakukan di SMP di kabupaten Temanggung. Pengumpulan data dalam penelitian ini menggunakan angket, tes dan wawancara. Berdasarkan hasil analisis data, diperoleh kesimpulan bahwa pengembangan modul yang dilakukan dengan menerapkan 10 langkah dimana tanpa menggunakan tahap diseminasi, modul pembelajaran yang dikembangkan dinilai dari aspek komponen materi, komponen bahasa, komponen penyajian dan komponen kegrafikan dengan total nilai 265,5 dan masuk dalam kategori œSangat Baik/Sangat Layak.
MEDIA NUMBER SENSE UNTUK MENGENALKAN BILANGAN PADA ANAK USIA DINI DENGAN MULTISENSORI Ruqoyyah fitri Anwar
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n2.p55-64

Abstract

Rendahnya pengenalan konsep bilangan pada anak usia dini disebabkan pengajaran number sense bersifat abstrak dan banyak menggunakan lembar kerja, sehingga dibutuhkan pengembangan media pembelajaran yang dilengkapi panduan bagi guru. Penelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan media pembelajaran Number Sense yang telah dikembangkan dalam meningkatkan kemampuan mengenal bilangan pada anak usia 5-6 tahun di TK Islam Terpadu Al Ibrah Gresik. Metode pengembangan yang dipakai mengikuti model pengembangan Borg and Gall yang mengadaptasi 10 langkah pengembangan model Dick and Carey. Teknik analisis data dengan desain Quasi Eksperimen menggunakan One Group Pretest Posttes Design dengan seluruh sampel yang berjumlah 36 anak. Berdasarkan hasil validasi tiga orang ahli terhadap produk yang dikembangkan, dinyatakan bahwa produk media pembelajaran number sense sudah sesuai dan baik. Hasil penelitian menunjukkan peningkatan rata-rata kemampuan anak sesudah diberi pembelajaran menggunakan media number sense.  Peningkatan ini disebabkan anak tertarik untuk bermain dan senang menggunakan media berupa kartu dan kepingan hitung karena media tersebut bersifat multisensori, yaitu melibatkan modalitas belajar anak baik visual, auditory, kinesthetic, maupun tactile sehingga anak bisa dengan mudah mengenal konsep bilangan dan operasinya secara konkret sambil bermain. Penelitian ini memberi ide efisien tentang cara mengenalkan number sense di taman kanak-kanak secara multisensori dan diperlukan penelitian lanjutan tentang implikasi media ini pada kemampuan matematika anak di sekolah dasar.
THE STRATEGIC PLAN OF UNIVERSITY IN FACING CHALLENGES OF INDUSTRIAL REVOLUTION 4.0 hapsari Shinta Citra Puspita Dewi; Nurhasan Nurhasan; Made Pramono; Martadi Martadi; Erta Erta
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v5n1.p%p

Abstract

Industrial Revolution 4.0, as one of the main paradigms of the modern economy, requires higher education to improve in the face of this trend. Surabaya State University (Unesa) emphasizes the development of human resources (HR) as the main target of internal development in order to deal with industry 4.0. The academic community is encouraged to be sensitive to technology, by increasing intellectual capacity through civilization, training, competition, and / or schools. The study aims to identify the readiness of Unesa in facing challenges of Industry Revolution 4.0. The implication of research is to enrich the education management research about linking strategy between higher education and industry demand. The result of research implies that Unesa has moderate readiness in facing the challenges of Industry Revolution 4.0 by deepening intellectual capacity in the IT field through the improvement of campus facilities and infrastructure, and procurement of new learning technologies. Networking is also becoming a useful strategy in linking HR with the IT world related to Industry 4.0. Such a strategic effort under the prevailing laws and regulations enable Unesa to advance in pioneering the development of industry 4.0 on campus, especially for creating qualified graduates.

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