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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,923 Documents
Analisis Faktor-Faktor yang Mempengaruhi Prestasi Belajar Siswa Kelas 11 Rekayasa Perangkat Lunak pada Mata Pelajaran Basis Data di SMK National Media Center Malang Panji Aris Setyawan; Satrio Hadi Wijoyo; Faizatul Amalia
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMK National Media Center Malang is a vocational school located in Malang City which has various majors, one of which is Software Engineering. Implementation of PLP at SMK National Media Center Malang that student achievement is generally in the form of grades accompanied by a minimum rating limit of 75. Assessment of student achievement in the form of knowledge competency can be carried out with written, oral tests, or assignments. The purpose of this observation is to analyze what factors influence student achievement in class 11 Software Engineering in the Database subject at SMK National Media Center Malang. To achieve this assessment, factors that play an important role are needed, including internal factors which have physical and psychological aspects, as well as external factors which have aspects of the family, school and community environment. The method used in this study was a quantitative type with 62 research subjects in class XI at SMK National Media Center Malang. The results of the research referring to percentage analysis show that all factors influence learning achievement. Percentage analysis shows a score on internal factors (physical) health aspect of 98.06%, disability 97.42%, intelligence 97.42%, attention 97.10%, interest 98.39%, talent 97.74%, motivation 98.65%, family environment 97.10%, school environment 98.71%, and community environment 96.45% where all of these aspects affect learning achievement based on percentage analysis.
Perancangan User Experience Aplikasi Merakit Komputer Pribadi Dhani Muhammad Zidan; Agi Putra Kharisma; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The government issued a regulation on Pembatasan Pemberlakuan Kegiatan Masyarakat (PPKM). This regulation causes people to carry out their activities from home. In that case, a device such as a personal desktop is required. Computers that have been so usually have a higher price and do not necessarily suit the needs of consumers. Computer assembly is a great choice to get a computer that suits your needs and budget. In this case, not everyone understands the components needed and can assemble their own computer. With this problem in mind, the researcher designed a user experience application for assembling personal computers, later it was hoped that they could easily assemble their own computers. The method used by researcher is user centered design (UCD). Based on previous research using this method, the UCD method can produce innovative solutions that can solve a problem. The end result of this research is a high-fidelity prototype that has a good usability value and user experience value. Scores were obtained for three usability aspects, namely for the effectiveness aspect getting a score of 95%, for the efficiency aspect getting a score of 0.1387 goals/sec, for the satisfaction aspect using the system usability scale method and getting a score of 80% which is included in the perfect category. For better results, a user experience questionnaire test was carried out which gave above average results in the aspects of attractiveness and accuracy, then for the aspects of clarity, efficiency, stimulation, and novelty get a good results.
Perancangan Pengalaman Pengguna Aplikasi Presensi dan Penilaian Akademik Santri menggunakan Metode User-Centered Design (Studi Kasus: Pondok Pesantren Anwarul Huda Malang) Agus Nugroho; Eriq Muhammad Adams Jonemaro; Mahardeka Tri Ananta
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Anwarul Huda Islamic Boarding School is an educational institution located in Malang City, East Java with a total of 269 students. Based on the results of interviews with the management of the education division, Anwarul Huda Islamic Boarding School has problems in managing student data. The management of student data, such as the management of value data and attendance data is still done manually, so it is considered less effective and efficient. In the implementation of learning activities, students are also still often found cheating, namely there are still many students who commit attendance forgery. Based on these problems, the design of the user experience of the attendance application and the academic assessment of students was made. With this design, it is hoped that it can help the education division and the developer in creating a system that can help in managing student data. The method used in this study was to use user-centered design (UCD). The result of this study is a solution design in the form of a high-fidelity prototype which is then evaluated using usability testing. As for the results of the usability test, in the aspect of effectiveness, scores were obtained of 98.07% for admins, 98.33% for teachers, and 100% for students. The efficiency aspect obtained TBE scores of 0.12 goals/sec for admins, 0.103 goals/sec for teachers, and 0.17 goals/sec for students. The user satisfaction aspect obtained a system usability scale (SUS) score of 90 for admins, 77 for teachers, and 86.5 for students..
Analisis Sentimen Ulasan Pelanggan Kober Mie Setan menggunakan Algoritma Support Vector Machine Satrio Arif Budiman; Nanang Yudi Setiawan; Dwija Wisnu Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Kober Mie Setan is the first restaurant to offer spicy noodle products at affordable prices since 2010. New competitors in the same industry make Kober Mie Setan require a business strategy that can maintain a competitive advantage and serve as a reference for evaluation. One way to develop an effective business strategy is to pay attention to customer reviews. However, Kober Mie Setan needs the technology to manage customer reviews that can generate useful information. One solution is to use sentiment analysis of Kober Mie Setan Malang's customer reviews. This study uses 2,496 customer review data from 2016-2022 obtained through web scraping techniques on the Google Review website. Furthermore, the sentiment classification process uses a support vector machine (SVM) algorithm with the term frequency-inverse document frequency (TF-IDF). Testing with the confusion matrix produces an accuracy value of 92%, a reference for model performance because the data is balanced. The results of the sentiment analysis process are visualized in the form of a dashboard and analyzed using root cause analysis. Root cause analysis produces a finding in the form of root causes in food quality, service quality, price, and physical environment, which will be discussed with stakeholders to create business recommendations.
Implementasi Robot Manipulator menggunakan Sinyal Electromyography berdasarkan Pergerakan Kaki Manusia Andre Adikusuma; Edita Rosana Widasari; Eko Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Technological developments in the medical field have developed rapidly, one example is the manipulator robot. For example, in some cases there are people suffering from stroke who have difficulty moving their limbs. Due to the limited number of rehabilitators, the rehabilitation process took longer and they had to wait in line to carry out rehabilitation. The movement of the robotic manipulator's leg will be based on the movement of the human leg by reading electromyography (EMG) signals generated from the leg muscles through the electrodes. Then an exponential filter is used to reduce the noise from the EMG signal. After filtering the signal obtained will be classified using a decision tree classification. Then the AX-12A servo is used to move the legs of the manipulator robot which has 4 degrees of freedom. The results of the decision tree classification have amplitude values for each movement, which include 0V to 1.995V as a squatting movement with an angle of 450; 1.995V to 2.985V as a 90° seated motion; 2.985V to 5V as a standing movement with an angle of 1800. The test results obtained determine the movement of the leg robot has an accuracy of 70.667% for the total average accuracy. The subjects used were 10 with 5 movements at each angle.
Pengembangan Sistem Informasi Manajemen Layanan Konseling FILKOM UB berbasis Mobile Farhan Fadhillah Djabari; Issa Arwani; Widhy Hayuhardhika Nugraha Putra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 3 (2023): Maret 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Every individual will not be spared from mental health problems. Therefore, proper handling must be done to prevent more severe problems from occurring. Counseling is one way to avoid these problems. The Faculty of Computer Science is one of the faculties at Brawijaya University with counseling guidance services currently under student services. However, over time there are problems with resources experienced by the counseling guidance service. So the counseling service coordinates with the faculty's student executive board to initiate peer counseling services to increase students' awareness of the importance of mental health and overcome the existing counselor resource problems. In its implementation, the registration, data collection, and reporting process is still carried out separately, which can confuse students using the service. The author offers a solution by utilizing the Flutter framework technology to develop a mobile information system that can help simplify the counseling guidance process. The research was conducted using the waterfall method, from the needs analysis stage to the conclusion. The implementation results in an information system that can handle the administrative process of counseling guidance services. The main features of this information system are counseling guidance scheduling, counselor scheduling, counseling history recording, and writing final counseling reports. Additional features, such as user profiles and notifications when certain activities occur, are also developed. The information system successfully obtained valid results for all test cases using the validity testing method. For usability testing, the system got an average score of 85,47 using the system usability scale method, which is included in the acceptable category on the acceptability range, level B on the grade scale, and excellent rating on the adjective rating. This score considerably increased from the previous system's score, namely 52,75.
Sistem Klasifikasi Kualitas Daging Ayam Broiler sebagai Bahan Pembuatan Bakso berdasar Nilai Resistansi dan Kadar Amonia dengan menggunakan Metode Fuzzy Iqbal Maulana Susanto; Barlian Henryranu Prasetio; Achmad Ridok
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The availability of chicken meat is inversely proportional to the demand, resulting in meatball producers being unable to choose proper chicken meat. In making meatballs, quality meat is needed that is fresh, firm, and fit for consumption. Then a classification system was created that could detect quality of chicken meat based on the aroma and texture. System input values come from the MQ-135 gas sensor and resistance circuit (voltage divider). Input data is processed using the fuzzy - Mamdani method on Arduino Pro Mini. Processed data is displayed on the Oled ST7789 LCD and the buzzer sound indicator. The system is small in size with a voltage source from the battery, so the classification system is portable. The results of functional testing of the MQ-135 sensor in measuring ammonia gas levels affect the output voltage value by 96.78%. While the voltage range has a measurement of 96.29% with a measurement range of 1K-100KΩ. Broiler filet breast meat has an average resistance value of 26.32K - 33.92KΩ and an ammonia content of 5.41 - 7.41 ppm with wet-processed meat, while the average resistance value and ammonia content of dry processed meat is 27.02K - 34.52KΩ and 5.45 - 7.33 ppm. System accuracy in classifying using the fuzzy - Mamdani method has a proportion of 83.33% in 24 tests.
Evaluasi dan Perbaikan Desain Pengalaman Pengguna Aplikasi Pelayanan Publik Smart Kampung Kabupaten Banyuwangi menggunakan Pendekatan Human Centered Design Rivo Dimas Prakasa; Satrio Hadi Wijoyo; Intan Sartika Eris Maghfiroh
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Banyuwangi Regency has a smart city concept called Smart Kampung. Smart Kampung provides access to public services to the community through applications. The Smart Kampung application provides population administration services, complaints, and the latest information from Banyuwangi Regency. Based on the results of observations on the Google Play Store, problems were found that made the rating of this application only 3.1 and the results of interviews with DISKOMINFO Banyuwangi also stated that there was no evaluation that directly involved users so as to reduce user problems related to user experience, evaluation and designing solutions were needed. to these problems. This study uses the Human Centered Design (HCD) approach and the Modular Evaluation of Key Components of User Experience (Mecue) method to evaluate and improve the Smart Kampung mobile application. The results of the initial evaluation with 35 respondents produced the highest average score on the usefulness indicator with a value of 6.20 and the lowest average score on the negative emotions indicator with a value of 2.56. In addition, 3 major problems were found consisting of 14 specific problems related to interface appearance, usage flow, and information. Based on these problems, an improvement plan was carried out followed by retesting. The results of the improvement have a positive effect on all indicators on the Mecue questionnaire. The biggest increase is in the visual aesthetic indicator of 1.08 and the lowest increase is in the usefulness indicator of 0.19.
Perancangan User experience Aplikasi BAZNAS Jombang berbasis Mobile menggunakan Metode Design Thinking (Studi Kasus : BAZNAS Jombang) Ananda Risqi Amalia; Intan Sartika Eris Maghfiroh; Nanang Yudi Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 2 (2023): Februari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Badan Amil Zakat Nasional Kabupaten Jombang (BAZNAS) is an agency that has the duties and functions of collecting and distributing zakat, infaq, and alms (ZIS) at the Jombang Regency level. Based on the observations and the results of pre-research interviews, it is known that BAZNAS Jombang requires a mobile application that can support all work programs and meet user needs. These needs include a system for calculating the amount of zakat, paying zakat (either by bank transfer, direct meeting, or QRIS code), online infaq, donations, news, zakat literacy, and consultation. This research aims to meet user needs and solve problems experienced by users when donating through a mobile application. The design method used is design thinking and usability testing methods for testing prototypes. The design thinking method consists of 5 stages: empathize, define, ideate, prototype, and test. The data collection results using the In-depth Interview method found 6 problems that must be resolved and 14 needs which include payment processes, donations and zakat, as well as transparency of funds. Of all these problems and needs, produce 4 menus and 111 pages with guidelines using google material design. Based on the results of the final prototype evaluation of the 10 scenarios tested on 5 users using the moderated usability testing method through the Maze, it is known that all users have completed the scenarios given with an average success rate of 100% from the direct and indirect path. Meanwhile, through the calculation of the Likert scale, an average value of 4.82 is obtained. Even so, 11 pages had to be Redesigned because they were considered different from users' needs, expectations and perceptions.
Perancangan User Experience Alat Ukur Evaluasi Pengalaman Pengguna Metode Intrinsic Motivation Inventory berbasis Website (Studi Kasus : Diskominfo Ngawi) Annisa Sukmawati; Mahardeka Tri Ananta; Dwija Wisnu Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 7 No 1 (2023): Januari 2023
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

User experience is all the effects felt by the user after the user interacts with the system, device, or product. User experience is one of the most important things to consider, both during the design and development process of a product. The goal is to find out how users feel, assess motivation and find out user expectations for the system. Intrinsic Motivation Inventory (IMI) is one of the methods used to measure the subjective experience of users who interact with the system. Evaluation in this method prioritizes the level of intrinsic user perceptions of the value/usefulness scale, interest/enjoyment, and the perception of user choice when interacting with the system. To follow up on these problems, researchers provide a design solution in the form of an IMI-based measuring instrument called IMITO. In designing IMITO, researchers chose the User Centered Design (UCD) method, because the method design process focuses on the user's needs and a more in-depth analysis of the target audience. Evaluation of design solutions in accordance with usability testing tested by 12 participants. The results of the usability test on the effectiveness aspect are 98%, the efficiency aspect is 13.44 goals/second and the satisfaction aspect is 75% which is included in grade B. Based on these three aspects, the final usability score is 90.02% which is included in the adjective rating category Excellent, grade A.

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