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Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Bioedukatika
ISSN : 23386630     EISSN : 25415646     DOI : 10.26555
Core Subject : Education,
"JURNAL BIOEDUKATIKA" focuses on the publication of the results of scientific research related to the field of Biology Education. The article published on the internal and external academic community UAD especially in Biology Education. "JURNAL BIOEDUKATIKA" publishes scholarly articles in biology education scope covering: biology curriculum, teaching biology, instructional media, and evaluation. Published article published is the article the results of research, studies or critical and comprehensive scientific study on important issues and current job descriptions included in the journal.
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Articles 274 Documents
Analysis of Biology Learning Difficulties in Virus Material for Grade X Students at Muhammadiyah 3 Yogyakarta Widyaningrum, Trianik; Anggaraini , Desi
JURNAL BIOEDUKATIKA Vol. 11 No. 3 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v11i3.30912

Abstract

Learning is a basic process of human development. By learning, humans make changes so that their behavior develops. Learning is not just an experience, but learning is a process and not a result. In learning activities at school, educators are faced with a number of very diverse student characteristics. The learning difficulties found at SMA Muhammadiyah 3 Yogyakarta were found to be the average class score in biology subjects was still below the KKM. The purpose of this study was to determine the internal and external factors that cause students to experience learning difficulties and to determine the level of difficulty in learning biology in understanding virus material. This type of research is descriptive quantitative. The population used in this study was 152 with a sample of 79 students. This research was conducted on June 6-7, 2024. This study used a cluster sampling technique because the data sources used were very broad. Data collection techniques used questionnaires and interviews. Data collection instruments used questionnaires and interview guidelines. The data analysis technique for this study used descriptive quantitative analysis.The results of the study showed that the internal factors that caused students in class X (E2, E4 and E4) to have difficulty learning biology on the virus material were physiological factors in the moderate category, with a percentage of 48%, 49.11% and 50%. External factors that caused students in class X-E2 to have difficulty learning biology on the virus material were school factors with a percentage of 74% in the high category, for class X-E4 were school factors with a percentage of 75% in the high category and for class X-E5 were family factors with a percentage of 76.78% in the high category. The biology sub-materials that were considered difficult on viruses were types of viruses and the life cycle of viruses
The Influence of Learning Motivation and Student Perceptions of Teacher Teaching Methods on Biology Learning Outcomes Students on Class X Special Sports (KKO) SMA Negeri 1 Sewon Basri , Frida Nora Ayu; Irawati, Hani
JURNAL BIOEDUKATIKA Vol. 11 No. 3 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v11i3.30914

Abstract

KKO is a special class for talented students in the field of sports. Biology scores of KKO students at SMA Negeri 1 Sewon are usually low due to fatigue and many sports activities outside of school. This study aims to determine: (1) The effect of learning motivation on the biology learning outcomes of students in class X KKO SMA Negeri 1 Sewon. (2) The effect of student perceptions of teacher teaching methods on the learning outcomes of students in class X KKO SMA Negeri 1 Sewon. This study uses a quantitative approach with a population of X class students. Data were collected through documentation and questionnaires, and analyzed by simple regression. The results showed: (1) Learning motivation has a positive influence on biology learning outcomes with rx|y 0.745 and r2 xy|0.555. (2) Students' perceptions of teachers' teaching methods als2o have a positive effect on biology learning outcomes with rx|y 0,908 and r y 0,824.x|
Project Base Learning Analysis In Simple Machine Material In Limited Christiani, Maria Faeka; Jumadi, Jumadi; Latifah, Yetty
JURNAL BIOEDUKATIKA Vol. 11 No. 2 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v11i3.30915

Abstract

Based on the Instruction of the Governor of the D.I. Yogyakarta No. 28/INSTR/2021 to overcome the COVID pandemic, learning is carried out in the form of limited face-to-face meetings. Amount students who are allowed to attend is 30%, and the others studied outside, that used google classroom. Currently, class VIII students have not interacted directly friends or educators for 15 months since entering school. This is indicated by the level of activity in answering questions of 13.6%. This research is a qualitative research that analyzes the project base learning method in the topic of simple planes in limited face-to-face meetings. PjBL steps 1) Formation of groups in project activities. 2) Presenting real-world problems, applying a simple machine in cardboard machine, 3) Making a project work schedule requires the educator role. Educator supervision determines the success rate of project creation. 4) Problem findings are discussed and consulted educators directly and used whatts app groups. 5) The product exhibition is held in the physics laboratory. 6) The maturity level of students determines the dependence of mentoring. The 21st century capabilities that can be achieved in the application of PjBL through communication and collaboration as well as metacognitive abilities. Metacognition in the form of the ability to set learning goals, monitor the execution of knowledge, clarity and accuracy. Weaknesses in communicating due to limited face-to-face meeting conditions, substituted with whats app groups for discussion
Utilization of Interactive Multimedia in Science Learning at Junior High School MTs N 7 Rizki Amalia Fatma; Andini Ika Saputri; Ika Surya Yunita; Dewi Nurul Istiqomah
JURNAL BIOEDUKATIKA Vol. 11 No. 3 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v11i3.30918

Abstract

Science learning at junior high school level plays an important role in providing students with a good understanding of complex biological concepts. However, conventional learning approaches limited to the use of textbooks and lectures are often less interesting for students and less effective in facilitating their learning. This research aims to explain how the utilization of interactive multimedia can improve science learning at MTs N 7 Sleman. In addition, this study also discusses the role of interactive multimedia in facilitating collaborative learning in the classroom along with the tools applied. The type of research used in this study is qualitative with a descriptive approach. The technique used in data collection uses semi-structured interview techniques conducted virtually using the Google meet platform. By applying interactive multimedia in Biology learning at MTs N 7 Sleman, it is expected that students can be more involved, enthusiastic, and gain a better understanding of Biology concepts. This will help improve the quality of education at MTs N 7 Sleman and prepare students to face the challenges of science and technology in the future.
Development of electronic atlas based on identification of herbaceous vegetation in mount mutis national park Djalo, Aloysius; Missa, Hildegardis; Ndukang, Sardina; Baunsele, Anselmus Boy; Nau, Getrudis W.; Sepe, Florentina Y.
JURNAL BIOEDUKATIKA Vol. 13 No. 2 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v13i2.30972

Abstract

Gunung Mutis National Park (TNGM), located in South Central Timor Regency, East Nusa Tenggara, contains a diverse range of highland herbaceous vegetation with the potential to be used as a learning resource. However, the lack of locally contextualized learning media poses challenges for Biology Education students in identifying herbaceous species during field studies. This research aims to develop an electronic atlas (e-atlas) based on herbaceous vegetation identification in TNGM as an interactive digital learning medium. This study employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), involving 25 students and 3 expert validators. Data were collected through validation questionnaires, learning outcome tests, student questionnaires, and lecturer reflections, then analyzed using descriptive quantitative methods. The results indicate that the e-atlas is valid in terms of content and design, practical in application, visually engaging, and effective in enhancing students' understanding of herbaceous species. A total of 12 species from 8 families were documented and included in the e-atlas, complete with scientific information. This e-atlas has the potential to serve as a contextual learning medium based on local resources, promoting ecological literacy and improving botany education in conservation areas.
Ethnobotany of traditional games in kapuas hulu regency as a source of biology learning Mariska, Sonia; Sunandar, Ari; Rahayu, Hanum Mukti
JURNAL BIOEDUKATIKA Vol. 13 No. 2 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v13i2.29482

Abstract

Traditional games are a valuable resource for studying biology. Traditional games in Kapuas Hulu, such as bamboo toy guns (Dendrocalamus asper), wooden spinning tops, and necklace toys made from cassava stems (Manihot esculenta), illustrate how simple tools and plant-based materials are utilized in play activities. The purpose of this study is to identify the plants used in traditional games, the specific plant parts involved, and the potential of these games as learning tools for secondary and high school biology education. This research employs a qualitative descriptive method, including observation, interviews, and documentation. A total of 45 traditional games were examined, involving 29 different plant species. Bamboo (Dendrocalamus asper) and cassava (Manihot esculenta) were among the most frequently used plants in these games. The study found that traditional games hold high potential as biology learning resources, with a score of 99.47%.
Development of Integrated Biology Teaching Materials with Al-Qur'an and As-Sunnah Values in Reproductive Materials for Class XI SMA/MA Students Robiah, Siti
JURNAL BIOEDUKATIKA Vol. 10 No. 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.23520

Abstract

This study aims to produce a product in the form of biological teaching materials integrated with the values of the Qur'an and As-Sunnah that are valid and effective in improving cognitive, psychomotor learning outcomes as well as in developing the values of faith and piety in students. This research is a Research and Development (R&D) using the ADDIE development model which consists of 5 stages, namely the analysis, design, development, implementation, and evaluation stages. Data collection techniques by observation, interviews, learning outcomes tests, and questionnaire techniques. The data analysis technique used descriptive and inferential analysis. The study results showed the developed teaching materials met the statistically valid category based on the assessment of the expert in teaching-learning, material, Islamic religious education and teachers as validators, as well as it received an extremely satisfactory response from students. Teaching materials are very effective in improving learning outcomes in term of cognitive and psychomotor, and developing the values of students' faith and piety
Developing Augmented Reality of Virus as Learning Media Ghazi, M Ikhsan Al; Paidi, Paidi; Wibowo, Yuni
JURNAL BIOEDUKATIKA Vol. 10 No. 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.24035

Abstract

This This study aims to: (1) develop Augmented Reality Virus (ARVI) as learning media for class X students; (2) determine the feasibility of learning media Augmented Reality virus (ARVI). The method used in this research is Research and Development with the ADDIE model limited to the Development stage. Product assessment is carried out by lecturers of material experts, lecturers of media experts, and biology teachers, each of which consists of two people. The limited trial was conducted on 18 students grade XI. Data were collected using a questionnaire and if necessary interviews were conducted with the informants. The data analysis was done quantitatively. The results of this study resulted in a product in the form of an Android application containing Augmented Reality feature that can display 3-dimensional illustrations of viruses that can be rotated and adjust the magnification when directed at the marker. Applications developed can run on the Android operating system 6 and above. The developed learning media has very feasible criteria. This is based on the results of the validation of material experts of 98.71%, media experts of 77.60%, biology teachers 91.31%, and students of 83.96%.
Instructional Concept Map Techniques in the Planning Stage– Project Based Learning on Student Argumentation Skills Puspitasari, Rizki Putri; Widoretno, Sri; Sugiharto, Bowo; Dwiastuti, Sri; Prabowo, Chandra Adi
JURNAL BIOEDUKATIKA Vol. 10 No. 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.24719

Abstract

Argumentation skill is one of the characteristics of HOTS (Higher Order Thinking Skill) that students need in learning. This study aims to identify the effect of applying the concept map instructional technique at the planning an investigation stage of PjBL on students’ argumentation skills. The study used a quasi-experimental research design with a posttest-only nonequivalent group design. The subject of the study is the tenth grade students of Senior High School (SHS). There were 72 students. The research instrument uses 11 numbered argumentative questions in the form of multiple-choice true-false reasoned questions that match the argumentation component. Data analysis used quantitative analysis based on posttest scores. The results showed that the significance value of the t-test on the argumentation skill score was 0.000, meaning that the significance value was <0.05, so it can be stated that there was an effect of applying the concept map instructional technique in the planning and investigation stage in the PjBL model on students’ argumentation skills.
Augmented reality media of the human reproductive system for class XI high school students Putri, Husmayani Muny; Pertiwi, Kartika Ratna
JURNAL BIOEDUKATIKA Vol. 10 No. 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.25022

Abstract

Learning today is closely related to digital technology, especially during Covid-19. The form of use of digital technology is the variety of products being developed. Still, almost no media can meet all age levels, and there are differences in student abilities, so careful design is needed. In biology learning material on the human reproductive system, it is known that the learning completeness score is low (46.2%). The reason is that this material requires good concept visualization while the existing media is minimal. Teachers and students need media that can visualize material well and can be accessed via smartphone. This research aims to develop Augmented Reality (AR) media on human reproductive system material. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. Data collection was carried out through expert validation and limited trials. The material expert validation result was 100%, and the media expert validation result was 95% (very good category). The teacher assessment result was 92%, and the student response was 83.5% (very good category). Based on these results, it is known that the AR media developed is suitable for use in learning.