cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kab. lamongan,
Jawa timur
INDONESIA
EDU-KATA: Jurnal Bahasa, Sastra, dan Pembelajarannya
ISSN : 23551356     EISSN : 25795015     DOI : -
Core Subject : Education,
The journal is published by the Master Program of Indonesian Language and Literature Education, Postgraduate Program, Islamic University Darul Ulum Lamongan as a medium of information, teaching facilities, and dissemination of research results, theoretical developments, and scientific writings on language, literature and learning. This journal is published twice a year: February and August; first published in February 2014.
Arjuna Subject : -
Articles 235 Documents
Pengembangan Bahan Ajar Digital Canva Pada Materi Teks Negosiasi Berbasis Project Based Learning Siswa Kelas X SMK NU 1 Sukodadi Inesti Jaya Astri; Nisaul Barokati Selirowangi; Sutardi
EDU-KATA Vol. 12 No. 1 (2026): Februari 2026
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/kata.v12i1.12937

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar digital berbasis Canva pada materi teks negosiasi berbasis Project Based Learning (PjBL) utnuk siswa kelas X SMK NU 1 Sukodadi. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, perencanaan, pengembangan, implementasi, dan evaluasi. Data penelitian diperoleh melalui validasi ahli materi dan ahli desain serta angket respon guru dan siswa. Hasil penelitian menunjukkan bahwa bahan ajar yang dikembangkan memiliki Tingkat kevalidan yang sangat layak, dengan presentase sebesar 93,75% dari ahli materi dan 90& dari ahli desain. Selain itu, hasil uji kepraktisan menunjukkan bahwa bahan ajar termasuk dalam kategori sangat praktis, dengan presentase sebesar 96,25% berdasarkan respon guru dan 93,52% bersadasarkan respon siswa. Hasil tersebut menunjukkan bahwa bahan ajar digital berbasis Canva yang dikembangkan mudah digunakan, menarik, serta mampu mendukung proses pembelajaran dan meningkatkan keterlibatan siswa dalam pembelajaran Bahasa Indonesia pada materi teks negosiasi dikelas X SMK NU 1 Sukodadi.
Pengembangan Media Konvensional Lapbook Cerdik Berbasis Deep Learning (Joyful Learning) Dalam Pembelajaran Menulis Cerpen Kelas XI SMA Wahid Hasyim Model Hidayatul Istiqomah; Nisaul Barokati Selirowangi; Anisa Ulfah
EDU-KATA Vol. 12 No. 1 (2026): Februari 2026
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/kata.v12i1.12938

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran konvensional Lapbook CERDIK berbasis deep learning (joyful learning) dalam pembelajaran menulis cerpen siswa kelas XI SMA Wahid Hasyim Model serta mengetahui tingkat kevalidan dan kepraktisannya. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian adalah 30 peserta didik kelas XI. Data diperoleh melalui angket validasi ahli materi dan ahli media serta angket respons siswa, kemudian dianalisis secara deskriptif kuantitatif dalam bentuk persentase. Hasil penelitian menunjukkan bahwa media pembelajaran Lapbook CERDIK berbasis deep learning (joyful learning) memiliki tingkat kevalidan yang sangat layak. Validasi ahli materi memperoleh persentase 96,67%, sedangkan validasi ahli media memperoleh persentase 98,33%. Selain itu, hasil uji kepraktisan menunjukkan persentase rata-rata sebesar 92,5% yang termasuk kategori sangat praktis. Dengan demikian, media yang dikembangkan dinyatakan layak dan praktis digunakan dalam pembelajaran menulis cerpen serta mampu mendukung peningkatan keterampilan dan kreativitas peserta didik.
Analisis Pola Asuh yang Buruk pada Tokoh Ibu Marina pada Anime Takopi's Original Sin Karya Taizan 5 Muhammad Rizal Fadhilah; Aulia Kurnia Rahmadani; Muhammad Ricky Subagja; Shafira Nurul Auliya Basri; Andreas Cristiano Hendry Pratama; Welsi Damayanti
EDU-KATA Vol. 12 No. 1 (2026): Februari 2026
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/kata.v12i1.11794

Abstract

Dalam kehidupan rumah tangga, orang tua menjadi peran yang penting dalam perkembangan anak. Salah satu faktornya adalah pola asuh yang diberikan seorang ibu. Dalam dunia film ada animasi pola asuh orang tua seringkali ditunjukkan kepada penonton. Maka penelitian ini bertujuan untuk mengkaji dampak pola asuh buruk dari Ibu Marina terhadap anak nya dalam serial anime Takopi’s Original Sin. Metode yang digunakan dalam penelitian ini adalah analisis deskriptif kualitatif, yaitu penelitian yang dikaji melalui observasi peneliti. Hasil penelitian menunjukkan bahwa keadaan keluarga yang tidak stabil berdampak langsung pada pertumbuhan anak. Perilaku negatif orang tua diikuti dan kekerasan di usia dini muncul sebagai hasilnya. Selain itu, pola asuh tersebut menyebabkan penyaluran trauma psikologis yang signifikan, yang berdampak pada anak dan membentuk kondisi psikologi Marina.
What Have Become of Me: Branching Narrative and Morally Ambiguous Characters (MACs) in Detroit: Become Human and The Witcher 3 Video Games Rayana Alif Anggoro; Satriya Muhammad Aulia Ridwan; Zakky Fawwaz Maulana Al Ghozi
EDU-KATA Vol. 12 No. 1 (2026): Februari 2026
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/kata.v12i1.12532

Abstract

This study explores how branching narratives construct morally ambiguous characters (MACs) and influence moral reflection in video games. Focusing on Detroit: Become Human and The Witcher 3: Wild Hunt, the research investigates how player choice and narrative design shape moral identity and ethical choice. The problem addressed in this study lies in understanding how different narrative and cinematic branching and open-world structures, produce moral complexity through player interaction. Using Spradley’s (1980) ethnographic analysis combined with Krakowiak’s (2012) narrative engagement framework, the research identifies three major domains: moral dilemma, identity and transformation, and consequences of actions. The findings reveal that moral dilemmas encourage ethical self-reflection, identity transformation emerges through interactive decision-making, and consequences of actions based on accountability and emotional investment. Both games demonstrate that moral meaning in interactive storytelling is shaped by the player, blurring the line between author and audience. The study concludes that branching narratives and morally ambiguous characters form a unified system of ethical engagement, where players’ decisions not only define character identity but also cultivate deeper emotional and understanding of morality within digital play.
Classification and Function of Motifs in “5 Dongeng Anak Dunia” Based on Thompson's Theory   Aura Zahra Amin; Afni Apriliyanti Devita
EDU-KATA Vol. 12 No. 1 (2026): Februari 2026
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/kata.v12i1.12783

Abstract

Children's literature plays an important role in shaping meaningful reading experiences through simple stories. One of the intrinsic elements that plays a role in building story continuity and conveying meaning is motif. Motif is a narrative element that appears repeatedly in a story and serves to strengthen the structure and meaning of the story. This study aims to identify the motifs found in the book 5 Dongeng Anak Dunia by Dedik Dwi Prihatmoko and analyse the role of these motifs in constructing the plot and meaning of the stories. This study uses a descriptive qualitative approach with Stith Thompson's motif theory as the main theory. The research data consists of words, phrases, and events in five fairy tales that indicate the emergence of motifs. Data collection techniques were carried out through intensive reading and data recording, while data analysis was carried out by classifying motifs based on Thompson's motif categories and examining their functions in the story structure. The results show that motifs such as honesty, sacrifice, kindness, and courage appear repeatedly and function as plot drivers as well as a means of conveying moral values. These motifs help build the unity of the story and reinforce the meaning conveyed to child readers. Thus, this study confirms that motifs play an important role in creating a complete and meaningful reading experience in children's literature.
Variasi Bahasa dari Segi Penutur dalam Dialog Film Sekawan Limo Karya Bayu Skak Ervina Maulida Damayanti
EDU-KATA Vol. 12 No. 1 (2026): Februari 2026
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/kata.v12i1.12864

Abstract

Penelitian ini bertujuan untuk mengkaji dan menguraikan bentuk-bentuk variasi bahasa dari segi penutur dalam dialog film Sekawan Limo karya Bayu Skak melalui pendekatan sosiolinguistik. Metode yang digunakan adalah deskriptif kualitatif dengan fokus pada pemaparan data secara mendalam terkait penggunaan variasi bahasa oleh para tokoh. Data penelitian berupa tuturan yang terdapat dalam dialog film Sekawan Limo yang dirilis pada tahun 2024. Pengumpulan data dilakukan melalui metode simak yang dipadukan dengan teknik catat, yaitu dengan mengamati secara cermat dialog antartokoh serta mencatat bagian-bagian tuturan yang relevan dengan fokus penelitian. Hasil penelitian menunjukkan bahwa terdapat beberapa bentuk variasi bahasa dari segi penutur, yaitu: (1) idiolek yang terlihat dari kekhasan gaya tutur masing-masing tokoh, seperti penggunaan campur kode, pengulangan, serta ekspresi individu; (2) dialek yang didominasi oleh dialek Jawa Timuran melalui pemakaian kosakata dan partikel khas daerah; (3) kronolek yang ditandai dengan penggunaan bahasa kontemporer, seperti misi, sunset, ngecamp, oke, dan thank you; serta (4) sosiolek yang mencerminkan hubungan sosial antarpenutur, seperti kedekatan, kesetaraan, dan penggunaan bentuk sapaan tertentu. Variasi bahasa yang paling dominan dalam film ini adalah dialek dan sosiolek. Keberadaan variasi bahasa tersebut menjadikan dialog dalam film lebih hidup, merepresentasikan realitas sosial, serta membantu penonton dalam memahami karakter dan alur cerita.
Perilaku Sintaksis Predikat Verba Bahasa Dayak Agabag Achmad Dicky Romadhan; Muhammad Thobroni; Alien Kurnia Warya Selia; Nurul Hanna Fauziyyah
EDU-KATA Vol. 12 No. 1 (2026): Februari 2026
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/kata.v12i1.12898

Abstract

Penelitian ini bertujuan untuk mendeskripsikan perilaku sintaksis predikat verba dalam bahasa Dayak Agabag. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Data diperoleh dari tuturan lisan penutur asli melalui teknik cakap, sadap, dan catat, serta didukung oleh data buatan berdasarkan intuisi kebahasaan peneliti. Analisis data dilakukan dengan metode distribusional untuk mengidentifikasi fungsi sintaktis dan relasi antarunsur dalam struktur klausa. Hasil penelitian menunjukkan bahwa verba dalam bahasa Dayak Agabag terbagi menjadi tiga jenis utama, yaitu verba transitif, verba dwitransitif, dan verba intransitif. Verba transitif, khususnya ekatransitif, memerlukan dua argumen inti berupa subjek dan objek, serta dapat mengalami proses pemasifan yang menyebabkan perubahan fungsi argumen, seperti subjek aktif menjadi oblik dalam konstruksi pasif. Verba dwitransitif memiliki tiga argumen, yaitu subjek, objek langsung, dan objek tidak langsung, di mana dalam konstruksi pasif objek tidak langsung dapat mengalami kenaikan fungsi menjadi objek langsung. Sementara itu, verba intransitif hanya memerlukan satu argumen inti berupa subjek dan tidak membutuhkan objek, meskipun dapat disertai adjung yang bersifat opsional.
PENERAPAN MODEL PEMBELAJARAN KOOPERATIF LEARNING PADA MATERI MENGANALISIS PEMENTASAN DRAMA BAGI KELAS XI TKJ1 SMK NEGERI NGAMBON Sutardi; Ahmad Rizqulillah Khoiruz Zadit Taqwa
EDU-KATA Vol. 9 No. 2 (2023): Agustus 2023
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to describe the application of the cooperative learning model to analyze drama performances for grade XI students, as well as to evaluate teacher activities, student activities, and student learning outcomes. The method used was qualitative descriptive research, each consisting of planning, implementation, observation, and reflection stages. The instruments used included observation sheets of teacher and student activities, as well as learning outcome tests. The research subjects were 11th-grade students at a high school. The results showed that: (1) teacher activity increased significantly from cycle I to cycle II, with indicators such as providing clear instructions, group management, and more effective feedback; (2) student activity also increased, marked by active participation in discussions, group collaboration, and the ability to express opinions; and (3) student learning outcomes showed an improvement from the adequate to good category. Thus, the cooperative learning model proved effective in improving the quality of learning to analyze drama performances
PENERAPAN METODE BERMAIN PERAN DALAM PEMBELAJARAN KETERAMPILAN BERBICARA MATERI DIALOG DRAMA SISWA KELAS VI SD Sutardi; Anis Rahmawati
EDU-KATA Vol. 9 No. 2 (2023): Agustus 2023
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

his study aims to describe the effectiveness of applying the role-playing method in teaching speaking skills through drama dialogues in grade VI of SDN Trenggulunan II Ngasem Bojonegoro. The background of this research is the low confidence and limited ability of students in expressing ideas through dialogues, which requires a creative and contextual learning method that can enhance their speaking courage. This research employed a descriptive qualitative approach with a case study design. The subjects were grade VI students, focusing on student activities, teacher activities, and students’ learning outcomes. Data were collected through observation, documentation, and speaking skill tests, then analyzed descriptively by calculating percentages and comparing test results with the Minimum Mastery Criteria (KKM). The results showed that the application of the role-playing method significantly improved students’ learning activities. Student activity observation gained an average score of 95 in the very good category, where most students actively participated in discussions, confidently delivered dialogues, and expressed roles according to the drama characters. The recap indicated 62 indicators in the good category, 26 in the fair category, and only 4 in the poor category. In addition, the results of speaking skill tests also increased compared to before the method was applied. The role-playing method not only improved students’ speaking skills but also fostered self-confidence, cooperation, imagination, and social skills in line with the principles of the Merdeka Curriculum. It can be concluded that the role-playing method is effective in improving students’ speaking skills in drama dialogues, while also providing enjoyable, interactive, and meaningful learning experiences
Transitivity Analysis of CNN News Titles on the Israel-Palestine Ceasefire: Systemic Functional Linguistic Approach Raisa Tanjia Ayesha Noori; zulprianto; Sawirman
EDU-KATA Vol. 12 No. 1 (2026): Februari 2026
Publisher : Program Pascasarjana Universitas Islam Darul `Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/kata.v12i1.13109

Abstract

Language choices in news titles are never neutral. They systematically construct how readers understand who acts and who is affected. This study examines the transitivity structure in CNN news titles on the Israel-Palestine conflict following the ceasefire announced on January 19, 2025, using Systemic Functional Linguistics (SFL) as its theoretical framework. Data consist of 322 titles (669 clauses) published between January 19 and July 24, 2025, collected from CNN’s Middle East section via the Internet Archive and annotated using UAM Corpus Tool 6. The analysis identifies the distribution of Process types, Participant functions, and Circumstantial elements across the corpus. Results show that Material Processes dominate CNN’s titles construction (62.93%), followed by Verbal Processes (20.48%). In terms of Participant functions, Actor (30.93%) and Goal (27.79%) are the most frequent, yet CNN consistently employs ambiguous pronouns (‘it’, ‘they’) and passive constructions without explicit agents, reducing the identifiability of causal actors. Verbal processes frequently position Western and Israeli officials as primary Sayers, reflecting an editorial tendency toward diplomatic and institutional framing. Circumstantial elements are limited, with Location dominant (70.76%). These patterns indicate that CNN frames the conflict through procedural language in which events are reported without consistently traceable agents or explicit causal context.