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Acep Roni Hamdani
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acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENGEMBANGAN KOMIK DIGITAL BERBASIS CERITA FABEL UNTUK PROJEK PENGUATAN PROFIL PELAJAR PANCASILA (P5) UNTUK SISWA KELAS V SEKOLAH DASAR Wana Maulini Parazian; Muhammad Fendrik; Dede Permana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42209

Abstract

In this study, the author encountered a problem frequently encountered, namely the limited use of digital learning media. Interviews, observations, and data obtained by the researcher in class V.C SDN 37 Pekanbaru showed that the use of digital learning media, especially in the Pancasila Student Profile Strengthening Project (P5) material, was still very limited. This was evidenced by interviews with the Principal, homeroom teacher, and students of class V.C SDN 37 Pekanbaru, namely the minimal use of interactive media caused students to appear passive and less enthusiastic in participating in project activities. This data is reinforced by the statement (Salahuddin et al., 2020) that the application of digital comics is expected to motivate a pleasant learning atmosphere. Children generally like illustrations, as are comics. In addition, the learning process will be more interesting, so that students' potential can be optimally developed in the 21st century (Zakiyah et al., 2022). However, the use of learning media at SDN 37 Pekanbaru is usually only obtained from printed books, so students easily get bored and their attention is often diverted during the learning process. This study used instruments in the form of interview sheets, questionnaires, and observation sheets. The R&D (Research and Development) method was employed. The development model used in this R&D is the 4D model. The stages of this development model consist of Define, Design, Development, and Disseminate. The results of this study indicate that the media is suitable for use after undergoing validity testing. The material validator yielded a percentage of 86.36%, categorized as very good/very suitable, the media validator yielded a percentage of 93.3%, categorized as very good/very suitable, and the language validator yielded percentages of 87.5% and 84.38%, categorized as very good/very suitable. Meanwhile, the results of the student response questionnaire yielded a percentage of 85.15%, categorized as very good. The student response questionnaire for the six P5 dimensions of the fable-based digital comic media yielded a percentage of 87.94%, categorized as very good.
CIVIC CULTURE DIKALANGAN GENERASI MUDA DESA KOTO MAJIDIN DALAM TRADISI NYALABA GELA PEMANGKU ADAT Wahyuni Putri, Amalina; Tohap Pandapotan Simaremare; Hendra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42402

Abstract

This study aims to analyze the civic culture among the younger generation in Koto Majidin Village within the Nyalaba Gela tradition led by traditional leaders. This research employs a descriptive qualitative approach, with data collected through observation, interviews, and documentation. The findings indicate that the declining interest of the younger generation in the Nyalaba Gela tradition is influenced by several factors, including a lack of motivation to understand and participate in traditional activities, the impact of modernization and technological advancement that shifts attention toward social media, and limited involvement of youth in customary events. These conditions lead to a diminished sense of responsibility and belonging toward the preservation of the tradition. Efforts to sustain the continuity of the tradition include strengthening the role of parents in instilling cultural values from an early age and encouraging greater youth participation in customary activities to foster responsibility in preserving the Nyalaba Gela tradition.
PENGARUH PENDEKATAN DEEP LEARNING MELALUI FLASHCARD UNTUK MENINGKATKAN KREATIVITAS PELAJARAN MATEMATIKA Kharisma, Viona Nova; Rida Fironika, K
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42782

Abstract

This study focuses on the effect of deep learning approach through flashcard media to improve student creativity in mathematics subjects of grade III of SD N Tambakrejo 01. The purpose of this study was to determine the effect of deep learning approach through flashcard media to improve student creativity in mathematics subjects of grade III of SD N Tambakrejo 01. This study used a Pre-Experimental Design. The study with only one test class, without a comparison or control class. This research design used a one-group pre-test post-test design, where the research objects will take tests before and after receiving treatment. The population and sample in this study were grade III of SD N Tambakrejo 01 using probability sampling techniques. Based on the research results, the deep learning approach through flashcards has been shown to enhance student creativity, Furthermore, the average pre-test score was 46.77, and after the treatment, the average post-test score increased to 71.25. The obtained average scores were further strengthened by a paired sample t-test to determine the effect of the independent variable, the deep learning approach, on the dependent variable of student creativity. The test yielded results as shown in the sig. (2-tailed) column <α 0.05, indicating that Ho is rejected. Therefore, it can be concluded that sig. (2-tailed) <0.001, indicating that sig. (2-tailed) <= 0.05, indicating that Ho is rejected and Ha is accepted. Thus, the deep learning approach through flashcards has been shown to enhance the creativity of third-grade mathematics students
ADAPTIVE SMART LEARNING MODEL: INOVASI PEMBELAJARAN DIGITAL BERBASIS KECERDASAN TEKNOLOGI DI MADRASAH IBTIDAIYAH Bali, Muhammad Mushfi El Iq; Wulandari, Ika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42913

Abstract

Study This aim implementing the Adaptive Smart Learning Model through the Quizizz platform to increase achievements cognitive, active, and motivational students in the eye Science lessons at MI Nurul Qodir. Focus mainly is evaluate effectiveness technology intelligent in transform material abstract "Seeing Because of Light" becomes experience interactive and responsive digital learning. Research methods used is qualitative descriptive with subject teacher and 9 students selected class V through purposive sampling. Data were collected through observation participatory, interview in-depth, and documentation score students. Data analysis was carried out in a way interactive through reduction, presentation, and withdrawal conclusion with technique triangulation For ensure validity findings. Research result show transition from Teacher-centered learning (35% participation) becomes a responsive, adaptive model. The Real-Time Dashboard and Instant Feedback features are proven. effective delete misconceptions, marked with surge average value from 57.2 to 87.2 and completeness classical 100%. Although constrained internet connection, this model success increase total participation and change perception Study become competitive digital adventure.
PENGEMBANGAN FILM ANIMASI 3D BERBASIS BUDAYA JAMBI TERINTEGRASI PROFIL PELAJAR PANCASILA DALAM KURIKULUM MERDEKA UNTUK MENINGKATKAN KEMAMPUAN LITERASI DAN MINAT BELAJAR SISWA Novferma; Febbry Romundza; Asih Nur Ismiatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42947

Abstract

This study aimed to develop and examine the feasibility and effectiveness of FILAD (3D Animated Film) based on Jambi local culture integrated with the Pancasila Student Profile in improving students’ literacy skills and learning interest at SMPN 7 Muaro Jambi. The research employed a Research and Development (R&D) approach using the 4D model (Define, Design, Develop, Disseminate) involving 32 eighth-grade students and three expert validators. Research instruments included validation sheets, a literacy test, a learning interest questionnaire, and observation sheets. Data were analyzed using Aiken’s V, Cronbach’s Alpha, N-Gain, and paired sample t-test at a significance level of 0.05. The results indicated that FILAD was categorized as highly valid (mean score = 4.45; Aiken’s V = 0.86) and highly practical (88.5%). Empirically, students’ literacy skills significantly improved, with the mean score increasing from 58.20 to 82.40 and an N-Gain of 0.62 (moderate–high category). Students’ learning interest also increased significantly, as reflected by the rise in the high-interest category from 18% to 68% (p < 0.05). These findings demonstrate that integrating 3D animation, local cultural context, and character education effectively enhances both cognitive and affective learning outcomes while supporting the implementation of the Merdeka Curriculum within the framework of digital educational transformation.
PERAN MANAJEMEN KESISWAAN DALAM MENCEGAH KENAKALAN SISWA DI SMP NEGERI 5 TAKALAR Nurtiwi, Nurtiwi; Ridwan Idris; Alwan Suban
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.42967

Abstract

The research aims to analyze in depth the description of student management in preventing student delinquency at SMP Negeri 5 Takalar. In addition, this research is directed to identify various supporting and inhibiting factors that influence the effectiveness of student management, as well as to find strategic solutions in increasing the success of preventing student delinquency. This type of research is qualitative using descriptive analysis methods. The author specifically uses a phenomenological approach. Data were collected from primary sources, namely the principal, Vice Principal for Student Affairs, Guidance and Counseling Teachers, Parents and Students. Secondary data were collected directly from the research location through observation, interviews, and documentation. Data were analyzed through three stages: reduction, presentation, and drawing conclusions. Data validity was maintained by triangulation of sources and techniques. The results of the study show that: (1) Student management is implemented through planning an integrated coordination system, implementation through direct supervision and patrols of the school area for early detection of bullying, as well as synergistic evaluation between homeroom teachers, Guidance and Counseling teachers, and the principal. (2) Forms of student delinquency include administrative violations, time discipline (truancy), to serious violations of social norms such as verbal bullying. (3) The main supporting factors are collective commitment to the school's vision and clear regulations, while obstacles arise from the dynamics of impulsive student behavior. (4) The solution implemented uses a multidimensional approach that combines spiritual and psychological aspects, and intensive collaboration with parents to create sustainable behavioral changes. The results of this study provide important implications that include theoretical and practical aspects in the realm of educational management. Theoretically, this study emphasizes that the success of student character development is not sufficient to rely only on formal regulations, it requires a managerial approach that is humanistic, emotional, and spiritual.
PENDIDIKAN AGAMA ISLAM PESANTREN BERBASIS PENGEMBANGAN KECERDASAN SPIRITUAL SISWA DI SMP WAHID HASYIM Wardah Fatchah Azzahwa; Muhammad Arif Syihabuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43091

Abstract

This studyaims to analyze the strategies and implementation of Islamic Religious Education (PAI) based on Islamic boarding schools in developing the spiritual intelligence of students at Wahid Hasyim Junior High School. The study uses a qualitative approach with a case study type to gain an in-depth understanding of the process, strategies, and practices of PAI learning in the context of school life. Data collection techniques were conducted through interviews, observation, and documentation. The results of the study showed that the development of students' spiritual intelligence was carried out through four main strategies, namely the habit of worship (dhuha prayer, congregational prayer,memorization of Juz 30, and worship practices), integration of spiritual values in each PAI subject (fiqh, aqidah akhlak, and the Qur'an), the application of contextual learning, and the strengthening of the school's religious culture, such as pilgrimage activities to the tomb of KH. Wahid Hasyim in Jombang. This implementation not only improves students' cognitive understanding of Islamic teachings, but also encourages the internalization of spiritual values in daily life such as discipline, responsibility, empathy, and noble character. Thus, this pesantren-based PAI model has proven effective in forming a balance between students' intellectual and spiritual aspects and can be a strategic alternative in strengthening character education in formal educational institutions.
PENGEMBANGAN MEDIA KOMIK MELALUI APLIKASI FACEBOOK PADA MATA PELAJARAN BAHASA INDONESIA KELAS V MIS MIFTAHUL JANNAH TAHUN PEMBELAJARAN 2025-2026 Apriyana, Nana; Rosmawati Harahap; Ahmad Landong; Sujarwo, Sujarwo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43101

Abstract

For this study, we will create a comic book using a Facebook application for teachers in Indonesia to use with their students. The purpose of this assessment is to determine the usability, effectiveness, and practicality of this media for fifth-grade students at MIS Miftahul Jannah. The research and development followed the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. A total of 25 fifth-grade students participated in this study. Validation sheets for professional and student surveys were used to obtain data. The results of this study support the idea that classrooms in Indonesia can benefit from the use of Facebook comics. Studies show that fictional comics can change the world for the better. The percentage of validation by media experts increased from 63.33% in the first stage, "feasible," to 90% in the second stage, "very feasible." Expert validation of the material resulted in a 96% increase in feasibility in Phase II compared to 84% in Phase I. Nearly nine out of ten students (88.33%) found the media to be very good for learning. According to the effectiveness test results, an N-Gain score of 0.67 (66.92%) was considered quite effective. At MIS Miftahul Jannah, we utilize Facebook comics as a practical, feasible, and effective tool for teaching Indonesian narrative texts to fifth-grade students.
PENGEMBANGAN VIDEO ANIMASI SEBAGAI MEDIA EDUKASI ADAB BERSOSIAL MEDIA PADA MATA PELAJARAN PENDIDIKAN PANCASILA PADA KELAS IV SDN 172 INPRES LIMAPOCCOE Andi Tenri Ulang; Ahmad Syawaluddin; Bhakti Prima Findiga Hermuttaqien
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43142

Abstract

This study aims to produce animated videos as educational media on social media etiquette in the Pancasila education subject for fourth-grade students at SDN 172 Inpres Limapoccoe. The research method used in this study is Research and Development (R&D). The development model used by the researcher was the ADDIE model. The population in this study consisted of 27 fourth-grade students at SDN 172 Inpres Limapoccoe. The results of this study showed that the validation results obtained by subject matter experts were 75% (good), while the validation results obtained by media experts were also 75% (good). After conducting validation with experts, a teacher response test was carried out with a percentage of 82% (very good), a student response test with a percentage of 76% - 93% (very good), and a small group trial was conducted with 6 students. Thus, the research on the development of animated videos as a medium for educating social media etiquette is categorized as very good.
ANALISIS PENDEKATAN DEEP LEARNING DALAM KEMAMPUAN BERPIKIR KRITIS PADA MATA PELAJARAN IPAS SISWA KELAS V SDN SIDOREJO 02 Budi Pinilih, Danu; Meidawati Suswandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43173

Abstract

This study examines the use of the Deep Learning approach in IPAS (Integrated Science and Social Studies) learning to enhance the critical thinking skills of fifth-grade students at SD Negeri Sidorejo 02. The main objective of this research is to analyze the role of real problem-based learning, active discussions, reflection, and the connection between learning materials and students’ daily lives in improving their ability to understand issues, provide logical reasons, and express opinions rationally. The study employed a descriptive qualitative method involving one fifth-grade teacher and eight students. Data were collected through observations, in-depth interviews, and documentation, and were analyzed using the interactive model of Miles and Huberman as well as NVivo software. The findings indicate that the implementation of Deep Learning is effective in increasing student participation, enhancing their ability to explain concepts in their own words, strengthening their confidence in expressing opinions, and improving their skills in analyzing and evaluating problems in a deeper and more contextual manner.

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