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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
PENGARUH MODEL CONTEXTUAL TEACHING AND LEARNING MENGGUNAKAN MEDIA DIGITAL INTERAKTIF TERHADAP PEMAHAMAN KONSEP PENGUKURAN LUAS SISWA KELAS IV SD GUGUS I DI KOTA SAWAHLUNTO Infia Rahmi, Sabrina; Melva Zainil; Refina Andika; Sahrun Nisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43726

Abstract

This research is motivated by the low understanding of mathematical concepts among students, which is caused by teacher-centered learning and limited use of interactive learning media. This study aims to determine the effect of using the CTL learning model with interactive digital media on the understanding of the area measurement concept of fourth-grade students at SD Gugus I in Sawahlunto City. The type of research is quantitative research with a quasi-experimental design using the Non-Equivalent Control Group Design. The research sample consisted of fourth-grade students of SDN 03 Aur Tajungkang as the experimental class and fourth-grade students of SDN 13 Pasar Remaja as the control class, with a total sample of 46 students. Data collection techniques were through tests in the form of pretests and posttests. Data were analyzed using normality tests, followed by hypothesis testing using the Independent Sample T-Test. The research results obtained data with an average student learning outcome in the experimental class of 72.75, while in the control class it was 48.00. The hypothesis test results showed a significance value (Sig. 2-tailed) < 0.001 which means < 0.05, so H₀ is rejected and H₁ is accepted. Thus, it can be concluded that the CTL learning model based on interactive digital media can be used as one of the alternative learning models that is effective in improving students' understanding of mathematical concepts. After conducting the research, the author suggests that in the learning process, the Contextual Teaching and Learning model using interactive digital media can be applied in schools as an interactive learning medium, in order to create a more effective and enjoyable learning atmosphere, thereby impacting better learning outcomes.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS POWTOON KENALI HEWAN DISEKITAR KITA UNTUK MENINGKATKAN MINAT BELAJAR PESERTA DIDIK KELAS III DI SD NEGERI PINGIT Windi Dwi Pertiwi; Arip Febrianto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43728

Abstract

This study aims to develop Powtoon-based learning media on the topic “Recognizing Animals Around Us” to improve the learning interest of third-grade students at SD Negeri Pingit Yogyakarta. The research used a Research and Development (R&D) method with the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. Data were collected through expert validation questionnaires, teacher and student response questionnaires, and learning outcome tests (pretest and posttest). The results showed that the media was highly feasible, with media expert validation of 85% and material expert validation of 84.52%. Teacher responses reached 89.7% and student responses 96.88%, indicating that the media is practical and well-received. Learning activities also showed very good results with an average observation score of 90%, reflecting high student engagement and interest. Furthermore, student learning outcomes increased significantly, with the average score rising from 63.33 (pretest) to 89.76 (posttest). Statistical analysis using the Paired Sample t-Test showed a significance value of less than 0.05, indicating a significant difference between pretest and posttest results. Thus, Powtoon-based learning media is effective in improving both students’ learning interest and learning outcomes.
PENGARUH KECERDASAN SOSIAL TERHADAP INTERAKSI SOSIAL REMAJA DI LINGKUNGAN SMP NEGERI 10 SEMARANG Hidayah, Nurul; Handayani, Arri; Dhyah Yulianti, Padmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43730

Abstract

This study aims to determine the effect of social intelligence on social interaction among adolescents at SMP Negeri 10 Semarang. Social intelligence is defined as an individual’s ability to understand others' feelings and social conditions, subsequently adjusting their behavior according to theories by Thorndike, Gardner, and Goleman. Social interaction is a crucial aspect of adolescent development, fostering friendships, empathy, and adaptability in school. Using a quantitative approach with simple linear regression, data were collected via questionnaires from the research sample. The results indicate a significant positive influence of social intelligence on social interaction (p = 0.000 < 0.05). The regression coefficient of 0.971 confirms that higher social intelligence leads to better social interaction quality. Furthermore, the R-Square value of 0.587 shows that social intelligence contributes 58.7% to social interaction, while the remaining 41.3% is influenced by external factors. These findings underscore the importance of social intelligence in enhancing the quality of adolescent social relations within the school environment.
ALIH KODE DAN CAMPUR KODE DALAM FILM PENDEK PRASAJA KARYA PANIRADYA KAISTIMEWAN: KAJIAN SOSIOLINGUISTIK Auliyani, Zalfa; Deswijaya, R. Adi; Efendi, Agus; Widiatmi, Tri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43740

Abstract

The phenomenon of using more than one language often occurs in bilingual and multilingual communities, particularly in everyday interactions. This phenomenon is also appear in the dialogues of the characters in the short film Prasaja, which demonstrates the use of more than one language in the communication process. Therefore, this study aims to describe the forms of code-switching and code-mixing in Paniradya’s short film Prasaja, as well as the factors influencing the occurrence of these phenomena. The research method employed is qualitative descriptive. The data source for this study is the short film Prasaja by Paniradya Kaistimewan, released in 2022. The research data consists of the dialogues of the characters in the short film Prasaja by Paniradya Kaistimewan. Data collection was conducted using observation and note-taking techniques. Data analysis involved data collection, data reduction, data presentation, and drawing conclusions. The results of the study indicate that in the dialogues of the film Prasaja, instances of code-switching were found, specifically inward code-switching. In addition, several forms of code-mixing were also found, including inward code-mixing, outward code-mixing, and mixed code-mixing. Factors contributing to code-switching and code-mixing include the speaker, the interlocutor, role identification, variety identification, and the desire to explain or interpret.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ARTICULATE STORYLINE BERMUATAN JARIMATIKA PERKALIAN UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG PADA MATA PELAJARAN MATEMATIKA KELAS IV Nisa Andawiyah, Kurratul; Pratiwi, Siska
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43744

Abstract

Students' perception of mathematics is a difficult lesson that is still often encountered, especially in multiplication materials. This condition can be even more complex if learning is not supported by interesting and innovative media. The purpose of this study is to develop an interactive learning media based  on articulate storylines loaded with multiplication arithmetic and analyze its effectiveness in improving students' numeracy skills. The methodological research employed in this study is anchored in Research and Development (R&D), utilizing the ADDIE model, which encompasses five distinct phases: analysis, design, development, implementation, and evaluation. The instruments used are observation sheets for the implementation of learning and tests. The results of the small group test and the large group test showed that the students' learning completeness reached 100% and the implementation of learning went well. Therefore, it can be concluded that the interactive learning media developed was declared effective in encouraging the improvement of the numeracy skills of grade IV students of SDN Pejagan 1 Bangkalan.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK MENGGUNAKAN MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA PUZZLE PEMBELAJARAN PENDIDIKAN PANCASILA KELAS V SDN 15 ULU GADUT Asmi, Annisa; Waldi, Atri; Safitri, Serly; Reinita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43750

Abstract

This study was motivated by the low learning outcomes of students in Pancasila Education due to the suboptimal use of models and media. This study aims to describe the improvement in student learning outcomes using the Teams Games Tournament (TGT) Cooperative Model assisted by Puzzle Media in Grade V of SDN 15 Ulu Gadut. This research is a Classroom Action Research (CAR) with a qualitative and quantitative approach. This research was conducted in two cycles, each cycle consisting of planning, implementation, observation, and reflection. The research subjects were teachers and students in Grade V of SDN 15 Ulu Gadut, Padang City, consisting of 26 students, comprising 12 male students and 14 female students. The results of the study showed an increase in several aspects, namely: a) lesson plans from 87.49% (Good) in cycle I to 94.44% (Very Good) in cycle II, b) teacher activity from 85.71% (Good) in cycle I to 92.85% (Very Good) in cycle II, c) student activity from 85.71% (Good) in cycle I to 92.85% (Very Good) in cycle II, and d) learning outcomes increased from 81.17% (Good) in cycle I to 91.18% (Very Good) in cycle II. Therefore, the use of the Teams Games Tournament (TGT) cooperative model assisted by puzzle media has been proven to improve learning outcomes in Pancasila Education.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN UNTUK MENINGKATKAN REGULASI DIRI DALAM UPAYA PENCEGAHAN PERILAKU MEROKOK PADA SISWA SMP Nisa` Muhibaturrohmah, Chotrun; Nuryono, Wiryo; Winingsih, Evi; Purwoko, Budi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43752

Abstract

Self-regulation is an individual’s ability to manage their thoughts, emotions, and behavior in a purposeful manner to achieve positive goals. This ability is crucial for adolescents in coping with social pressures and avoiding risky behaviors such as smoking. This study aims to analyze the need for educational media to enhance self-regulation as a preventive measure against smoking behavior among junior high school students. The study employed a Research and Development (R&D) approach using the ADDIE model, limited to the needs analysis phase. The study subjects included 112 eighth-grade students and guidance and counseling teachers at a junior high school in Surabaya. Data were collected through questionnaires and interviews. The results indicated that students demonstrated a reasonably good level of self-regulation regarding the dangers of smoking; however, they still require more engaging and interactive educational media. Therefore, the development of technology-based media such as Augmented Reality and game-based learning has the potential to support guidance and counseling services in enhancing students’ self-regulation as a preventive measure against smoking behavior.
EKSPLORASI PENGALAMAN GURU DALAM MENGINTEGRASIKAN PENDEKATAN DEEP LEARNING DI MI TARBIYATUL ISLAMIYAH GEMBONG PATI Arif Billah, Moh Shohibul Wafa; Rufa Hindun Farhisiyati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43762

Abstract

This study explores teachers’ experiences in integrating the deep learning approach at MI Tarbiyatul Islamiyah Gembong Pati. The transformation of educational paradigms in the 21st century requires a shift from surface learning to meaningful and reflective learning practices. However, the implementation of deep learning in Islamic elementary schools remains contextually dynamic and dependent on teachers’ professional experiences. This research aims to describe teachers’ understanding of deep learning, the strategies employed in classroom practices, the perceived impact on students’ learning processes, and the challenges encountered during implementation. The study employed a qualitative approach with a phenomenological design to capture teachers’ lived experiences. Data were collected through in-depth interviews, classroom observations, and document analysis. The findings reveal that teachers perceive deep learning as a student-centered approach that emphasizes conceptual understanding, contextual relevance, and reflective thinking. Teachers applied strategies such as contextual discussions, reflective questioning, and problem-based activities to enhance students’ engagement and critical thinking skills. The implementation resulted in increased student participation and deeper conceptual comprehension. However, challenges such as limited instructional time, diverse student abilities, and infrastructural constraints were identified. The study concludes that integrating deep learning in Islamic elementary education requires pedagogical readiness, institutional support, and sustained professional development to ensure meaningful and transformative learning experiences.
HUBUNGAN POLA ASUH ORANG TUA TERHADAP KEMANDIRIAN ANAK KELAS B DI TKN 1 PLUS BANYUASIN III Simamora, Ersi Sella; Rukiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43766

Abstract

This study aims to determine the relationship between parenting styles and the independence of Class B children at TKN 1 Plus Banyuasin III. The study employed a quantitative method with an ex post facto design and total sampling technique involving 73 respondents. Data were collected through a closed questionnaire using a four-point Likert scale. Validity test results showed that all items were valid (r count > 0.227) and reliable (Cronbach's Alpha > 0.60). The normality test yielded Asymp. Sig. 0.200 > 0.05 and the linearity test yielded Sig. 0.517 > 0.05. The regression equation obtained was Ŷ = 83.546 − 0.229X with t count = −2.105 and Sig. 0.039 < 0.05, so Hₐ is accepted — parenting style has a significant effect on children's independence. The R² value of 0.059 indicates that parenting style contributes 5.9%, while 94.1% is influenced by other factors outside the model.
PENGEMBANGAN MODUL AJAR PENDIDIKAN PANCASILA BERBASIS PjBL UNTUK MENINGKATKAN KARAKTER BERNALAR KRITIS DAN KEMANDIRIAN SISWA KELAS V SD Purba, Juliana; Y. B. Adimassana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43781

Abstract

This research is motivated by the low critical reasoning and independence character of fifth grade elementary school students based on the results of interviews with class teachers and the results of the initial character questionnaire analysis followed by 29 fifth grade elementary school students. The purpose of this research is to develop a Project-based Pancasila Education Learning Module that is feasible and high-quality to improve students' critical reasoning and independence character. The research method used is R&D with the ADDIE development model. The research subjects consisted of 1 fifth grade elementary school teacher and 29 fifth grade elementary school students. There are research objects, namely the PjBL based Pancasila Education open module, critical reasoning character, and independence character. Data collection techniques used interview guides, character questionnaire sheets, and product validation sheets. Data analysis techniques were carried out qualitatively and quantitatively. The results of the study indicate that the R&D research method with the ADDIE model has been developed based on validation by two lecturers and two fifth grade elementary school teachers. The quality of the open module product validation was obtained with an average score of 3.60 (very good category). The implementation of the learning module has an impact on improving students' critical reasoning character from the initial questionnaire with an initial score of 1.92 (low category) to 3.71 (high category), with an increase of 1.79. Meanwhile, the independent character score increased from 1.99 (low category) to 3.60 (high category), with an increase of 1.61. This study shows that the PjBL based Pancasila Education learning module can improve the critical reasoning character and independence of fifth-grade elementary school students. Therefore, this PjBL based Pancasila Education learning module shows quality and is suitable for use.

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