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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,377 Documents
Pengaruh Penggunaan Metode Pembelajaran Berbasis Game Adaptasi Clash Of Champions (COC) Terhadap Kemampuan Numerasi Siswa Maghfirah Widiyati, Ayu; Wulandari, Rika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46840

Abstract

Numeracy is the ability to understand and apply mathematical concepts to aspects of life. Indonesia is one of the countries with low numeracy skills. A popular intelligence competition program in Indonesia is Clash of Champions (COC). The games in COC can be adapted into game-based learning methods to improve students' numeracy skills. This study aims to examine the effect of implementing a game-based learning method adapted from Clash of Champions (COC) on students' numeracy skills. This study uses a quantitative approach with a quasi-experimental design of the Pre-test-Post-test Non-equivalent Control Group Design. The research sample consisted of two classes determined by purposive sampling, namely VA students as the experimental class and VB students as the control class. The data collection technique used was testing through initial ability (pre-test) and final ability (post-test) instruments. The data analysis techniques used were homogeneity test, normality test, and hypothesis testing using the Independent Sample t-Test. Based on the results of the hypothesis test, it was found that there was no significant difference between
PENGARUH APLIKASI MARBEL BELAJAR BERHITUNG TERHADAP KECERDASAN MATHEMATICS ANAK USIA 5–6 TAHUN DI TK PEMBINA 1 KOTA JAMBI Putri Krise Lestari; Hendra Sofyan; Muhammad Sofwan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46867

Abstract

This study aims to analyze the influence of using the "Marbel Belajar Berhitung" application on the mathematical intelligence of children aged 5-6 years. The primary issue addressed is the low basic numeracy skills of children, often resulting from the dominance of conventional and non-interactive learning methods. This research employed a quantitative approach with a quasi-experimental design, specifically the Nonequivalent Control Group Design. The sample consisted of 30 children at TK Pembina 1 Kota Jambi, divided into experimental and control groups through purposive sampling. Data were collected using validated mathematical ability observation sheets, encompassing both pre-test and post-test measurements. Statistical analysis using the Mann-Whitney U test yielded a significance value of 0.000 (p < 0.05). The experimental group using the Marbel application achieved a mean post-test score of 82.45, significantly outperforming the control group which scored 58.60. These findings demonstrate that the Marbel Belajar Berhitung application significantly enhances children's mathematical intelligence through visual stimulation and interactive gaming elements. The study concludes that the integration of educational digital media is highly effective in optimizing cognitive development at the early childhood education level. Practical implications emphasize the importance of transforming digital learning media as an innovative solution to improve the quality of numeracy education in schools.
RESEARCH TRENDS ON AI-SUPPORTED COLLABORATIVE LEARNING IN ENGLISH AS A FOREIGN LANGUAGE CLASSROOMS: A BIBLIOMETRIC ANALYSIS OF SCOPUS-INDEXED ARTICLES Salma Tupaillah, Siti; Taufik Hidayat, Muhamad; Devi Sofyawati, Eva
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46897

Abstract

This study examines trends in research on artificial intelligence (AI)-based collaborative learning from 2015 to 2025. In the field of education, the rapid development of artificial intelligence opens up various new possibilities, such as personalized learning, automated feedback, and interactive learning environments. However, research that comprehensively reflects developments in this field remains limited. Therefore, this study aims to identify publication trends, key contributors, and dominant research topics. The method used in this study is bibliometric analysis based on data obtained from the Scopus database. The data was analyzed using VOSviewer software to examine the growth of article publications, author productivity, country contributions, citation frequency, and co-occurrence of keywords. The results show that the number of articles increased sharply, particularly during the 2022–2025 period. The United States, China, and Hong Kong are the top countries in terms of the number of publications. Keyword analysis identified key topics in education, including artificial intelligence, collaborative learning, learning analytics, and digital innovation. In conclusion, artificial intelligence-based collaborative learning is a rapidly growing field of research with great potential to support the transition toward the education of the future.
REVITALISASI NILAI KEPEMIMPINAN KHULAFAUR RASYIDIN DALAM PENGUATAN ETIKA PEMUDA MUSLIM DI ERA DISRUPSI Fitriyani, Fitriyani; Nurzena, Nurzena
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46899

Abstract

Penelitian ini berangkat dari kekhawatiran mendalam atas fenomena Era Disrupsi digital yang secara masif berdampak pada penurunan moral, hilangnya figur teladan autentik, serta krisis identitas keislaman di kalangan Generasi Z. Fenomena global ini menciptakan kebutuhan mendesak bagi para akademisi dan praktisi untuk menata ulang nilai-nilai sejarah sebagai pedoman Etika Pemuda Muslim di tengah gempuran budaya asing yang tidak terbendung. Penelitian ini bertujuan untuk mengeksplorasi secara mendalam bagaimana strategi Revitalisasi serta proses internalisasi kebijaksanaan kepemimpinan Khulafaur Rasyidin dapat menjadi instrumen strategis dalam memperkokoh karakter dan integritas generasi muda saat ini. Dengan menggunakan metode library research melalui pendekatan kualitatif, data dikaji secara komprehensif menggunakan teknik analisis isi pada berbagai literatur ilmiah serta jurnal terindeks yang relevan. Temuan studi ini mengungkapkan bahwa karakteristik kepemimpinan era klasik yang mencakup aspek integritas, keadilan administratif, dan kearifan intelektual masih memiliki relevansi fungsional yang sangat kuat. Upaya Revitalisasi nilai-nilai luhur tersebut dapat diwujudkan secara nyata melalui transformasi kurikulum Pendidikan Islam yang bersifat humanis-profetik, penguatan peran pendidik sebagai figur percontohan, serta optimalisasi teknologi informasi sebagai media dakwah yang kreatif. Studi ini menyimpulkan bahwa nilai-nilai tersebut bukan sekadar romantisme sejarah, melainkan solusi konkret untuk membangun Etika Pemuda yang kokoh. Melalui implementasi nilai secara kontekstual, generasi Muslim akan mampu menjaga jati diri islami mereka di tengah arus transformasi global dan berbagai tantangan kompleks pada Era Disrupsi. Temuan ini merekomendasikan pentingnya integrasi kepemimpinan profetik dalam sistem Pendidikan Islam modern demi mencetak pemimpin masa depan yang berakhlak mulia. Kata Kunci: Revitalisasi, Khulafaur Rasyidin, Etika Pemuda, Era Disrupsi, Pendidikan Islam
PENGARUH GAMIFIKASI BERBASIS DEEP LEARNING TERHADAP KEMANDIRIAN BELAJAR PADA PEMBELAJARAN IPAS DI SEKOLAH DASAR Aini, Isratul; Rahmani Mawaddah, Sitti; Ismi Aulia Ishak, Nurul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46904

Abstract

The low level of self-regulated learning among elementary school students in science learning (IPAS) is a fundamental problem in 21st century education. Conventional learning approaches that emphasize rote memorization have caused students to remain highly dependent on teachers and have not yet developed the ability to manage, monitor, and evaluate their own learning process. This study aimed to examine the effect of gamification based on deep learning on students' self-regulated learning in IPAS learning at the elementary school level. The research employed a pre-experimental method with a One Group Pretest-Posttest Design. The subjects were 20 fifth-grade students at SD Negeri Sungguminasa V, Makassar City. Data were collected through a self-regulated learning questionnaire developed based on Zimmerman's self-regulation cycle, encompassing the forethought, performance, and self-reflection phases. Data analysis was conducted using descriptive analysis, normality test (Shapiro-Wilk), paired sample t-test, and N-Gain analysis. The results showed that the mean score increased from 56.15 (pretest) to 60.10 (posttest). The Shapiro-Wilk normality test yielded a significance value of 0.993 (p > 0.05), indicating normal data distribution. The paired sample t-test produced a t-value of −2.191 with a significance value of 0.041 (p < 0.05), indicating a significant difference between pretest and posttest scores. However, the N-Gain value of 0.09 classified the improvement as low. These findings suggest that gamification based on deep learning significantly influences students' self-regulated learning, although the magnitude of improvement still needs to be optimized. This study contributes empirical evidence for the integration of gamification with deep learning principles meaningful, mindful, and joyful as a strategic approach to developing self-regulated learning in science education at the elementary school level.
ANALISIS TEKNIK PASSING BAWAH DALAM PERMAINAN BOLA VOLI Johanson Napitupulu; Irfan Saputra Lumban Gaol; Muhammad Alif Mudzaki; Dewi Endriani; Ramlan Sahputera
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46906

Abstract

Penelitian ini bertujuan untuk menganalisis teknik passing bawah dalam permainan bola voli yang meliputi proses pelaksanaan, kesalahan yang sering terjadi, serta upaya peningkatannya. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan teknik observasi dan wawancara. Hasil penelitian menunjukkan bahwa pemain telah memahami prinsip dasar passing bawah, namun belum mampu menerapkannya secara konsisten dalam permainan. Kesalahan yang sering terjadi meliputi posisi tangan yang tidak tepat, keseimbangan tubuh yang kurang stabil, perkenaan bola yang tidak akurat, serta kurangnya koordinasi gerak. Upaya peningkatan dilakukan melalui latihan berulang, latihan berpasangan, serta simulasi permainan.
ANALISIS TINGKAT KESADARAN HUKUM BERLALU LINTAS SEBAGAI PILAR KESELAMATAN DI JALAN RAYA (STUDI KASUS DI POLRES SUKOHARJO) Febriyanti, Ainnur; Suyahman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46907

Abstract

This study aims to analyze the level of legal awareness among road users and the factors contributing to traffic violations in Sukoharjo Regency. Legal awareness is examined through four indicators proposed by Soerjono Soekanto, namely legal knowledge, legal understanding, legal attitude, and legal behavior. This research employs a qualitative approach using interviews, observations, and documentation, supported by an interactive data analysis model by Miles and Huberman. The findings show that although road users possess adequate knowledge and understanding of traffic regulations, such awareness is not fully reflected in their actual driving behavior. Violations remain prevalent, particularly not wearing helmets, running red lights, failing to use license plates, and using modified exhausts. These violations are influenced by low self-awareness, environmental and social factors, limited supervision, and insufficient enforcement facilities such as ETLE. Efforts to address these issues—such as education, socialization, law enforcement, infrastructure improvement, and routine police monitoring—have been implemented but have not yet produced optimal results. The study concludes that increasing legal awareness requires a comprehensive strategy combining consistent education, strengthened enforcement, and the development of a culture of traffic discipline.
ANALISIS MEDIA PEMBELAJARAN PADA FITRAH BASED EDUCATION DI PAUD KHALILAH INSAN MADANI KOTA MEDAN Andriani, Yuyun; Wan Nova Listia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46911

Abstract

Penelitian ini bertujuan untuk menganalisis pemanfaatan media pembelajaran dalam perspektif fitrah based education berdasarkan dimensi fitrah belajar dan bernalar anak di PAUD Khalilah Insan Madani. Penelitian menggunakan pendekatan kualitatif deskriptif dengan subjek dua guru kelas B. Data diperoleh melalui pengamatan, percakapan, dan arsip. Kemudian dianalisis dengan menggunakan model Miles dan Huberman, serta kevalidan data dicapai melalui triangulasi teknik dan triangulasi waktu. Hasil penelitian menunjukkan bahwa media pembelajaran yang digunakan mampu mendukung fitrah belajar dan bernalar anak melalui kegiatan mencoba, mengamati, menyentuh, bertanya, dan meniru. Media yang digunakan bersifat nyata, sederhana, dan dekat dengan pengalaman anak sehingga membantu proses belajar menjadi lebih aktif, alami, dan bermakna.
DIFUSI INOVASI PEMBELAJARAN BERBASIS CODING DAN ARTIFICIAL INTELLIGENCE PADA PENDIDIKAN DASAR Oktarina, Reni; Susanti, Rahmi; Maharani, Siti Dewi; Anwar, Yenny
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46913

Abstract

This study aims to analyze the diffusion process of innovation in coding- and Artificial Intelligence-based learning in primary education and to identify the factors influencing its implementation. This research employs a qualitative approach using a literature study method. Data were obtained from various scientific sources, including books, national and international journal articles, and educational policy documents relevant to the research topic. Data analysis was conducted through stages of data reduction, data presentation, and conclusion drawing using descriptive qualitative analysis. The results show that the integration of coding in learning can improve students’ computational thinking, creativity, and problem-solving abilities. Meanwhile, the use of Artificial Intelligence enables the development of adaptive and personalized learning systems tailored to students’ learning needs. The diffusion process of technology-based learning innovation in schools occurs through stages of knowledge, persuasion, decision, implementation, and confirmation. The success of implementing this innovation is influenced by several factors, including teachers’ digital competence, the availability of technological infrastructure, and support from educational policies.
PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING BERMUATAN KEARIFAN LOKAL TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA KELAS V PADA MATA PELAJARAN MATEMATIKA DI SD GUGUS I KECAMATAN BULELENG Luh Candra Dewi; I Putu Suardipa; I Made Ari Winangun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46915

Abstract

This study aims to analyze the effect of the Contextual Teaching and Learning (CTL) model containing local wisdom on the creative thinking skills of fifth-grade students in mathematics at SD Gugus I, Buleleng District. The low ability of students to express ideas and find alternative solutions is the background of this research. The research method used is a quasi-experimental method with a Posttest-Only Control Group Design. The population consisted of all fifth-grade students totaling 215 students. The sample was selected using the equivalence test technique, determining one experimental class and one control class. Data collection was carried out using an essay test instrument to measure creative thinking skills which had been tested for validity and reliability. Data analysis used descriptive statistics and inferential statistics with t-test. The results showed that the average score of creative thinking skills in the experimental class was higher than the control class. Based on the hypothesis test, the value of t_count > t_table with a significance value <0.05, so H0 is rejected and H1 is accepted. It can be concluded that there is a significant effect of the CTL model containing local wisdom on students' creative thinking skills. This model encourages students to learn through real experiences linked to local culture, so that learning becomes meaningful and can optimize fluency, flexibility, originality, and elaboration in thinking.

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