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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 27,903 Documents
ETNOGRAFI VIRTUAL PRAKTIK DIGITAL VIGILANTISM NETIZEN DI THREADS PADA KASUS TUMBLER TUKU Dwi Ari Sandy, Seviola; Mustika Chairil, Augustin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59439

Abstract

This research is motivated by the Tuku Tumbler case, which was widely discussed on various social media. The netizens' responses, which tended to be against it, were prominent and even resulted in real consequences, such as the loss of a job for one of the parties involved. This case then received widespread attention from online media and was linked to the phenomenon of digital vigilantism. This study aims to analyze how digital vigilantism practices were carried out by netizens on Threads in the Tuku Tumbler case. The method used was a descriptive qualitative approach with virtual ethnography according to Christine Hine, and used Trottier's concept of digital vigilantism and Henry Jenkins' theory of participatory culture as the basis for analysis. Data were collected through observation and literature review. The results of the study indicate that digital vigilantism practices carried out by netizens include naming, shaming, online harassment, doxing, reporting to the workplace to get the target fired, and proposing a boycott of PT KAI to stop using train services. The targets were not only the main perpetrator, but also extended to other parties such as husbands and KAI staff. This practice manifests itself in various forms of digital expression, both verbal and nonverbal, as a form of collaboration among netizens to create a deterrent effect and exert social pressure, as a form of social sanction, as well as an effort to uphold justice and damage the target's reputation. Repost and share features also accelerate the spread of information. Netizen participation in this practice has been shown to have significant social and economic impacts on the targeted parties.
PEMIKIRAN EKONOMI AL-MAQRIZI BERKAITAN DENGAN KETIDAKSTABILAN POLITIK, EKONOMI, DAN MONETER PADA ERA EKONOMI KONTEMPORER Siradjuddin; Fitri Ramdani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.59440

Abstract

One of the Muslim scholars who contributed significantly to economic thought is Al-Maqrizi. Al-Maqrizi is an Islamic economic thinker who conducted in-depth studies on two important aspects, namely money and inflation. These two aspects represent issues that commonly arise in everyday economic life. The focus of this study is to examine Al-Maqrizi’s Islamic economic thought on the concept of money and the theory of inflation, as well as its application in the modern economy. This research employs a qualitative approach using library research methods. The data analysis technique applied is content analysis, with data sources derived from secondary materials, including relevant books, journals, and scholarly articles. The findings reveal that, according to Al-Maqrizi, government oversight of currency issuance and circulation is essential to prevent imbalances that may lead to inflation. Furthermore, the application of Al-Maqrizi’s ideas on money and inflation in the contemporary economic context can be seen in monetary policies aimed at preventing inflation, as well as in addressing forms of political, economic, and monetary instability in the modern era.
EFEKTIVITAS KEGIATAN EKSTRAKURIKULER TILAWAH DALAM MENINGKATKAN SENI BACA AL-QUR’AN SANTRI DI PONDOK TAHFIDZ QURAN NURUL ASYKAR Wahab, Abdul; Ahmad; Bunyamin, Andi; Nengsih, Ratika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59441

Abstract

ABSTRACT This study aims to describe the implementation of extracurricular activities of Al-Qur'an recitation and analyze its effectiveness in improving the quality of the art of reading the Al-Qur'an of students at the Nurul Asykar Qur'an Tahfidz Boarding School in Sidrap Regency. This study uses a descriptive qualitative research type with a case study approach. The research subjects consisted of tahfidz instructors, extracurricular recitation instructors, and 44 students who participated in extracurricular recitation activities. Data collection techniques were carried out through observation, interviews, and documentation. Data were analyzed using an interactive analysis model that includes data collection, data reduction, data presentation, and drawing conclusions, while the validity of the data was tested through source triangulation, technical triangulation, and time triangulation. The results of the study indicate that the implementation of extracurricular activities of Al-Qur'an recitation has been running well through systematic planning, the use of lecture methods, demonstrations, talaqqi, and direct practice, and supported by the active role of instructors in guiding, motivating, and evaluating the abilities of students. This activity is also supported by the availability of adequate facilities and infrastructure and high student participation. The effectiveness of the activity is seen from the increasing ability of students in the aspects of tajwid, makharijul huruf, fashahah, mastery of the basics of nagham, etiquette of reading the Qur'an, and self-confidence to appear to read the Qur'an in front of others. However, there are still several obstacles, especially in the aspect of breath regulation and mastery of rhythm variations that require continuous practice. Thus, the extracurricular activity of recitation of the Qur'an at the Nurul Asykar Qur'an Tahfidz Pondok in Sidrap Regency has proven effective in improving the quality of the art of reading the Qur'an of students and becoming a forum for developing the abilities, talents, and mentality of students to perform in accordance with the correct rules of recitation.
PENGARUH SELF REGULATED LEARNING DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR SISWA DI SMK IPIEMS SURABAYA Santiago, Robert; Trisnawati, Novi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59445

Abstract

This study was motivated by the low academic achievement of eleventh-grade students in the Human Resource Management course at SMK IPIEMS Surabaya. The purpose of this study was to determine the effects of Self Regulated Learning and learning motivation on student learning outcomes. The research employed an explanatory quantitative approach with a total sample of 46 students selected through saturation sampling. Data were collected through questionnaires and documentation of students' Mid-Semester Summative scores, then analyzed using validity and reliability tests, classical assumption tests, multiple linear regression, and hypothesis testing with SPSS Statistics 25. The results show that Self Regulated Learning has a significant effect on learning outcomes (Sig. 0.000 < 0.05), while learning motivation does not have a significant effect on learning outcomes (Sig. 0.835 > 0.05). Simultaneously, Self Regulated Learning and learning motivation have a significant effect on learning outcomes (Sig. 0.000 < 0.05), with a coefficient of determination of 0.958, indicating that 95.8% of the variation in learning outcomes can be explained by the two variables. Self Regulated Learning is therefore a more dominant factor in influencing students' learning outcomes than learning motivation.
PENGEMBANGAN VARIASI MODEL PERMAINAN EDUKATIF BERBASIS DEEP LEARNING PADA KOMPONEN KESEIMBANGAN KEBUGARAN JASMANI MENGGUNAKAN FLIPBOOK SISWA KELAS VII Nurrochmah, Siti; Putra Hadiansyah, Ridlo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59446

Abstract

This study was conducted to develop a digital learning medium in the form of a flipbook containing variations of educational games based on the deep learning approach for the balance component of physical fitness among seventh-grade students. The objective was to produce a learning medium that is both valid and appropriate for classroom use. This research adopted the Research and Development (R&D) method using a modified ADDIE model consisting of four stages: Analysis, Design, Development, and Evaluation (ADDE). The implementation stage was omitted due to the limited duration of the research. Data were collected through validation instruments completed by a material expert and a media expert. Quantitative data were analyzed using descriptive percentage analysis, while qualitative data in the form of comments and suggestions were used to revise and improve the product. The final product was an interactive digital flipbook integrating learning materials, visual illustrations of game formations, and demonstration videos of educational games. The validation results showed that the developed media achieved a "Highly Valid" classification, with a score of 97.06% from the media expert and 94.11% from the material expert, resulting in an overall average validity of 95.58%. Therefore, the developed digital flipbook is considered suitable for use as a learning medium to enhance students' conceptual understanding, encourage active motor participation, and reduce learning boredom during physical education lessons.
PENGARUH GAYA MENGAJAR GUIDED DISCOVERY TERHADAP HASIL BELAJAR PASSING SEPAK BOLA SISWA KELAS VIII SMP NEGERI 9 BINJAI Fahri Ridwan; Suharjo; Raswin; Ade Ros Riza; Iwan Saputra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59447

Abstract

This study aims to determine the effect of the Guided Discovery teaching style on the learning outcomes of football passing skills among Grade VIII students of SMP Negeri 9 Binjai. This research was conducted at SMP Negeri 9 Binjai from April 6, 2026 to April 30, 2026, with the population consisting of all eighth grade students. The sample of this study included class VIII-5 as the control group and class VIII-6 as the experimental group, selected using the cluster random sampling technique. This study employed a quantitative approach with an experimental method, using a Quasi Experimental Design which involved pre-test, treatment, and post-test. The research instrument used was a football passing practice test, while data collection techniques included interviews, tests, and documentation. The data analysis techniques used were normality test, homogeneity test, and hypothesis testing (t-test). The results of the normality test showed that the pretest score of the experimental class was 0.138 and the post-test score was 0.060. Meanwhile, the control class obtained a pre-test score of 0.200 and a post-test score of 0.055. All data were normally distributed as the significance values were greater than 0.05. The homogeneity test result showed a value of 0.052 > 0.05, indicating that the data were homogeneous. Furthermore, the results of the hypothesis test (t-test) showed that the t-value was 5.291 and the t-table value was 2.001, which means that H₀ was rejected and Hₐ was accepted. Thus, it can be concluded that there is an effect of the implementation of the Guided Discovery teaching style on the learning outcomes of football passing techniques in eighth grade students of SMP Negeri 9 Binjai.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP MOTIVASI BELAJAR IPAS KELAS III SD NEGERI PACING TAHUN PELAJARAN 2025/2026 Aziz Munandar, Dzulfikar; Nela Rofisian; Sri Suwartini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.59448

Abstract

This study aims to analyze the effect of the Problem Based Learning (PBL) model on the motivation to learn IPAS among third-grade students at Pacing State Elementary School for the 2025/2026 academic year. The background of this study is based on the still low level of learning motivation evident in the lack of active participation, interest, and student engagement in the learning process. This study uses a quantitative approach with an experimental design (quasi-experiment). Data collection was conducted through a learning motivation questionnaire as well as pre-test and post-test assessments. The results of the normality test indicated that the data were normally distributed, while the homogeneity test showed that the data had homogeneous variances. Furthermore, the results of the hypothesis test using an independent samples t-test revealed a significance level less than 0.05, indicating a significant difference between the pre and post-intervention periods. Additionally, the analysis results also indicate an increase in the average learning motivation scores following the implementation of the learning model. Based on these research findings, it can be concluded that the Problem Based Learning (PBL) model has a significant effect on the learning motivation of third-grade students in the IPAS program at Pacing State Elementary School, and is capable of creating a more active and meaningful learning experience.
VIRTUAL LABORATORIES IN SCIENCE EDUCATION AT ISLAMIC ELEMENTARY SCHOOLS: A LITERATURE REVIEW Rizka Febriyani Awliyah; Annajmi; Annisa Salva Putri; Melisa; Silvi Maharani; Tatik Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59449

Abstract

Science education emphasizes the development of conceptual understanding, science process skills, and scientific attitudes through practical activities. However, the implementation of laboratory-based science learning in Madrasah Ibtidaiyah is often constrained by limited laboratory facilities, equipment, and instructional resources. Virtual Laboratories have emerged as an alternative learning environment that can address these limitations. This study aimed to examine the use of Virtual Laboratories in science education at Madrasah Ibtidaiyah through a literature review. The study reviewed national and international scholarly publications published between 2015 and 2025. Relevant literature was retrieved from Scopus, ERIC, and Google Scholar and analyzed using thematic content analysis. The findings indicate that Virtual Laboratories provide a flexible and interactive learning environment that supports practical science instruction. The synthesis identified three major educational benefits: improving students' conceptual understanding, strengthening science process skills, and increasing learning motivation. The review also suggests that Virtual Laboratories are compatible with the cognitive characteristics of elementary school students, although their implementation is influenced by the availability of digital infrastructure and teachers' technological and pedagogical competencies. Therefore, Virtual Laboratories should be regarded as complementary learning environments that enrich rather than replace conventional laboratory activities in science education.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS GAME KAHOOT UNTUK MENINGKATKAN HASIL BELAJARPESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM KELAS IX UPTD SMPN 3 CAMBA MAROS Safitri, Nurfadila Dwi; Akhmad Syahid; Ahmad Rozak; Mustamin; Andi Bunyamin; Abdul Wahab
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59454

Abstract

Skripsi ini membahas tentang “Penerapan Media Pembelajaran Berbasis Game Kahoot Untuk Meningkatkan Hasil Belajar Peserta Didik Pada Mata Pelajaran Pendidikan Agama Islam Kelas IX UPTD SMPN 3 Camba Maros” tujuan penelitian ini Untuk Mendiskripsikan Hasil Belajar Peserta Didik Pada Mata Pelajaran Pendidikan Agama Islam Kelas IX UPTD SMPN 3 Camba Maros Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang terdiri dari dua siklus, Dimana setiap siklusnya terdiri dari dua Pertemuan Subjek dalam penelitian ini adalah peserta didik Kelas IX UPTD SMPN 3 Camba Maros dengan jumlah peserta didik sebanyak 30 orang. Teknik pengumpulan data dalam penelitian ini yaitu Observasi, wawancara, tes dan Dokumentasi. Adapun teknik analisis data yang di gunakan pada penelitian ini adalah menggunakan rumus perhitungan presentase dan nilai rata-rata (Mean) baik untuk analisis data lembaran aktivitas peserta didik maupun ketuntasan hasil belajar peserta didik. Setelah dilakukan Penerapan Game Kahoot dengan menggunakan dua(2) siklus yaitu siklus I dan siklus II dapat di ketahui bahwa peningkatan hasil belajar peserta didik kelas IX pada mata Pelajaran Pendidikan Agama Islam mulai dari pra siklus hingga siklus II mengalami peningkatan yaitu sesuai dengan hasil tes yang dilakukan peneliti terhadap peserta didik pada saat proses pembelajaran dikelas, dimana pada pra siklus nilai rata-rata peserta didik adalah 66,2 ( cukup) dengan presentase ketuntasan 33,33%, kemudian di siklus I nilai rata-rata 77,4 ( baik) dengan presentase ketuntasan 66,66% , di siklus II nilai rata-rata adalah 88,5 (sangat baik) dengan presentase ketuntasan 83,33%.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN TIKET KONSER BERBASIS WEB MENGGUNAKAN METODE PROTOYPE Ababhil, Billy; Sidiq, Purnomo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59457

Abstract

This study focuses on solving the problems of manually creating reports and scattered data in event management by creating a web-based system called E-Concert Ticket for managing concert tickets. This system was built using the Prototype method, which means users are regularly involved in designing and testing the system in repeated cycles. The app was made with Laravel and Tailwind CSS to handle data safely and create a user interface that works well on different devices. The main features are improved connections between concerts and ticket stocks for better management, real-time image views that show up instantly with JavaScript, and automatic reports that can be saved in PDF, Word, and Excel formats. The results from the black box testing show that all main functions are working properly and as expected. This system works well to reduce mistakes in administration and makes tasks faster, which makes it very useful for helping manage events through digital governance.

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