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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
KETERBACAAN BUKU TEKS MAHIR BERBAHASA INDONESIA KELAS VIII SMP PENERBIT ERLANGGA BERDASARKAN GRAFIK FRY Finie Lestari; Elvrin Septyanti; Silvia Permatasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to determine and measure the level of readability of the Proficient Indonesian language textbook for class VIII SMP using the Fry graph. This research uses a qualitative descriptive method. Data collection uses documentation techniques which are collected systematically and in stages. The steps used in this research are (1) selecting discourse in reading activities in the Proficient Indonesian language textbook for the samples analyzed for each chapter, (2) counting the number of sentences out of one hundred words and the number of syllables in one hundred words contained in the sample discourse, (3) finding the readability level of students' discourse in the Proficient Indonesian language book and the number per sentence and number of syllables per 100 words from the text taken in each chapter, (4) grouping the results of the analysis and discussing them. The research results showed that 14 of the 25 discourses analyzed were appropriate to the readability level, 5 discourses were appropriate to the grade level and 7 discourses were not appropriate to the grade level. Of the 7 discourses that are not appropriate to grade level, 5 discourses are classified as very easy and 2 discourses are classified as very difficult.
PENGARUH LITERASI DIGITAL TERHADAP KEMAMPUAN BERPIKIR KRITIS DAN BERFIKIR KREATIF SISWA PADA PEMBELAJARAN SOSIOLOGI DI SMAN 07 SOLOK SELATAN Putri, Maiwanda; Irwan Irwan; Sri Rahmadani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33081

Abstract

Penelitian ini dilatarbelakangi oleh pentingnya literasi digital dalam mendukung pembelajaran di era digital. Literasi digital mencakup keterampilan teknis serta kemampuan berpikir kritis dan kreatif dalam menyikapi informasi. Di SMAN 07 Solok Selatan, transformasi digital dapat dilihat dari kebijakan penggunaan ponsel dalam pembelajaran dengan pengawasan guru. Namun, masih terdapat kendala seperti keterbatasan infrastruktur dan rendahnya literasi teknologi. Penelitian ini bertujuan untuk menganalisis pengaruh literasi digital terhadap keterampilan berpikir kritis dan kreatif siswa. Pendekatan yang digunakan adalah kuantitatif dengan tipe ex post facto. Populasi penelitian adalah seluruh siswa kelas X, dengan sampel sebanyak 33 siswa dari kelas X-2 (Fase E2). Data dikumpulkan melalui observasi, wawancara, dan kuesioner, kemudian dianalisis menggunakan statistik dengan bantuan SPSS IBM Versi 26. Hasil penelitian menunjukkan bahwa literasi digital berpengaruh signifikan terhadap keterampilan berpikir kritis, terutama dalam mengevaluasi informasi dan menyusun argumen yang logis. Literasi digital juga berkontribusi terhadap keterampilan berpikir kreatif, terutama dalam mengembangkan ide-ide baru. Namun, pengaruh masing-masing indikator tidak merata; keterampilan digital dan etika digital memiliki pengaruh yang lebih besar daripada budaya dan keamanan digital. Temuan ini menekankan perlunya memperkuat literasi digital secara keseluruhan untuk mendukung pengembangan pemikiran kritis dan kreatif siswa.
PENGARUH KONSEP TAZKIYATUN NAFS TERHADAP PRESTASI AKADEMIK SISWA SEKOLAH DASAR Muhlasin, M Rifqi A'rof; atma, Atmadiharja; eri, Eri Kusumawati; siti, Siti Roudhotul Jannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

This study aims to understand how the concept of tazkiyatun nafs (purification of the soul) can influence the academic achievement of elementary school students. In Islamic teachings, tazkiyatun nafs is a fundamental principle that emphasizes spiritual and moral development from an early age. This research employs a qualitative approach and uses a case study method focused on fifth-grade students at SD Islam Assalam. Data were collected through direct classroom observations, in-depth interviews with Islamic Education teachers, and documentation of students’ academic scores. The findings reveal that the implementation of tazkiyatun nafs values in the teaching and learning process such as self-control, honesty, discipline, and patience positively impacts students’ learning motivation and academic performance. In other words, integrating spiritual values into primary education not only helps shape students' character but also significantly supports their academic achievement.
Orientasi Baru dalam Pedagogik: Transformasi Paradigma Pendidikan Abad ke-21 Alfiani Nur Julia; Rugaiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.33319

Abstract

The transformation of pedagogical paradigms is a response to the changing times, marked by technological advancements, the demand for 21st-century competencies, and an increasing awareness of the need for more humanistic learning approaches. This study aims to examine the new orientations in pedagogy through a systematic review of 30 national and international scholarly journals published over a ten-year period (2015–2025). The Systematic Literature Review (SLR) method is employed to identify key themes such as the shifting role of teachers, technology integration, authentic assessment, project-based learning, and character development. The findings indicate that contemporary pedagogy requires a comprehensive transformation in curriculum design, learning strategies, and assessment systems. Furthermore, learning must be contextualized to remain relevant to both local and global needs, while fostering the development of reflective, adaptive, and competitive students. Thus, the new orientation in pedagogy addresses not only the technical aspects of instruction but also reflects a transformative, inclusive, and sustainable vision of education.
Penggunaan Metode Eksperimen Untuk Meningkatkan Hasil Belajar IPA Materi Sistem Pernafasan Manusia Pada Kelas V SD Kristen Pupliora: Indonesia Nawaly, Angly; Umarella, Melati I.S.
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33386

Abstract

This research aims to determine the improvement in science learning outcomes for fifth grade student at Kristen Pupliora Elementary school. On the subject of the human respiratory system using an experimental learning model. This research is classroom action research. The research location used in this Kristen Pupliora elementary school. The subject in this research were sixteen fifth grade students at Kristen Pupliora elementary school. The results of the research show that use of experimental methods in fifth grade students at Kristen Pupliora elementary school shows a significant increase in learning outcomes which is marked by achieving learning completeness in science subjects. This can be seen from the percentage of completion in the pre-cycle of 6%, then in cycle it wa 12%, and in cycle it increased to 94%.
PEMANFAATAN QUIZIZZ DALAM DIGITAL GAME BASED LEARNING PADA MATA PELAJARAN BAHASA INGGRIS KELAS 5 SD NEGERI CIPONDOH 2 KOTA TANGERANG Nanda Citra Kumarani; Dayu Retno Puspita; Asih Rosnaningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.33425

Abstract

The Use of Quizizz in Digital Game-Based Learning in English Lessons for Grade 5 Students at SDN Cipondoh 2 in Tangerang City. This study describes the use of the Quizizz application for Digital Game-Based Learning in fifth-grade English classes at SDN Cipondoh 2, Tangerang City. The research background highlights a problem of low student interest and enthusiasm in learning English due to the use of conventional teaching methods. This study uses a descriptive qualitative approach with the researcher as the key instrument and was conducted at SDN Cipondoh 2, Tangerang City. Data was collected through triangulation techniques, including interviews, observations, and documentation, focusing on extracting meaning from objective conditions in the field. The subject of this study was the fifth-grade English teacher.The results show that using Quizizz as a Digital Game-Based Learning tool successfully created a more interactive, engaging, and enjoyable learning atmosphere. The advantage of Quizizz is that it functions not only as an evaluation tool but also as an interactive learning medium. Its ease of access and features allow students to focus on the material. The study also identified a weakness: for students who were slow to understand or master the educational game, the teacher adjusted the method by presenting simplified, easy-to-understand material relevant to daily life and using concrete examples.
PENGGUNAAN MEDIA PEMBELAJARAN POWERPOINT INTERAKTIF DALAM MENINGKATKAN HASIL BELAJAR SISWA MATERI MELIHAT KARENA CAHAYA, MENDENGAR KARENA BUNYI KELAS V SDN 2 KEDARPAN Dyah Ayu Setianti; Yuliansyah Bintaro, Tri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.33693

Abstract

This study aims to improve the learning outcomes of fifth-grade students through the use of interactive PowerPoint media in the subject of Natural and Social Sciences (IPAS), specifically on the topic of “Seeing Because of Light, Hearing Because of Sound” at SDN 2 Kedarpan. The problem underlying this research was the low student achievement, where only 36% of students reached the minimum mastery criteria, while 64% had not achieved it due to teacher-centered learning and limited use of media. To address this issue, a Classroom Action Research (CAR) was conducted using the Kemmis and McTaggart model consisting of planning, action, observation, and reflection, carried out in two cycles. The research subjects were 25 students, consisting of 18 boys and 7 girls. Data collection techniques included observation, tests, and documentation, while instruments used were observation sheets, pretests, and posttests. The results showed a significant improvement in students’ cognitive, affective, and psychomotor domains. In the first cycle, only 64% of students achieved mastery, while in the second cycle, more than 80% of students successfully reached the minimum criteria. These findings indicate that interactive PowerPoint media not only helped increase student motivation and participation but also contributed positively to learning outcomes. Therefore, interactive PowerPoint can be considered an effective alternative media to improve the quality of learning in elementary schools.
Upaya Meningkatkan Pemahaman Konsep dan Keaktifan Belajar Pada Materi Pecahan Dengan Menggunakan Media Blok Pecahan Kelas IV SD Negeri Karangjati Ardiansyah, Ikhwan; Danuri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33953

Abstract

Penelitian ini bertujuan untuk mengetahui (1) keterlaksanan pembelajaran, (2) mengetahui pemahaman konsep, dan (3) mengetahui keaktifan belajar siswa dengan menggunakan media blok pecahan pada materi pecahan dalam pembelajaran matematika kelas IV SD Negeri Karangjati. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus yang terdiri dari empat tahap pada tiap siklus yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek penelitian ini adalah siswa kelas IV B SD Negeri Karangjati tahun ajaran 2025/2026 yang berjumlah 29 siswa. Instrumen penelitian meliputi observasi keterlaksanaan pembelajaran, tes, dan angket. Analisis yang digunakan dalam penelitian ini adalah analisis deskriptif baik secara kualitatif maupun kuantitatif. Hasil penelitian menunjukkan (1) terjadi keterlaksanaan pembelajaran dengan menggunakan media blok pecahan dalam pembelajaran matematika khususnya materi pecahan pada siklus I rata-rata 82%, dilanjuti dengan pertemuan II siklus menjadi 92%, (2) pemahaman konsep dengan menggunakan media blok pecahan pada siklus 1 mendapatkan persentase ketuntasan tes pemahaman konsep sebesar 48% , lanjut siklus II mengalami peningkatan ketuntasan sebesar 90%, (3) keaktifan belajar siswa dengan menggunakan media blok pecahan pada siklus I mendapatkan persentase 65%, lanjut siklus II mengalami peningkatan lagi dengan persentase 85%. Kata Kunci: Pemahaman Konsep, Keaktifan Belajar siswa, Media Blok Pecahan.
PENGARUH MODEL GAME BASED LEARNING BERBANTUAN APLIKASI KAHOOT TERHADAP MOTIVASI BELAJAR MATEMATIKA SISWA KELAS VII SMP NEGERI 27 MEDAN Ria Agustina; Ade Andriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.33966

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model Game Based Learning (GBL) berbantuan aplikasi Kahoot terhadap motivasi belajar matematika siswa kelas VII SMP Negeri 27 Medan. Latar belakang penelitian berangkat dari rendahnya motivasi belajar siswa, khususnya pada materi data dan diagram. Berdasarkan observasi awal, siswa kurang bersemangat mengikuti pembelajaran konvensional yang cenderung monoton. Hal ini berdampak pada rendahnya keterlibatan siswa dalam proses belajar. Metode penelitian yang digunakan adalah kuasi eksperimen dengan desain pretest-posttest control group. Populasi penelitian mencakup seluruh siswa kelas VII SMP Negeri 27 Medan tahun ajaran 2024/2025. Sampel terdiri dari dua kelas yang dipilih secara acak, yaitu kelas eksperimen dan kelas kontrol. Kelas eksperimen (29 siswa) diajar dengan model GBL berbantuan Kahoot, sedangkan kelas kontrol (29 siswa) diajar dengan pembelajaran konvensional. Instrumen penelitian berupa angket motivasi belajar. Analisis data dilakukan melalui uji normalitas, homogenitas, dan uji-t pada taraf signifikansi 5%. Hasil penelitian menunjukkan bahwa motivasi belajar siswa kelas eksperimen lebih tinggi dengan rata-rata 85,87 dibandingkan kelas kontrol dengan rata-rata 78,98; diperoleh nilai uji t = 2,968 > = 1,67252 dan nilai Sig. (1-tailed) = 0,002, sehingga terdapat pengaruh positif dan signifikan model Game Based Learning berbantuan Kahoot terhadap motivasi belajar matematika siswa. Hal ini membuktikan bahwa integrasi aplikasi Kahoot dalam pembelajaran mampu menciptakan suasana yang interaktif, kompetitif, dan menyenangkan sehingga berpengaruh positif terhadap motivasi belajar siswa.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS WEB MELALUI GOOGLE SITES PADA PEMBELAJARAN IPAS DI KELAS IV SEKOLAH DASAR Pradika Alim Zulemil; Fikhen Tri Wulandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.33971

Abstract

This research develops interactive web-based learning media using Google Sites for the Natural and Social Sciences (IPAS) subject in grade IV elementary schools to support the implementation of the Kurikulum Merdeka. The research employed a Research and Development (R&D) method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. Learning needs were identified through observation, interviews, and questionnaires in six elementary schools in Padang. The media was designed with visual displays, audiovisual elements, and interactive quizzes. Expert validation of content, language, and media reached an average of 94% (very valid). Practicality tests in three schools, involving teachers and students, achieved averages of 93.3% and 90.9% (very practical). Effectiveness testing using the N-Gain formula yielded an average score of 0.51 (moderately effective) and increased student mastery from 32–39% to 82–91%. These results confirm that Google Sites–based media effectively enhances students’ understanding and engagement, making it a feasible and innovative alternative for IPAS learning in the Kurikulum Merdeka framework.

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