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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
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Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 14,725 Documents
EFEKTIVITAS RATIONAL EMOTIVE BEHAVIOR THERAPY (REBT) DALAM MENGATASI HOMESICK PADA MAHASISWA PERANTAU: KAJIAN LITERATUR Tia Fairuz Nabilah , Indah Fitriyani; Khodijah Ratu Qistina, Imalatul khairat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29276

Abstract

Homesickness is a profound emotional longing for home, commonly experienced by students who live far from their families and familiar environments. This condition may trigger various psychological symptoms such as anxiety, loneliness, reduced academic motivation, and even depression. One of the therapeutic approaches used to address homesickness is Rational Emotive Behavior Therapy (REBT), a cognitive-behavioral therapy developed by Albert Ellis. This literature review aims to analyze the effectiveness of REBT in reducing the intensity of homesickness among migrant students. The study is based on a systematic review of relevant scholarly articles that discuss REBT interventions among university populations. The findings indicate that REBT helps individuals identify and replace irrational beliefs—often at the root of negative emotions—with more rational and adaptive thought patterns. Techniques such as disputing, reframing, and home assignments have been shown to enhance emotional resilience and coping skills. Therefore, REBT is considered an effective intervention that can be applied in higher education settings as a promotive and preventive strategy for psychological issues related to homesickness.
IMPLEMENTASI METODE PRESENTASI INTERAKTIF UNTUK MENINGKATKAN PARTISIPASI MAHASISWA DALAM PEMBELAJARAN Ina Machla Asafila; Radino, Eva Latipah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29279

Abstract

his study examines the implementation of interactive presentation methods which aims to determine the implementation of interactive presentation methods to increase student participation in learning, the disadvantages and advantages of interactive presentation methods and the implications of applying interactive presentation methods on students in the learning process. This study uses a qualitative-descriptive method through a case study allowing researchers to explore the practice of implementing interactive presentation methods in depth and specifically in the context of this college. Two data sources are used, namely primary data sources including 2 semester students and for secondary data sources, namely various literature related to interactive presentation methods. The data collection techniques are through interviews, observation and documentation. Furthermore, data analysis with the method thematic analysis Based on the findings, it shows that semester students 2 The implementation of interactive presentation methods is able to increase student participation in learning. Student enthusiasm in asking, refuting, answering and providing additional material. The interactive presentation method greatly affects the motivation to participate in learning. However, in its implementation there are still some obstacles, namely presenters who do not master the material so that what is conveyed cannot beunderstood and the limitations of the tools or devices needed by the students.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTU CANVA PADA MATERI KEBERAGAMAN BUDAYA INDONESIA UNTUK SISWA KELAS V SEKOLAH DASAR Emilia Putri; Zaka Hadikusuma Ramadan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29281

Abstract

The aim of the research is to determine the development of Canva-assisted learning media on Indonesian cultural diversity material for fifth grade elementary school students and to determine the validity of the Canva-assisted learning media that has been created. The methodology used is R&D with the ADDIE development model. The development target is 21 students, 10 of whom are 2 material experts, 2 language experts, and 2 media experts. The research instruments used were material validation questionnaires, language validation questionnaires, media validation questionnaires and teacher response questionnaires and student response questionnaires. The research results obtained material validation of 94.06% in the "Very Valid" category. Language validation is 96.87% with the "Very Valid" category. Media validation is 97.18% in the "Very Valid" category. Overall, the validity of Canva-assisted learning media obtained an average score of 96.03% so that Canva-assisted learning media was categorized as very valid without revision and suitable for use. The teacher response results were 100% in the "Very positive" category. The results of 100% of student responses were in the "Very Positive" category. Based on research data, it shows that the Canva-assisted learning media developed is very suitable for use in Pancasila education subjects on Indonesian cultural diversity material for fifth grade elementary school students.
PERAN BIMBINGAN BELAJAR DALAM MENINGKATKAN MOTIVASI BELAJAR IPAS SISWA SD MELALUI METODE BELAJAR SAMBIL BERMAIN (PLAY-BASED LEARNING Nova Rinda Agustin; Ardani Aurelia Anggita Zahri; Ave Celina Rosita Dewi; Bimo Yudha Wicaksono; Muhammad Altaf Rafikhan; Susi Hermin Rusminati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29290

Abstract

This study aims to analyze the role of tutoring in improving the learning motivation of elementary school students through the application of play-based learning methods. The problem addressed in this study is the low learning motivation of students caused by conventional teaching methods that are uninteresting, rigid, and unsuitable for the learning styles of elementary school-aged children. This study employs a descriptive qualitative approach with data collection techniques including observation, semi-structured interviews, documentation, and literature review. The research was conducted at the NextGen tutoring center located in Driyorejo, Gresik, East Java, with a sample of 8 students, 5 teachers, and 2 parents. The results of the study indicate that the implementation of play-based learning using the digital media Duck Race can create a pleasant learning environment, thereby enhancing students' active engagement, focus, and understanding of science and social studies materials. This study demonstrates that play-based learning is effective in boosting students' learning motivation and can serve as an alternative teaching strategy in both informal and formal education settings.
PENGEMBANGAN ALAT EVALUASI MENGGUNAKAN MEDIA QUIZIZZ BERBASIS PAPERMODE DI SDN TUNDAGAN Magistra, Igra Tanjil; Nunu Nurfirdaus; Nana Sutarna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29294

Abstract

This study was intended to make an evaluation tool using Quizizz based on Papermode to improve the motivation and learning outcomes of fourth-grade students in IPAS at SDN Tundagan. The issues addressed include the limited variety of evaluation methods and student engagement in learning, with the expectation of providing an effective solution. This study employs the Research and Development (R&D) methodology with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Data were gathered from interviews, questionnaires, and observations of students and teachers. Validation was conducted by experts in media, content, and technology to ensure the suitability and effectively of the evaluation tool that was developed. The findings showed that the evaluation tool using the Quizizz-based Papermode media was deemed highly suitable, with a validation percentage of 96.67% by media experts, 94.00% by technology experts, and 92.00% by content experts. Students gave a positive response with a score of 91.63%, indicating an enhancement in motivation and engagement in IPAS learning in the fourth grade at SDN Tundagan. By this research, it is identified that the Quizizz-based Papermode evaluation tool effectively enhances student motivation and learning outcomes in the fourth grade for the IPAS subject. It is recommended that teachers utilize this media regularly and incorporate visual elements to capture students' attention, as well as provide training to optimize the use of technology in learning.
Makna Simbolik Tradisi Kalei Bunti Dalam Pernikahan Suku Mbojo (Studi di Desa Bolo Kabupaten Bima) Nurlitah, Popyn; Muh. Zubair; Bagdawansyah Alqadri; Sawaludin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29295

Abstract

Penelitian ini bertujuan untuk mengetahui proses pelaksanaan tradisi Kalei Bunti dalam pernikahan suku Mbojo serta makna simbolis pada tradisi Kalei Bunti. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan jenis etnografi. Data dikumpulkan melalui observasi, wawancara dan dokumentasi. Data dianalisis menggunakan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa pelaksanaan tradisi Kalei Bunti dalam pernikahan suku Mbojo studi di Desa Bolo Kabupaten Bima memiliki beberapa rangkaian kegiatan. 1) Kegiatan pada tahap persiapan yang meliputi: (a) Musyawarah persiapan pelaksanaan, (b) Persiapan alat dan bahan. 2) Pada kegiaatan inti yang meliputi: (a) Wura Bongi Monca, (b) Hadrah, (c) Kalei Bunti. 3) Tahap Penutup. Kemudian terdapat makna simbolis pada tradisi Kalei Bunti yang meliputi: 1) Makna simbol Visual yang meliputi: (a) Makna simbol pada pakaian adat, (b) Makna simbol pada tandu, (c) Makna simbol pada Bongi Monca. 2) Makna simbol peristiwa/kejadian yang meliputi: (a) Makna simbol perempuan yang di usung, (b) Makna simbol tradisi Kalei Bunti yang dilaksanakan sebelum Akad.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN CANVA DENGAN BERBANTUAN AUGMENTED REALITY PADA MATERI GOTONG ROYONG DI SDN 14 INDRALAYA UTARA Yuliastuti, Septi; Nabilah Mansur; Siti Dewi Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29299

Abstract

This study aims to develop interactive learning media based on Canva integrated with Augmented Reality (AR) technology on mutual cooperation material for fourth grade students of SDN 14 Indralaya Utara. The development model used is Research and Development (R&D) with the ADDIE approach, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. These stages are designed to ensure that the media produced is in accordance with student needs and the curriculum, and is effective in delivering character material. The validation process was carried out by media experts, material experts, and two education practitioners to assess the feasibility of the content, visual appearance, language, and suitability of the media to learning outcomes. The validation results showed a validity level of 93.1% which is included in the Very Valid category. Meanwhile, the practicality test through one-to-one and small group trials with fourth grade students obtained an average percentage of 97.4% (Very Practical category). These findings prove that the interactive learning media based on Canva and AR that were developed are not only feasible and valid, but also practical for use by students and teachers. This media is able to help students understand the value of mutual cooperation in a more contextual, visual, and interactive way, so that it can be an alternative innovation in character learning in elementary schools.
PENGEMBANGAN ASDAHIWA SEBAGAI MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE MATERI DAUR HIDUP HEWAN DI KELAS IV SEKOLAH DASAR Amir, Zalsadillah Alifiah; Makmun; Iksam; Sukriadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29308

Abstract

The development of information technology drives innovation in learning media capable of enhancing the effectiveness of distance learning processes. Science learning on the topic of animal life cycles in elementary schools still relies on conventional media such as textbooks and basic platforms, resulting in students experiencing difficulties in understanding the material and feelings of boredom during learning. This study aims to develop the interactive learning media ASDAHIWA (Articulate Storyline Animal Life Cycle) and to evaluate its feasibility as a valid, practical, and effective learning medium for fourth-grade elementary school students. The research employs a Research and Development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 30 fourth-grade elementary school students and one classroom teacher. Research instruments utilized validation questionnaires with a Likert scale for media experts, material experts, teachers, and students. Data were analyzed using descriptive percentage formulas. The ASDAHIWA media was successfully developed, with material expert validation at 88.89% (highly feasible), media expert validation at 87.50% (highly feasible), teacher response at 87.50% (very good), and student response at 93.56% (very good). This media integrates interactive multimedia in the form of text, images, audio, video, and animation in an HTML5 format that is accessible cross-platform. The ASDAHIWA learning media has been proven feasible and effective in increasing interactivity in science learning on the topic of animal life cycles. It is recommended that schools integrate this media into the curriculum and conduct teacher training to optimize the use of Articulate Storyline technology in learning.
PENGEMBANGAN MODEL PEMBELAJARAN BERBASIS PROYEK PADA KOMPETENSI KEAHLIAN APHP DI SMKN 1 MEJAYAN Rianaya, Adelia Loli; mukti, ebtafil; Yayuk, Erna
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29312

Abstract

The appropriate learning model at the Vocational Education level can have a significant impact on students, particularly in their readiness to face the workforce. This research aims to develop an entrepreneurship-based learning model for normative-adaptive subjects in vocational schools using the Research and Development (R&D) approach of the Four-D model (Define, Design, Develop, Disseminate). The study was conducted at SMKN 1 Mejayan in April-May 2025 with subjects consisting of 30 students and 1 Cultural Arts teacher from the Agribusiness of Agricultural Product Processing (APHP) major. Data were collected through observation, questionnaires, interviews, and documentation, and were then analyzed descriptively both quantitatively and qualitatively. The research results show that the developed model syntax has proven to increase student engagement by 83% and entrepreneurial inspiration by 89%. The integration of entrepreneurial content into the learning of Fine Arts (batik) and English (book composition) successfully eroded students' mental blocks against 'difficult' subjects.
Pengembangan Bahan Ajar “Eksplorasi Metamorfosis” berbasis Problem Based Learning untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa Fase B Sekolah Dasar Dzakiroh, Adilla; Eki Saputri, Aprilia; Muyassaroh, Izzah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29316

Abstract

This study was motivated by the low problem-solving skills of third-grade elementary students in understanding animal metamorphosis. The absence of contextual teaching materials causes students to struggle in solving problems and participating actively in learning. This study aims to develop a teaching material called “Eksplorasi Metamorfosis” based on the Problem Based Learning (PBL) model to improve students' problem-solving abilities. The research method used was Design and Development (D&D), with the ADDIE model (analysis, design, development, implementation, and evaluation). Data collection techniques included questionnaires and tests involving 25 third-grade as subjects. Data were analyzed using qualitative and quantitative methods with a Likert scale. The developed teaching material follows the PBL syntax in a structured sequence, incorporates problem solving indicators, and aligns with specific learning objectives. The material offers strengths in its deeper exploration of metamorphosis content, a focused assessment approach that has not been widely developed, and its contextual presentation through an interactive design that encourages active student involvement. Expert validation results showed an overall score of 96.44%, categorized as very feasible. Cognitive test results showed an N-Gain score of 0.72, indicating high improvement in students' problem-solving abilities. Meanwhile, skill and affective assessments produced results ranging from good to excellent, reflecting students’ progress in both competence and positive attitudes during the learning process. It can be concluded that the “Eksplorasi Metamorfosis” teaching material is highly feasible to implement in learning and effective in improving problem-solving skills in the topic of metamorphosis for Phase B elementary students.

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