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Contact Name
Acep Roni Hamdani
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acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI PADA MATERI SIKLUS AIR KELAS V SISWA SEKOLAH DASAR Septia Rahma Putri; Dwi Cahaya Nurani; Suratmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29205

Abstract

This study aims to develop interactive gamification-based learning media for the water cycle topic in fifth-grade elementary school science. The background of the research is the lack of engaging and interactive media in science learning, which affects students' motivation and conceptual understanding. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included interviews, observations, documentation, validation sheets, and questionnaires. The validation results showed that media experts gave a score of 97.5%, subject matter experts also gave 97.5%, and two practitioners gave 91.6%. The average validation score from all validators was 91.6%, categorized as “very valid.” The media was then tested through one-to-one trials with a result of 96.6% and small group trials with a result of 95.5%. The average practicality score was 95.8%, categorized as “very practical”. The developed media includes features such as narration, animation, interactive quizzes, levels, rewards, and feedback. The results concluded that the gamification-based learning media is valid, practical, and effective in enhancing students' understanding and learning motivation. This product is recommended to support science learning aligned with the Merdeka Curriculum in elementary schools.
Persepsi Guru Terhadap Penggunaan Media TIK dalam Kegiatan Belajar Pada Mata Pelajaran Matematika Siswa Sekolah Dasar 99 Palembang Nadia Permata Sari; Disurya, Ramanata; Tanzimah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29207

Abstract

Penelitian ini bertujuan untuk mengetahui persepsi guru serta mengidentifikasi kendala dan manfaat dari pemanfaatan media tersebut. Latar belakang penelitian ini dilandasi dengan pemanfaatan media pembelajaran sangat penting untuk mengidentifikasi faktor-faktor yang mendukung maupun menghambat penggunaan media TIK dalam proses pembelajaran matematika yang dikenal abstrak dan menantang bagi siswa. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan teknik pengumpulan data melalui wawancara, observasi, dan dokumentasi. Subjek penelitian terdiri dari enam orang guru kelas. Hasil penelitian menunjukkan bahwa secara umum guru memiliki persepsi positif terhadap penggunaan media TIK, yang dinilai dapat mempermudah penyampaian materi, meningkatkan minat belajar siswa, dan membantu pencapaian tujuan pembelajaran. Namun demikian, beberapa kendala juga diidentifikasi, seperti keterbatasan fasilitas, kurangnya pelatihan, serta keterbatasan akses internet. Meskipun terdapat hambatan, guru menyadari bahwa pemanfaatan TIK dalam pembelajaran matematika memberikan dampak positif terhadap pemahaman dan hasil belajar siswa. Penelitian ini diharapkan dapat memberi informasi bagi guru untuk meningkatkan penggunaan media TIK dalam pembelajaran matematika siswa di Sekolah Dasar. Kata kunci : Persepsi Guru, Media TIK, Pembelajaran Matematika.
MOTIVASI BELAJAR PADA MATA PELAJARAN IPAS BERBANTUAN GADGET PESERTA DIDIK KELAS V SDN 1 MOYOKETEN KABUPATEN TULUNGAGUNG Seftia, Seftia Himatul Husna; Frita, Frita Devi Asriyanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29208

Abstract

This study is motivated by the learning of science that is still conventional, where teachers predominantly use printed books and less use of technology, so that learners tend to be passive and less motivated. The use of gadgets is believed to be able to increase learning motivation through access to interesting and interactive information. This study aims to describe the motivation to learn gadget-assisted Science in Class V students of SDN 1 Moyoketen Tulungagung. The study used a descriptive qualitative approach with questionnaire instruments, observations, interviews, and documentation. The results of the analysis of 18 students showed that learning motivation was in the very high category. Impulse and need indicators were dominant in AF, AAZ, AMF, BAA, DA, FAS, FAR, KMF, and LLM, reinforced by observations and interviews in AAZ and others who actively used gadgets. Indicators of interest in the task are shown by AMW, ASP, AHZ and FAR, especially AHZ who are happy to use Google and YouTube. Assiduous indicators are dominant in AAZ, which consistently solves tasks independently. Tenacious indicators facing difficulties appear on AHZ, AAZ, and FAR. Indicators of desire and desirability were successfully seen in AAZ, IR, and KMF, with AAZ being most consistent in achieving learning outcomes.  
PENGARUH MODEL LOK-R BERBANTUAN QUESTION BOX TERHADAP BERPIKIR KRITIS DAN SELF-AWARENESS SISWA SMP Rositi Yola Julianti; Sri Anggoro, Bambang; Dinda Pratiwi, Dona
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29209

Abstract

This study investigates the effect of the LOK-R instructional model—which consists of Literacy, Orientation, Collaboration, and Reflection—combined with the Question Box media on students’ mathematical critical thinking skills and self-awareness. The research employed a quasi-experimental design using a posttest-only control group approach. The participants were three eighth-grade classes: the first experimental group was taught using the LOK-R model with the Question Box media, the second group received instruction with the LOK-R model only, and the control group was taught using Direct Instruction. Data were collected using essay tests to assess critical thinking and Likert-scale questionnaires to measure self-awareness. A MANOVA analysis yielded a Wilks’ Lambda value of 0.254 with a significance level of 0.000, indicating a statistically significant multivariate effect of the instructional model. The highest mean critical thinking score was observed in the first experimental group (76.13; SD = 4.864), followed by the second experimental group (67.47), and the control group (58.58). These findings demonstrate that integrating the LOK-R model with the Question Box media is more effective in enhancing both critical thinking and self-awareness among students.
PENGARUH MEDIA PEMBELAJARAN BERBASIS TEKNOLOGI TERHADAP HASIL BELAJAR PADA MATA PELAJARAN SOSIOLOGI DI FASE F AWAL DI SMA NEGERI 1 SUNGAI TARAB Hanivatul Rahmatillah; Faishal Yasin; Erningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29210

Abstract

This study is motivated by the suboptimal use of learning media by teachers, which results in many students being distracted and not fully engaged in the learning process, leading to low learning outcomes in sociology subjects The theoretical framework of this study is based on cognitive theory, which emphasizes internal mental processes involved in understanding, remembering, and problem-solving. The main focus of this theory is on how individuals acquire, organize, store, and retrieve information.This research uses a quantitative approach with an experimental type. The research design employed is the Posttest-Only Control Design. Data collection techniques include questionnaires and multiple-choice tests. The data were analyzed using the t-test.The results indicate that there is a significant influence of technology-based learning media (X) on learning outcomes (Y). The significance value obtained is 0.038, which is smaller than the threshold of 0.05 (0.038 < 0.05), thus rejecting the null hypothesis (Ho) and accepting the alternative hypothesis (Ha). This implies that technology-based learning media has a significant effect on students' learning outcomes. The regression model shows that for every one-unit increase in variable X, variable Y is predicted to increase by 1.080 units, with a significant intercept value of 53.452. Overall, there is a significant positive linear relationship between technology-based learning media and learning outcomes.
UPAYA MENINGKATKAN KEAKTIFAN BELAJAR SISWA DENGAN MODEL PEMBELAJARAN FLIPPED CLASSROOM PADA PEMBELAJARAN PENDIDIKAN PANCASILA KELAS V SEKOLAH DASAR Darmawan, Raditya Rizky; Nina Nurhasanah; Edwita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29212

Abstract

This classroom action research aims to improve students’ active learning in fifth grade of SDN Menteng Atas 14 by implementing the flipped classroom learning model. The subjects of this study were 24 students of Class V-B. The research was conducted from April to June 2025, during the second semester of the 2024/2025 academic year. The research was carried out in 2 cycles. The method used was Classroom Action Research (CAR) with the Kemmis & McTaggart model, consisting of four stages: planning, implementation, observation, and reflection. The results of the study showed an increase in students’ active learning from 69.6% in Cycle I to 91.7% in Cycle II. The implementation of the flipped classroom model also increased from 90% in Cycle I to 98% in Cycle II. It can be concluded from the data analysis that the use of the flipped classroom model can effectively improve the active learning of Class V-B students of SDN Menteng Atas 14 in Pancasila Education lessons.
UPAYA MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN BAHASA INDONESIA MATERI WAWANCARA MELALUI MODEL PROBLEM BASED LEARNING KELAS V UPT SDN SUMURGUNG 1 TUBAN Mamluatul Fashihah; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29213

Abstract

This study is intended to improve students' academic achievement in learning Indonesian interview material by applying a problem-based learning model or Problem Based Learning (PBL) in grade V students of SDN Sumurgung 1 Tuban. The research method used is Class Action Research (PTK) which is carried out in 2 cycles. Each cycle includes 1) planning, 2) implementation, 3) observation, and 4) reflection. The subject of the study was 18 students of class VT UPT SDN SDN Sumurgung 1 Tuban. Data collection was carried out through learning outcome tests and observations. Observation data shows that most students face obstacles when studying the field of Indonesian study, especially in interview materials that can have an impact on their learning outcomes. The results of the study show that the implementation of the problem-based learning model can improve students' learning outcomes and show positive responses to learning by using the problem-based learning method. This can be observed from the percentage of students in the first and second stages. The percentage of students in the first phase was 55.5% while the percentage of students in the second stage increased to 94.4%. This shows that the implementation of the problem-based learning model can improve learning outcomes and can be applied as one of the other options for learning methods in elementary schools.
IMPLEMENTASI PENDIDIKAN KARAKTER DALAM PEMBENTUKAN NILAI SOSIAL DI SEKOLAH DASAR Ika Yatri; Muhammad Azhar Nawawi; Bella Firdha Novia Widayanti; Camilia Habibah; Muhammad Farras Qoid Mufadhol; Najma Kamila Putri Syarief; Salwa Az Zahrah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29217

Abstract

Character education in elementary schools is very important in shaping children's personalities from an early age. At this stage, children experience rapid cognitive and emotional development, so that instilling moral values ​​such as honesty, responsibility, and empathy become the main foundation for forming individuals with integrity. Implementation of character education can be done with various approaches: integration of values ​​in the curriculum, extracurricular activities, project-based learning, role models from teachers, and collaboration with parents and the community. Effective character education contributes to positive student behavior, good emotional management, and increased academic achievement. Thus, character education not only forms students who are intellectually intelligent, but also have noble morals.Keywords: Character Education, Moral Values, Honesty, Responsibility, Empathy.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE INDEX CARD MATCH TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN MATEMATIKA KELAS III SD NEGERI 101822 PANCUR BATU Monasari Marbun, Elvina; Patri Janson Silaban; Darinda Sofia Tanjung; Frikson Jony Purba; Eka Kartika Silalahi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29220

Abstract

This study aims to determine the effect of the Cooperative Learning model of the Index Card Match type on student learning outcomes in Mathematics for Grade III at SD Negeri 101822 Pancur Batu in the 2024/2025 academic year. This research uses a quantitative approach with a One Group Pretest-Posttest Design. The subjects of this study were all 21 students of the third grade. The instruments used included tests and questionnaires. The test was administered in the form of a pre-test and post-test, each consisting of 20 questions, to measure the improvement in learning outcomes before and after the implementation of the learning model. The pre-test results showed an average score of 54, with only 6 students (29%) achieving the Minimum Mastery Criteria (KKTP). After the implementation of the Cooperative Learning model of the Index Card Match type, the post-test results improved, with an average score of 77, and 17 students (81%) achieving mastery. The normality test results showed that the data were normally distributed. The correlation test produced an r-value of 0.933 ≥ t-table value of 0.433, indicating a very strong relationship. The t-test showed a t-count of 11.294 ≥ t-table of 2.093, thus Ha was accepted. The results of the study prove that the Cooperative Learning model of the Index Card Match type has a significant and effective impact on improving student learning outcomes. This model is able to create an active, enjoyable learning environment that directly engages students in understanding the concept of simple fractions.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI BANGUN DATAR KELAS II UPT SD NEGERI DOROMUKTI Ayunda Dewi Puspita; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29221

Abstract

The purpose of this research is to determine the implementation of the Problem-Based Learning model to improve math learning outcomes on the topic of flat shapes for second-grade students at UPT SD Negeri Doromukti. The applied approach is Classroom Action Research (CAR) using the Kemmis and McTaggart model implemented in 2 cycles. Each cycle involves four main stages: planning, action, observation, and reflection. The research targets include second-grade students at UPT SD Negeri Doromukti, and the information collection process is carried out using observation and test techniques. Based on preliminary observations, it is known that the teacher still predominantly uses the lecture method. The data obtained show that the implementation of the Problem-Based Learning model can improve learning outcomes. This is evidenced in cycle 1, where 8 students reached the Minimum Passing Criteria (KKTP) with an average score of 70, followed by cycle 2, where there was an increase with 10 students meeting the KKTP with an average score of 80, thus it can be concluded that the desired target has been achieved, which is a minimum average score of 75.

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