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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
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jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,968 Documents
EFEKTIVITAS MODEL PROBLEM BASED LEARNING DAN INQUIRY LEARNING DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN HASIL BELAJAR IPAS SD Pohan, Talita BR; Endang Indarini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17839

Abstract

This study aimed to prove the effectiveness of the Problem Based Learning (PBL) and Inquiry Learning models in improving critical thinking skills and learning outcomes in Science and Social Studies (IPAS) among elementary school students. The research design used was experimental with a Nonequivalent Control Group Design. This design involved two classes, namely the experimental group and the control group. The study was conducted within the Hasanuddin Cluster of Elementary Schools in Salatiga City, Central Java Province. Data were collected through knowledge tests with a pretest conducted before and a posttest conducted after the learning sessions. The results showed a significant difference in the effectiveness of the two learning models on improving critical thinking skills and IPAS learning outcomes. The average learning outcome of the experimental group using PBL was 84.00, higher than the control group using IL with an average of 78.00. Based on the T-test results, there was a significant coefficient of 0.019, which was less than 0.05, thus Ho was rejected and Ha was accepted. This indicated that the PBL model was more effective in enhancing students' critical thinking skills and learning outcomes compared to the IL model. The study concluded that the implementation of the PBL model could provide a significant improvement in critical thinking skills and IPAS learning outcomes for fourth-grade elementary students.
PENGEMBANGAN DAN IMPLEMENTASI MEDIA POP UP BOOK BERBASIS POWERPOINT BERMUATAN SEX EDUCATION DALAM PEMBELAJARAN BAHASA INGGRIS DI SD Riesma Aulia Salsabila; Aulia Zahra Ihsani; Rif’an Fazrin Zulfikar; Rafi Nurfadly; Indra Komara; Winti Ananthia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17849

Abstract

Cases of child sexual abuse often occur in Indonesia, so it’s important to educate children from an early age so that they can understand the forms of sexual acts and how to prevent them. In addition, the English language skills of elementary school students are also a concern because students still experience delays in understanding the material and vocabulary. This problem can be solved by integrating sex education and English learning through PowerPoint-based pop up book media in English with sex education content, named WiseBook: Wisdom in Sexual Education E-Book. This research aims to obtain an overview of the process, feasibility test data and application test data on WiseBook media development. The research method employed is D&D with the results of the applied research based on the results of the material expert test which obtained a score of 65 out of 75 resulting in a percentage of 86% in the “very good” category and the media expert test obtained a score of 56 out of 75 resulting in a percentage of 74.6% in the “good” category. Based on the results of implementation and interviews with teachers, it shows that the use of WiseBook media can be applied to low-grade elementary school students because students become active and interactive during learning. The application of this learning media can make it easier for students to remember and understand the material presented, especially in learning English which is often considered difficult. Kasus kekerasan seksual pada anak sering terjadi di Indonesia, sehingga penting untuk memberikan edukasi pada anak sejak usia dini agar mereka dapat memahami bentuk tindakan seksual dan cara mencegahnya. Selain itu, kemampuan berbahasa Inggris siswa sekolah dasar juga menjadi perhatian karena siswa masih mengalami keterlambatan dalam memahami materi dan kosakata. Permasalahan ini dapat diatasi dengan mengintegrasikan sex education dan pembelajaran Bahasa Inggris melalui media pop up book berbasis PowerPoint berbahasa Inggris bermuatan sex education, yang diberi nama WiseBook: Wisdom in Sexual Education E-Book. Riset ini bertujuan untuk memperoleh gambaran proses, data hasil uji kelayakan dan data hasil uji penerapan pada pengembangan media WiseBook. Metode riset yang digunakan yaitu D&D dengan hasil riset yang diterapkan berdasarkan hasil uji ahli materi yang memperoleh skor 65 dari 75 menghasilkan persentase 86% dengan kategori “sangat baik” dan uji ahli media memperoleh skor 56 dari 75 menghasilkan persentase 74,6% dengan kategori “baik”. Berdasarkan hasil implementasi dan wawancara pada guru, menunjukkan bahwa penggunaan media WiseBook dapat diterapkan kepada siswa sekolah dasar kelas rendah karena siswa menjadi aktif dan interaktif selama pembelajaran berlangsung. Dengan diterapkannya media pembelajaran ini dapat mempermudah siswa untuk mengingat dan memahami materi yang disampaikan, terutama dalam pembelajaran Bahasa Inggris yang seringkali dianggap sulit.
KESULITAN BELAJAR IPS PADA SISWA SEKOLAH DASAR PADA KURIKULUM MERDEKA : STUDI PADA SD NEGERI TUKANGAN YOGYAKARTA Dewi Tien Utami; Dhiniaty Gularso
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17855

Abstract

This research describes the social studies learning difficulties of class V students at SD Negeri Tukangan Yogyakarta. This research uses qualitative methods with data collection methods, namely observation, interviews and documentation with the research subjects as fifth grade students at SD Negeri Tukangan Yogyakarta, with a total of 22 students. The data analysis technique uses qualitative descriptive analysis, the Miles & Huberman model includes data collection, reduction, presentation and drawing conclusions. The results of the research show that students experience difficulties in the rich Indonesian material, especially the sub-material of Indonesia's geographical and astronomical location as well as national cultural wisdom. Forms of student learning difficulties include difficulty understanding the subject matter. Limited learning resources, lack of interest in social studies lessons, and the implementation of learning that is still not going well are factors causing students' lack of understanding of social studies material.
PENGARUH MINECRAFT DALAM MENGEMBANGKAN KREATIVITAS DAN KOLABORASI SISWA DALAM PEMBELAJARAN SAINS Lovandri Dwanda Putra; Latsmi Dwi Sutia; Azzahra Suci Rahmadani; Azzara Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17857

Abstract

Pada pembelajaran sains yang didapatkan disekolah materi dihubungkan dengan fenomena yang terjadi dalam kehidupan dan dikaitkan dengan materi hingga dapat membantu siswa dalam memahami konsep dari sains tersebut. Dari konsep sains tersebut kebanyakan siswa mengalami kesulitan dalam memahami materi dengan baik, maka dari itu dibutuhkan sebuah media pembelajaran yang diperuntukkan dalam membantu siswa menguasai pembelajaran melalui media digital. Di era globalisasi saat ini perkembangan ilmu teknologi dan komunikasi sangatlah cepat. Kemajuan ilmu teknologi dan komunikasi memberikan dampak besar terhadap proses pendidikan. Seiring berjalannya waktu banyak terciptanya inovasi pembelajaran yang bervariatif. Adanya inovasi pembelajaran yang beragam saat ini dapat membantu pendidik dalam proses belajar mengajar untuk memberikan pemahaman kepada siswa melalui media pembelajaran yang menarik. Pada penelitian ini berupa riview melalui jurnal mengenai tujuan dari penggunaan aplikasi game Minecraft untuk mendukung pembelajaran sains. Metode yang di gunakan dalam mengkaji yaitu menggunakan literatur melalui jurnal, seperti google scholar, science direct dan sumber lainnya. Penggunaan aplikasi Minecraft merupakan suatu permainan yang dijadikan sebagai solusi dalam mendukung pembelajaran sains siswa dimana dalam permainan tersebut siswa dapat belajar sains dengan cara yang lebih menarik dan menyenangkan.
PENGARUH MEDIA VIDEO ANIMASI TERHADAP HASIL BELAJAR IPAS MATERI SIKLUS AIR PADA SISWA KELAS V SD GMIT KUANINO 3 KOTA KUPANG Hali, Antonius Suban; Andriyani A. Dua Lehan; Nofrianti Y. Liunokas
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17861

Abstract

This research aims to find out whether animated video media has a significant influence on science learning outcomes regarding the water cycle in class V students at SD GMIT Kuanino 3, Kupang City. The type of research used is Quasi Experimental Design. The sampling technique used was purposive sampling technique with a sample size of 11 people. The research results prove that there is a significant influence between animated video media on student learning outcomes. This is proven by the difference in students' completeness scores before being given treatment (pretest) and after being given treatment (posttest). There were 2 students who completed the pretest, while 11 students completed the posttest, so it can be said that the use of animated video media regarding the water cycle can improve student learning outcomes. The normality test of learning outcomes from the pretest-posttest obtained a significant value of 0.200 for the pretest and 0.127 for the posttest > 0.05 so that the data was normally distributed, the homogeneity test results showed (sig) Levene's of 0.438 > 0.05 so the data obtained was homogeneous. Apart from that, testing the hypothesis with the t test using SPSS version 25 obtained a significance value (2-tailed) 0.000 < 0.05. Thus, animated video media has a significant influence on student learning outcomes.
INOVASI DOMPET DARI KRESEK BEKAS UNTUK MENINGKATKAN DIMENSI KREATIF DAN GOTONG ROYONG SISWA SD Fatma Nurmala, Asih; Insanul Qisti Bariyah; Sutrisna Wibawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17873

Abstract

This research aims to determine the innovation of wallets made from used plastic bags to increase the creative dimension and mutual cooperation for elementary school students. The creative and mutual cooperation dimensions are dimensions of the Pancasila student profile in the independent curriculum currently being implemented. Utilizing used plastic bags into wallets also supports P5 activities in elementary schools. The method used is descriptive qualitative. Data collection techniques use observation, performance and documentation. This research produces innovative learning media that has sales value, namely wallets made from used plastic bags. The research subjects were sixth grade elementary school students who were in phase C. The research results showed that using used plastic bags into wallets could increase the creative dimension and mutual cooperation for elementary school students. The use of used plastic bags has a positive impact on elementary school students because it increases the creative dimension and mutual cooperation and produces items of selling value, namely wallets. Researchers recommend that this research can adopt similar activities for elementary school students. This activity is an activity that explores students' abilities in terms of creativity and mutual cooperation.
UPAYA MENINGKATKAN HASIL BELAJAR PASSING BAWAH DALAM PERMAINAN BOLA VOLI MINI DENGAN MENGGUNAKAN MODEL PEMBELAJARAN DISCOVERY LEARNING SISWA KELAS VI SDN 222 GRESIK Nurul Hidayat; Atmojo Prayogo Widodo; Vega Candra Dinata; Zurnita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17887

Abstract

This study aims to see and analyze the improvement of students' PJOK learning outcomes through the discovery learning model in Class VI SDN 222 Gresik in the odd semester of 2024/2025. This study was conducted using the Classroom Action Research method which consists of three cycles, where each cycle consists of; planning, action, observation and reflection. Implemented from January to September 2024. Data was processed in each cycle and then analyzed using a percentage. The results obtained from this study are that using the Discovery Learning model can improve students' PJOK learning outcomes. This is evident from the increase in student learning outcomes in each cycle. The conclusion obtained from this study is that the use of the Discovery Learning Model can improve student learning outcomes.
PENINGKATAN HASIL BELAJAR MELALUI MODEL PEMBELAJARAN NUMBERED HEAD TOGETHER (NHT) PADA MATERI KOMPOSISI DAN DEKOMPOSISI BANGUN DATAR KELAS 4 SDN PENGKOL 01 TAHUN AJARAN 2023/2024 Farikhah Lely Fitria; Veronika Unun Pratiwi; Agus Sri Antana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17890

Abstract

The purpose of this research is to improve the learning outcomes of Mathematics Material Composition and Flat Build Composition with the Numbered Head Together (NHT) Learning Model in students of grade IV SDN Pengkol 01, Sukoharjo. This research is a class action research with a class IV research subject of SDN Pengkol 01 which totaled 24 participants. The research model uses 4 stages, namely, planning, action, observation and reflection. The data collection technique in this study uses data collection instruments in the form of tests. The data analysis technique in this study uses the percentage of students' learning outcomes. The results of the research concluded that: Mathematics Learning of Composition Materials and Flat Building Composition using the Numbered Head Together (NHT) class IV SDN Pengkol 01 Sukoharjo learning model, can improve students' learning outcomes. The increase in learning outcomes can be seen from the increase in the average learning outcomes of students and the percentage. In the pre-cycle stage the average student learning outcome score was 65.83%, in cycle I the average student learning outcome score increased to 70.41%, and in cycle II the average student learning outcome score increased to 100%.
PROFIL KEMAMPUAN LITERASI SAINS CALON GURU SD: ANALISIS PADA ASPEK KOMPETENSI Mulyani, Hanifah; Rizki hadiwijaya Zulkarnaen
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.17892

Abstract

The purpose of this research is to describe the profile of scientific literacy of elementary school teacher candidates, especially in aspect of their competencies. Based on OECD, this aspect focusing on three indicators, such as explaining phenomena scientifically; evaluating and designing scientific enquiry; and interpreting data and evidence scientifically. The method used in this research is quantitative descriptive, involving 65 elementary school teacher candidates as the research subject. As the research instrument, ten close-ended questions were given to the subject and all data were processed through some techniques, starting from data collection, data cleaning, exploratory data analysis, data organization, statistical analysis, to result interpretation. Based on the result of this research, the scientific literacy’ average score on competency aspect of elementary school teacher candidate was around 51 and categorized as medium. The highest average score was 90 while the lowest was 7. The various number certainly was caused by several factors, such as different educational background, passion and curiosity, learning style and method, and etc. These result indicated that there must be some strategies to be conducted in science learning process to facilitate those teacher candidates in increasing their scientific literacy, especially in competency aspect.
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH TERHADAP HASIL BELAJAR SISWA PADA TEMA SELALU BERHEMAT ENERGI SUBTEMA MANFAAT ENERGI SISWA KELAS IV DI SD Anggraini, Silvy; Destiniar, Destiniar; Farhan Yadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17895

Abstract

This study aims to determine whether the Make a Match learning model affects the learning outcomes of fourth-grade elementary school students on the theme of energy conservation, specifically the sub-theme of energy benefits, or not. There are two hypotheses in this study: the application of the Make a Match model affects the learning outcomes of fourth-grade students on the theme of energy conservation, specifically the sub-theme of energy benefits (H_a), and the application of the Make a Match learning model does not affect the learning outcomes of fourth-grade students on the theme of energy conservation, specifically the sub-theme of energy benefits (H_0). The research method used is an experimental method with a One Group Pretest-Posttest Design. The population of this study consists of all fourth-grade elementary school students, totaling 25 students. Since the population is less than 25, the entire population is used as the sample in this study. Data collection was conducted through testing and interviews. The research data were analyzed using descriptive analysis and prerequisite analysis tests. Based on the data analysis, it is known that the Significance (2-tailed) value is 0.000, while the significance level is 0.05. Therefore, it can be concluded that the Make a Match learning model affects the learning outcomes of fourth-grade students on the theme of energy conservation, specifically the sub-theme of energy benefits, where H_a is accepted, and H_0 is rejected.

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