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Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 13,968 Documents
UPAYA PENINGKATAN HASIL BELAJAR IPAS MELALUI MODEL PBL DENGAN PENDEKATAN SAINTIFIK PADA SISWA KELAS 5 DI SDN NGIPIK KAB TEMANGGUNG Eksa Dewi Wulan Sari; Daimul Hasanah; Heri Maria Zulfiati; Feri Lingga Nugraha
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17907

Abstract

This research aims to improve science and science learning outcomes for grade 5 students at SDN Ngipik through a PBL learning model with a scientific approach. This research uses the classroom action research (PTK) method which consists of two cycles. Each cycle consists of four stages, namely planning, action, observation, and reflection. The instruments used were pretest and posttest questions. The sample used in this research was 16 grade 5 students at SDN Ngipik. Based on the research results and the results of the discussion, several conclusions can be drawn, namely the use of the Problem Based Learning model with a scientific approach improves student learning outcomes in magnetism, electricity and technology for life, the use of the Problem Based Learning model can help make it easier for students to remember the learning material, because directly to the problem, the use of the Problem Based Learning model can generate activity, motivation and creativity, students in learning, and the class atmosphere becomes enjoyable.
PENINGKATAN KEMAMPUAN NUMERASI SISWA DENGAN MENGGUNAKAN MEDIA ELEKTRONIK APLIKASI MATH GAMES ELEKTRONIK DI KELAS 5 SDI UTASEKO Yanuarius Sebastianus Lobo; Kaka, Pelipus Wungo; Dimas Qondias; Yohanes Vianey Sayangan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17913

Abstract

Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan numerasi siswa dengan menggunakan media elektronik aplikasi math games elektronik di kelas 5 SDI Utaseko. Subjek Penelitian ini adalah siswa kelas V SDI Utaseko yang berjumlah 22 siswa, sedangkan objek penelitian ini adalah peningkatan kemampuan numerasi dengan menggunakan aplikasi math games. Jenis penelitian ini adalah tindakan kelas (PTK). Dalam penelitian ini terdapat empat tahapan yaitu: 1) perencanaan, 2) pelaksanaan tindakan, 3) observasi, 4) refleksi. Data yang dikumpulkan menggunakan teknik tes. Berdasarkan pembahasan dan hasil analisis, maka dapat disimpulkan bahwa pembelajaran numerasi dengan menggunakan media pembelajaran elektronik math games dapat meningkatkan kemampuan numerasi matematika siswa kelas V SDI Utaseko. Berdasarkan hasil penelitian diketahui bahwa kemampuan numerasi siswa pada saat pra siklus diperoleh nilai rata—rata 32,27 dan berada pada kategori kurang. Setelah diterapkan media elektronik apliaksi math games terjadinya peningkatan rata-rata pada siklus I ke siklus II sebesar 35,18 dan secara klasikal terjadi peningkatan sebaesar 45%. Sementra pada siklus II, terjadi peningkatan yang siginfikan dengan nilai rata-rata sebesar 80 berada pada katori baik dan secara klasikal terjadi peningkatan yang signifikan dari siklus I ke Siklus II sebsesar 55%. Dengan demikian, tindakan yang dilakukan selama dua siklus ini dinilai efektif dan meningkatkan kemampuan numerasi matematika pada siswa kelas V SDI Utaseko.
ANALISIS DAMPAK DARI PROGRAM MAHASISWA KAMPUS MENGAJAR ANGKATAN 6 DALAM PENINGKATAN KONDISI LINGKUNGAN SEKOLAH SD NEGERI 7 LAHAT Aprianti, Hani; Muhamad Idris; Mega Prasrihamni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17927

Abstract

The article discusses the Campus Student Teaching program, Generation 6, aimed at assessing its impact on the environmental conditions of SD Negeri 7 Lahat school. The research method used in this study is a qualitative descriptive approach. Data collection techniques include observation, interviews, questionnaires, and documentation. The results of this research indicate that the programs implemented by Generation 6 campus student teachers at SD Negeri 7 Lahat have a significant impact on the school and help improve the quality of the school environment. This is because of various activities such as creating reading corners, numeracy literacy trees, numeracy literacy posters, organizing libraries, decorating prayer rooms, making room name boards, creating herbal gardens, and collaborating with teachers to create engaging classroom learning materials.
LAYANAN BIMBINGAN KELOMPOK DENGAN TEKNIK DISKUSI UNTUK MENINGKATKAN KEMATANGAN KARIR SISWA KELAS XC SMA VIRGO FIDELIS BAWEN Cahya Novela Riwanti, Mutiara
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17935

Abstract

This study was conducted at Virgo Fidelis Bawen High School using a Pre-Experimental Design with a one-group pre-test and post-test format. The research population consisted of 34 students from class XC, from which 8 students in the low category were selected as samples. The study employed group guidance and group discussion techniques, with data collection based on a career maturity scale following Super's theory. The purpose of the research was to assess the significance of improvement in students' career maturity after receiving group guidance services through group discussion techniques. Data analysis was performed using the Paired Sample T-Test. The analysis results revealed a calculated t value of -10.453 with a significance value (p) of 0.00, indicating a significant improvement in the career maturity of students after receiving the group guidance services using group discussion techniques.
PENGEMBANGAN MODUL PEMBELAJARAN BERBASIS KEARIFAN LOKAL SUKU SAMAWA PADA PEMBELAJARAN ILMU PENGETAHUAN ALAM SOSIAL DI SEKOLAH DASAR NEGERI 02 MERARAN Bella Novita Sari; Muhammad Makki; Muhammad Sobri; Siti Istiningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17939

Abstract

This research aims to develop a valid and practical learning module based on the local wisdom of the Samawa tribe in science learning for grade 4 at SDN 2 Meraran. This study is a type of Research and Development (R&D) research using the ADDIE development model. The data collection techniques used were interviews, observations, and questionnaires. The research instruments used were media and material expert validation sheets, teacher and student response questionnaires. Data analysis was carried out qualitatively and quantitatively. The results of the study explain the process of developing a learning module based on the local wisdom of the Samawa tribe in science learning for grade 4 which was carried out through five stages. The first stage of analysis includes needs and curriculum analysis, the second stage of design to determine the concept of the learning module, the third stage of development to realize the learning module product and the validation process was carried out, the fourth stage was implementation which was tested at SDN 2 Meraran, and the fifth stage of evaluation to see and evaluate all stages of development that have been carried out. After the five stages were completed, the learning module based on the local wisdom of the Samawa tribe received a percentage of 89.4% with very valid criteria from media experts, a percentage of 82.1% with very valid criteria from material experts, a percentage of 95% with very practical criteria from teacher responses, a percentage of 97.3% with very practical criteria from student responses in small group trials, a percentage of 94.6% with very practical criteria from student responses in large group trials. Therefore, it can be concluded based on the results of the study that the development of a learning module based on the local wisdom of the Samawa tribe in class IV science learning can be stated as very valid and very practical.
MEDIA HAPPY NOTE BERUANG CANVA UNTUK PEMBELAJARAN TEMATIK SENI RUPA DAN BAHASA INDONESIA Prihati, Wahyuning; Insanul Qisti Barriyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17941

Abstract

The use of innovative and interactive learning media is crucial to support the implementation of thematic learning in schools. This study aims to develop a Happy Note Beruang media based on the Canva application to facilitate thematic learning in Visual Arts and Indonesian Language. The Canva application provides various features and tools that make it easy for teachers to design and develop engaging and interactive learning content. Through Canva, teachers can create visual designs, infographics, presentations, and other learning materials that are tailored to the needs and characteristics of students. In addition, Canva also supports collaboration between teachers or between teachers and students in developing learning media together. This can encourage students' creativity and critical thinking skills. An observation sheet is used to determine the effectiveness of using the Canva-based Happy Note Beruang media in thematic learning of Visual Arts and Indonesian Language. The observation sheet can cover aspects such as: 1) students' interest and enthusiasm in using the learning media, 2) students' interaction and active involvement during the learning process, 3) students' understanding of the material presented through the media, 4) the ease of use of the media for teachers and students, and 5) the suitability of the media with the objectives of thematic learning. By using the observation sheet, teachers can collect empirical data on the impact of using the Happy Note Beruang media in improving the quality of thematic learning in Visual Arts and Indonesian Language.
PENGEMBANGAN MEDIA PANCA (PAPAN BACA) UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PADA PEMBELAJARAN BAHASA INDONESIA KELAS 1 SDN 10 KOTO BARU Gunawan Ali; Ratnawati; Sonia Yulia Friska; Rokaiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17943

Abstract

This research is motivated by the limited learning media and teachers in the process of teaching reading have not used media that is interesting for students at SDN 10 Koto Baru. Even though learning resources that use media are really needed to support teaching and learning activities so that learning objectives can be achieved. The aim of this research is to produce panca media (reading boards) to improve reading skill in class 1 indonesian language learning at SDN 10 Koto Baru that is valid, practical and effective for use in learning in class 1 elementary school. The research method used in this research in the Research and Development (R&D) method. In this research, the author only conducted research or simple research that focused on development. The model used is the ADDIE model which consists of 5 stages. Namely analysis, design, development, implementation, evaluation. The results of the five media validation (reading boards) were assessed by six expert validators, namely the material validation results were 0.88% with the valid category, the design validation results were 0.86% with the valid category. Based on the material and design results, the average score was 0.87% with the valid category. . The results of the validation of the teaching module were assessed by three expert validators, namely the validation results of content suitability were 0.87% in the valid category, the construction validation results were 0.85% in the valid category, the language competency validation results were 0.85% in the valid category. Based on the results of content feasibility, construction and language competency, the average score was 0.86% in the valid category. The results of the teacher response questionnaire data analysis, which was assessed by one teacher, obtained an average of 97.5% in the very practical category. Based on the results of the trial, student responses reached 93.62% in the very practical category. The results of the effectiveness of the learning assessment for class 1 students obtained an average of 87.5% in the very effective category.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL EXAMPLE NON EXAMPLE DI KELAS IV SDN 08 ALANG LAWAS Panggabean, Lila; Atri Waldi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17944

Abstract

This research aims to explain the improvement of learning outcomes through the model Example Non Example on learning Pancasila Education Materials Norms and Rules in Class IV SDN 08 Alang Lawas Kota Padang. This Class Action Research (PTK) uses a qualitative and quantitative approach with the subjects of teachers and 20 students of SDN 08 Alang Lawas. The research is conducted in two cycles, with a research procedure consisting of planning, implementation, observation, and reflection. Test and non-test data collection techniques. The results of the study show that: first, cycle I learning module obtained an average of 85.4% (B) increased in cycle II to 95.8% (SB). Secondly, the I-cycle teacher aspect gained an average of 81.25% (B), increasing in the II cycle to 96.87%, (SB). Third, the aspect of cycle I pupils obtained an average of 79.65% (C), increasing in cycle II to 97.75% (SB). Fourthly, the learning outcome of cycle I pupils averaged 72.6(C), increasing in cycle II to 88 (B). Thus, the Model Example No Example is able to improve the learning outcomes of pupils in learning Pancasila Education in Class IV SDN 08 Alang Lawas Kota Padang.
IMPLEMENTASI NILAI-NILAI SOSIAL PADA EKSTRAKURIKULER PRAMUKA DI MADRASAH ALIYAH NEGERI 1 LOMBOK BARAT M. Khaerozi; Hamidsyukrie ZM; Suud
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17945

Abstract

This research aims to describe the implementation of social values ​​in scout extracurricular activities at Madrasah Aliyah Negeri 1 West Lombok. This research uses a qualitative approach with a case study method. The types of data used are primary data and secondary data. ssData comes from subjects and informants. The data collection techniques used were observation, interviews and documentation. Data were analyzed using Miles and Huberman data analysis techniques. The results of the research show that there is an implementation of social values ​​that have been implemented in scout extracurricular activities at MAN 1 West Lombok, namely: 1) Love, including an attitude of devotion to God such as carrying out the five daily prayers in congregation during camp which is formed from values devotion.; 2) Responsibility includes having an attitude of feeling of ownership towards a task that is given and must be completed well which is formed by the value of a sense of belonging.; 3) Harmony in life includes being fair in sharing consumption during camping activities which is formed on the value of justice.
PENGEMBANGAN MODEL PERMAINAN TRADISIONAL EGRANG DALAM MENINGKATKAN MOTORIK KASAR ANAK USIA 3-4 TAHUN Sitti Nurjannah; Muhammad Yusri; Abdulah Sinring; Herlina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17955

Abstract

The problem in this study is how to develop a storytelling method through picture media. This development research aims to (1) find out How the need for the development of storytelling methods in improving children's reading literacy understanding (2) Researchers aim to find out How the prototype of The Development Of A Egrang Traditional Play Model In Improving Gross Motoric Of Children Aged 3-4 Years Old (3) Researchers aim to find out How the validity and practicality Egrang Traditional Play Model In Improving Gross Motoric Of Children Aged 3-4 Years Old This type of research is development research with Addie model research design. The data collection techniques used in this research are questionnaires, interviews, observation and documentation. The subjects in this study consisted of 2 teachers and 11 children of KB Rumah Qurani Imam Muslim Maros The data analysis techniques used were qualitative data analysis and quantitative data analysis. The results showed that (1) the description of the need for the development of Egrang Traditional Play Model In Improving Gross Motoric Of Children Aged 3-4 Years Old, (2) the design of the development of Egrang Traditional Play Model through image media is designed with a sequence of instrument preparation, namely: needs analysis, teacher response questionnaire, early childhood literacy level assessment, and (3) the level of validity and practicality of the development of Egrang Traditional Play Model the results of 3.38 with very valid criteria, and the practicality of the development of local cultural storytelling methods obtained the results of 89.45% with very valid criteria. While in effectiveness, the results obtained were 93.75% with the Highly Effective category. It can be concluded that the traditional game of stilts can improe the gross motor skills of children aged 3-4 years

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