Jurnal Pendidikan dan Pengajaran
JPP publishes original research papers, case reports, and review articles. The publication includes the following topics: Early childhood education. Adult education Mathematics and science education. Guidance and counseling education. Educational technology. Character education. Special needs education. Global issues in education Technical and vocational education. Language education. Social science education Educational management Sport science and physical education Other areas in education.
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Assessment of Student Learning Needs Fulfillment and Autonomy in Teacher Teaching Practices
Dadang Sukirman;
Della Amelia
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.56362
The existence of student autonomy in learning and the fulfillment of student learning needs is the main characteristic and key to creating student-centered learning. The distribution of learning independence and completing students' learning needs are two core indicators of student-centered learning. This study analyzes students' perceptions of how far teachers have fulfilled their learning needs and distributed autonomy in managing the learning process. 235 students (110= = male; 125 = female) from public secondary schools in Bandung, which implement Kurikulum Merdeka, were involved as the research subject. The data was gathered by survey method through a Likert-style questionnaire consisting of 25 behavioral descriptions that described teacher teaching behavior to facilitate students' learning needs and autonomy and were then analyzed by quantitative descriptive method. Study findings show that overall, students perceived teachers' capability to meet their learning needs and distribute freedom as low. Furthermore, there is no significant difference in perception between male and female students.
Market Day Program for Low Class: Improving Independent Character Education at Elementary School
Oktaviana Saputri;
Sukartono
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.57088
One of the central issues currently being discussed in the world of education is character education. Character education is experiencing disorientation, the fading of Pancasila values, and the shifting of life values as a result of globalization. This means that character education needs to be instilled from an early age, especially in elementary schools, one of which is independent character education. The aims of this study are to analyze the implementation of strengthening independent character education through "market day" for low grade students in elementary schools. This research uses descriptive qualitative research with a phenomenological research design. The research methods used are observation, interviews, and documentation. The validity of the data using triangulation of sources and techniques. Data analysis techniques include data collection, data reduction, data presentation, inference and verification. The results showed that in the market day program there were 3 stages, namely planning by holding monthly meetings by the school to form a market day management team, the implementation stage starting from students preparing goods stands, selling merchandise to bookkeeping and the evaluation stage once a week to monitor the development of student independence. The study used 5 independent indicators including doing their own work, taking initiative, not giving up, self-confidence and self-satisfaction, all indicators were fulfilled and indicated that the market day program was successful in being able to strengthen the independent character education of low-grade elementary school students in the very good category.
Implementation of Green Skills in Vocational Education: Perceptions about Students' and Teachers' Behavioral Activities
Aprillya Anastasia Haloho;
Pardjono;
Ida Nugroho Saputro;
Suyitno;
Bayu Ariwibowo
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.57990
Vocational education has a duty to help green industries and sustainable development in society. However, learning in vocational education still has many shortcomings that must be overcome, given the contribution of a sizable negative impact on the environment. The implementation of green skills in learning is very important as an effort to overcome these problems. This study analyzes the perceptions of teachers and students as learning practitioners towards the implementation of green skills in the form of activity behavior in learning. Ten teachers and eight students were involved as key informants in collecting data through semi-structured interview techniques. Qualitative data were analyzed thematically with the help of NVivo 12 Plus Software. The findings in this study are classified into three main aspects, namely green skills planning activities, green behavior activities during learning, and green skills implementation evaluation. Planning activities related to the formulation of green competency outcomes, infrastructure needs and student readiness. As long as its implementation is oriented towards the behavior of reuse, reduce, repair and recycle. The impact of green behavior that is generated is about student learning comfort, energy-saving behavior and the ability to develop green products. The perceived evaluation is related to improving learning methodologies and building collaboration in class or collaboration with stakeholders, including the green industry, the local green environment service. Besides that, strengthening the competence of green skills-based learning management is very important to do.
Flipped Learning with Google Classroom in Improving Learning Outcomes and Independent Attitudes
Datuk Dwi Saputro;
Rusnilawati
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.58211
The application of the flipped learning model can improve student learning outcomes. This study aims to analyze the effectiveness of the application of the flipped learning model assisted by Google Classroom media in improving student learning outcomes and independence in solving social studies questions. This research is quantitative research with quasi-experiments. The population in this study were all students of an elementary school. While the sample in this study were 40 students of class V at one of the elementary schools. The research instruments used were test questions and student independence questionnaires. Researchers used validity and reliability tests on research instruments before being used in research. The prerequisite test results show that the data obtained is normally distributed and homogeneous. The data analysis technique used is the dependent t-test and the Manova test. Based on the results of the analysis, it was obtained: t-count > t-table, namely 4,918 > 1,685, so there is a difference in the use of the flipped learning model with the help of Google Classroom in improving student social studies learning outcomes; t-count > t-table, namely 6.972 > 1,685, there is a significant difference in independent attitude after applying the model flipped learning with the help of google classroom compared to before implementing; a significance value of 0.000 <0.05, there is a significant difference in learning outcomes and independent attitudes after implementing the flipped learning model with the help of google classroom compared to before implementing.
Learning and Assessment of HOTS among Senior High School Economics Students
Kennedy Acheampong;
Dadang Dahlan;
Disman;
Edi Suryadi;
Muhamad Arief Ramdhany
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.59290
In today's world, where globalization is rapidly increasing, critical thinking, rationality, and tolerance are essential for personal and interpersonal well-being. The study aims to analyze the impact of teaching methods, self-concept, and assessment on students' higher-order thinking skills (HOTS) in economics in senior high school (SHS). The research subjects involved 220 economics students from three SHS. The study used a quantitative survey method with the use of a designed questionnaire and used ordinal logistic regression to find the correlations between variables. The findings suggest that teaching methods, self-concepts, and assessment have a significant impact on students' understanding of economics subjects by promoting higher-order thinking skills. To improve Ghana's educational system and meet the Sustainable Development Goals (SDGs) 2030, the study also underlines the necessity of HOTS-oriented assessment in classroom instruction. Therefore, the study recommends the use of various instructional strategies, such as open-ended questions and practical problem-solving tasks that encourage students to manipulate unfamiliar or novel situations, rather than relying on recall or restatement of previously taught material. The implication of this study is that curriculum developers should take into consideration a well-structured question in the curriculum that will elicit students' high-order thinking skills.
STEM Based Ecosystem Module: An Effort to Improve Students’ Science Process Skill
Thahara Sumayya Zulkarnain;
Indayana Febriani Tanjung
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.59516
Students' mastery of science process skills is still low, as illustrated in several studies caused by the use of inappropriate learning methods so that students do not understand the skills of applying science processes optimally. Therefore, educators need to use an approach that is able to train the mastery of science process skills. One approach that applies scientific work principles is the STEM approach. The integration of the STEM approach in learning can support mastery of science process skills. This study aims to develop the STEM-based modules on ecosystem material in order to improve students' science process skills. The development research (R&D) method in this study uses 4D models. A module validity test is used to evaluate the developed module, which is measured using an instrument in the form of a validation questionnaire from media and material experts. Data analysis techniques use quantitative methods, namely calculating the percentage value of the Likert scale. The module is very valid, according to the testing of two expert validators, with sequential validity percentages of 97% and 98%. The results of the practicability test for educator and student responses are 81% and 93.71%, respectively, indicating that the module is very practical. The analysis of the effectiveness test of the module obtained an N-gain score of 0.76 with high criteria or it was said that science process skills increased. Thus, the developed STEM-based ecosystem module is valid, practical and effective, and makes it easy to understand ecosystem material, increases sensitivity to solving environmental problems and becomes an effort to improve students' science process skills.
Process-Oriented Guided-Inquiry Learning Model and Critical Thinking Ability of Elementary School Students
Via Yustitia;
Dian Kusmaharti;
Melia Anggraini;
Petrus Jacob Pattiasina;
Luluk Faridah
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.59650
The ability to think critically in learning mathematics still needs to be improved. It is caused by several factors and student errors in solving math problems. This study aims to determine the effect of the process-oriented guided-inquiry learning model on students' critical thinking skills on the circumference and area of a rectangle. This type of research is experimental with a post-test-only control group design. The population of this study was fourth-grade students consisting of 3 classes. Through random cluster sampling, two samples were selected: class IVc with 24 students as the experimental class and class IVb with 25 as the control class. The research data was obtained using the test method. The instrument used is a test sheet. The data analysis technique used is the normality test, homogeneity test, and t-test. The research used the help of the SPSS Version 26 program. The study results showed an effect of Process Oriented Guided-Inquiry Learning on the critical thinking skills of fourth-grade students on the perimeter and area of a rectangle. With these findings, the researcher recommends using the Process Oriented Guided-Inquiry Learning model to improve critical thinking skills.
The Effect of Self-Assessment and Students’ Learning Autonomy towards Students’ Performance in Vocational Education
Ni Ketut Widiartini;
Ni Wayan Sukerti
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.60491
Creating an independent learning process realized through student-centred learning is quite challenging by many vocational educators particularly in selecting appropriate learning method. Therefore this study was purposed to analyze the effect of self-assessment and students’ learning autonomy towards students’ performance in vocational education. Quasi-Experimental with 2x2 factorial design was used as the research model of this study by involving 60 fourth semester students who took fashion design course. They were selected by using random-matching sampling technique. The data were collected thorough pre-test and post-test in which self-assessment and performance test rubrics were used as research instruments. The obtained data were analysed quantitatively particularly by conducting descriptive quantitative and inferential statistical analysis with the assistance of SPSS.25. The results showed that self-assessment along with the students’ learning autonomy affected students’ performance. Self-assessment improved students’ performance in which it was inseparable from learning autonomy as the influencing factor. In addition, the results drew that students were directly involved in the learning process and self-assessment was maximized by students’ learning autonomy in affecting their performance. The implication of this study strengthens the use of self-assessment and learning autonomy towards students’ performance in fashion design course.
Measuring Meaningful English Learning Through Video Production: An Instrument Development Report
I Gusti Ngurah Agung Wijaya Mahardika;
Ni Komang Arie Suwastini
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.60505
Students’ low motivation in learning English as a foreign language is an age-old problem for English teachers. To overcome this problem teacher must design and present the learning process in such way which minimize students’ fear and anxiety. One of the more interesting ways to teach English is to use videos in class. The present study aims at developing an instrument to measure students’ perception of the meaningfulness of English learning using video production. This instrument is developed to facilitate the measurement of students’ perception of the meaningfulness of English learning using video. The construct used as the basis of the instrument development is the Meaningful Learning using digital media and video proposed by Paivi Karppinen. The instrument is developed using Borg’s seven steps instrument development process which includes defining the construct to be measured, defining the target population, reviewing related test, developing prototypes (blueprint and test items), evaluating the prototype, revising the instrument, and collecting data on the validity and reliability of the instrument. The final product consists of 23 items, measuring the 6 sub-constructs with Cronbach’s Alpha Value and the Cronbach’s Alpha Based on Standardized items values of .0903 and 0.932 respectively.
Role Play Game-Based Learning Multimedia for Elementary School Students
I Made Kartika;
I Made Sila;
Dewa Ayu Made Manu Okta Priantini;
I Wayan Suastra;
Ida Bagus Putu Arnyana
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jpp.v56i1.60734
Along with the development of science and technology, learning media has now developed by utilizing the flexibility of computers to solve learning problems. The problem behind this research is the lack of learning media for students in science subjects so that learning outcomes are less than optimal. This study aims to develop learning media in the form of multimedia based on role play games. This research is a research and development (research and development). The subjects of the research trial were grade IV students. The data collection instrument used was an evaluation sheet (questionnaire). Data analysis used descriptive qualitative and quantitative descriptive analysis. The results of the evaluation of the Role Play Game (RPG) Based Learning Multimedia product were carried out based on six aspects, namely: in terms of the learning design aspect with an achievement level percentage of 87.60% worthy; in terms of the aspect of individual trials, with a percentage of the achievement rate of 94.65%, the rating is very feasible; small group trials, with a percentage of achievement level of 94.65% predicate very feasible; and in terms of the aspect of field trials with a percentage achievement level of 95.00% predicate very feasible. Thus the product in the form of Role Play Game (RPG) Based Learning Multimedia has a good level of validity and is suitable for use in the learning process in science subjects.