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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+62362-22928
Journal Mail Official
jppundiksha@gmail.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Pendidikan dan Pengajaran
JPP publishes original research papers, case reports, and review articles. The publication includes the following topics: Early childhood education. Adult education Mathematics and science education. Guidance and counseling education. Educational technology. Character education. Special needs education. Global issues in education Technical and vocational education. Language education. Social science education Educational management Sport science and physical education Other areas in education.
Articles 907 Documents
Flipped Learning with Google Classroom in Improving Learning Outcomes and Independent Attitudes Datuk Dwi Saputro; Rusnilawati
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i1.58211

Abstract

The application of the flipped learning model can improve student learning outcomes. This study aims to analyze the effectiveness of the application of the flipped learning model assisted by Google Classroom media in improving student learning outcomes and independence in solving social studies questions. This research is quantitative research with quasi-experiments. The population in this study were all students of an elementary school. While the sample in this study were 40 students of class V at one of the elementary schools. The research instruments used were test questions and student independence questionnaires. Researchers used validity and reliability tests on research instruments before being used in research. The prerequisite test results show that the data obtained is normally distributed and homogeneous. The data analysis technique used is the dependent t-test and the Manova test. Based on the results of the analysis, it was obtained: t-count > t-table, namely 4,918 > 1,685, so there is a difference in the use of the flipped learning model with the help of Google Classroom in improving student social studies learning outcomes; t-count > t-table, namely 6.972 > 1,685, there is a significant difference in independent attitude after applying the model flipped learning with the help of google classroom compared to before implementing; a significance value of 0.000 <0.05, there is a significant difference in learning outcomes and independent attitudes after implementing the flipped learning model with the help of google classroom compared to before implementing.
Learning and Assessment of HOTS among Senior High School Economics Students Kennedy Acheampong; Dadang Dahlan; Disman; Edi Suryadi; Muhamad Arief Ramdhany
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i1.59290

Abstract

In today's world, where globalization is rapidly increasing, critical thinking, rationality, and tolerance are essential for personal and interpersonal well-being. The study aims to analyze the impact of teaching methods, self-concept, and assessment on students' higher-order thinking skills (HOTS) in economics in senior high school (SHS). The research subjects involved 220 economics students from three SHS. The study used a quantitative survey method with the use of a designed questionnaire and used ordinal logistic regression to find the correlations between variables. The findings suggest that teaching methods, self-concepts, and assessment have a significant impact on students' understanding of economics subjects by promoting higher-order thinking skills. To improve Ghana's educational system and meet the Sustainable Development Goals (SDGs) 2030, the study also underlines the necessity of HOTS-oriented assessment in classroom instruction. Therefore, the study recommends the use of various instructional strategies, such as open-ended questions and practical problem-solving tasks that encourage students to manipulate unfamiliar or novel situations, rather than relying on recall or restatement of previously taught material. The implication of this study is that curriculum developers should take into consideration a well-structured question in the curriculum that will elicit students' high-order thinking skills.
STEM Based Ecosystem Module: An Effort to Improve Students’ Science Process Skill Thahara Sumayya Zulkarnain; Indayana Febriani Tanjung
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i1.59516

Abstract

Students' mastery of science process skills is still low, as illustrated in several studies caused by the use of inappropriate learning methods so that students do not understand the skills of applying science processes optimally. Therefore, educators need to use an approach that is able to train the mastery of science process skills. One approach that applies scientific work principles is the STEM approach. The integration of the STEM approach in learning can support mastery of science process skills. This study aims to develop the STEM-based modules on ecosystem material in order to improve students' science process skills. The development research (R&D) method in this study uses 4D models. A module validity test is used to evaluate the developed module, which is measured using an instrument in the form of a validation questionnaire from media and material experts. Data analysis techniques use quantitative methods, namely calculating the percentage value of the Likert scale. The module is very valid, according to the testing of two expert validators, with sequential validity percentages of 97% and 98%. The results of the practicability test for educator and student responses are 81% and 93.71%, respectively, indicating that the module is very practical. The analysis of the effectiveness test of the module obtained an N-gain score of 0.76 with high criteria or it was said that science process skills increased. Thus, the developed STEM-based ecosystem module is valid, practical and effective, and makes it easy to understand ecosystem material, increases sensitivity to solving environmental problems and becomes an effort to improve students' science process skills.
Process-Oriented Guided-Inquiry Learning Model and Critical Thinking Ability of Elementary School Students Via Yustitia; Dian Kusmaharti; Melia Anggraini; Petrus Jacob Pattiasina; Luluk Faridah
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i1.59650

Abstract

The ability to think critically in learning mathematics still needs to be improved. It is caused by several factors and student errors in solving math problems. This study aims to determine the effect of the process-oriented guided-inquiry learning model on students' critical thinking skills on the circumference and area of a rectangle. This type of research is experimental with a post-test-only control group design. The population of this study was fourth-grade students consisting of 3 classes. Through random cluster sampling, two samples were selected: class IVc with 24 students as the experimental class and class IVb with 25 as the control class. The research data was obtained using the test method. The instrument used is a test sheet. The data analysis technique used is the normality test, homogeneity test, and t-test. The research used the help of the SPSS Version 26 program. The study results showed an effect of Process Oriented Guided-Inquiry Learning on the critical thinking skills of fourth-grade students on the perimeter and area of a rectangle. With these findings, the researcher recommends using the Process Oriented Guided-Inquiry Learning model to improve critical thinking skills.
The Effect of Self-Assessment and Students’ Learning Autonomy towards Students’ Performance in Vocational Education Ni Ketut Widiartini; Ni Wayan Sukerti
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i1.60491

Abstract

Creating an independent learning process realized through student-centred learning is quite challenging by many vocational educators particularly in selecting appropriate learning method. Therefore this study was purposed to analyze the effect of self-assessment and students’ learning autonomy towards students’ performance in vocational education. Quasi-Experimental with 2x2 factorial design was used as the research model of this study by involving 60 fourth semester students who took fashion design course. They were selected by using random-matching sampling technique. The data were collected thorough pre-test and post-test in which self-assessment and performance test rubrics were used as research instruments. The obtained data were analysed quantitatively particularly by conducting descriptive quantitative and inferential statistical analysis with the assistance of SPSS.25. The results showed that self-assessment along with the students’ learning autonomy affected students’ performance. Self-assessment improved students’ performance in which it was inseparable from learning autonomy as the influencing factor. In addition, the results drew that students were directly involved in the learning process and self-assessment was maximized by students’ learning autonomy in affecting their performance. The implication of this study strengthens the use of self-assessment and learning autonomy towards students’ performance in fashion design course.
Measuring Meaningful English Learning Through Video Production: An Instrument Development Report I Gusti Ngurah Agung Wijaya Mahardika; Ni Komang Arie Suwastini
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i1.60505

Abstract

Students’ low motivation in learning English as a foreign language is an age-old problem for English teachers.  To overcome this problem teacher must design and present the learning process in such way which minimize students’ fear and anxiety. One of the more interesting ways to teach English is to use videos in class. The present study aims at developing an instrument to measure students’ perception of the meaningfulness of English learning using video production.  This instrument is developed to facilitate the measurement of students’ perception of the meaningfulness of English learning using video. The construct used as the basis of the instrument development is the Meaningful Learning using digital media and video proposed by Paivi Karppinen. The instrument is developed using Borg’s seven steps instrument development process which includes defining the construct to be measured, defining the target population, reviewing related test, developing prototypes (blueprint and test items), evaluating the prototype, revising the instrument, and collecting data on the validity and reliability of the instrument. The final product consists of 23 items, measuring the 6 sub-constructs with Cronbach’s Alpha Value and the Cronbach’s Alpha Based on Standardized items values of .0903 and 0.932 respectively.
Role Play Game-Based Learning Multimedia for Elementary School Students I Made Kartika; I Made Sila; Dewa Ayu Made Manu Okta Priantini; I Wayan Suastra; Ida Bagus Putu Arnyana
Jurnal Pendidikan dan Pengajaran Vol 56 No 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i1.60734

Abstract

Along with the development of science and technology, learning media has now developed by utilizing the flexibility of computers to solve learning problems. The problem behind this research is the lack of learning media for students in science subjects so that learning outcomes are less than optimal. This study aims to develop learning media in the form of multimedia based on role play games. This research is a research and development (research and development). The subjects of the research trial were grade IV students. The data collection instrument used was an evaluation sheet (questionnaire). Data analysis used descriptive qualitative and quantitative descriptive analysis. The results of the evaluation of the Role Play Game (RPG) Based Learning Multimedia product were carried out based on six aspects, namely: in terms of the learning design aspect with an achievement level percentage of 87.60% worthy; in terms of the aspect of individual trials, with a percentage of the achievement rate of 94.65%, the rating is very feasible; small group trials, with a percentage of achievement level of 94.65% predicate very feasible; and in terms of the aspect of field trials with a percentage achievement level of 95.00% predicate very feasible. Thus the product in the form of Role Play Game (RPG) Based Learning Multimedia has a good level of validity and is suitable for use in the learning process in science subjects.
The Learning Strategy for Indonesian Grammar: Students’ Perspective on Indonesian Language for Foreign Speakers Fida Pangesti; Arti Prihatini; Fauzan
Jurnal Pendidikan dan Pengajaran Vol 56 No 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i2.45804

Abstract

Foreign students face challenges in Indonesian language learning, especially grammar. Thus, they can use grammar learning strategies to understand grammar. However, research on grammar learning strategies from BIPA students’ points of view is still limited. In filling this gap, this study aims to analyze (1) strategies for learning Indonesian grammar for BIPA students and (2) the pedagogical implications of learning strategies for grammar for BIPA students. This research is a quantitative descriptive case study. The quantitative data were obtained from Grammar Learning Strategies (GLS) questionnaire. Furthermore, verbal data from respondents was obtained from semi-structured interviews. The research participants were 30 foreign students (BIPA students). Data were analyzed by using Likert-scale descriptive statistics and qualitative analysis consisting of transcription, codification, interpretation, validation, and drawing conclusions. This study found that the strategy most frequently used by BIPA students was social strategy (mean=4.28), followed respectively by metacognitive strategy (mean=4.15), cognitive strategy (mean=4.13), and affective strategy (mean=3.37). The pedagogical implication was that grammar learning needs to be designed by a contextual-communicative approach so that it can accommodate the preference of BIPA students’ learning strategies.
Principal Academic Supervision in the Construction of Merdeka Curriculum Based on Humanistic Spiritual Values Yulius Rustan Effendi; Busra Bumbungan
Jurnal Pendidikan dan Pengajaran Vol 56 No 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i2.46766

Abstract

The low quality of learning today is marked by the low learning outcomes of students. One of the indicators causing the low quality of learning is the need for school principals in academic supervision activities to leverage and empower the teaching potential of teachers. Thus, it is important to construct principals' academic supervision activities based on humanistic spirituality values according to the Merdeka curriculum guidelines. The purpose of this study is to describe the reasons for implementing humanistic spiritual values and the role of the principal in academic supervision activities. The research method uses qualitative research and case study design. The participants in this study were three principals and three senior teachers from the two schools studied—data collection through interviews, observation, and documentation studies. Data analysis used a modified analytic analysis method. The study results explain the reason for the principal's application of humanistic spiritual values (personal characteristics, the spirit that is lived in the school environment, and the appreciation of religious teachings) in academic supervision. In addition, the role of the principal in academic supervision is proven through ethical behavior, sincerity, patience, humility, sensibility, friendliness, equality, open communication, and mutual respect. This research has implications for the development of school principals' academic supervision based on humanistic spiritual values to empower the teaching potential of teachers, as evidenced by an increase in student achievement motivation.
The Utilization and Obstacles of Online Learning Applications Sri Marmoah; Devina Kusuma Wardani
Jurnal Pendidikan dan Pengajaran Vol 56 No 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i2.48310

Abstract

The use of online learning applications is constrained by the abilities of teachers and the lack of facilities and infrastructure that affect student learning outcomes. This study aims to analyze the use of applications during the online learning process and the obstacles encountered during that process. The approach used is descriptive qualitative. The subjects of this study were the teachers of grades 4, 5, and 6. Observations, interviews, and documentation are the data collection techniques used in this study. The data obtained were then analyzed qualitatively by means of data reduction, data presentation, and drawing conclusions. The results of this study show that, first, the online learning process uses the WhatsApp application for communication, attendance, and opening. YouTube application to explain material if learning is carried out non-face-to-face (asynchronous). Google Meet and Zoom applications for virtual (synchronously) face-to-face learning. The Google Classroom, Google Form, and Quiz applications are used for assessment when evaluating learning. Second, the obstacles to using the application are low learning concentration, low learning outcomes, low self-confidence, and a lack of facilities for using online applications. The results of this study are useful for overcoming problems regarding the use of online learning applications.

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